TKTK
TKTK
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There addons are lackluster af, there was no need for the movement/vaulting speed nerf when they can't down survivors in ff anymore and have that 4 second stun no matter what when coming out of ff and even though i like using current legion they feel really basic. Deep wounds needs a rework also cause it's only to make survivors waste time mending and healing so you can have time to DW other survivors and down the last one.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/619431#Comment_619431
Easy to say this when you can just kill the last 2 and get a safety pip from it. If you get 2 DC's that early into the game and kill everyone, that's iri Gatekeeper and gold Devout. That means you need bronze in the other 2 categories to get a safety which is super easy to do even with 2 people.
Those survivors though, just depipped because other survivors left.
If killers really wanted to just move on after 2 DC's they would just DC themselves. Significantly faster than playing out the game and you don't get rewarded for basically doing nothing.
Of course you or any other killer would never agree that's what should be done, so the reasonable thing to do is farm at least a little bit with the survivors. Chase one, get a hook, let the other do a gen while you chase. Then let them come in and get a save, chase the guy that saved the other does a gens. Farm pallets. It doesn't take long, like 8 minutes and you walk away with your safety pip, a ton of BP, and you actually have some integrity and good sportsmanship.
As i said the killer probably doesn't want to farm, they can do what they want. I hate when it happens to me as survivor but i won't expect the killer to play nice after a probably lengthy load time.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/619431#Comment_619431
Easy to say this when you can just kill the last 2 and get a safety pip from it. If you get 2 DC's that early into the game and kill everyone, that's iri Gatekeeper and gold Devout. That means you need bronze in the other 2 categories to get a safety which is super easy to do even with 2 people.
Those survivors though, just depipped because other survivors left.
If killers really wanted to just move on after 2 DC's they would just DC themselves. Significantly faster than playing out the game and you don't get rewarded for basically doing nothing.
Of course you or any other killer would never agree that's what should be done, so the reasonable thing to do is farm at least a little bit with the survivors. Chase one, get a hook, let the other do a gen while you chase. Then let them come in and get a save, chase the guy that saved the other does a gens. Farm pallets. It doesn't take long, like 8 minutes and you walk away with your safety pip, a ton of BP, and you actually have some integrity and good sportsmanship.
i didn't say that i would do that, i pretty much said the killer can do what they want, it's not the killer's fault it's not the leftover survivors fault, i personally would play it out with them but thats me and i'm not gonna expect a killer to do that.
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@DocFabron said:
There already is a perk for punishing injured survivors. It's called Thanataphobia.
Does it do it's job well? Hell no. It needs a buff. It's only good for Legion right now, and Legion sucks worst than Shrek the Third.
Plague also uses it well, but yeah Thanataphobia needs the buff it was gonna get when that ptb came out where it stacked up to 25% when all 4 were injured, and since that is unrealistic for all killers having it have impact on the 1 to 2 stacks would be great slow down
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Camping is how killers lose, unless you know the survivors are near the hook but smart survivors will do gens while you sit at the hook doing nothing. I'll give you one thing the gens do and will always go too fast lol.
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The killer wont pip either it's a lose for everyone really
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Maybe the killer just wants to move on and isn't interested in farming?
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Jane, Feng and Bill for survivors
Spirit, Plague, Billy and Hag for killers in that order
But i play all killers except clown, leatherface, and nurse cause i can't play those lol, I just listed my favorites basically
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It seems since the nurse change is confirmed now people will move on to other killers they don't like to play against. Every killer but spirit and nurse rely on survivor mistakes if you are a good red ranked survivor that knows how to run jungle gyms, the god loops in Macmillan Estates, and cow loops there is 0 chance the killer should be able to hit you that goes for Billy, just cause he's the best m1 killer doesn't mean he's op.
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I like all these ideas, i think traps resetting in like 60 seconds by themselves would be fair imo and the add on making it 30 seconds still makes it very powerful and not be overshadowed by the base reset timer maybe make it longer at base but the iri stone should be left alone as it is.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/612340#Comment_612340
That was also the problem with Legion.
It wasn't fun to play against Old Legion but it was fun to play as Old Legion.
However Legion has been changed but Spirit hasn't.
Spirit needs a QoL change like Legion did, but make it less harsh than what Legion had. All I want changed is her flickering when she's chasing you and her "mindgame". Make the "mindgames" unique to Prayer Beads and allow survivors to hear her phase in the terror radius.
you could hear her phasing in terror radius in the ptb, she was trash, she'd just be like every other killer but nurse, relying on survivor mistakes
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/615955#Comment_615955
What killer really takes skill though?
It doesn’t take skill to shock survivors.
Or vomit on survivors.
Or throw bottles at survivors.
Or stabbing survivors 30 times.
Or stalking survivors.
The only killer that takes actual skill is Huntress.
Nurse requires muscle memory but once you learn where you can and can’t blink and how far your blinks go it is easy. I’m still not good with her though.
Spirit takes tracking skills and being able to hear which some players severely lack.
With Billy you have to know how to control the chainsaw but that is it.
With Trapper and Hag you have to know where to place your traps and where survivors are gonna go but I wouldn’t really call that “skill”.
The point is that this game isn’t made to be “skillful”. Only one MAYBE two killers require a lot of practice.
PREACH
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It's very stressful without it any mistake on your part could be gg when you start the game and aren't a killer with high mobility. I'd say on certain killers against good survivors on there best maps at red ranks it probably is close to impossible.
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It'd probably be either chase music being like it was where you could hear as killer or thanataphobia from the ptb where they made it useful at 2 stacks then nerfed it cause old legion was a thing and didnt bring it back when they changed them.
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The way hatch spawns now i dont see the reason people should still be able to use keys the way they still can, moris,besides the yellow one, would also need to change probably only useable when the survivor is on death hook so we can still see the animations besides using perks.
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@DBDbuildsYT said:
No matter who the killer will be, they will be mid tier with a long cool down and counterplay.
I bet on this
yup it's probably gonna be another killer that relies on survivors messing up
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@thesuicidefox said:
All I will say is play survivor solo before you judge. You will see why people get angry. If you can get to rank 1 without having a least 1 rage inducing moment then you can sit on your high horse.
I have to say the frustration as killer is much higher than survivor in my experience depending on the teams i go against and the maps i play if i'm not spirit or nurse cause they dont rely on survivor mistakes like the rest of the killers.
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@UltraBanana said:
https://forum.deadbydaylight.com/en/discussion/comment/616156#Comment_616156
It doesn't matter. If a survivor loops the killer for 2-3+ gens they basically won the game for the team themselves. It is very cheap (bloodpoint wise) to play a survivor, compared to a killer where you need to burn good add-ons regularly if you want to win (unless you are playing S-A tier killers like nurse). A survivor can use the same item for many games if they are being effective. I looped a legion for 5 gens a while back, got facecamped to death, and know it was basically a win because all the other 3 survivors escaped. It is not a 1v1 game.
you also forgot to say survivors can pip and die while killers can 4k and black pip and if he is tunneling 1 survivor all game, he isn't gonna pip so he'll be out of the ranks that survivor is playing in.
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if they just changed rng and the terrible buildings creating god loops we wouldn't need bloodlust but right now we got L T walls into killer shack and jungle gyms into jungle gyms or cow loop. Knowing how buggy this game can be if they disabled blood lust on bedham it'd probably bug out and be disabled on other maps like bloodlodge or thompson's house. Just from what I've seen when they patch things something else always seems to break.
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I'd suggest ppl stop being mains of one side and play both sides so we don't have these ideas of 1 side vs the other irl, it's just a game we are trying to make the game not as frustrating for both sides
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i think they need to work on balancing maps at a better pace, changing maps every mid chapter is too slow a pace imo i'd like it so killers at red ranks don't have to use the best killers to counter how badly designed some maps are and relying on exploiting survivor mistakes.
When they are at dumb tiles that connect to each other for example cow loop into jungle gyms is so unnecessary.
Maps like bloodlodge, storehouse, ironworks of misery, Mt Ormond, Thompson house Haddonfield ect., some maps need tile rng changes or just shrinking so that every killer can pressure gens effectively and dont run into jungle gyms right next to each other.
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Honestly just putting my two cents in if they can some how make it where normal killers aren't 4 tryhard swf play things i'd say the nurse wouldn't have a reason to be as strong as she is, but i think she is a necessary evil right now until they address maps which i think is the biggest issue as to why some killers can't compare to her.
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/584472#Comment_584472
I do.
https://forum.deadbydaylight.com/en/discussion/comment/584753#Comment_584753
Am I the only one who bought Ash only for Buckle Up?
I bought Ash cause i like Evil Dead and the character, couldn't care less about the perks
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They should just change Mettle of Man effect entirely, giving survivors and extra hit is too game changing basically a free insta heal, just cause the killer is doing what they are supposed to which is hitting survivors.
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It sucks for people like Tru3ta1ent cause he never puts his twitch in his name, changes his name frequently and the stream snipers he plays against obviously have set ups to directly counter what he does and it's always the same people.
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I'm surprised nerfs to ebony mori, insta heals and keys didnt make the list .
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/580232#Comment_580232
Because as bugged, it's a better dead hard. No injury requirement, further ground covered.
SB should be more of a first sudden burst. Like taking off at a race. To get a head start.
Couldn't have said it better myself, it's just a better dead hard without the skill and game knowledge to use it. The ignorance of people is baffling to me how they don't see how strong this is. Hope it gets fixed soon.
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I don't think counter play is a bad thing but i think they give too many options to survivors like with new freddy you have 3 ways to wake up and he wakes you up still by hooking you. I thought they'd atleast get rid of self care skill checks waking you up but nope guess not. Ghostface detection is super finicky he can be broken out of shroud by survivors pointing the camera at him but they can hide behind cover which doesnt seem fair to Ghostface as he can't stalk back and be on th verge of getting detected but find cover and get taken out anyway, seems really inconsistent.
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Did they fix it in the ptb?
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@FishFry247 said:
https://forum.deadbydaylight.com/en/discussion/comment/576415#Comment_576415
A Optimal swf's group will destroy a Optimal killer so I can see what you are saying with this. just wish there was more than going against a swf's to only end up getting a 15k bp game at red ranks and I even play very well against them
The pip system for killers is really bad at rewarding killers.I'll never understand the reasoning why gatekeeper is dependent on if the survivors feel like doing gens or not.
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@Girawott said:
Before July's rank reset, Legion is at a fine spot to be honest, at least in my opinion. I got up to rank 1 and mainly maintained that spot before the rank reset using Legion. I usually run the etched ruler + mural sketch and have an easy time getting 3-4 kills, I don't know if rank 1 PS4 survivors are different compared to rank 1 PC survivors, but yeah I think Legion's fine right now
From what i see people say Legion is just a m1 killer, there power is just boring the way it works and doesnt do anything else or really reward hitting all survivors with deep wounds and then the issue of how deep wounds works where it pauses in the killers terror radius which is a good thing but frenzy stabbing also doesn't do anything to the bar or reward stabbing a second time only to get a 4 second stun which the stun is another can of worms people also see as questionable cause it cant be mitigated in anyway like canceling the power early other than addons. The addons are another issue i've seen people say they are boring and dont really add much to the lethality of legion.Then we get to the speed nerf and vault changes that stacks with everything else one of the devs posted that vaulting is one of the key defenses for survivors but legion cant down survivors with feral frenzy anymore so that changes seemed unnecessary imo, it all just stacks together and paints a picture of why some ppl are frustrated with how legion is now. Personally i can do alright with legion now but they are admittedly pretty boring to use imo.
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@Im2Shrewd said:
People keep getting this wrong, they don’t need to nerf SWF, it’s not going anywhere. All they need to do is balance the game around optimal play.
I agree 100%
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I think map offerings should go away so you dont get the 4 mans with BL picking haddonfield. Do something about insta heals and keys. (moris should go too, to balance it out along with nerfing omega blink nurse and prayer beads spirit i guess to compensate) After that it's up to the devs to make sure all maps dont have stupid safe loops or strong tiles conecting like cow loop into jungle gym and maps that arent so huge the average 115 or 110 killer with no mobility can put pressure on gens (ie Mothers Dwelling, Temple map) like the better killers (hag, nurse, spirit, billy). I think theres a lot of unraveling to the reason why organized swf are so hard to go against for most of the killers and its gonna take a few steps to get it right and obviously buff solos so they aren't so disadvantaged compared to swf.
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He's not very good at much else sadly his slow down while reving is slower than billy and gets punished harder when hitting objects. I find it funny he was made after hillbilly when it seems like hillbilly is just an upgrade to leatherface.
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nice now i just hope wraith can have it work when he is pallet stunned while cloaked cause right now when he is pallet stunned out of cloak he gets the lightburn stun.
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@MegMain98 said:
@TheGreatDave Sure some the killers that have “hard” beside their name are truly hard to master like Spirit and Nurse who are easily the top two killers, but Myers and Doctor also have “hard” beside their name and they are NOWHERE near as strong as Spirit and Nurse. Hag and Huntress (Huntress should honestly be “hard”) have “intermediate” and Billy has “easy”.
I look at their difficulty to play on how long it will take to learn to use their power effectively. Only Nurse, Spirit, and Huntress take quite a while to learn properly. Hag is clearly superior to Myers and Doctor but her difficulty is lower. I have no idea why Myers and especially Doctor are labeled as “hard” when I believe their powers are pretty straight forward.
Does Ghostface also have “hard”? I haven’t really payed that much attention to him.
Yes, Ghostface is labeled as "hard"
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That sounds awful, take away his power he spent an addon for that can already be countered easy by swf telling the sleeping survivor what real and whats not.He already has so much counter play built in already any more and i think he'd be like ghostface where there is probably too much counterplay to the killers detriment imo.
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Trapper to not have to waste time looking for his traps that are scattered around the map, be able to carry more traps at base, or have the traps reset after you set them yourself when a survivor disarms them have like a minute time for them to reset. Not saying put all those changes on Trapper at once but i think he needs help not wasting so much time looking for them and setting them.
Objectively Leatherface and Legion probably need it more cause there powers aren't very threatening imo.
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@Redd said:
Leaning makes it harder to break him because there won't be enough of him visible from that side to be able to trigger the interaction. You have to sneak up on a leaning ghostface from the back or side to reveal them in most cases.
I think the minimum amount of him you need to see is 20% of his body to break him out.
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Yeah legion doesn't really stand out among the killers, even plague is better at keeping them injured and she gets an upgrade when they cleanse.
feelsbadman
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Ghostface can be looped and he's just a worse t3 Myers at that point. Keep practicing looping and you can beat every killer not named hag, spirit and nurse lmao
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@Speshul_Kitten said:
That’s EXACTLY why I never spent a dollar in this game since Ash was changed
I bought Ash cause i like evil dead not cause of his perks, MoM was a stain on him when he came out glad they made it less oppressive to 90% of the killer cast
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It's funny, killer is frustrating to alot of people at the high ranks yet alot of people will say nerf something about certain killers that make it less frustrating, it's just a funny observation. IMO i'd say things like this are a necessary evil to keep toxic swf from toying with killers with there insta heals, keys and dumb map rng.
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@Frozenscum said:
I do not give hatch after devs ######### up emblem system, most of times giving hatch now denies me of pip leaving with safety only.
I used to give hatches a lot before revamp.
spot on, at red ranks that would be a depip for being nice to the survivor whos team got destroyed. so it'd atleast give me a black pip for the 4k lmao
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@Atrushan88 said:
I'm sorry but having to take my headphones off every time I hook a survivor, or AM hooked as survivor or even spectate someone as they're hooked is not good gameplay. I generally hear grunts of pain if I hit someone and am in their vicinity, so I don't have problems with much else, but that scream on the hook is killing my eardrums. I don't agree with a sound slider as that allows killers to abuse things like removing chase music while hearing everything, or something like that(Unless other sounds are on the same slider). But I do think something needs to be done.
if i can hear everything out of chase i should be able to in chase. It's just about inconsistency to that end. Idc if they just have it where it was at 3.0.1 chase music at the lowest just let me hear breathing and footsteps before they updated the engine is all i ask.
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i think we need a slider for chase music, it sounded fine after the 3.0.1 patch now it's like they don't want us to hear footsteps in chase
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Off topic if you got bloodlusted, the game is over and doors open and you'll get bt'd off and it'd be an easy 4 escape.Sucks to deal with but it's the most shoot yourself in the foot tactic a killer can do.
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@miaasma said:
https://forum.deadbydaylight.com/en/discussion/comment/557300#Comment_557300
i didn't really say "nerf" so much as i said "make fair". she'd still be extremely strong if the suggestions made in this thread were added
the efficiency (or lack thereof) of bloodlust doesn't take away from the fact that it makes safer loops unsafe and removes the need to use your brain at a loop. something being poor strategy doesn't mean it doesn't suck to go against, and bloodlust will hopefully be phased out of the game once maps get reworked. but none of this really has anything to do with people's valid problems with spirit's design, and there being dumb things on the survivors' side doesn't invalidate problems with certain killers
I can't trust how the devs would "make fair" spirit besides some addon changes that she really needs, because they have a habit of going too far with counter play options recently even if they did what you wanted they'd do far more just by looking at the other killers they have released after her.
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/557297#Comment_557297
Got it. If a killer's power actually helps them get a down they need to be nerfed.
I'm just gonna say I think some people are on the forums more than they are playing the game.