TKTK
TKTK
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@DarkGGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/557290#Comment_557290
But even is this way the idea they could just say thanatophobia don't work on healing like a say in my post. They simply don't want to do it.
it's really sucks cause it can potentially be better than ruin in that it can be more consistent or hell i would take dead survivors adding to the effect at half the builld up like 6 to 3 if they die. Anything to better slow the game down so that 2 or 3 gens don't get done in one chase
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@miaasma said:
https://forum.deadbydaylight.com/en/discussion/comment/557269#Comment_557269
this isn't really true because mechanics like bloodlust exist but even if it was true no survivor ever plays perfectly and plenty of loops are mindgameable
of course, very strong things exist on the survivors' side, and those things do need addressing. i don't think that invalides people's problems with spirit
so why not address those things, other killers and maps before saying nerf one of the viable killers. If a killer is using bloodlust with how slow it builds up to get the down they lost that game.
I disagree with the statement that plenty of loops are mindgameable when going against red ranks. No killer can play perfectly either and if they make too many mistakes they can lose while the survivor goes on a hook 3 times for the 4 of them and thats if the killer is being nice enough not to camp and tunnel and slug.
Can we look at everything before pinpointing one thing that we don't like saying change it when the game isn't very balanced anyway althought it's better than it ever was.
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6 or 7 would be great cause you'd get a better bonus on 2 injured where most killers can realistically get that aren't legion or plague. The solution to make it not so powerful is probably to cap out how much healing speed can be debuffed to like 25% or 30% so sloppy butcher doesn't totally break the healing speeds making it combine to over 40% negative healing speed or just not have it effect healing.
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They buffed it in a ptb when old legion was a thing, didn't do it cause it'd make old legion more annoying and proceeded to nerf it to what it is now. IDK why they haven't revisited it yet.
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@miaasma said:
https://forum.deadbydaylight.com/en/discussion/comment/557237#Comment_557237
this sums up my thoughts as well
i like that BHVR released a strong killer, i just wish they knew how to release a killer that was both strong but also beatable through gameplay without just hoping they mess up like spirit or nurse
majority of killers have to capitalize on survivor mistakes while they chase them while the other 3 are doing gens and if the survivor plays perfectly you don't get your down cause they played all the loops right. If all survivors play that way it's gg and even if they do mess up they still have 3 hooks before they are out of the game. Why cant that be reversed sometimes then, when a mistake by a killer can lead to a lose? Lets also not pretend insta heals and other powerful survivor items arent in the game that can undo a good play the killer has done. This game has to many factors to consider.
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@George_Soros said:
People keep repeating this "XYZ doesn't have counterplay". Legion, Nurse, Spirit...
They all have counterplay. Not everyone can pull it off, but the fact that YOU can't do something doesn't mean it's impossible.
As for playing against Spirit being a coin flip... to some extent, sure. About half of any Dbd match is luck based. I can't see the problem here.
Luck is very much a factor for survivors and the killers that have to deal with loops and tiles that have no mind game. I'm sure the survivor is having plenty of fun looping a trapper at thomson's house while the trapper is just going through pallet after pallet bored silly while the gens fly by. I think this kind of game one side will just not have fun sometimes cause multiplayer games can be like that.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/557209#Comment_557209
Tracking and hearing isn't that hard. Especially with the equipment available to you. Who knows the spirit you are facing against could be using Military grade head phones that hears the slightest amount of movement. a perk should never be the answer to counterplay.
Almost all killers have to use ruin or pgtw to counter survivors doing gens too fast, i know spirit is crazy with beads but i'd rather have other killers be made better first before just making one of the better killers worse cause they make you feel like you're the power role in the asymmetrical game while playing her
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The blanket statement that these killers don't have counters being taken seriously is scary to me, like I think we should probably say with certain addons they are much stronger than most killers with there best addons. At base i believe nurse and spirit have plenty of counter play imo even with yellows or greens in spirit's case. If we are talking red ranks shouln't dead hard and iron will be meta to counter these strong killer anyway cause they are so common there if we are talking low ranks, those guys will die to wraith or any loopable killer anyway.
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I find it funny they wont use the PTB to test suggested community buffs to killers to see how it plays out. It's like the PTB isn't really a test build but an early access to the new patch for pc players.
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One thing i can say for sure is he basically wont have a power against swf if they keep the conditions for his power the same the perks also have dumb restrictions with cooldowns that dont even sound that strong without the cooldowns
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I agree they should be lit when you get there effects like noed so they dont get instantly destroyed before they could even be utilized
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@Schwifty said:
https://forum.deadbydaylight.com/en/discussion/comment/491675#Comment_491675
Bring on the "ultra altruistic" MoM re-work meta right?
Be careful what we wish for, we just might get it.
you act like it's not being used that way already with BT, but you can do that now, thats what i see them doing already at the end to deny that kill. Lets not forget the insta heals to for a total of 5 hits to down them when they get the 3 hits
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Yeah they break the sounds then they fix them next patch it's getting old....
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/493239#Comment_493239
@Poweas We agree with the top 4 killers but after that I’m not so sure. That tier list is pretty accurate except Pig should be WAY lower and Plague should be WAY higher. I believe Plague is better than Myers, not better than Huntress though.
@Salty_Pearl Plague was never better than Spirit, even in her PTB. PTB Plague wasn’t powerful enough to even come close to Spirit, maybe Huntress though. Her nerf wasn’t enough for her to be placed as low as Legion and Leatherface either. The nerf wasn’t even that severe. Just because she is slightly slowed down doesn’t make her downgraded to low tier. She’s still faster than survivors while charging Vile and Corrupt Purge.
I can’t deny that it looked fun in the PTB to walk even faster than 115% while holding Corrupt Putge.
i agree she is basically T2 Myers that can be slightly worse T3 when they refuse to cleanse
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Like people have stated we gotta wait for the Freddy rework, judging from the legion rework I'm kinda worried about it personally.
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I appreciate that when you put a trap on someones head with 2 gens left and it's a gen rush squad you wasted your time putting it on cause they can ignore it and just leave with it on lol
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i'd get rid of very good tier throw them into good cluster all the the killers in good tier in average except hag and the previous very good killers then bring wraith to average vs good survivors.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/492995#Comment_492995
I wouldn't doubt that, THAT is the next thing on their radar.
Thats what game devs do now they give you something crap, you complain about it as you should, they introduce something worse and make you appriciate the less crap thing even though that shouldn't be there either. It's pretty scummy, idk if dbd will do that but alot of companies seem to like doing that now.
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A Battle pass would hurt the ppl that dont have much time to play depending on what the challenges are and how different it'll make people play to meet the requirements for the "to do list" it'll give you and if it expires what would happen to the cosmetics or rewards you couln't get cause some people didn't have the time to play. It'd have been a waste of money and they would have missed out on something they would have wanted.
If you have to play both sides, some people don't want to play both sides just look at the Halloween event where people played not as intended ruined que times cause even after that requirement was lifted survivors could get the vials faster and when they got it full they'd suicide to the hook.
IMO instead of making a battle pass which is a free to play games feature for those game to make money cause they are free, they should address balance issues, the shards grind (because you get them at a snails pace) for cosmetics and the grind in the blood web while still selling the over priced (imo) cosmetics they are doing now because if I can go off what i've seen from other games with battles passes, all it would do is give exclusivity to the people that play more than people that dont have the time to grind in dbd that want the battle pass rewards.
I didn't organize i just put down some issues i see coming with this and my personal opinion on it. They could do it right but i don't have faith that they will.
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The children singing is a reference to his little song they made for him in the movies, it's literally his theme lol.
One two Freddy's coming for you, three four better lock your door, five six grab your crucifix, seven eight better stay up late, nine ten never sleep again.
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@BillyIII said:
https://forum.deadbydaylight.com/en/discussion/comment/492331#Comment_492331
> i know they are going to fix them
LOL.
i should have said adjusted, cause they never said fix, I was just being optimistic
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@Nikkiwhat said:
Ah, so will we now allow ALL Killer offensive attacks give stacks for it? Otherwise this Perk is hardly going to be used once it's "reworked"
Having it require some effort to get a free on hit heal, I personally dont care if it becomes more niche we already have DS for anti tunnel and BT for camping and they can stack together with exhaustion perks. If a killer has his mind set on killing someone he'll probably throw the game for it I've seen it before in my survivor games. No need to punish the killers that play normally for doing there jobs.
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The next update is due in like the middle of June. They did say they would "adjust" the sounds and are still tweaking the emblem system. As for all the other stuff idk
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The sounds are one of my biggest grievances with the game at the moment and i know they are going to fix them but they are still awful now, I dont even care about pipping anymore since MoM is on the way to be meta at the red ranks until they balance it to not just be a passive tank ability.
I havent seen Mt. Ormond auras since the hotfix yet so i can say anything on that and sorry to all the colorblind ppl that sucks man.
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@ASpazNamedSteve said:
https://forum.deadbydaylight.com/en/discussion/comment/491699#Comment_491699
Haha you poor bastard, you had absolutely no chance.
Well Trapper can get rid of those windows on the roofs of the houses if they dont have the door ways spawn to prevent balanced landing atleast so theres something trapper can do there
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@Vlieger said:
Welcome to Haddonfun. Please enjoy your stay.
More like Hadd-no-fun amirite? I'll see my self out
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That would get abused by both sides to make for easy games
LOL Peanits beat me to it by a few seconds
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Hopefully whatever the devs have planned for it wont make it as oppressive in that situation.
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Yeah the emblem is totally dependent on if survivors feel like doing gens or not and usually they do.
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she can get them to injured without hitting them, just saying Freddy still has to M1 them 2 times and deal with the speed boost they get from first hit to down them, although depending on the survivors they still have the same weaknesses as all other M1 killers. Unless they cleanse vs Plague then she's a better midranged Huntress and doesn't care about loops for atleast a minute.
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Based on all these tier list i think pig is very underrated
So i retract my statement gen rush defeats any pressure her traps had cause they can leave with the traps on there heads
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Overrated-billy
pretty loopable but atleast his patrol of the map shorter than most killers, and if he catches them out they get chainsawed
Underrated-pig
her traps slow the game down and her crouch does counter some loops, not nearly as bad as people say, one of the better m1 killers imo, not to say there arent annoying things like the roar that pretty much ruins the surprise facter that her dash should do to get the free first hit vs good survivors
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/486693#Comment_486693
This is why instead of giving it speed you should add more skill potential to it. The roar needs to be at the end of the charge. It gives way too much of a heads up that you are using it to be viable. The counter play is them actually being observant of their surroundings or if they're at a pallet watching you crouch. This isn't even going into the perks that counter it even with this buff. It needs to be more viable. Her crouch viewpoint is also too low.
omg someone else understands the roar kill any surprise, as it happens before the dash even starts
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Her addons really do need looking at, not enough addons for vile purge. the prayer tablet fragment and worship tablet addons would be great if they effected vile purge as well, also i'd love it if fully broken would get debuffs if her addons would allow it. There is alot of potential for her, hopefully next patch they'll surprise us.
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Hillbilly can find survivor but he will still get looped, spirit nurse and sometimes hag dont get looped. IMO he is very overrated but he is better than alot of the killers that do deal with loops
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you also have to look down at the traps to pick them up, it's really annoying
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Godspeed China gamers
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@Boosted_Dwight said:
https://forum.deadbydaylight.com/en/discussion/comment/481982#Comment_481982
Why can't this community be like the Warframe community? They have it so nice there /;-;/
The Warframe community have too many white knights and dont criticize the devs enough, i know it's off topic sorry lol
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It's awful, i feel like i lost an important tool
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Screw my other questions lol.
ETA on when the window bug will be fixed to block survivors vaulting after 3 times in a chase.
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Any plans on fixing the sound? Survivors are really quiet on parts of some maps as well as footsteps
Is Haddonfield bugged and other map's rng? I'm noticing alot of windows spawning as well as some infinites in Haddonfield and double pallets in other maps.