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TKTK

TKTK

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TKTK
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  • @Zarr0ch said:

    https://forum.deadbydaylight.com/en/discussion/comment/1802573#Comment_1802573

    I think this might be you problem. They might get one gen early, but pressure them off them and pick the right perks.

    Bruh, go for the full meme, "pressure gens 4head"

  • I'd like to laugh at a fat man that looks like Danny Devito running from the killer.

    I'd play way more survivor just to laugh at the wheezing sounds when he runs or fat jiggle physics like on clowns belly lmao.

  • I think it'd be fair with how sounds for killers are in the toilet now, survivors can run past the killer on some maps and the footsteps just are to low to hear or the chase music is ear bleedingly loud for no reason other than to give survivors another chance to get away.

  • I agree the "good" killers will be fine like nurse ect. but killers that have nothing for looping are going to feel the lack of bloodlust, Myers, Pig, Wraith, Plague and Legion are gonna get cucked at bad map rng, god loops at crotus pren asylum and Mother's dwelling house, Terrible map design at Haddonfield and Midwich.

    No bloodlust is just gonna make killers that wanted to play the "bad killers" for fun not want to play them, imo it's gonna lower pick rates for killers with no anti-loop and maybe lower there win rates but I've been seeing more rainbow ranks here lately so probably not.

    They really need to make maps actually balanced or give all there killers some way to deal with loops if they really want to get rid of bloodlust but i have no faith in there map team, they are wasting the potential of breakable walls and bringing back old problems like the god loops and just giving killers more pallets to kick basically.

  • Leave M&A's secondary effect alone take away the fov bonus and just give shadowborne a new bonus would be my idea if they let killers have shadowborne base, the chase music drowns out any sounds anyway and sounds get bugged every other patch so letting killers see more would be great cause the devs have constantly been nerfing the sounds for a while now, intentional or not.

  • With how bad sounds have been nerfed and music turned up to ear bleeding degrees this fov change is most welcome imo. Hell they can change shadowborne, delete the M&A fov part while keeping the terror radius part and just keep the killer fov static like t1 or t2 shadowborne and that'd be amazing.

  • @Soreith said:

    I also spent 21k on a skin that costed 9k just hours later and I feel scammed.

    I also got the same copy-paste response the others received:

    Hello there,
    
    Thanks for reaching out.
    
    As much as we would like to help, sadly, we are unable to issue any refund as all sales are final, as indicated in our End User License Agreement. As per our EULA, all purchases of Virtual Goods, whether made with “real money” or virtual currencies, are non-refundable and non-returnable and are not redeemable for any sum of money or monetary value or virtual currency from BHVR at any time. You can find more information here:
    
    https://deadbydaylight.com/en/eula
    
    Thank you for your understanding.
    
    See you in the fog,
    The Dead by Daylight Team
    

    And after insisting a little bit:

    Hello again,
    
    We know this isn't the outcome you wished for, but sadly, we are unable to issue any refunds or credit the difference of Iridescent Shards.
    I am really sorry about this, but we are unable to give any assistance in this case.
    
    See you in the fog,
    The Dead by Daylight team
    

    I really enjoy this game and it's sad that customer experience is so terrible. Now I feel like they are scammers.

    You did get scammed, they will hide behind there EULA to deflect from there anti-consumer decision. They did not announce the new skins would be on sale as well further proof it was a knee jerk reaction to the feedback they got from the garbage event.

  • You call this an event? I'm sorry but if this is your first dbd event they've done way better in the past, I'm sorry this is now the experience you'll expect from dbd events from now on.

  • @Mendax said:

    https://forum.deadbydaylight.com/en/discussion/comment/1713289#Comment_1713289

    Ironically, the comments of dude who defended BHVR have been deleted

    I'd rather they leave them how they were, none of them were crossing any lines from what i read, there is also alot of edited comments as well. It just seems like they want this thread to go away like when people brought up fps issues on console.

    They'll give a warning next time, someone will go against the warning as the mod post it and they'll lock or delete the thread.

  • Pretty good job so far, they deleted a page worth of comments on this thread from last night i see. They aren't unjustified in there frustrations imo, the people that chose to support the game before the knee jerk discounts happened deserve compensation, they got scammed out of there shards they put time into building up.

  • I really think the perks that come out with each dlc should be free or make the original characters free and still make use pay for the licensed characters but just getting away from the pay to win aspect is all i want and also not having game breaking bugs not being in the game would be great, i'd be willing to pay for a skin or 3 if that were the case cause i like rewarding pro consumer products but right now they are asking too much for a subpar live service imo.

  • IDK, monetization is going up but the quality of the game seems to be the same, the new graphics look pixely, bugs are still too abundant for this live service game and optimization is not a priority still.

    We have 1 game mode and they can't seem to make it bug free or nondetrimental for players like encountering something like the hillbug, fps issues on console or a random killer bug that makes them annoying to play/unplayable until the next patch somtimes the next major patch that is month away while other games have better versions of what they are doing or compensating for time the players have to invest in there live services.

  • i genuinely feel bad for the people that bought these skins before the knee jerk reaction the devs did by lowering the prices of the new blight skins becasue of this nonevent and players leaving and backlash to not even 1 skin being given for free when in the they atleast gave us 2 full skins in the past.

    They really gave the middle finger to the people that are still willing to support there practices which are terrible imo.

    I hope this "event" opened more peoples eyes so we don't get garbage "events" like this again.

    Even this form of giving us free bp and shards is just a trashy way to keep players coming back to the game when they are probably burnt out on how Behavior have run this game so far. I'd not want to see this game for good while if i got the new blight skins before these discounts came out.

  • I hope the game changes course, i don't hate the devs but damn it's hard to make me like them when we constantly get bugs in the game and stay in for years and they joke about it like it's okay, it should be embarrassing.

  • Better quality content, gameplay and less bugs to match the increase in monetization, it's really annoying seeing the "battle pass" after every match when i used to play every day.

  • My favorite chase music was when it was broken, it almost didn't exist and i could actually hear sounds during chase without the annoying music blasting my ears.

  • They don't understand how to use the breakable walls so they make the killer break them like predropped pallets so the window next to it isn't an infinite or god loop, how fun and interactive.

    I really hope they atleast addressed tile spawns becaue MacMillon maps had a bad habit of spawning Jungle gyms next to shack and another jungle gym next to LT walls, other maps do this too but the whole point of them going over all the maps again is to make where the killer has some gameplay and not have to play pallet break simulator or else the survivor can use the structure next to it to extend the loop.

  • Map designers suck at there jobs, they need to go in the corner and put the dunce hat on.

    Breakable walls right now are just dropped pallets survivors can't use and make the killer waste there time breaking them all so the infinites can stop.

    I thought they actually knew what they were doing and was just using the Cowboy map as a test run but it seems they took the worst parts of that map and putting it in all other maps with the breakable walls.

    The maps people do not understand or play the game from what i'm seeing with these McMillon updates.

  • I would say wraith or trapper, they are the 2 originals that new players will pick first and sucks that as these new players learn enough about the game that these 2 killers aren't worth taking compared to other killers like Ghostface or Hag which do what they do but way better.

    I have an affection for Trapper since i played him so much when i was first starting and still do but i see the reality and feel it when i get stomped cause i'm punished for using and finding my power lol.

  • @Smurmph said:

    "Rescuing a survivor by stunning the killer or blinding them with a flashlight now grants a token."

    Let's talk about how this does nothing for what they said.

    1. This was already in the game. I'm unsure if it's a bug turned feature but it was already in the game.
    2. They stated that they wanted to add new ways to get tokens in order to stop the unhooking competition between survivors. This is just making an unsafe unhook in order to get a token. This "new" way to get tokens does nothing to stop this because it's so situational. And again, it was already in the game, so it changes nothing. The unhooking competition stays the same.

    The only thing that was added to WGLF was the increase to healing speed when healing a survivor in the dying state which, btw, DOESN'T EVEN GIVE YOU A STACK!!!

    I'm really disappointed in some of these perk buffs because they could be so much better. If it were me I would add "Gain a token for healing a health state of other survivors"

    Pretty sure everyone wants this and this would make it easier to obtain tokens AND reduce the competition between survivors for unhooks because healing happens so often during games.

    If we wanted to go further I would also add" Gain a token for completing a generator" further decreasing the competition and making it easier to get tokens, But that's just me

    Devs I hope you listen, We all want more ways to get tokens, but you have to actually add more ways to get them.

    I really like that idea of getting token for a health stack since they gave that increase to slug heals, I really hope they do this.

  • Legion hasn't gotten a blighted skin yet, I hope each member gets there own skin for the fans of each of the individual members of legion. I'm not a huge fan of legion myself but they are a original designed killer and they've been in the game longer than Oni or Deathslinger.

  • I don't think any killer is op but i do hate playing against Hag cause my teammates don't crouch after an unhook and Trapper makes me scared of grass and leads to me playing too cautious and making stupid mistakes.

  • The way dead hard is supposed to be used to dodge an attack is almost impossible cause I find myself exhausted on the floor and dead hard decided it didn't want to work at that moment, so i can see why people just use dead hard for distance now cause it's garbage any other way imo.

  • Framerate is finally stable on all platforms, praise the entity but it's a pipe dream.

    I can't see anyone complaining about that if that were to happen tomorrow.

    It'll never happen until next gen though because they basically gave up on current consoles.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1650887#Comment_1650887

    I'm happy that they are reducing the cooldown from POTD because I'm that kind of maniac that goes for 180° crazy shots. He'll also be stronger in chase: a shorter cooldown means being able to catch up faster to a survivor after hitting him with M2 (I think he'll be kind like Huntress, who basicslly instadowns at close range).

    Besides that I'd buff POTD range to 10 or maybe 12 meters.

    I'd love 10 meters at base, but i'd also like a flick of sorts or just full control or more control while the knife is in the ground.

    It's fun trying to get crazy shots but it really sucks when you miss and they get miles away.

  • I'd like his handling when he is dragging the great knife into the ground be give him full control instead of making it clunky and get rid of the red lines that tell survivors the attack is coming.

    Idc if the cancel is getting nerfed, I just don't want him to be garbage after this, Pyramidhead is like a dream killer for me and was a good surprise when he got put in as i love Silent Hill 2.

    His power relating to Punishment of the Damned has always been horribly designed in my opinion and i hope with them looking at him they can do more to make this other side of his power fun and useful to use rather than pretending to use it and is better to not use it in most cases.

  • @LittilAvindar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1648213#Comment_1648213

    But this seems to be a thread based around generalizing survivor mains. At the end of the day, every single strategy in the game has to have a counter. Tunneling, camping, slugging, etc have counters; Gen-rushing, totem cleansing, healing, unhooking, etc have counters.

    Ruin can be broken, NOED can be broken. DS can be outplayed, Unbreakable can be outplayed, Borrowed Time is annoying, but most of the above-mentioned perks are really only annoying in the end game collapse, where Killers were also given a ton of perks to help dominate that end-game. Not to mention, both killers and survivors alike pretty much agree that hook-camping during the EGC is fine, because why would anybody want to let that player make a last-second escape? There are still perks to counter that, and if you can't grab someone mid-save to prevent borrowed time, or hit them before they unhook, and again after to make a trade, that's just a lack of awareness on your end. OoO is literally as much a negative as a benefit. The people calling for nerfs around OoO are basing that around SFW, which absolutely screws solo players, which nobody really seems to care about, unless that solo player is the killer.

    There's not a single perk on either side of the aisle that cannot be maneuvered around. The reality is that some of them mesh well together, but that doesn't mean they should be nerfed either. How many times do survivor mains get shut down by killer mains when calling for nerfs to killer perks? And killers just got a brand new set of good ones. Undying/Ruin is literally a meta now. I took the silver-lining there and decided that I'm fine with farming Lightbringer points by cleansing a bunch of hex totems, but otherwise, it's an annoying combo, especially considering it also reveals the auras of anyone who happens to be around a totem, and totems have two modes: Either way out of the way, or right next to the generators survivors must complete to finish the game. Hell, some of the totems spawn where players can't actually get to them to cleanse them.

    I don't like generalizations at all, you are arguing on what you think I think.

    I do think some killers and survivors go too far with there whining and are ignorant to some counters but we can't treat everybody like that when they actually have merit in what there saying.

    Keys and Moris are not fun to play against or balanced, tunneling and camping without DS or BT is awful, too many safe pallets or giant maps are not fair to alot of killers, current DS needs to change or be base but without the antimomentum imo same for BT which i think should be base so the survivor can play the game. I don't see how some people can disagree with changing things that would make the game more fair or fun for both sides.

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1648819#Comment_1648819

    I would have said "more often than not", but yeah. I get what you mean.

    Atleast get paid to defend the company that makes millions of dollars, don't play yourself man.

    I don't personally attack the devs on an individual basis and i don't see it that often besides what's happened with Almo it's not that often that people attack individuals in the company but the company itself is fair game and the nameless higher ups are usually in charge of what takes priority anyway which is what i direct some of my frustrations with the game at.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1648644#Comment_1648644

    "OoO abuse (with) swf"  i think you missed the "with" when i mentioned OoO as that is why people complain about it otherwise nobody would care.

    I don't agree with nerfing swf, they need to make solo survivors boosted and then balance killers to cope with the outcome.

    TBF if solos were buffed to be at swf level, which they should do that imo, OoO would still be broken, it needs to change.

  • I'd rather they just make DS a base thing survivors get, not what it is now but just to stop the tunneling, i think BT should be a base thing survivors get for when a killer is actually camping to let the hooked survivor have a chance to play.

    Of course there is many things the game needs to address with the core game but we are basically shouting at the wind.

  • @BigTimeGamer said:

    here are two doodles depicting a good map and midwich. I seriously don't get how my 2min sketch conveys the biggest issue on that map faster than their design team noticed. the dash represents Object.

    https://i.gyazo.com/4feb94161f437d183b32d8061ce4e958.png

    https://i.gyazo.com/a237c4f7c3f6df7c8a4eebe4bad304a1.png

    Obviously they are professional map designers and they really understand better than anyone else how the game is played.

    They are just on another level dood.

    Kappa

  • @Aven_Fallen said:

    You should not ask Killer Mains what they want to get nerfed. You should know that their wishes are pretty unreasonable just from reading the Forums.

    Yeah man, just ignore them all, they couldn't possibly have ANYTHING that would make sense for the heath of the game.

    Just want to 4k every game or whatever that generalizing statment people say about killer mains is.

    You are such a bitter person, it's not even funny.

  • The devs don't care about console players, if they did the fps issues would have been fixed by now and the memory leak would have been gone in the demogorgon mid chapter.

  • They want Blight to smell all the panic farts survivors do when he's chasing them, his eyes are at level with ghostface and legion but obviously he just has a fetish of sorts and Ardetha calls him Cumgoblin so he might be on to something.

  • I don't believe in morality policing, it's whatever.

    Not like DBD is a game for kids anyway.

    My opinion of them is just the same as ttv people, pathetic.

  • @Grimmy_Bluues said:

    I main PH and I believe the nerf is a good thing.

    But I gotta say, unless the recovery after firing his ranged attack is reduced by like 2 seconds, he should get more compensation for this. His 50/50 was his main strength.

    If they want to fit his "map-manipulation" theme, they could make his ranged attack linger for a bit after firing, making it useful for area-denial. More cool stuff you could do with it.

    No fun allowed in dbd, know your place lol.

    But seriously, he needs more cause i doubt they are reducing recovery by 2 secs, maybe in the next midchapter or next year they'll increase his reach on his m2 lmao.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1646806#Comment_1646806

    It’s not old DS.

    You can ignore the facts. I mean isn’t that what this community already does?

    You're doing the same thing as i am and not bringing any proof to me the only difference between us here is you are saying it's a fact without backing that claim up.

    You can get upset about it and pretend this DS is fine how it is idc, i'll use it until someone wises up and balances it to be defensive or make it base kit for survivors but without the antimomentum part.

  • TBH idk why the devs haven't made BT and DS base will lesser timers and the perks would just buff the timers.

    DS shouldn't be anti-momentum, no perk should and saying because you have to pay for it justifies that is the dumbest thing i've ever heard, by that logic they should have left play with your food alone and let huntress run around at 125% speed chucking hatchets with full stacks or any of the other busted perks they released that people had to pay for.

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1646559#Comment_1646559

    @TKTK

    Devs already confirmed it’s not strictly an anti tunnel perk.

    Whatever, i'll continue to abuse until it rightfully gets nerfed, justifiably.

    Pretty sure they were talking about the old DS though, but i don't care enough to look those up.

  • @evil_one_74 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1646380#Comment_1646380

    you know how killers are. The easier, the better. They'll try every trick in the book to make the game less challenging. They don't want to actually have to hunt down and chase and hook survivors 3 times each, because they're afraid that someone might get away. So they look for every short cut they can take. Ebony mori for example... I hate those things.

    As if games last long enough for killers to have 12 chases and 12 hooks unless the survivors are allergic to gens that's never gonna happen.

    I personally like chasing but the game punishes long chases so killers don't commit to them too hard.

  • Doom and Gloom bait post survivor addition, i've seen this kind of thread pre-ruin rework but this time the perk in question DS isn't even confirmed to be changed.

    Forums never cease to amaze me.

  • Play how you want

    Don't care about what people say in endgame chat

    Don't take the game too seriously as it's not balanced at all

    Theres alot to learn still as most of the game is about knowledge rather than "skill" unless you play a certain few killers

    Good luck

  • @humanbeing1704 said:

    Don't go to the fanfiction side of dbd I've read "interesting" fanfictions of myers and jake

    fanfiction ingeneral is for certain people..... very few aren't just awful or out right stupid.

    Don't acknowledge them and move on like the weird kid who talks about embarrassing things his mom says around him but he is just socially inept.

  • I ship spirit's sword and her hand cause it's inside her.

  • @GreezyWeezy said:

    I almost bought her because I remember her being beautiful in Silent Hill. Then I saw her face and changed my mind. The uniform is decent but I won't pay the offer price for a meth addict that's been up for a week look. It would be an easy fix, just remove the dark circles and voila.

    With what they did to Cheryl, I'm not surprised.

    Lisa Garland was a fluke or someone at BHVR has a nurse fetish and don't give a ######### about Cheryl or Cybil

  • I guess nobody else in this thread don't run into the swf where the guy who just gets off a hook, abuses the fact he has ds to save someone after you just hooked them so you down the rescuer who has DS and watch the PGTW timer to guesstimate the ds timer.

  • ew, she looks awful, not only is she overpriced while costing more than the character of Cheryl but she doesn't have her own voice.

    FEELSBADMAN

  • @Johnny_XMan said:

    The two aren't even that similar, but like with everything else... let's throw it into the mix even though it doesn't make sense to do so, because it's DS we're talking about so let's add to the millions of other comparisons that didn't stick maybe this one will.

    First off, You don't have DS after every hook. You also don't get DS for completing an objective.

    I agree that Pop's nerf wasn't warranted, but I am starting to think that people just like to say whatever gets in their head just because they don't like something.

    While i have ds i have no fear and do a gen until the killer grabs me or slugs me while he can do nothing to me till the timer is over and if he's waiting it out he's lost the game anyway to commit to killing me and if he leaves i get back up with unbreakable and finish the gen.

    I use the combo cause it's stupid how much time i can waste of the killer's.

    Antitunnel perk btw

  • The sad part is they don't give a #########, they'll do what they want and will ignore the criticism while having there condescending attitude about it.

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