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ZacKdbd

ZacKdbd

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ZacKdbd
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  • @ArecBalrin said:

    https://forum.deadbydaylight.com/en/discussion/comment/624704#Comment_624704

    Which is why killers have repeatedly, notably and expressly requested that the skill-ceiling and floor be raised for most killers?

    Inventing views that killers supposedly have is just a way of ignoring what killers actually do say and think. Put this in the trash pile next to 'killers just think they deserve to 4k'.

    and survivors haven’t said that either? Put your comment in the first slot of the trash pile lmao

  • @Zagrid said:

    The devs know the game is unbalanced, but too many survivors would complain if it did get properly balanced because they would actually have to put effort and a lot of effort into every game to escape.

    More like killers cry because they have to use effort. Killers literally run faster and have a weapon lol. Survivor can try all they want but eventually killers are guaranteed to catch up and kill them. Killers are to lazy to put effort in

  • Coming to cry here about a official game mechanic is just sad. So basically you’re** just sad

    in SWF Comment by ZacKdbd
  • @DBDbuildsYT said:

    Legion nerfed

    Narrower fov after the graphics update

    Reduced survivors hit boxes

    Survivor hitboxes are way too big already. No way do we need or want them bigger. In fact they should be smaller

    @SovererignKing said:

    Patch 1.4.0 - Revert the change of Survivors hit boxes being made smaller. That way they can’t hug objects closer than Killers and get a minimum of 3 Loops out of everything.


  • @Devil_hit11 said:

    Hate to break it to you, but Badlam school loops haven't really changed much. The badlam school still has 4 pallets that have no mind game and the killer is forced to break them(Infinity w/e balance landing). There is still basement loop with 2 staircases and a pallet that has no mind game with luck based windows that has no mind game if you know where stand as survivor. There's upstairs house with circular pallet on 2nd floor where you can see the killer, so again no mind-game, then there's old shack pallet god-loop that everyone knows.

    Personally, Badlam school map reworks show huge evidence that developers don't really know what loops are badly designed. good survivors will always spot best tiles and exploit the hell out of them with no error. Blood lust never fixed problematic loops and it probably never will, so there's not much reason to remove or keep it. The only thing bloodlust achieves is forcing pallet drops on each tile so that a killer has to break it to reset their bloodlust to 0 so the survivor can't endlessly exploit tiles when traversing between each tiles without taking a hit.

    You expect to have every pallet be a non safe pallet? Just to walk around it in a second? Lol. The map is fine.

  • Yeah yeah yeah. “Oh I didn’t camp, I just stood where I could see the survivors running towards the hooked guy and when I saw one I ran to him because I saw him running” keep camping!

  • @Seltas0208 said:

    https://forum.deadbydaylight.com/en/discussion/comment/613081#Comment_613081

    Something simular could be said for noed. Although rather than earning it you have to hope survivors are lazy. Does that make it a balanced perk? That's for debate

    It’s not similar at all. LOL.

  • @Dabomb932 said:

    https://forum.deadbydaylight.com/en/discussion/comment/611643#Comment_611643

    that’s what i’m trying to say but these forums are so killer biased.

    it would be an excellent change but killers like how easy it is to down people while survivors have to sweat to survive. at a curtain point with most of these nurfs to surviver gameplay you have to wonder if it’s not just bad killers complaining

    @Chaddad2169 said:

    https://forum.deadbydaylight.com/en/discussion/comment/612309#Comment_612309

    The killer mains are just little babies that think every little thing that survivors do is OP and unfair.

    I'm getting sick of survivors being constantly nerfed into oblivion becomes killers can't learn to adapt then as a soon as a survivor suggests a revert to one of their nerfs or a change to killers they start going crazy as if the world is going to end.

    Killer mains need to stop being so ridiculous

    Exactly. This forum is very biased. because survivors play for fun most of the time so they don’t come here

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/611680#Comment_611680

    No they don't. They just hide and wait out the Corrupt Purge. Yes, sometimes it sets off a cleansing spree, but good survivors won't get rattled.

    https://forum.deadbydaylight.com/en/discussion/comment/611655#Comment_611655

    You're still on a timer as a killer relative to gen repairs. You still potentially need 12 hooks in 4-5 minutes. Non-potatoes can still loop her long enough for gens to get done.

    what about those non-potatoe killers who get 4ks with ease? Whenever people bring no mither every killer thinks “oh wow, easy kill” but you complain about 4 survivors being infected, so basically 4 no mithers? Lol. Her ability is super OP. It’s either survivors stay one shot the whole game or die from an OP area attack. Both are upsides for the killer.

  • I never get this. God forbid a survivor doesn’t cleanse and stays one shot the whole game. That’s so hard.

  • Killers should definitely not be able to do a 180 while lunging. It’s ridiculous

  • NERF ALL KILLERS!



    lol :)

    p.s give survivors a machete!! :D

  • They changed something within her special attack last patch. I forget exactly what it was but it’s not a bug

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/597590#Comment_597590

    Why punish the Nurse for killing survivors? Oh wait, what's that? They're not punishing the nurse; they're just making her more fair to play against. THAT'S EXACTLY WHAT NEEDS TO HAPPEN TO SWF!!! It's the bias of entitled survivors that blinds them from seeing that obvious reality. Any rework of swf similar to the rework of the nurse is "punishing teamwork".

    And while obviously solos can bring anything an swf group can, it's the massive advantage that voice communication gives to swf groups that makes use of what they bring WAY more impactful than what solos bring. Any killer aura reveal a single swf group members brings reveals the killer's location for the entire group. That doesn't happen for solo players. An insta heal can be used as soon as another survivor goes down with easy for an swf group. It requires a hell of a lot more effort for a solo player. Kindred is almost useless for SWF groups but crazy useful for solo players.

    You can’t prevent a team for leveling up fast because they are playing with their friends. Or even prevent them from using an insta-heal because the game limits them to 1 since they are SWF. Imagine wanting to use an instaheal or a toolbox but you can’t because your friend is bringing one.

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/597590#Comment_597590

    Why punish the Nurse for killing survivors? Oh wait, what's that? They're not punishing the nurse; they're just making her more fair to play against. THAT'S EXACTLY WHAT NEEDS TO HAPPEN TO SWF!!! It's the bias of entitled survivors that blinds them from seeing that obvious reality. Any rework of swf similar to the rework of the nurse is "punishing teamwork".

    And while obviously solos can bring anything an swf group can, it's the massive advantage that voice communication gives to swf groups that makes use of what they bring WAY more impactful than what solos bring. Any killer aura reveal a single swf group members brings reveals the killer's location for the entire group. That doesn't happen for solo players. An insta heal can be used as soon as another survivor goes down with easy for an swf group. It requires a hell of a lot more effort for a solo player. Kindred is almost useless for SWF groups but crazy useful for solo players.

    So your only good point is to stop communication between SWF which the Devs already said they aren’t ever going to do. So..?

  • @hahmraro said:

    Can you all just stop focusing in the obvious absurd suggestions, and discuss the actual good ones?

    Only one of each item type allowed per swf group. That would stop full insta heal squads or full toolbox genrush squads and so on

    Limit the max rarity of items/addons/offerings swf groups are allowed to bring in based on how many people are in the group

    Put your egos aside and discuss the important ######### that benefit the game

    Those aren’t good suggestions. Nobody should be punished for playing with their friends. This game is already kinda boring and hard enough playing solo.

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/597564#Comment_597564

    It's exactly the same thing as punishing a killer for doing their job. If you weren't so wildly biased, you'd realize this is about balance. This doesn't punish survivors for working together. This helps make optimal swf gameplay less oppressive.

    I’m not biased. But a SWF or a random surviving team can have the opportunity to do the exact same thing. Both can all bring insta-heals, toolboxes, DS, adrenaline, dead hard, borrowed time, kindred. Any perk that a SWF can bring, so can a random solo team.

    a SWF can easily be bad or even mess up and lose.

    so why punish a SWF team for actually working together and bringing on good teamwork? You don’t see call of duty kids who play search in destroy crying for a nerf because the other team who is using mics is telling each other where the enemies are.

  • Punishing a team for working together sounds like the most [bad word] thing I’ve ever heard.

  • Because nobody wants to go against a Leatherface. All they do is camp and tunnel and use their chainsaw. Annoying. Survivors don’t need to get banned. And if there was a banning system it should be a max of 30 minutes. Nothing more. But since there is only one playlist in this game besides killer then right now there shouldn’t be a banning system. Usually people get banned in competitive play, it’s not our fault this game only has competitive

  • Yeah no way. They don’t need any buffs. He can’t put 8 snares down. No way

  • Like the TP, Freddy gets a 15% reduction in CD for every survivor in the world of Freddy ...

    No thank you

  • He’s not on ps4 yet only xbox

  • Awww #########, here we go again. Seriously survivors asked for a not so ######### Freddy and now they are complaining about it. What a joke.

    Survivors asked for a not so “#########” Freddy? Are you sure it wasn’t killers who asked? Lol

    but honestly, now that Freddy doesn’t have to pull survivors in the dream world I think husband insane lunge should be nerfed a little bit.

  • the distance between hooks is unreasonably short, i know that a while ago they’re wernt enough but many feel that you over corrected that problem.

    You are definitely right. Don’t listen to these guys

  • Prologue As well all know, every killer is unique in power. This means there are strong killers, mediocre killers, and weak killers.

    The wraith should not be totally invisible.

  • Just got Bill on xbox and trying to level him up. Had 1 million blood points saved and Ihave to unlock his perks, even though all my survivors already have them.

    I spoke to peanits on this and he said that they made it so that if you have his perks on your characters you can keep them but have to unlock the perks on bill for characters you don’t already have the perks on. It sucks but honestly seems fair. They could have taken the perks away from characters we had the perks on but didn’t

  • @Pulsar said:

    Confused. Is this a post asking for improvements to solo play or a post lamenting killers?

    Just a rant on [Bad Word] teammates lmao

    in Solo Comment by ZacKdbd
  • @xllxENIGMAxllx said:

    @Tensor You survivors have the right to complain about nurse (even basekit) but, killers main have no right to complain about loops being too strong with other killers.

    You just have no idea what you are talking about, We complain because RED RANK have almost no variety for both side (both perks and killers). Nurse and Hillbilly are the most played for a reason, DS/DH/Adrenaline/BT - Ruin/BBQ/SF/Enduring are mostly the only build we see , Haddonfield/Crotus prenn/Suffocation Pit/Ironwork Of Misery loops being stupidly strong we no counter when well executed.

    Do not forget one thing there is 4 survivors against one killer which make 16 perks against 4 perks. Nurse is balanced which make her add-ons overkill same for Hillbilly.

    4 survivors against 1 killer? Lmfao. Please just stop. You guys get a weapon to make up for that

  • Should survivors just stop playing? All we see on the forums in whinging and complaining about ANYTHING and EVERYTHING that a survivor has.

    Exactly. Killers keep whining and survivors keep getting everything taken away. I wonder how old killer mains are sometimes

  • @ClogWench said:

    People complain about NOED not requiring effort on the killers part to activate but survivors have plenty of perks that give them benefit for no real effort and with no downside.

    And which perks are you talking about?

  • So who's bright idea was it to get the survivors wall hacks?

    Honestly. It’s perfectly fine. The killer can also see you. Even in SWF. What kind of game that has competitive play do you see that doesn’t have a team coordinating where the enemy is? Killers need to stop crying about everything.

  • @Awakey said:

    No, no, no, and more no.

    Tunneling is a LEGITIMATE STRATEGY used by killers to eliminate a target from the game. Once one player is eliminated, you can start snowballing easy. Like this:

    -Down and hook, which forces a save.

    -Find the last person on gens. Start chasing.

    -Down and hook.

    Rinse and repeat.

    No penalties to tunnelers. It's a perfectly balanced strategy.

    "But wait!" You say. "What about the Survivors having fun?"

    News flash: I. Do. Not. Care. Whether. You. Have. Fun. It is not my job. My job is to kill you and reap the rewards. Nothing else.

    i hope you enjoyed me looping you and laughing at you while I tbag

  • they should nerf gen times to 100 -120 and give you a notification if the killer has noed at the beginning of the end phase. Do you guys agree?

    Yes for NOED

  • @Haraak said:

    You can run the cat perk and its done, but you want your meta op build with adrenaline dh etc etc. Well maybe you should twist it for every situation possible. Also you can have a teammate looking for her and pointing if he stops moving looking at your direction.

    Also, its a rare addon.

    And the thrill of the hunt can just be tapped and then sneaking away, making her lose some time.

    Tapping a devour hope totem is different than tapping any other hex totem. At this point in the game I didn’t even know devour was active because the totem was on the other side of the map. And he had already gotten 3 tokens. I tap the totem and then run wasting his time but he still gets to one shot us the rest of the game. Even devour hope with no tokens and thrill of the hunt, if used correctly can be very deadly. Those perks + trapper where the trapper can just place a trap right in front of the totem. But anyway tapping a totem against a competent killer while having exposed status never ends well lol

  • @PoisonHurts said:

    https://forum.deadbydaylight.com/en/discussion/comment/582004#Comment_582004

    Not really just dont be blind. Yall are bound to find it by accident if it's four competent survivors. Comms or not.

    Not true at all. Stop thinking about the best games. Half of the people have a hard time finding totem places let alone knowing there’s even a devour totem on the map because survivors don’t get a notification. Plus they will try to be working on gens

  • @PoisonHurts said:

    https://forum.deadbydaylight.com/en/discussion/comment/581989#Comment_581989

    Not really its them saying their opinion to the post and it's quite a good one imo.

    Yeah let me just run spine chill every game because they added an OP addon to the game when they can just nerf it instead.

    What a good comment lmfao

    and don’t even start with the 4/15 killers because most of the games ARE 4/15 killers lmfao

    useless comment still stands.

  • A hex totem is overpowered when you don’t know there IS a hex totem.

  • @PhantomMask20763 said:

    Only thing that needs changing is the Prayer Beads bracelet, that perk build can be used on literally any other killer and the results could've possibly been the same

    But devour hope after 3 hooks needs a change

  • @PhantomMask20763 said:

    Only thing that needs changing is the Prayer Beads bracelet, that perk build can be used on literally any other killer and the results could've possibly been the same

    everything expect pulling us off the gens that easily

  • @GrootDude said:

    The only stupid thing here is the prayer beads necklace.

    Not to mention they had that other addon to make her walk faster and it last longer! :)

  • @Andreyu44 said:

    Yes,Prayer bead is known to be one of the best add-ons in the game.

    But you can bait thrill of the hunt (against any killer)

    Just tap the totem then sneak away,the spirit will waste some precious time.

    how about look at the worst/usual situation and not the best? You know, the one where you tap it and she comes running just to one shot you 10 meters away from the totem :)

  • @ShyN3ko said:

    First: 1 survivor perk can counter this Spirit addon

    Second: Ohhhh no, 4/15 killers are viable with addons

    Enjoy your day :3

    Useless comment

  • @[Deleted User] said:

    Sorry dude, didnt mean to be offensive. Its only that these perks are just too broken.

    It’s all good. And yeah they obviously would need some tweaks to them but the only one that I feel would be broken would be after unhooking somebody you take no damage for 7 seconds, but oh I forgot to mention that the damage could be applied after the 7 seconds so let’s say they are at full health and get hit 2 times right after unhooking, they end up going down after 7 seconds. It just prevents killers from downing an injured survivor right as the unhook another and then slugging them both.

    and the other broken one would be throwing an item at the killer lol but hey why not think of new cool things to add to the game. It would be a one time use.

    but the other perks I don’t think they are broken if you really think about them. Idk maybe they are

    all these ideas are from a different game but I just tweaked them to be more fitting to DBD. I’d love to hear some actual perk ideas you or anybody else could think of. It’s hard considering what we have already and how limiting perks can be

  • @[Deleted User] said:

    You serious with these perks?

    Can you think of any perks then?

  • @LordGlint said:

    Who said that?

    I did. Unless you can think of really good perk ideas? Specifically for survivors but killers too. There aren’t many “useful” perks I can think of that would actually be implemented in the game.

  • @LordGlint said:

    which DLC are you refering to with having no good perks? Im constantly seeing perks from the last few DLCs being used in builds.

    No I’m not referring to any existing DLCs, just that I think they are running out of good perk ideas for future DLCs

  • @Theluckyboi said:

    https://forum.deadbydaylight.com/en/discussion/75851/pallet-stuns-and-flashlight-blinds

    You could blind killers picking up survivors without timing before and it was utter bullshit, flashlight blinds required no skill and the only way killers could counter it was with lightborn up until Franklins was released

    Same goes for pallet stuns

    https://youtu.be/qnwdPlx9yR4?t=317

    Yeah that’s what I remember. I understand the flashlight stun, it used to be ridiculous but I just wonder if it should be literally a slight slight bit easier instead of the very very very last second. But my main thought was on pallets, thank you because I thought I was going crazy wondering why they aren’t dropping survivors. I think they should have a slight earlier window of when you can drop the pallet. I meann you are dropping a heavy pallet on them so why wouldn’t they drop the survivor ;)

    haha just thought I was crazy and wondered if people agreed with the change

  • @MrsPiggyIsSoSneaky said:

    Uh no...

    Uh what...? Lmfao

  • @miaasma said:

    the reason it works the way it does is because of the killer pickup animation being changed during the legion patch

    you have to stun/flashlight blind the killer right at the end of the animation (in the case of flashlights, before the killer has the opportunity to look away)

    it's always worked this way, with a specific timing in mind. that timing changes if the killer pickup animation is changed, as dropping a pallet or blinding a killer before the animation is completed means they will not drop the survivor

    I could have sworn that pallet drops on a killer that’s picking up a survivor could be done in such a bigger/earlier time frame. But the killer animation might just be what’s throwing me off

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