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Eninya

Eninya

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Eninya
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  • @ShamelessPigMain said:

    So to my understanding, the pipping system is meant to somewhat reflect a player's skill, but being facecamped and sacrificed on first hook makes it such that you get downed one time and then depip, after being denied the ability to demonstrate said requisite skill. Is that particularly fair?

    (And this is with regard to game health not mechanics, I know how pipping works.)

    You understand the pip system wrong. It has never had anything to do with skill; not even before Emblems. The closest thing to that is Devotion or hours played, and that's not a universally useful metric in the context of the killer meta.

  • Play her and realize she has to tunnel and camp like a lot of other killers. If she doesn't get hits off traps, she's just a slow M1 killer that isn't as versatile as Huntress.

    Grief her traps early and watch her helplessly run around trying to do something as generators get repaired.

  • She only massacres bad players, but she's not inherently different than the Trapper or Leatherface if she wants to camp.

    Otherwise, one good player just runs around behind her popping all of her traps, and so she can never get the game "started" because she's slower and easily looped. If she stops to drop a trap, and you're injured and can't risk a bait, just run away to another loop, and see if she follows.

    She's such an easily griefed killer it's not even funny.

  • @ill_Boston_lli said:

    What joy does one get out of facecamping first hook? Do killers ACTUALLY get rewarded in rank for face camping? I am soo confused?

    I think it's dumb, but we only have the devs to blame for this. They literally designed and incentivized camping for the killer.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2227597#Comment_2227597

    Shouldn't the survivors feel like that?

    Instead it's the killers that feel like one tiny mistake could be their last.

    This is what's fundamentally wrong with the game. Power roles are switched.

    Except that this isn't how solo queue plays out. The problem is the balance relation between those two scenarios.

  • Hillbilly went from S+ tier to S tier with his nerfs, and people want him buffed back up. lol

  • Small nerf and everybody quits playing him (thank god). Still has all of his strengths that put him over a lot of other killers considered A-tier.

  • Yes. There's a couple maps he's weaker on, but with each rework the ranged killers become stronger as higher obstructions are removed.

  • @fr0sty1223 said:

    I main plague and she is not trash at all tbh. The only thing I would want done is to have her ultra rare add on that gives you corrupt purge when a gen is completed reworked because it really isn’t that great.

    I actively avoid those on the bloodweb because it counters her. She's not the only killer with addons that are straight nerfs to her, either.

  • Some might think so, but I never have because I've never seen someone complete a heal with it. With a juiced medkit, only once or so. As for Self Care, I've only seen a heal once pre-nerfs, and it took about 8 strong loops + pallets to do it.

  • @Clevite said:

    I love to run this combo, with BBQ and Devour and all seeing. That way the unhooker can't hide. Combine this with silent bell and it's pretty much ggs.

    Only way to really win is like with many killers, gen rush. But, of course that gets hard to do when everyone is exposed and I know where you are at.

    Definitely a lethal combo.

    Eh, I just d/c when I face crap like this. Got a game where Wraith was running Devour, Ruin, and Thrill. All 3 hexes spawned next to each other and he camped them after triggering Devour and kept hooking people between them. Automatic loss, since he was using the aforementioned addons, so he could see us and we couldn't even see him most of the time.

    Not worth playing it out.

  • I don't consider it cheating. I consider it dumb unless you have some kind of visual impairment that makes it difficult to consistently discern the center of your screen. Otherwise, you're just adding an unnecessary visual obstruction where there's a lot of visual cues in its place.

    Comparatively, I consider messing with the color saturation to make it MUCH easier to track scratch marks and blood to be cheating. They literally designed perks to help with that, and I've regularly seen random streamers and video clips of people abusing that, yet the programs to do that are whitelisted...

  • I'd like to see the Barbeque stats, since that perk is incredibly busted on a lot of killers. It's only gotten stronger as a lot of maps have been nerfed, too.

  • Any killer can 3-gen. Most just don't do it because it's a long and slow win. Camping is generally faster to a win with nearly as much success rate.

  • Pretty much never quit as killer, but as a solo queue survivor it's pretty regular. Solo survivors put generators on their lowest priority, and even with (multiples of) Kindred in play it doesn't change how they play for the better.

    To compound this, most killers are dicks that will waste additional time by slugging and screwing around or trolling you. Camping hooks is nearly every game at red ranks, so the amount of time I play grinds down considerably once I'm stuck here due to the auto ranking of the Emblem system. Like, it's not fun when it's a mobility killer that goes 20 meters from the hook and turns around and walks all the way back and repeats until the survivor dies. It's auto-win because the person being camped is just going to suicide and I don't blame them.

    Making suiciding take longer when the game is already over sucks, too.

  • I don't find them incomparable. Hag's game is ruined if a survivor runs into her too early. Even if she disengages to try and lay traps that survivor can follow her around and keep triggering them and denying her the bulk of her ability. Since she's a slower killer she can't even do anything about it.

    Oni just has to hit someone to begin his power cycle.

  • Cool map for design. Bad map for gameplay. Large corridors and difficulty in finding generators help the killer immensely. Both gates have a huge visible sightline between. A lot of the classroom loops have full visibility, which favors one side over the other depending on the killer.

    I'm kind of leaning towards maps having almost no line of sight breaks by the end of the year because they've been reducing visual obstruction in almost every rework. The only one this really didn't happen in was Crotus Prenn Asylum, but that's probably because no map was worse than the old one.

  • I put the Glyph challenge last this time around because I was insanely lucky the last tome to find them relatively quickly overall. You have to be extremely close to have them manifest just for the audio cue, and they can spawn literally anywhere. I hate it when they're all the way against a wall in an obscure corner of the map.

  • @Power_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2169605#Comment_2169605

    Ah yes, the Killer is winning, but gets denied his final kill because of a coin flip that Survivors believe they deserve for...failing?

    kek The Entitlement™

    "I got 3K, so I deserve the 4K, too."

  • @IWasLeft2Die said:

    https://forum.deadbydaylight.com/en/discussion/comment/2169473#Comment_2169473

    Yes. I think I'd a killer shuts down a team with 5 gens left they should be given an advantage where as now it feels like killers get a bit screwed since they performed well but lose their advantage despite doing well

    Ah, yes, the killer is punished with a 3K already in the bank, but they still need a guaranteed 4K because the 50-50 in their favor isn't enough.

  • Hypothetically, let's say it is. Who would report the killer for being AFK? How would you amass enough reports for something to happen. Everyone wants to de-rank, so you'd be hard pressed to do this.

    Especially since reporting is kind of a pointless system anyway. I've faced the same late-night AFK farming bot multiple games in a row, and even different times of the week.

  • AFK. Queue in as the killer and watch a movie or cook or something.

  • It's trolling to see these threads in every game I play now. For about 3 months straight the WoW forums were straight up SPAMMED with threads about that (at one point there was 10-12 on the front page)--despite there already being some representation in that game. They've died down considerably since, but there's still at least one every day, and the community has written it off as trolling now.

  • @OniWantsYourMacaroni said:

    Seems like you're playing her wrong then.

    A good Hag is very scary to go against and only very smart and aggressive teams are able to give her a hard time

    A good Hag is nothing at red ranks. It only takes one good survivor to completely destroy her.

  • Well, Nurse's husband is dead. I think it's just meant to convey the theme.

  • @dollidahlia said:

    https://forum.deadbydaylight.com/en/discussion/comment/2145692#Comment_2145692

    He was the worst killer tho? Really says something about your friends elo. Yellow ranks?

    Yes, literally new players. How do you convince them to play when the killer that they almost always see is completely invisible? Once you were in the dream, Freddie could see you at all times you were outside of his terror radius.

    He was only weak against survivors that knew that you could just loop him endlessly and escape the dream, but would a survivor with 30 minutes to an hour know how to do that?

  • If the dating sim becomes a reality, you could ship whomever you wanted. :P

  • Ah, yes. Trying to get my friends into the game and them quitting because of an invisible killer that they couldn't escape being in 90% of matches.

    Absolutely brilliant idea to bring it back.

  • Adam Francis is a teacher, so they likely changed the original idea, and he's the final product.

  • Get the key-holder killed and jack their key. Survival of the fittest.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2145176#Comment_2145176

    It should be taken seriously. Just because a majority of people don't doesn't mean they're right. And as we know, even the devs can be wrong. But you guys only support immersion when it's a Claudette hiding in a bush, so I understand.

    It's hard to take it seriously when you've got 1k+ hours into the game. A lot of continuing enjoyment is derived from the community and its antics. Like this dating sim idea. lol

  • Hag is weak at red ranks. You're operating under the assumption that survivors will let her get traps out at all. If you deny her the time and freedom to set up her trap web she's literally just a slow M1 killer.

    A lot of her own addons counter her, such as increased radius preventing her from getting hits off of traps.

  • Barbeque & Chili. Bloodpoints? Fine. Aura read? Not okay, made even worse with a lot of the maps getting vision nerfs.

  • Deathslinger. Why a ranged killer doesn't have a terror radius, has near-hitscan, and extreme range, is beyond me. Huntress has a 45 meter hum, hatchet wind-up with very loud audio cues, slower hatchet throws with speed that only increases if you hold it, and has to reload specifically at lockers--time consuming, and inconvenient a lot of the time, and isn't conducive with chases. But Deathslinger? He's a Huntress with none of those weaknesses.

  • It's faster than trying to suicide, especially if the killer deliberately drags out the game with slugging.

    Ex: Just had a game where a Huntress face camped 2 survivors to death because they went down too close to each other. Went for a save, and she grabbed the third, and one managed to suicide, while the other--unfortunately--got themselves off.

    I stayed thinking I could maybe get the hatch, but it was just a waste of time in the end. I spent more time waiting for the match to be ended (she slugged one and refused to hook them) than it would've taken me to sit through the 3 minute penalty.

  • You get some extra bloodpoints.

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2129014#Comment_2129014

    Tbf the amount of times I try to heal someone and they don't let me because they have self care, is way bigger than the amount of times they dont heal me.

    Self Care is a back up perk in my eyes. Always better to be healed by someone else in 90% of situations, if they're available. If not, SC can be a life saver, especially at the end.

  • It's hard enough to sit in the killer's terror radius for Diversion (20 seconds), especially since some killers outright nullify theirs in some way. This isn't an effective perk slot, and you're better off taking something else to waste more of the killer's time, or speed up your own repairs.

  • @Anara said:

    I dont know if there is already a thread about it, but I wanted to share it with you.

    I played Smash Hit against few killers with Spirit Fury and its incredibly good.

    The killer try to be stun to activate Spirit Fury but its completly wasted because of Smash It, I got the boost.

    I think Smash Hit is now the best exhaustion perk.

    At first I tried it with a Power Struggle build, it was really good. But now I play Smash It as a random perk, not around a build and its really good.

    Why should I use Sprint Burst now ?

    If pallets weren't broken, it *could* be the strongest exhaustion perk, but its design looks like it's specifically to counter the Spirit Fury/Enduring combo. You're always risking a hit going for a pallet stun anyway, though. Sprint Burst and Dead Hard are much more versatile.

  • There's no point in 99ing generators. This actually makes RBT's more powerful for wasting time, since now you're risking huge regression on top of slowing down further progress.

    The trapped survivor is already preoccupied, but now you're asking the other 3 to also do nothing to advance their survival? The Pig herself will no doubt be looking for and chasing someone. If she wants the trapped survivor with an active timer to die there is absolutely nothing they can do. She can just keep attacking them on boxes, or downing them and carrying them away from them. It's no different than being tunneled by any other killer...

  • @Dragonshensi said:

    Why is this bug not been fixed yet? This is worse than the pallet bug to me. At least you can still get saved from hook. Keys you can’t do Jack about. I’ve had game after game of survivors finding keys in matches and leaving. No joke. They don’t bring them in just find it in the chests. Franklins doesn’t help cause they will just go and get it later. Just be nice to be given free wins like this for survivors. I would say disable keys till the bug is fixed, which knowing the devs will take another couple of months.

    The amount of times I've watched survivors die for their items is kinda hilarious.

  • I don't really see the complaints much, since Dead Hard won't even work for me most of the time.

    For it to even be an incredibly useful perk requires good map RNG, since being out in the middle of nowhere it won't help you like Sprint Burst can. When you can, it's pretty amazing.

  • @supersonic853 said:

    Wanting to run the rigged beartrap build by mixing either of them with tampered timer. Wondering which is more valuable making it a 1/5 chance or making it take longer to search a box. (Both on a big map)

    Crate of Gears is better for reducing the timer for actual trap kills. I tested this extensively a while back, utilizing different Pig addon combos to see how they affected the game and how valuable they were.

    However, I personally love playing with 6 boxes, since you can see them running around forever doing nothing if they're unlucky.

    As always, Pig is at the mercy of RNG, so if they get their trap off immediately your addons don't matter. And if the timer is never started (common issue) you won't get any value out of them, either. The current issue I have with Pig at red ranks is that getting the first down can cost you 3 generators, so you never get any momentum or pressure going for this to matter.

  • Until other survivors start healing me, I'm going to keep using it.

  • @xEzekanarioX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2124136#Comment_2124136

    If you DC, you will give the killer more time to facecamp another guy, and get more points.

    If it's not me, it's someone else. The match was over before it began.

  • 7/10 of them face camp. I just disconnect. If they're not going to let me play, and they're not playing themselves, it's not even a game at that point. Plus it denies them more points and I just go take a bathroom break or refill my drink.

  • @Tsulan said:

    Freddy nerf confirmed. Oh look, survivors are already asking for a Spirit nerf. What a surprise.

    The list of viable red rank killers gets shorter and shorter. Meanwhile the survivor queues get longer and longer.

    I wonder if survivors have enough when they'll wait 45+ minutes for a match, only to get matched against a rank 17 killer.

    Survivors have been asking for Spirit nerfs since her PTB. The only mega broken thing about her was the original Prayer Beads, but given that DbD is an early access game in all facets but label, I'm not surprised that it came out like that.

  • NOED can guarantee a kill or two at endgame, but DH will get cleansed 9/10 times before you can hit 4-5 stacks. If it's not cleansed before 3, survivors will be looking for it after they know it's in play.

  • @Zaytex said:

    https://forum.deadbydaylight.com/en/discussion/comment/2123395#Comment_2123395

    Blight, Executioner, Hag, Freddy; Deathslinger: allow me to introduce myself

    Hag gets dunked on if any of the survivors have even a modicum of experience playing as her to know how exploitable her traps are.

  • Hacker. They're very common right now, and there has been no indication of any fixes or acknowledgement in the patch notes.

    They must be extremely accessible right now, as I've seen multiple hackers on console and PC both lately.

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