Eninya
Eninya
About
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- Eninya
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Discussions
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I'm curious with the post-nerfs. I've never hit level 70 in it pre-nerf, no matter how much time I sank into it. Even completing nearly every challenge it was virtually impossible without straight up sacrificing parts of your life. However, even now, I'm not even 60 and have done all challenges, except for the couple that are Oni-specific, and a single other killer challenge. It's still pretty r8 comments 171 views last activity
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I've been pinning this on dedicated servers--because it's likely the cause; they're horrible--but has anyone else on this forum experienced this? Like, it's gotten to the point where I throw pallets early not even attempting to get a stun and still take hits. If killers happen to lunge into the pallet the stun won't occur at any stage or distance. I've experienced this on the killer side, getti4 comments 161 views last activity
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Continuing in the beta test, this is a new bug I've experienced. I got myself off of the unhook--which requires you to be stage 1, only to come off of the hook on my death hook. That hasn't happened in any other instances of unhooking myself, and I wasn't using Deliverance or Slippery Meat, either.0 comments 21 views last activity
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I've been beta testing this map as a killer recently, and it seems as though scratch marks just randomly vanish or stop generating at times for survivors. Whether it's post-hit, post-vault, or randomly mid-chase, it doesn't seem to consistently create them from running survivors. I've had this occur with all four survivors running around near me, and lost multiple people mid-chase to their marks0 comments 1 views last activity
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So, after a full 8k Deviousness (and even if you took away bonuses, I likely still would've maxed it or close due to how many traps I got), I only got this much credit. Not sure if it's a protracted visual bug, since I left the match and it remained the same, including testing this by cancelling the challenge, swapping to a survivor challenge, and re-enabling this.6 comments 241 views last activity
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Did they rework his terror radius even smaller in the last handful of patches? Every time I play against him, he has no terror radius until he starts a chase, just like EW1 Myers. They all run M&A, since he was designed with a smaller terror radius for some reason, but the last 3 I've faced don't have one at all. No Tinkerer or Dark Devotion in the matches, either. Is this a bug?12 comments 281 views last activity
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Ever since the system was changed with the decaying and ranking bracket cutoff, new players (especially), and those that decayed because they took a break, have utterly astronomical queue times. In rare cases, I can get a match in about 5-6 minutes and climb back up to 15+, but I frequently let myself decay on the killer side (playing some resets heavily, and skipping others entirely), and it jum0 comments 11 views last activity
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So, I've been prestiging Trapper lately (also sometimes playing him, too, lol), and my low perk spread is kinda lame. However, they buffed Dark Devotion considerably by removing its cooldown, and I've begun using it on him as a filler. While I'm not one to track the Obsession, it's frigging hilarious seeing how confused other survivors get, especially since I use Distressing for some more points.8 comments 251 views last activity
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Title. They're locked behind items that are generally crappy to play against, since they often promote tunneling for easy kills, quick ends to a game, starvation of points for both sides, and no risk if used through items. It's always seemed like a huge waste to have them put behind the Mori items, or behind Devour Hope's 5 tokens (which is justified as a high risk path, but also a very rare occu4 comments 82 views last activity
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So, this perk is probably ludicrously OP on maps like Lery's and Haddonfield, but it absolutely won't proc on some, like Rotten Fields. Is it bugged, or is it just intended to be a wasted perk slot purely on RNG if you don't pick your own map?3 comments 92 views last activity
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Seriously, I'd like to stop dying to this garbage. It just got turbo'd with this latest hotfix or something, since I keep dying to it in despite maintaining my usual pace.3 comments 62 views last activity
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This was something I had a thought of. Only killers paying attention can potentially make this a useful piece of information, but it doesn't overtly let all killers no. Think of it like Surveillance, but as a base mechanic and could be very useful to the diligent, observant killer. So, if you're chasing a survivor, and look around, you'll see a dull totem, but by the time you hook them and3 comments 31 views last activity
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I didn't want to post this under Tech Support, since it might not be fully related to DbD, and also visibility, but here's the gist of my issue: Dead by Daylight, while on Ultra, uses 90-99% of my GPU at all times. Whether it's in the background, its framerate is unlocked, or anything else is running, it just buries it. While trying to record 60 FPS, I ran into issues with the unlocked framera1 comments 481 views last activity
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Cause finding people wasn't easy enough on him. Now his supposed counter can be completely shut down. lol47 comments 1,781 views last activity
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I shoulda posted this here! I attended Dragon Con for the first time this year with my best friend and we bumped into a Huntress cosplayer (which obviously means this isn't me). I never asked for a name or anything, but I thought it was cool to see a DbD cosplay there. I think this was the only one, unless I saw another Huntress, but I'm pretty sure it was the same person on a different day. xD1 comments 141 views last activity
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One of the most baffling balance decisions I've ever seen was the nerf to Bloodlust when most major window loops were specifically designed around the killers: a.) being several magnitudes slower than survivors at vaulting windows b.) going off of ledges with momentum and sliding a further distance than they intend to drop off to c.) having a weird delay before regaining control on large dro45 comments 331 views last activity
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Please, why do we need to go through multiple screens when the game just sends us back to a survivor lobby? It should just disable the swap to killer if you send out an invite.2 comments 111 views last activity
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This might've been a cool feature for a 13-year-old after watching quick time events in God of War, but the recent patch always causes me to die doing the same button mash rhythm I've been doing for a long time. A lot of my friends always have trouble dying because of this, no matter what pace they go. Among a lot of crap players still have to shovel, I don't know why this has to remain in the1 comments 21 views last activity