FuelSauce
FuelSauce
About
- Username
- FuelSauce
- Joined
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Comments
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@xllxENIGMAxllx said:
https://forum.deadbydaylight.com/en/discussion/comment/897565#Comment_897565
i want to argue with you on that point.
- Double CD add-ons : Wasn't OP it was how old legion was designed that make it look like that. Legion could use frenzy when his gauge wasn't full now current legion do have to be full gauge to use his power. They also can't kill except with frank's mix tape. Now my opinion i think the fatigue reduced is needed but if they feel it's too strong they can make it so CD add-ons don't stack issue solved.
As for old legion i do think that they can bring him back but some of the changes should stay as.
- Full gauge condition
- Miss penalty while frenzy
- Some add-ons like (Duration add-ons , irisdecent Button , pins) should stay the rest could be reverted i like the movement speed add-ons.
- All fix to deep wound (No moonwalk , no oblivious exploit)
- Frenzy not counted as basic attack is a good change if they revert old legion.
The problem with that is Legion was super weak if you didn’t use his exploits. Even then you wasted so much time just to get a down. He was never OP, just broken and had no counterplay. He’d be real weak if you revert him with every exploit fixed.
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Nice changes, I like them. One thing though.. what do you mean “received some nice changes”? They got absolutely butchered with the last update. No basic attack perks work anymore and his deep wound is complete dogshit now.
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@Dedicatedd said:
Not bad Although I would switch hag and huntress but then again I'm a little bias
Hag is way better than huntress if both are highly skilled.
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I've been getting disconnected every since they launched dedicated servers. I know this has been happening to several other people as well, but not everyone. It super annoying, just happens mid-game for no reason. And apparently no one has an answer as to why. I'm assuming its a bug. I'm pretty sure its not my internet, since every other game is fine.
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Screw this game tbh
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@Attackfrog said:
https://forum.deadbydaylight.com/en/discussion/comment/750633#Comment_750633
Jesus. What's wrong with people?
Nothing. Nothing at all.
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Finally. Been waiting for a skin for him forever. They gave us the Halloween 4 skin. I would've preferred the 2018 mask but this is still great.
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@Speshul_Kitten said:
If you say “but syringe is still ultra rare” Doesn’t the very rare perk, We’ll Make It, heal you just as fast, but workshops multiple times in the same match. Yes I understand the way they activate is different but devs need to call it something else besides “ultra rare”
Im sorry solo survivors, you just keep getting pounded and pounded into the dirt. Idk how you put up with it tbh.
I can take it just fine cause this game is so easy as survivor lmao
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@Kranchers said:
Anyone else suffering from the random disconnect syndrome? I noticed it was a problem as I proceeded to randomly disconnect from 5 consecutive games in a row. Please help, it's extremely annoying.
Im having that issue too. Haven’t been able to test in a while tho since I don’t have my pc with me right now.
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@Johnny_XMan said:
Lol Trapper is at the bottom?
I’d put him in the middle (at least). He is a very good killer if you know what you’re doing.
nah he’s trash
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@tortrader said:
Same thing here. It's not the survivors rage quitting during a game. All four are suddenly disconnected at the exact same time, not in series. It's some sort of glitch and happened to me a few times during this event.
Pretty good JOB so far.
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@taboosouls said:
https://forum.deadbydaylight.com/en/discussion/comment/719442#Comment_719442
The reason why all the DC for PS4 is bcuz it's a killer exploiting the survivor of full bloodpoints. If ur the last to escape and they dc at the end u won't get the full amount of survival points. It was discuss in an earlier form question and there was also a video bcuz every killer was doing it every match and People started to notice. I believe it was around the 24th or 25th. You can search for it under PS4 DC but I think it's only a PS4 issue. Which DEVs have responded to finally
That isn't what he's talking about.
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Dude wait till October before making terrifying lists like these.
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Except that the matches continue on as usual. Also it happens when I'm killer too, survs randomly disconnect and it doesn't play the sound.
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@StupidPallets said:
A killer DC'ed from my match and it didnt even take me to the score screen. Just back to the main menu. I lost a rank, and I assume I received no points. And im absolutely positive my internet was 100% fine.
This is most likely due to the DC bug thats been happening since this new patch. It doesn't have to do with the killer DC'ing, at least not most of the time. If it boots you to the start screen randomly then its cause of the stupid ass bug thats been going on now. Everyone else stays in the match.
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@Horus said:
No but i feel lighting was changed intentionally or not
A lot of the game feels really weird right now actually, besides the DC epidemic right now. For example, what is up with the blurry offering icons?
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Just wondering cause it really affects my games.
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A lot of the DC's going on right now seem to be unintentional though. I myself keep getting DC'ed randomly through the match and this has happened to many others as well since the Demogorgon patch went live. It happens for survivor with it bringing you back to the start screen saying you need a network connection (it's a bug I'm sure, not an issue with internet.) and with killer it just randomly DC's all 4 survivors and they are able to type in endgame chat sometimes, usually confused about what happened.
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@ImmortalReaver said:
It's just you
It’s not. I’m having the same problem and only since last patch.
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@Carlosylu said:
The portals are AMAZING, people do not know how to use them! You do know you can detect players close to INACTIVE portals by pressing the LT button right? (Xbox pounce charge button)
Here's what you need to do:
Use Corrupt Intervention, place portals behind walls or rocks really close to gens but not in the sight of repairing survivors or right next to the gen in plain sight when active, start a chase and if you can't find someone use the Pounce charge button to locate players that are close to both active and inactive portals all around the map, go through a portal and land a hit or even a grab because of the stealth time you have after going outside of the portal. Example (go to 02:28):
Inactive portals don't detect survivors.
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No you don't need to purchase the DLC to play on the new map. Its just bad luck I'm guessing. Did you get an offering for the new map yet?
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@Peanits said:
I've noticed this as well. Looks like I'm not the only one. I'll bring it up with the team and see if something changed.
I knew something was up! It wasn't even mentioned in patch notes.
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It should be borrowed time but when you unhook the survivor it applies it to you instead. Basically splitting the old BT into two perks.
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@ChezAndQuakers said:
https://forum.deadbydaylight.com/en/discussion/comment/693598#Comment_693598
He does have multi-stalk
No he doesn't. He used to gain stalk faster by stalking multiple survivors at a time but they changed it to be the same speed regardless.
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Pretty good job so far
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Inb4 someone says your post title but isn't being sarcastic.
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@slingshotsurvivor said:
https://forum.deadbydaylight.com/en/discussion/comment/694003#Comment_694003
@FuelSauce what would you change?
For surge either make it tied to terror radius or have it be map wide like the other guy said. Cruel Confinement (new name is lame) should be 32 meters and should block all vaults for a bit when the gates are powered. Mindbreaker should have the 50% attribute removed or at least increase it to 75% or something. That or increase the time survivors are exhausted after leaving the gens to 10 seconds.
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I'm still sad that these perks have good concepts but are stuck in the infinite void of hesitation. Devs pls give them big boy buffs.
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Plague be slept on. Also Legion ain't that good.
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Just give Myers a car like in the original.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/692293#Comment_692293
Side grade.
Not what it needed tho, 8% just isn't enough to be good.
12% wasn't either with the 24 meter range
They are playing it way too safe with the new perks so they’ll keep them garbage. Tbh it should actually effect the entire map but only be 5-8%. Or at least make it tied to terror radius and keep it at 12%. It’s called surge right? Make it an actual surge. I thought the point of it was to regress multiple gens. 24 meters was awful for an already awful 12% and 32 meters ain’t much better for the even worse 8%. PGTW is still leagues ahead of this garbage.
That being said, I’m glad that they made Demogorgon’s shred base kit. I was surprised they actually did it after them saying they wouldn’t alter his base kit. I have a question though.. with the new change to exit gates and portals, will killer instinct still detect survivors on the gate at its new range?
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@Marcus said:
My tier list :
https://us.v-cdn.net/6030815/uploads/095/UNTZM75EA3JE.png
I am not 100% sure about Demo's place get, so take this with a grain of salt.
I like your tier list.
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@LonlyGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/693554#Comment_693554
I know huntress players can have so good aim it looks like aimbot but i rarly when i play at red ranks see that happening, at loops she is better yes but i wont rate her top tier. Myers i would still say is weak and hags trap are easily to get rid of by flashlight or by running over them when hag is picking someone up and i know she can be op but in a lot of instances she seems more weak than powerful
If you do know that they can be very powerful doesn’t that warrant at least one higher tier than what you have them at right now? Also yeah Myers is same tier as ghostface which is somewhere in mid tier. I do wish they would give him his multi stalk back. Or maybe give him a small speed boost while in tier 3 (like bloodlust 1 by default?)
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@jeyers said:
https://forum.deadbydaylight.com/en/discussion/comment/693477#Comment_693477
You're comparing the 8 seconds vs 30 seconds it takes to heal
Not total time it takes to:
Find a totem
Find a locker
Get healed
Total time used is way longer then just 8 seconds to complete a heal.
Read my comment again damn it. I went over much more than that. Lockers are virtually everywhere and totems aren’t hard to find or get to at all considering you spawn next to them half the time too. IS contributes towards your team while SC does not. SC still has the same issue of wasting time positioning, completing the long heal, and potentially being interrupted in that time, especially if they have Nurse’s calling. Something I also forgot to mention.. IS isn’t affected by things like Thanataphobia or Sloppy Butcher at all. SC becomes a huge waste if the killer does happen to run an anti heal build.
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@LonlyGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/693525#Comment_693525
i cant say much for doc, i would say though he is good at anti looping survivors with his shock. I will agree at end game pig is usless but during the game with the right add ons she can help slow the game down a lot compared to myres doesnt slow down the game a lot more makes it go by faster, huntress as well her hatches are doughable if you know how and slowling down the game isnt her strong suit even with iridescent hatches i dont see her as a higher tier. Hag i would say is depending on the add ons with the right ones with great perks her tier will be higher but else she isnt the best
Myers has crazy snowball potential, but I will say he is overrated. Huntress has hit box issues, but just “dodging” isn’t exactly how I’d say she’s bad. There are huntresses with incredible aim (one example being ZubatLEL, though I think he uses crosshairs) and they can hit their shots for sure. The range she offers is great and most loops can be shut down easily other than high wall loops (where it comes to a 50/50 mindgame at the pallet). Hag has great map presence. If survivors avoid her traps by crouching past them in most cases they are actually helping hag since she’ll still have the traps for chases and later towards end game. She does have some set up weaknesses though.
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@Sackboy123 said:
https://forum.deadbydaylight.com/en/discussion/comment/693465#Comment_693465
That's where Head On can be good too
The Lord of the Lockers build. AKA Dwight build.
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That doctor and pig placement is bad. Pig doesn’t do much in the end if it takes 2-3 gens on average to get downs in high ranks. It’s even worse with her now that traps don’t start their timer in endgame anymore unless survivors have them on before the last gen gets popped. They can just walk right out with it on their head. Doctor also can’t do crap in chases (his stun does almost nothing since it slows him down too and takes too long to charge) and madness is basically just a small nuisance that has a super short auto action to get rid of it. His only really good strat is the 3 gen strat and even then survivors can avoid that happening in the first place.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/693453#Comment_693453
Or he can take the DS Stun after Healing so that the Heal was wasted. Or he does not go after the Unhooked Person in the first place, but I guess this is too much these days.
@Topic:
I would rather use Inner Strength than Self Care. But there is always a "risk" that no Totem can be found. Or other Survivors already cleansed it.
I look at that combo as a win-win. If the killer leaves, then I get a free heal and get to go on with my game. If they grab me out, sure they might have wasted my heal if they waited long enough, but that also still grants me an escape and wastes their time a little. It basically guarantees the god mode. Also if the killer chooses to keep tunneling, that’s even more time they’re wasting but that’s just DS on its own.
DS and IS theirselves and other perks of its nature don’t even get to be used in matches all the time. Just cause it’s not used doesn’t mean it’s a waste of a slot. Those perks guarantee that the killer can’t do a certain action to you. Also if they waste my heal I still did the totem so if they do have NOED or if it was a Hex that I cleansed then that’s still progress made.
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Tbh they went way too safe with the new perks. Even the 32 meters they said it would have before was already kind of weak. 24 guarantees that I won’t ever use it outside of adept achievements. The same goes for surge. Mindbreaker is also garbage with that stupid 50% attribute they slapped onto it.
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In what world in the Entity’s realm does self care heal faster than inner strength? 8 seconds is way faster than the 30+ seconds you spend with self care. If you want to say that you waste time doing totems, then the same thing can be said about SC. With SC you waste time positioning yourself safely, healing, and not doing objectives. With IS you just have to clear at least one totem early game (half the time you spawn next to one) and you already have a fast heal ready for later in the game. Yes you could say you waste time doing that as well, but it’s way less than SC. Also with IS you are contributing to the objective in some way at least. The killer could potentially have NOED, so clearing totems helps the team. Also, most killers at high rank run Ruin all the time. IS rewards you for getting rid of that.
Basically SC doesn’t contribute to the team at all and slows the game down for the killer. IS also slows the game down slightly, but is way faster and in some way contributes to the team at least. Inner strength may not be meta due the no heal meta gen rush still being the strongest meta, but it is leagues ahead of SC. That perk got killed long ago with the healing nerf, it was arguably dead before it.
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@aazimuth said:
They really shouldn't have messed with old fast vaults, literally nobody asked for a change.
A lot of people complained about infinites and so they added one of their fixes. Also regular loops were pretty ridiculous with the old fast vault.
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@Mookywolf said:
https://forum.deadbydaylight.com/en/discussion/comment/684183#Comment_684183
oh... my gosh. for someone whos still a low-mid rank survivor, that looks like torture to even attempt.
Lmao to me it looks surprisingly easy. I urge killers to waste their perk slots on unnerving even when they aren't doc. Go ahead lol.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/683978#Comment_683978
I can’t really describe what all they did since I can’t be in four places at once, I was solo so it might’ve been my mates but they destroyed us each time I found them.
Tbh from the sound of that I blame your mates. Objectively he's just worst than most of the killers. It is of course not rare to see someone consistently 4k with an awful killer. That doesn't mean the killer is good in anyway.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/683983#Comment_683983
The Meta build is: DS/BT/Adrenaline/Exhaustion perk of your choice (usually either Dead Hard or Balanced Landing). As long as Adrenaline is the de facto healing perk, it will usually be picked over Inner strength most of the time. The fact you will get some use out of it, and it's not reliant on totems makes Adrenaline clearly better.
We'll make it doesn't affect yourself. It also doesn't effect healing effects like Second wind or Inner strength from how I understand the perks to work. It'd be cool if it did though, since that might encourage more interesting build combos.
I'm pretty sure it affects second wind since all the perk requires is a full heal and we'll make it would give you that heal faster.
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@Raven014 said:
Inner strength won't be meta as long as adrenaline is as strong as it is, that and it's reliant on totems, which is RNG based.
Just combo it with adrenaline lol. Actually while it probably won't be meta, I thought of an interesting quick self healing build.
That would be Inner Strength, Adrenaline, Second Wind, and We'll make it. We'll make it is so that you get second wind active quicker.
EDIT: Then again.. I don't know if second wind and adrenaline would combo very well considering the broken status effect that second wind gives you..
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@GrootDude said:
I faced mostly legions yesterday, one legion player in particular that I encountered showed me that legion can be good in the right hands, although most legions lost hard.
Please tell us what this Legion did.
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@White_Owl said:
Wraith: Go to a pallet or window when chased in stealth mode and do not use it (stand still) until the last moment before he appears, they'll be forced to chase you without disappearing the whole match, lol, repeat every time the wraith becomes invisible
Honestly if you do this to me you're doing me a favour, I'm gonna chase you cloaked and in one minute the map will have no pallet left and your teammates will deeply hate you.
Yeah except by then there will be 2 open gates.
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@Demodog said:
Ikr, the killer should instead stomp their own head in, killers are so op, what were the devs thinking? SMH...
Nice bait
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They did not remove it ;)
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/677265#Comment_677265
Prayer Beads is a perfect example on how a strong add-on should be. Slapping on negatives on it wouldn't solve anything in the long run, as she'd still be completely silent while phasing.
Right yeah.. cause just being grabbed out of nowhere is perfectly fine and never knowing whether or not the killer is chasing you is perfectly fine too.