TKTK
TKTK
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/653137#Comment_653137
That’s fair, slugging isn’t for everyone. I personally don’t mind it as survivor so I don’t mind doing it as killer.
I don't care being slugged as survivor either everyone can play how they like I just don't as killer myself, meh
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/653122#Comment_653122
It could possibly be your killers power hurts their chaser, but I play LF and can still pip, I do like spreading damage though, and slugging.
I like to spread the damage as well and i play most killers but i rarely slug cause i just don't agree with it unless they get unhooked while i'm right there then i just leave them and hook the farmer.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/653113#Comment_653113
The scoring system should be ignored. It is a simple match making tool so you don't get put with the rank 20s or vice versa. It makes more sense to base it off the 2 kills 2 escapes because those are the objectives of the game. Your objective is not to pip as you do not get any rewards for doing so. What do you get rewards for though? That's right killing survivors and escaping.
i pip so i don't get the easy games against lower ranks 15-8, if i didn't care about it i'd just depip and bully them then it's not about reward as much as it is enjoyment.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/653107#Comment_653107
I rarely de pip over a 2k in red ranks, technically a safety would mean that your match played out ok, maybe resulting in a tie, I still do manage to pip with a 2k though.
I usually black pip and am so close to a pip but don't meet it cause being more than half from a pip is still not a pip which is another issue i have with it but whatever i deal with it.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/653102#Comment_653102
Pipping isn't classified as a win. Plus the Emblem system is a broken system and basing wins off that is laughable.
Then winning is just a matter of opinion then and it doesn't matter. The scoring system is in the game and it is broken and should be fixed to reflect there balance then. Pipping means i can go against better players which is a win in my book
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/653096#Comment_653096
Ruin and PGTW aren’t that fun to face either, we are talking about balance, not fun since that is entirely subjective. You don’t need these perks to get a 2k which is a balanced match imo.
like I stated above 2 kills is a black pip or depip at red ranks cause the emblem system doesn't follow there balance expectation.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/653080#Comment_653080
They aren't required. That's just something that the majority of people believe you would be better off using one of those perk slots for something actually useful. Ruin doesn't do anything to slow the game down at all trust me. Plus most matches are fun fact meant to get to the end game. As the definition of a completely balanced match would be 2 kills and 2 escapes which is what the game is balanced around. Do you get those few matches with excessive gen speed? Yea you do and that is not because of survivors just being OP it is because of toolboxes,perks and most likely SWF coordination that allows them to do everything faster.
No one is saying survivors are op, SWF are excessive yes if they are all good. I don't care if the devs say the game is balanced for 2 die 2 escape there game at red ranks depips killers if that happens or black pips i've seen it happen they should look at the emblem system for killer.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/653080#Comment_653080
You say this like gen perks are entirely needed.
They are needed if you don't like to slug and tunnel people cause i know thats boring as survivor.
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@Appleseed said:
https://forum.deadbydaylight.com/en/discussion/comment/653073#Comment_653073
KILLERS.. I am saying that people have to build entirely around ONE KILLER.
And killers run builds to slow the gens being done as fast as possible by swf.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/653066#Comment_653066
You missed the point your right it's a terrible argument. So is saying that a perk is counterplay. While I agree that Spirit is fine nobody should be listing perks as a way to counter something. If that was the case I'd say just run insta-down killers to counter MOM there we go MOM is balanced everyone because you can counter old MOM with certain killers.
What do you think about killers running gen slow down perks to stop them going so fast then? Like it or not perks are the answer to certain issues.
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@Appleseed said:
https://forum.deadbydaylight.com/en/discussion/comment/653041#Comment_653041
The fact that so many people have to build entirely around one killer shows there is a problem lol
Killers have to run certain perks to counter things survivors do but if you ask survivors to do the same it's a problem?
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@KillermainBTWm8 said:
I agree Spirit doesn't need nerfs but since you decided to bring up perks... I guess it's okay if we revert MoM because you can bring a perk like STBFL to counter it right?
That is a terrible arguement cause you still get the sprint burst from the MoM activation and it required 0 effort to activate I don't know what you're on about here.
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@[Deleted User] said:
The people who flame you for playing Spirit and claim that she has no counterplay are the same people that have never played her against good survivors. Nearly every SWF at rank 5 and beyond is an anti-Spirit squad. I have an easier time with Freddy at red ranks now.
I see the same thing 2/4 people are running iron will, quick and quiet or light weight. It's kinda refreshing honestly.
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@xllxENIGMAxllx said:
https://forum.deadbydaylight.com/en/discussion/comment/652620#Comment_652620
Yes the rework is indeed a great step everyone agree on that. They have to do the same to others maps. Same goes for perks and killers then we all are happy.
Believe it or not some people think the broken loops on some maps like the building loop at iron works shouldn't be touched lmao
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@MegMain98 said:
@thekiller490490 Not every killer suffers harshly from SWF groups. Nurse and Spirit just don’t care regardless if you’re in a SWF group or not.
I'd like that to be the standard personally but solo survivors would need to close the gap between them and swf. Off topic i'm sorry
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/652434#Comment_652434
Can have fun even when you lost.
It's called sportsmanship.
sportsmanship-fair and generous behavior or treatment of others, especially in a sports contest.
You can have great sportsmanship and still not have fun if you lose. When i play killer and have a bad game I'll say gg when the match is over but it still sucked.
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I think they are trying to make everyone happy which they never will cause that's impossible. The map reworks is a good step in the right direction though imo.
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Since they have the skeleton I dont think they'd call it The Monster cause they could make more monster types of there own now if they want to, it's probably gonna be The Demogorgon cause they made The Ghost Face.......... smh
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@midi_file39 said:
Chasing after survivors is the point of the game, yes, but if you go after only that survivor and ignore all others, that's when it's a problem. I played against a Nurse yesterday that ignored the survivor that unhooked me and chased me through the whole round, like, as in all 5 gens were done and nobody else got hit until they literally bodyblocked me to let me get away for once. It just makes the game overall unfun :/
congrats you were a martyr for you team and you got away i'm sure the killer didnt have fun either but he did it to himself so.... maybe he'll not do that again unless he just runs into bad survivors that feed him
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For me it's if i pipped, survivors have a weird one where they can die and gain a pip but killers have to play "nice" is the only way i can describe it. I like long matches anyway but survivors rushing there objective will pip if they escape but killers with black pip if they play "mean" it's a weird thing I've noticed.
Kills dont mean much to me but i think hooks and chases should score heavier than they do now, or they should change gatekeeper cause you're only 1 person as killer you can only chase 1 at a time. :/
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i wonder how he'd be with 4.4 m/s cause the powers on killers of that move speed have more potent powers but this is fine, he has potential i just hope he isnt super add-on reliant.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/645022#Comment_645022
Definitely not like The Game- the game has a lot of very safe pallets, and we're moving away from that. The target is more like the Springwood rework.
(But as mentioned by others, the map is still subject to change. The final stretch is testing and tweaks.)
good as long as both sides can make plays when the pallet is down i'm okay with that no more running in circles to break pallets. Hope the other maps get changed soon as possible so maps can be fun for both sides.
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The ptb isn't out yet and the numbers aren't even final, all we have is speculation and what the ideas of the perks are we should really not whine about every announcement. Pessimistic, i understand but just saying how good or bad something thats not even out yet is, is just jumping the gun imo.
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i think it'd be fine if they did combo as well as Overcharge, it'd punish survivors for not leading the killer away from the gens the team is working on. But the devs seem to like perks to be more limited on killers imo from what I've seen so far.
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It can be fun being killer when you play one of the viable ones that can deal with anything if you are practiced enough. Atleast survivor is always chill.
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I'm all for this idea, i have so many trash addons, offerings, ebony moris, insta heals and keys for killers and survivors i'd love to sell to horde the more useful stuff.
I know keys, ebony moris and insta are useful but i disagree with how they tip the match too far in either sides favor.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/625494#Comment_625494
I cant remember , either way they should have done it..but..legion was a mess at the time so they had an excuse..now they have none
I agree entirely, they should have buffed it back to ptb state after they changed legion
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/625446#Comment_625446
I'd personally shoot for 6/12/18/24..but I'd take any improvements rn -_-
I think in a ptb it was buffed to that then after the ptb went live they made it what it is now
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/625464#Comment_625464
True but botany knowledge alone would more than negate the healing debuff..the perk is very strong and then theres we'll make it, med kits and addons to speed it up even more etc
I'm not disagreeing or saying there aren't plenty of counters to heal debuff but devs have shown they make weird as hell decisions about this type of stuff and thana not being as good as it should be just shows that
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@sluc16 said:
https://forum.deadbydaylight.com/en/discussion/comment/625438#Comment_625438
I'm not talking about just finishing the vault, I'm talking about vaulting and taking some steps away from the window. What the point if he can still reach you there, might as well remove all vault spots.
That just sounds like bad ping/latency issues
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/625451#Comment_625451
That's really no excuse since survivors can speed up healing by massive amounts..so I respectfully say that's an idiotic reason..
I think it should slow healing personally but devs may think that, they nerfed mangled when sloppy butcher got mangled.
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They probably don't want healing times to be too long because it'd stack with sloppy butcher, an easy fix to quell that would be dont let thana effect healing times and just make everything else slower so they will have to heal to get the normal speeds back.
Of course they'd have to buff thana numbers to make that worth the change.
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A guy with a chainsaw can still stick it out the window like if you were doing mid vault and if you start your fast vault too late you'd get an m1 hit so chainsaw probably works the same way and if you are standing by the window you're just asking to get hit.
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It'd be nice if the game was also 60fps on console too but we can dream.....
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Billy doesn't have to wait on a cooldown when a match starts to use his mobility, cries in Freddy. When the survivor isn't at a loop Billy has the option to saw them down, Freddy just smacks there ass to a loop how nice of him...
Lets take all tier list with a grain of salt lol
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ebony mori doesn't really serve a purpose as far as the scoring and point gains in the game goes, killing all 4 with it usually depips at red ranks like tombstone-lock of hair myers being even more not worth it, only to see the animation and gives barely any points they should probably change something about that since insta heals and bnp use doesn't mean losing a game and bp.
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This is why killers are scared for Nurse changes, afraid for spirit and billy, not very optimistic about future killers when teams like this can just run over basic killers with how dumb maps are with the tiles stacked with all the potential items. Omega blink nurse would have dealt with this ez though lmao
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I agree with jigsaw boxes being rng for pig and that it is definitely not even close to perfect but it have to say i may be the lesser of 2 evils cause if everything was set it'll just be up to memorization on where to run to when the hatch spawns or what the most efficient route is to get all totems and to make the best pallet loops it'd get old really fast imo and hex builds would be even worse than they already are.
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Freddy is better than what he was for ppl that didn't like old freddy play style but lets not pretend he's as good as nurse, spirit or billy and imo plague and pig
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/619431#Comment_619431
Easy to say this when you can just kill the last 2 and get a safety pip from it. If you get 2 DC's that early into the game and kill everyone, that's iri Gatekeeper and gold Devout. That means you need bronze in the other 2 categories to get a safety which is super easy to do even with 2 people.
Those survivors though, just depipped because other survivors left.
If killers really wanted to just move on after 2 DC's they would just DC themselves. Significantly faster than playing out the game and you don't get rewarded for basically doing nothing.
Of course you or any other killer would never agree that's what should be done, so the reasonable thing to do is farm at least a little bit with the survivors. Chase one, get a hook, let the other do a gen while you chase. Then let them come in and get a save, chase the guy that saved the other does a gens. Farm pallets. It doesn't take long, like 8 minutes and you walk away with your safety pip, a ton of BP, and you actually have some integrity and good sportsmanship.
I pretty much said in a way the killer can do what they want. When I play survivor I hate when that happens but i'm not gonna expect the killer to be nice. As killer i would play it out them personally don't assume what i think when i never gave a opinion of that.
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@Johnny_XMan said:
Why was OoO never a problem before Ghostface? Why did Michael Myers/Pig players never complained?
It has been an issue and people have been saying OoO is an problem for stealth killers like pig and wraith especially wraith and now ghostface cause it makes them work more for there downs, no potential first hit for wraith and no stalk for ghostface. T1 Myers doesn't care cause he is immune to all aura reading perks.
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I'd like it if when she ran out of hatchets she could just be a 4.6 m/s killer so she doesn't HAVE to give up on the chase to refill and risk being the worst killer in the game without them lmao.
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@Eninya said:
https://forum.deadbydaylight.com/en/discussion/comment/589633#Comment_589633
If this is the case, the Nurse should be reverted back to her godlier version, since Hillbilly is broken as hell from a balance standpoint.
you know nurse was like 105% movespeed or something and had 3 blinks at base when she came out right? Like there is no comparison between nurse who doesnt care about looping and billy who has to run in circles until the pallet drops.
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He has the same lunge as every killer, he is just really small compared to other killers in his model imo he probably needs a better animation to make it not look so disproportionate cause he doesnt hold a weapon like other killers or have a giant claw he's just ######### slapping people with the same hit box as trappers machete lmao.
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Spirits that use spirit fury + enduring I lmao
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Object of Obsession immunity for killers in stealth?!
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/620711#Comment_620711
Yeah undetectable seems like shroud with a no aura buff.
I bet Pig/Wraith will likely get this too.
Also opens up the possibility of Undetectable/Oblivious add-ons and perks 😮
It may be a effect stealth killers are getting so object of obsession doesn't make there stealth useless on them and there swf group
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@FuelSauce said:
https://forum.deadbydaylight.com/en/discussion/comment/620628#Comment_620628
Billy is balanced?
Billy is balanced his insta down isnt free unless you are out positioned, and any other time he's an m1 killer cause a good survivor isn't getting chainsawed at jungle gyms and other looping tiles unless the survivor makes a mistake. His best trait is his map traversal which is why he's the best of all the killers that are loopable cause he CAN catch survivors out of position and stop gens that would be finish vs any other 4.6 m/s killer.
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An easy fix would be that you can only Mori on death hook. Insta heals could be a heal over time where if you get hit again you will be downed and cancels it cause you healed at a bad time so it stops insta healing mid chase. I kinda want them to still insta heal one health state for downed survivors to counter moris but idk when i down a survivor and someone else runs over and picks that person up that i just downed i feel robbed. I personally don't use either unless i have the mori daily like op said, and i just bring out an ivory.
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The point is that only plague and legion can get the best mileage out of it sadly.