aazimuth
aazimuth
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- aazimuth
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@DBDbuildsYT said:
https://forum.deadbydaylight.com/en/discussion/comment/722353#Comment_722353
Well 40% of the swf games you lose a team member when joining a lobby, worse than before
Can confirm this happens, but it also happens in game. I noticed one person will dc most games randomly and you can tell this happens because the sound of someone dc'ing doesn't play.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/719809#Comment_719809
com·pet·i·tive
/kəmˈpedədiv/
adjective
adjective: competitive
1.
relating to or characterized by competition.
Because they know the definition of competitive.
Wow you look so good here. Kinda sad you can't see this game literally isn't competitive.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/719809#Comment_719809
com·pet·i·tive
/kəmˈpedədiv/
adjective
adjective: competitive
1.
relating to or characterized by competition.
Because they know the definition of competitive.
This game isn't competitive and never will be but pop off ig.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/719763#Comment_719763
Saying insta heals can't give easy wins because survivors can misuse them is like saying mori's aren't good because killers might be too trash to be able to hook a survivor one time to even activate it. That's just an illogical argument.
I mention rank because no one that plays at rank 1 has these opinions that you have.
It MIGHT be because 99% of the people in red ranks think this games competitive when in reality its a party game and should be treated as that.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/719742#Comment_719742
Insta heals can give easy wins just like mori's can. Neither is an auto win though.
What rank killer and survivor do you play at?
Don’t quite see why the ranks I play at matters currently but green because I refuse to have long queue times.
And no, longer insta heals don’t give easy wins because there are so many ways you can use them incorrectly or to where they won’t even have much of an effect that it’s basically just used for bm at that point.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/719684#Comment_719684
If you wanted to argue an issue with mori's that is a conversation that's reasonable, but none of the 'instadown" perks currently in the game are anywhere even close to overpowered at all.
Mori's are the equivalent to insta heals, not Exposed perks.
Hello?? The only thing CLOSE to mori's are keys and even then the requirements for keys are much greater and only a maximum of 3 (which is still very rare) can escape before all the gens are done. Mori's can guarantee a 4k at 5 gens and have no counter whatsoever.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/719645#Comment_719645
If you are playing an M1 killer they can. You aren't realizing how much time and pressure he loses on that insta heal.
"they're entirely situational"
There is literally zero situational factor to insta heals at all.
"most the time just end up being used to troll rather than actually giving you an easy win."
This is because they aren't needed with how strong survivors currently are.
Are you playing killer at rank 1? You will see this if you are.
You won't even find THAT many people who are really good at the game in red ranks but okay. The only thing that exists in red ranks are sweaty people from both sides, they don't use them correctly anyways. Insta-heals are not a problem when instadowns exist but hey what do I know.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/719306#Comment_719306
This is because getting one down doesn't win you the game but one insta heal can, they are not equivalent.
"some other addons/perks last all game"
While being highly situational and having big requirements to even use.
"Not to mention insta-downs are way more common compared to insta-heals"
Because they are not equivalent, as I have said. Insta healing is much more impactful on the game than the 1 hit downs. 1 down =/= 1 heal
"which doesn't even include people using insta-heals correctly because a lot of people will go down right after."
This is a pretty pointless statement. You don't decide something is weak because of people being stupid and using it incorrectly, that just doesn't make any logical sense. At high ranks they use things to their full potential and aren't wasting insta heals on stupid moments where they would have gone down anyway. We balance around things being used correctly. You don't balance around assuming someone will be dumb and use it incorrectly.
??? Insta-heals literally won't win you the game unless the killer is really bad, they're entirely situational and most the time just end up being used to troll rather than actually giving you an easy win.
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They should just average out the ranks and create a happy medium. Again, this is literally only encouraging deranking.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/718694#Comment_718694
All the 1 shot downs are highly situational and require a lot.
And insta-heals are a one time use while things like iri heads, killer abilities that have the exposed effect, some other addons/perks last all game. Not to mention insta-downs are way more common compared to insta-heals which doesn't even include people using insta-heals correctly because a lot of people will go down right after.
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@yeet said:
https://forum.deadbydaylight.com/en/discussion/comment/718375#Comment_718375
bloodlusting pallets is literally detrimental to the killer, you waste far too much time for 1 single hit
Not really, saying it takes skill or any risk to build up bloodlust and lunge to either side is very wrong.
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@Tzeentchling9 said:
Because it's boring, requires very little skill or thought, and there isn't much many killers can do about it except just take it.
People whine and complain about Spirit not being a "real" mind game, but they are perfectly fine with a large amount of loops being completely out of the Killer's control because they can be seen over the loop at all times.
I suppose bloodlusting every unsafe pallet takes skill too eh. :/
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@MegMain98 said:
@Ksoni When did I say I was mad boo? I was stating my opinion on the matchmaking system and if you don’t like it then that is reeeeal tough ain’t it?
Maybe you need to focus on not getting jailed and stop worrying about other people 😘
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@Captain_Spaulding said:
https://forum.deadbydaylight.com/en/discussion/comment/713725#Comment_713725
Except idc if they get "nerfed" I cared about how easily it was to manipulate matchmaking to the degree they were doing. I don't give a rats ass if I face swf. I care about how it affected the game in general. It was putting more and more people away from the game and potentially growing the killer base. Now that it's fixed maybe we can generate a larger population. You don't care though. You want easy matches. Get the hell outta here with that.
Sorry that you feel that way but I don't think taking your anger out on an online forum for a video game people play for fun is the way to go man.
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@Captain_Spaulding said:
https://forum.deadbydaylight.com/en/discussion/comment/713680#Comment_713680
You mean people shouldn't be allowed to bully new killers of the game? You mean swf should have all the power in the game? Nah son. Time for you and your buddies to
Yikes.. You are just confirming the double standard that exists in communities outside of the game. Just because one side had to endure something not fun such as long queue times doesn't mean the other side should have to do the same.
I'm sorry somebody hurt you in game but maybe you should really rethink how you reply to people and get off your high horse, thank you.
Also, lets not forget every SWF is good, you forget this game isn't competitive and people play this game because it's fun. This isn't an esports game nor will it ever be, get over it and accept the fact that people will play with their friends, SWF will never go nor is it getting some kind of "nerf".
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@Captain_Spaulding said:
Oh boohoo. SWF have to wait to get into a lobby. The one time y'all aren't catered to in the game. Solo I find games immediately. Even as killer I wait about 5 minutes to get into a lobby which is pretty normal for killer. I think the change was great and much needed. Good job devs :)
It's fine because people will eventually get fed up with queue times and killer queues will get longer and longer due to the lack of people playing survivor. Be careful what you wish for I guess because this definitely isn't the way this should go.
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Well the problem is he doesn't break bloodlust when setting snares. This makes him really annoying because literally any killer playing Freddy with room temperature IQ can bloodlust pallets the entire game.
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Well, anyone can say this is a good change but this literally just gives people even more of an incentive to derank than ever before.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/710551#Comment_710551
The three rank 20s could just play together without the red rank in order to gain some experience at their own skill level. Or they could get together in KYF where the red rank can teach them how to play.
Yeah but some people have friends they want to play with. This game isn't competitive, its a party game, rank shouldn't matter THAT much.
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@[Deleted User] said:
THE MATCHMAKING CHANGE MAKES IT HARD TO BOOST BY PLAYING LOWER RANK KILLERS
Fixed that for you.
So how is it fair for 3 rank 20's to play with someone in red ranks because their friend isn't new at the game, why do they deserve to be punished.
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@Spicybarbecue said:
because survivor mains are entitled cry babies.
that's why the swf game mode exists, because they biitched untill they got their own way.
but don't worry the devs don't balance the game around these entitled,cry baby survivor players.............oh wait
Quite ironic considering most of the posts on this site begs for survivor nerfs.
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Gotta love punishing people for playing with friends. It's really not an issue because this is just an incentive now to stay at a low rank compared to before.
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@Captain_Spaulding said:
Be warned if you do use MLGA, can get banned from the cheat software EAC. DBD white listed it but EAC will still pick it up and nothing DBD can do.
MLGA has never been bannable and never will be. Dedicated servers will change nothing with it too besides making the software useless since killers will no longer be hosting lobbies. Stop spreading rumors like that because there was a point everyone thought it was bannable; just like custom perk icons and flashlight macros.
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Just use MLGA and block pings of people you don't like to play with, its that simple.
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Her omegablink add-on is NOT balanced lmfao. If you have more than half a brain cell you can 4k every game with that build, its crazy to think you have the audacity to say nothing is wrong with it.
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/703022#Comment_703022
Wraith can cloak when they proc borrowed time. Borrowed time still goes down cause he technically not chasing you according to the game
No, I'm talking about just giving the person you're unhooking BT in general. With Freddy now, you have to not get hit for that to happen which is quite ridiculous considering how easy it is to camp playing him now.
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@Captain_Spaulding said:
https://forum.deadbydaylight.com/en/discussion/comment/703388#Comment_703388
I'm assuming you do it multiple times. Hell, I'm sure you dc when you get sniped by Billy's saw. Get over yourself thinking iri add ons need to be removed. If one shots bother you, better find a new game.
God forbid someone doesn't wanna play against something unfun so they end up DC'ing which is a game mechanic in literally any multiplayer game to exist. You should get over yourself and off the elitist attitude you hold because this isn't a competitive game, its a party game.
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Yes but you can bait out wraith to proc BT.
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@Peanits said:
That lighting was actually changed due to popular demand. Many people liked the new lighting more than the old, so we kept it. It's not exactly impossible to bring it back, but it wouldn't be something we'd consider doing unless there was boatloads of support. Some are going to like one more than the other, and there's not really a clear favourite.
Will there ever be an option to revert back to the old lighting? Like maybe a separate graphic setting that pertains to lighting with two options: classic and current. Despite a lot of people liking the new lighting I can say that people would equally be as happy with the old lighting because it fit the game a lot better and made things look better.
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@Victor_hensley said:
That is actually how it should be, learn to juke and hide instead on cheesing game mechanics.
Pallet looping is cheesing btw! Guess that means a lot of things killers have is cheesing game mechanics too because it can go both ways. Again, hiding isn't fun at all, if people are forced to hide after having so many hours in the game where the game isn't even close to scary anymore then the game won't last another year lol.
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Kinda funny a lot of people just say "looool just run spine chill, theres clear counters there!!" but then complain because they are apparently "forced" to run things like ruin, pop, etc.
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Complaining about survivor items in 2019, lmao.
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@Raven014 said:
The point of that map is no safe pallets. It's their new philosophy on map design. It's how they did Bedham, it's how they plan to make every map in the future.
This is nowhere NEAR new Badham. That map has a safe side and an unsafe side, it allows for counterplay on both sides. Basically, there is no counterplay to these pallets because if you don't get the stun you will get hit.
And just like one of the posts above me said, this game will die if the new map changes go through and they're like this one, even with the new map. Once you take away looping which a majority of the playerbase loves there goes the fun in the game, nobody thinks this is a horror game after 100 hours. Nobody likes playing immersed, its boring.
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Calling a ######### perk (now at least) overpowered. Unlucky but it's expected at this point. Nobody can just play the game, gotta ask for a nerf whenever survivors curb stomp them despite 4k'ing most games.
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@TheUnendingNightmare said:
Wait a month at least before saying it's horrible. Ppl will find their marks soon enough.
Also, yes I see there's not a lot of pallets BUT this map is on three floor and you can easily trick the killer into thinking you went somewhere else than your actual location.
There's also the fact this map just like the hospital has a ton of vaults you can use instead of pallets.
This isn't 2016 anymore, nobody wants to play immersed. If you want to survive on this map you have to get a pallet stun then run to the next loop, this isn't healthy for the game at all.
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New maps really fun when you're against clown or freddy when they can just bloodlust every pallet and never have to break one. :)
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This seems more like bait with no evidence to try and sway people into thinking there's actually something wrong with gen speed.
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PLEASE. I support this 100%.
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/688627#Comment_688627
The comment with the crutch perks wasn't referring to you. I mentioned you for the rarity one, cause the guy above said "for the off chance"
When you play survivor, do you see it often?
Yes but when theres literally no counterplay to a killer who is already unfun to play against, it makes people DC against it. There are a lot of reasons why people dc/die on first hook because of spirit. Nobody (except for spirit mains who keep insisting there is nothing wrong with killer) likes to play against her, she isn't fun.
If I wanna play a guessing game I'll go buy a lottery ticket, at least I have a higher chance of getting something out of that vs a match against a spirit with prayer beads.
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/688476#Comment_688476
I will say it again until you all understand it
Do you know that spine chill or premonition exist?
Why should I be forced to run one or two perks for the off CHANCE that I will play against a prayer beads spirit? That makes no sense.
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@Rin_is_my_waifu said:
For the 1000th time, spirit is fine and balanced in her current state. There is no need for unwanted nerfs. And prayer beads rarity is ok imo (Spine chill and premonition say hi)
To all the survivors mains who cry for nerfs, i will just say one thing: Git gud
Yeah, guess I just gotta "git gud" at a guessing game. Because that totally represents skill. You saying prayer beads has literally no problem too just obliterates your entire argument.
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What's wrong with people killing themselves on first hook. If someone isn't having fun why not let them leave? They're already going to be punishing people for dc's once dedicated servers come out.
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It's almost as if there are more complains about the survivor side of the game like SWF, perks, and maps rather than complains against the killer side of the game. It can go both ways but I guess killer mains can do nothing wrong and they're the only ones who have the right to complain about something.
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@Predator3174PL said:
https://forum.deadbydaylight.com/en/discussion/comment/684416#Comment_684416
If you think infinities are not a thing, then you should play killer more
But infinites aren't a thing anymore. Bloodlust fixed that. If you are getting ran on an infinite that doesn't exist anymore, you are clearly running the loop incorrectly/allowing the player to outplay you on it. I do agree, there are lots of loops that are annoying or long but those are counterable. Infinites haven't existed since bloodlust was implemented, thanks.
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@FuelSauce said:
https://forum.deadbydaylight.com/en/discussion/comment/684289#Comment_684289
A lot of people complained about infinites and so they added one of their fixes. Also regular loops were pretty ridiculous with the old fast vault.
The only people that complained were killer mains who want survivors to run in a straight line. Not to mention, infinites do not exist anymore neither did they pre-ghostface before fast vaults got butchered. Thanks.
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They really shouldn't have messed with old fast vaults, literally nobody asked for a change.
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Only change it needs is for it to be on a separate cooldown. it really shouldn't be an exhaustion perk, otherwise its great.
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A lot of the old sounds were really nice too like leatherface's old chainsaw rev.



