aazimuth
aazimuth
About
- Username
- aazimuth
- Joined
- Visits
- 47
- Last Active
Comments
-
@SnakeSound222 said:
So instead of adapting and becoming better at the game, you just want to whine for nerfs? Is that what's happening here? Because it really looks like it.
Ironic because 99% of the complaints on the forums are from killer mains who think they deserve easy 4k's because it's just too hard for them to get better.
-
@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1198120#Comment_1198120
And how often does this happen to you? It happened to me twice. I had really worse experiences in the p2p hosting.
Happens very often, happens to all my friends too, it's not just me. Happens the most in North America especially on West Coast servers because we still don't have a ping indicator showing what ping the killer has so most of the time I get matched up with someone from China or Europe.
-
@BabyClaudette said:
Dedicated servers are fine.
Yes, they are "fine". :)
Check out this video on Streamable using your phone, tablet or desktop. -
Yes, lets keep spreading around the entire dbd community that SWF is completely op and unfair for killers!! It's super hard, unbeatable, and unfair!!!!!
In all seriousness though, I think the 90% of the killer mains on these forums need to get better because playing at rank 1 is literally the most braindead ######### ever. You won't win every game obviously because that just isn't how a multiplayer video game works. You guys just want easy 4k's, not challenging games. Maybe if you're having trouble watch Scott Jund's tile video and learn when to drop chase. ie. when a survivor goes towards a strong main building or setup abandon chase and patrol gens or look for someone else. It's not that hard. Even on Ormond it still isn't even THAT hard.
https://imgur.com/a/aydwWWGLegit the people on this thread saying SWF is "crippling" the game need to get good. Killer hasn't been hard in a very long time and if you still have troubles even after the crazy amounts of handicaps bhvr has given you over the years then maybe its time to find a different game. If you can't handle losing one game or not 4king then again, this game might not be for you. :)
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1157407#Comment_1157407
Honestly, unless you’re experiencing this AFTER taking a hit, thus put to sleep, it sounds to me (like most survivors against Freddy) that you just don’t take Waking Up at every opportunity seriously enough.
Yes, let me dick a Freddy for five minutes and then fall asleep due to the dreamworld being passive now. Freddy takes no skill, not a single bit of it. The reason he is so strong is because his basekit has so much loaded into it it's actually kinda crazy. Snares shouldn't exist, period. That ######### is boring and if you say "well just use an alarm clock" you'll eventually get woken up in a chase whether the freddy is bad or not. Freddy players get rewarded for playing ######### because they don't know how to run tiles.
-
I 4k with vanilla trapper with no slowdown perks nearly every game, I think it might just be a you problem. It's really not that hard.
-
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1080983#Comment_1080983
You probably won't want to do that when the disconnection penalties make a return.
Kinda wild how out of touch you guys are with your own game. Nobody wants the dc penalties because there are valid things to dc against and boring/broken things that still exist that literally nobody wants to play against. And basically refuting anything people say that is annoying about doc like the fact you just hold W and press M2 and you win a chase kinda puts a sour taste there but oh well I guess.
-
Okay, so my main question is when are dedicated servers going away, it is something that is EXTREMELY unhealthy for your game. Peer to peer felt better, worked better for everyone, and is just better in this game overall. I don't see why we are forced to play on dedicated servers when the PTB exists for a reason.
Also, saying "what we are doing to reduce the feeling of hits that don't appear to be close enough" doesn't help anyones worry that dedicated servers won't be put in the trash as they should. We KNOW those hits shouldn't hit us. Covering up the hits that shouldn't hit by changing animations isn't good game design. It should be obvious by now that hits are way more generous than they ever were before. You could loop things many times before but now you can't even be greedy because of how inconsistent the servers are. Remove them, tyvm or at least give us an option to play on P2P.
-
@Hopesfall said:
https://forum.deadbydaylight.com/en/discussion/comment/1027279#Comment_1027279
"gen slowdown perks to have less synergy.. "
it's getting ######### pathetic at this point, what are killers supposed to do? seriously. You delete Ruin so people use Pop & Corrupt/Surge etc.. but now that's being targeted.. if they start touching Pop and Corrupt i legit give up
i uninstalled borderlands 3 after the first month because every interesting gun/grenade i found got nerfed into oblivion and it kept happening over and over again, so it's like what's the point of "looter/shooter" if the loot is irrelevant a week after you get it?
same trend is starting to reveal itself here, just not at warp speed like BL3. What's the point of trying to play killer if you can't prevent the matches from being over by the time you get 3 chases? everything out of their mouths is to the effect of "make things more challenging for the killer" and "more fun for survivor".. it's getting ridiculous
What are killers supposed to do? They're supposed to get better. This is the friendliest way they can tell the majority of the killer playerbase that they're ######### without looking rude. Stacking slowdown perks have been a problem for a while now and it's about time they're going away. I'd assume they'll change perks like pop, thana, etc when they also change toolboxes since they said they were looking into those too. Just get better, no killer NEEDS slowdown perks. Killer is braindead if you have 2 brain cells at the least.
-
@Mister_Holdout said:
Not a bad idea in all honesty. Survivors get the royal treatment after all.
Survivors have been getting nerfed for the past few years and especially from mid 2018 all the way through 2019. Stop playing the victim card. Killer isn't hard, hasn't been in a looooong time. This ruin change was probably one of the best changes in the past years.
-
@Khar said:
https://forum.deadbydaylight.com/en/discussion/comment/1000563#Comment_1000563
Survivors as a whole have been stripped of nearly everything they have? Do you mean Infinites and pallet vacuum? I'm not seeing what you're seeing. When I play survivor (and I play solo survivor), escaping isn't as hard as you make it sound. It's only hard when the rest of the team is being potatoy and even then, I can manage a hatch escape or pip at the least.
https://forum.deadbydaylight.com/en/discussion/comment/1000672#Comment_1000672
I feel like it's silencing, mostly from how mean spirited some are in their dissent. They just make it seem like any complaints from the killer's perspective should be ignored. I'm on the fence about the ruin changes, personally, but I know valid concerns were raised by killer mains.
I really do love this game and hope it can get better. And I think apart of that is trying to find common ground rather than drawing lines in the sand. We're all playing the same game together and just want to go back to having fun.
Because pipping as survivor isn't hard, nor does it mean anything. What means something is how the game plays out nowadays. Killer is braindead easy and thats that on that.
-
@Khar said:
https://forum.deadbydaylight.com/en/discussion/comment/1000540#Comment_1000540
I mean, I played since launch. Games back then were different, as everyone was still figuring out how things worked. The game came a long way since then, sure, but that doesn't discredit the concerns killers have today (even if some people really, really want to silence killer's complaints).
But here's the thing. Survivors as a whole have been stripped of nearly everything they have. As a survivor, you will escape very few times nowadays even if you do play with friends. Solo survivor is a whole new story. Love when maps generate so few pallets to the point where the blendette gets chased and when shes dead theres 4 gens left and nothing left on the map. I don't really think there's much more to complain about on the killer end of this game. Most the problematic things in this game don't happen every game and I'd say really the only issue is some windows on certain maps. Otherwise, killer is braindead and personally at this point it's never gonna change.
-
It's about time somebody says it lol. People don't 4k one or two games out of like 20 and then freak out saying gen times are a problem, survivors are "overpowered" and SWF needs to be removed. Unlucky that some people just can't take a loss at times. But hey, at least this next ruin change is a step in the right direction.
Although, I really want to see a PTB of an older update from 2016 or 2017 and then let killers see how hard they had it back then compared to now (which now its actually braindead). Guess people forget ruin hasn't existed since the beginning and people still 4k'd back then when survivors were at their strongest. :)
-
@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/994650#Comment_994650
Connection isnt perfect..but the devs themselves have stated that is nothing but animation lag...now yes sometimes it's worse than before but it's been slowly getting less and less janky..also..dont call me a troll..just because I dont follow the sheep who only know what they are told doesnt make me a troll..learn the difference
But it isn't animation lag. Back on P2P you'd get more loops out of something because you wouldn't get hit miles away. Even some of those clips animation lag isn't even a thing it's genuine ######### servers.
Calling people sheep but your posts complain about gen times, survivors being overpowered, and killer being hard. I'd say its a hard opposite. :)
-
@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/994637#Comment_994637
You've proven nothing dude....I'm going to go off what I see with players who have reliability and actually think about everything from a factual standpoint...rather than just blowing smoke
Factual standpoint? I hope you're a really elaborate troll if you really think the hits in those videos should've hit.
-
@immortalls96 said:
Lol ok never said the servers were perfect..if youd read as I'd recommend as it's an important life skill youd see I say people are going nuts over small issues that will be ironed out..now..anything else ?
It's been 3 months now, these issues have not even been addressed let alone fixed. And again, your entitlement thinking anyone that plays a lot of survivor means they don't play killer is silly. I read your comment twice and it was just as dumb as the first time I read it.
@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/994594#Comment_994594
Lol from the killer end there are no "free hits" but I wouldnt expect you to know
You are trying to say hits look fine on the killers end when in reality they don't and I have proven it multiple times in my posts.
-
@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/994594#Comment_994594
Lol from the killer end there are no "free hits" but I wouldnt expect you to know
I provided plenty of clips from BOTH sides, so I wouldn't be saying I don't know about the problems that both sides have. Really not surprising considering 99% of your posts are brainless. But hey, guess just because I don't like servers means I know nothing about killer. Very smart assumption by you I guess even though I play killer for the most part currently and get the most bullshit hits I have ever seen.
Edit: And yes, those hits that shouldn't ever connect that you THINK are only on the survivors side, nice joke.
https://clips.twitch.tv/CleverGrossPigDxAbomb -
@immortalls96 said:
Oh look..another post exaggerating on dedicated servers..honestly chill
Yes.
Check out this video on Streamable using your phone, tablet or desktop.We really
Check out this video on Streamable using your phone, tablet or desktop.are exaggerating about dedicated servers.
Check out this video on Streamable using your phone, tablet or desktop.Lag switching was fixed right? Nope.
Check out this video on Streamable using your phone, tablet or desktop.I get it bud, you like your free hits on dedicated servers but the truth is, P2P is superior in every way.
Check out this video on Streamable using your phone, tablet or desktop. -
Most fun killer to play and most fun to play against unless they run slowdown perks and insta saw then that's boring.
-
@Chubster said:
"more diversity in killer builds" could've made sense if it wasn't hypocritical, as survivors like to run the same 4 perks consisting of BT, DS, Adrenaline and DH/SB
What else do you expect survivors to run? It's kinda like those are really the only perks survivors have besides maybe ironwill and some meme builds due to every other perk being #########. And out of those perks you listed, adrenaline is really the only super strong one.
-
Decisive Strike, Borrowed Time, Dead Hard, Unbreakable, Styptic Agent, Deliverance, Flashlights, Adrenaline
Decisive Strike: Slug or just don't go after that person for 60 seconds? Can't be THAT hard to avoid them.
Borrowed Time: Don't tunnel? Go after the person unhooking.
Unbreakable: Don't slug.
Styptic: Wait it out.
Deliverance: How is this perk even a problem hello?
Flashlights: Face a wall, look up, wait it out.
Dead hard: Wait it out. Use it for distance, they most likely still won't get much more time after it.
Adrenaline: It's a reward for completing the objective, and a punishment for a killer failing theirs. But, a counter would be noed so that exists.
Guess you just want survivors to walk around like headless chickens so you can 4k every game. Killer really isn't THAT hard idk why you're making a big deal about it lmao.
-
@Xerge said:
https://forum.deadbydaylight.com/en/discussion/comment/937945#Comment_937945
No, but you'll be in denial if your claim is that comms aren't used to make a killers' life miserable by some SWF teams, smartass.
Also, my comment was supposed be a joke, chill.
Plot twist: friends (people who have them) play together and will use comms because idk people like socializing. I know its a foreign concept but it exists.
-
@Xerge said:
They need to change it from SWF to BWF if you know what I mean.
Playing with your friends is bullying I guess. You honestly need to look up the definition of bullying if you think that, having fun with friends isn't bullying. Dumbass.
-
@CyberianFaux said:
https://forum.deadbydaylight.com/en/discussion/comment/931562#Comment_931562
Any casual multiplayer game will have a competitive side to it in video games. Even if somehow the game didn't, this would still be invalid because it is ruining the casual fun of others. This is such a non-argument that it is frustrating to hear constantly perpetuated by people who don't want to provide an argument of substance. If my idea is wrong to fix this loophole, then tell me why in a way that is accurate to the problem.
Why do I need to provide an argument lol. This game isn't competitive, there is NO ranked mode. Yes, some people will treat any game as competitive but as a whole this game is NOT competitive. Casual games are for fun, video games are for fun. Stop trying to force dc penalties because it won't work. You are punishing people who aren't having fun vs the people that dc every game.
-
@Jakojo said:
https://forum.deadbydaylight.com/en/discussion/comment/933749#Comment_933749
The omega 15% vaults are nice
Spine chill doesn't stack with resilience, not worth the perk slot. Had people test it in kyf for me when they added the vault speed back to them.
-
@CyberianFaux said:
https://forum.deadbydaylight.com/en/discussion/comment/931244#Comment_931244
Why? That is the same as disconnecting and brings the exact same problems with it. People shouldn't queue for a match and AFK, disconnect, kill themselves, etc. because joining a queue is saying that you are ready to play the game. Doing so is something you accept the penalty of when you do one of those things.
Plot twist: you're playing a video game that ISN'T competitive. Let people leave matches when they want.
-
There is really no point for a dc punishment system lmao. People really think it will help the problem but instead it just makes it worse. People now will afk, die on first hook, or just quit the game in general. This isn't a competitive game, its a party game. You start forcing people to play out things they don't wanna play, they just won't play the game at all.
For a casual game, punishments for leaving is probably one of the worst ideas they have had so far.. and they have had some pretty bad ones in general. Instead, they should work on fixing what is making players dc instead of punishing them for not wanting to play unfun matches.
Not to mention, this entire dc punishment system has just made gamers come out of the woodworks slugging and letting everyone bleed out or body blocking people forcing them to dc. This doesn't even count the people that have legitimate bugs like the unhook bug that STILL happens. Glad to see their priorities are into punishing people who aren't having fun rather than making the game fun.
-
Damn, we really be reaching for the stars with this one. Removing all the tech's in this game really gonna kill it for old players even more than it is now lmfao. Idk how you have issues with this when you can literally hear footsteps, see scratch marks, and look the other direction to see if they did or not.
Legit if you are still falling for this in 2019 maybe you just aren't that good at the video game and need to get better. If the killer knows you'll do this it's a free hit for them.
-
@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/922022#Comment_922022
https://us.v-cdn.net/6030815/uploads/225/HBXC5VBZ4O7M.jpg
https://us.v-cdn.net/6030815/uploads/189/G7TK2YECKAOS.jpg
Seeing results like this is just disheartening. Both games were 4ks. The fact that you can keep survivors off gens and kill everyone and STILL not pip...is dumb.
Well that's just Billy in general lol. You will hardly ever get chaser emblems on Billy which yeah there is something wrong with that. They just need to fix killer emblems and make it harder to pip as survivor. Also, get rid of black pips and double pips.
-
@Hex_KillerMainBTW said:
https://us.v-cdn.net/6030815/uploads/412/96RAG8OMI01M.png
https://forum.deadbydaylight.com/en/discussion/comment/921333#Comment_921333
End what conversation? That you're probably playing against potatoes who can't tell if it's going to be baited out? Just because it can be baited out doesn't make it a bad perk. That's like saying DS is bad because a killer will slug you for 60 seconds and then it wastes other people's time to go pick you up only to possibly get downed again. Sorry but your argument is invalid. There are plenty of good survivors who aren't so easy to bait it out of. Lot of people will disagree with you on it being a bad perk. Sorry bud, that's your own bad opinion
Ah, the typical "are you sure they weren't just potatoes?" Definitely expected coming from someone with hex in their username along with killer main. Maybe you should stop watching things in a one-sided perspective and see that dead hard truly isn't as good as you say it is lmfao.
Furthermore, saying DS is good now? No, it really isn't. It's a waste of a perk slot unless you're in yellow ranks where killers will instapick any survivor for whatever reason. Get off your high horse and realize maybe you just aren't that good at the game.
-
@Hex_KillerMainBTW said:
https://forum.deadbydaylight.com/en/discussion/comment/920604#Comment_920604
Deadhard is not the worst exhaustion perk in the game. I've seen people slip up on a loop and just deadhard away to drop a pallet they shouldn't have even gotten. So if people want to remove bloodlust, they shouldn't be so one sided on it. Both things exist for a reason. And if blood lust was removed, then they'd eventually cry for them to nerf Play with your food because then killers would be moving too fast.
Ok something might be wrong with you mentally like a lot of the brick walls on the forums so I will just end this conversation here. Dead hard is not at all a good perk considering how easy it is to bait it out.
-
@Hex_KillerMainBTW said:
https://forum.deadbydaylight.com/en/discussion/comment/919187#Comment_919187
Really now? And dead hard isn't one sided? Do you know how many survivors get a free out of jail card because they royally messed up but "oh look, I have dead hard." If you really want one sided, how many survivors get carried in a mind game because of the red stain or terror radius. Quite a bit. The amount of no brain loops that survivor's also get is pretty ridiculous. When they take those out, then sure remove blood lust.
So we're complaining about one of the worst exhaustion perks in the game. That's unfortunate. :/
-
@Hex_KillerMainBTW said:
Why remove bloodlust? If you remove it then you basically let survivors abuse multiple loops without taking any sort of skill. A lot of those maps are fine, I just don't really like ormond.
Yeah because rewarding the killer for doing poorly in chase takes skill too! Nice one-sided observation we got here.
-
It just amazes me how mentally unstable some of the killer mains on the forums are. You really are trying to pull the victim card because a few bullshit killers got nerfed. Give me a break, they listen the forum killer mains on survivor nerfs and this game won't last another year considering how many nerfs people want on here..
-
@not_Queen said:
Fast vault a window? you'll still get hit.
Hitting through windows is by design.
Fast vaulting / vaulting is designed to be a tool to get some distance between the killer and the survivor, however, it isn't a protection against a hit, killers can reach through the window.
Standing on the other side of a window allows a clean hit.
a metre away from the window? if the killer looks at you, you'll still get hit.
Now that seems like a desync / lag issue. What platform are you currently playing on? The Dedicated Servers and the Peer to Peer system we have handles this differently.
As some already mentioned in this post, lots of these issues and desync problems are dependent on Network configurations that are sometimes out of our control. We are working on reviewing interactions and are planning improvements.
Dropped the palette and got the stun? you'll still get hit.
This will boil down to how the hit and interactions registers within the game. This is also something we are aiming to improve.
only feasable tools survivors ahve to create distance and play mindgames
This is not a fix for the other issues you mentioned but to answer your statement, have you tried something different than aiming strictly for pallets / windows in a chase?
OMG THE LEAD CM SAID NOT TO USE PALLETS AND WINDOWS. ok right, that's not exactly what I am saying but there are ways to plan a chase ahead by scouting the area first and assessing your available options, positioning yourself strategically to minimize the chances of getting in a chase while doing your objective and perfecting the timing on leaving a gen to get to your safe points. These are tools survivors have all the time... and it's free, no perks required!
As for chasing and mindgame perks... I am personally a huge fan of Diversion (PEBBLE!) and stealth perks like Quick & Quiet and Iron Will. You can do many things with these perks that will lose a killer during a chase, sometimes even without using a pallet / window. Don't forget, lockers can be your friends, but also can be deadly, use with caution. 😉
Yes, nice game design you guys got here. Maybe your game would be better if you just brought back p2p instead of forcing people to test on your servers that hardly work for over 2 months!
Check out this video on Streamable using your phone, tablet or desktop. -
Pallets are trash on that map and only a couple problematic windows that most of the time don't even spawn. Dunno why people still think the maps survivor sided at ALL after the balanced landing nerf.
-
@BombDiggaT said:
Hey guys, ran into the SWF group with the funniest build ever. Everyone should try it sometime. /s
https://us.v-cdn.net/6030815/uploads/169/EKCB35TD60JX.png
They run meta perks like this, disrespect and bully me all game with moonwalking, and then have the nerve complain about me running Sloppy and Ruin on my Nurse. In a game where I'm really just trying to do a challenge and I'm not worried about winning at all.
Just plain disgusting.
Losing with ruin nurse, couldn't imagine. :/
-
@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/905028#Comment_905028
Potential changes;
Lower his movement speed while revving the chainsaw. Prevents him keeping pace with survivors without losing ground for as long as he likes while he keeps the chainsaw ready to drop.
Add a chainsaw cooldown, proportional to duration. You use it quickly in a chase, you might get a 5 second cooldown. You charge across the entire map and land 5 meters from someone? You can't immediately rev that ######### on their ass for an easy down.
110 speed. Billy mains LOVE to talk about how highly skilled they are. Well if you're such a god with a chainsaw, then being slower otherwise really shouldn't affect you at all. Simple.
ok hexy
-
Yeah, it's really fun when you're behind the killer and you get hit or when you're playing killer and they're right in front of you and you whiff. Don't know why they'd keep them on its a really stupid decision on their part, they need to test them on the ptb, not live. The past 2-3 months of this game have been the worst its ever been.
-
Another post about "infinites" when they haven't existed ever since bloodlust came out.. yikes
-
@DuckApproved said:
@aazimuth I mean honestly i'm just gonna stop explaining. Like did you read my post? They would stomp on any other killer and the one killer that can stop it is demonized by the community for having one op add on. I get it its bullshit, but so was their set up buddy. Maybe try to research before you make such absurd insults. Or try to open your tiny mind just a little bit...
Ye my minds tiny for sure. But saying spirit is the only killer you can beat them with knowing spirit is busted just kinda shows that they're the better players lol. If they're better than you which it sounds like they are, they should beat you. That's how the game should be.
-
@DuckApproved said:
Survivors- *Bring their strongest possible perks, add-ons and offerings*
Killer-*Does the same*
Killer-* Wins*
Killer-* Shows how tough it was and how toxic they were*
Certain Forum Users- "NoT iMpReSsIvE bEcAuSe ItS SpIrIt"
Like I know its an op build, but look at the ######### set up... on comms... on a good map...
Didn't even use the mori btw, the death sign next to their name would look different @DwightOP, but i guess since its the strongest build its unimpressive.
Just saying the only other killer who could win this is Nurse and thats a maybe.
Are you okay? Like mentally? You're posting this saying you destroyed a group with prayer beads and a mori on the most busted killer and you expect praise? Also acting like toolboxes will make a difference against your build when its literally impossible to lose with a build like that buddy.
-
@Evilhorst said:
I have a feeling that a lot of arguments for or against Nerfs are based on a view that is simply false.
Spirits got like 35 sec chase average, which might feel bad, totally understandable. But you guys finally have to realise, that survivors are supposed to get caught, they are NOT supposed to be able to get chased for the entire match. And even this average on one of the best killers in the game means, that against an optimal group of survivors round about 3 gens will be done by the end of the chase. Chase average does not even include the time it takes to find a survivor and hang him. Survivors are wasting more time than the chase average , than the actual chase average time.
Also please consider this : An average of 35 seconds per chase, means that the killer needs on average 7 Minutes for 12 hooks. The only way for a killer to counter an optimal swf group is to go for a kill as quickly as possible since 7 minutes of chasing means that you will loose the game. And we are talking about the BEST average time. Imagine how it must be for non Spirit Killers.
Survivors already are the power Role, if both sides play perfectly the survivors will ALWAYS win.That is not an opinion its based on simple math. No Opinions allowed here.
The solution to this problem is not nerfing Killers and do something about the objective time.
It is completely absurd, that playing killer is way more stressful than survivor. I do play both sides and everytime i just wanna play and chill a little bit, i play survivor.
So you're saying if the killer is bad and the survivor is good, they should get caught no matter what despite outplaying the killer just because you want realism? Well if you want realism might as well let survivors help each other climb over the wall to escape.
-
Any autohaven map and macmillian besides shelter woods. Shelter woods really needs some touch ups in the middle.
-
@FootMan2893 said:
https://forum.deadbydaylight.com/en/discussion/comment/823971#Comment_823971
And what is your "proper" perspective? That if it's not fun for survivors then it shouldn't exist?
No, that survivors have been completely butchered and the reason why people play with their friends nowadays is to have fun considering solo is nearly impossible to have fun with now. Nobody should be complaining about survivors at this point considering how much the game holds peoples hands nowadays.
-
@HeshNeedsCandy said:
Are you... are you serious? Your instructions were very clear. Were you available ALL of the time that was clearly documented ahead of time??
No. No you weren't. You shouldn't have signed up in the first place if you couldn't even make the VERY FIRST obligation.
"Directives
- Be available to play your matches on November 8th between 8AM EST and November 8th 16PM EST (XXXPM UTC to XXXAM UTC)...."
You deserve absolutely no right to complain, at all. Even if you were available per the time that was asked, and even if you were still upset it was cut early, it is not your experiment, it isn't your call to make.
This time was voluntary, and for the purposes of collecting data. Anything beyond that is you taking this way too personally. Grow up.
I'm the biggest advocate of de-toxifying this community so seeing posts like yours I am sorry but you have to know I'm calling you out as inappropriate, arrogant, and uncalled for.
If you're trying to help you've missed the mark entirely....failing to see your post reeks of this sense of entitlement. You signed up to volunteer your time. NO ONE TOOK IT FROM YOU AND NO ONE OWES YOU ANYTHING. The directives were clearly written and you signed up. Those are the facts. It's done, move on. Delete this thread PLEASE
Yikes, someone woke up on the wrong side of the bed this morning. When you state "Be available to play your matches on November 8th between 8AM EST and November 8th 16PM EST (XXXPM UTC to XXXAM UTC)...." that means do your matches in that time frame, not specifically right when it starts.
Also it's really cringe when you say you wanna "de-toxify" the community when you make that big of a post because someone is disappointed that the experiment closed hours earlier than it should have.
-
Game started going downhill when they released clown. I'm actually quite surprised at how much worse the game gets every patch and what they end up breaking and what they don't revert despite backlash from the majority of the community. Definitely the worst state this game has ever been in.
-
Ironic because the majority of the forums are full of entitled killer mains that ask for nerfs on every single thing survivors have but go off.
-
Yeah, I've had similar happen. This is a fun one too.
Check out this video on Streamable using your phone, tablet or desktop. -
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/809099#Comment_809099
What exactly is your complaint?
You haven’t been clear.
I’m just presuming your complaining about the same thing everyone complains about in regard to windows/vaults: why a hit occurs through an open window. Let me say that one more time. Open. Window. A killers outstretched arm with a weapon probably gives them a reach of 3 to 4 feet.
Yes, you can be hit when you are right next to the window like the fences on haddonfield. I think everyone understands that. The problem is the vault changes that have happened this year along with the fact they still haven't fixed survivors rubberbanding backwards after vaulting, a problem thats been here for a very long time. Getting hit while you are already running away isn't good game design nor does it make sense.
