Dabomb932
Dabomb932
About
- Username
- Dabomb932
- Joined
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Comments
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survivor: gymnast
allows you to fast vault much easier and quicker over windows and pallets
able to fast vault windows when coming from a 50 /60 /70 degree angle, instead of straight-on, and performs a 10/ 25/ 40 percent increased fast vault if performing a Straight-on vault
killer: spirit-breaker
when an obsession change occurs, the new obsession's scratch marks are narrowed and remain visible for 1/ 2/ 3 seconds longer then normal for 45/ 60/ 75 seconds. the old obsession with receive the exposed status for 30/ 45/ 60 seconds, or until the next obsession change
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@bjorksnas said:
entity can't take more than 1 item as the last turn is one of the rules
thats just mean coding :(
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@4scoreand7skinsago said:
https://forum.deadbydaylight.com/en/discussion/180896/killer-add-ons-are-ruining-this-game
This has to be a joke right, your not serious are you?
im 100% serious, but you knew that. do you play killer or survivor more?
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@starkiller1286 said:
Ok but survivors dont lose their items upon depletion or just get a new/ better one from a chest. Besides most survivor addons are either "do x more effeciently" or "have more charges" to mirror killer "recharge power faster" or "get benefit from xing"
im not talking about items, im talking about ability add-ons, and item add-ons are divided into four different items, and most items need add-ons to be usable, while abilities are plenty powerful enough. killer add-ons push most powers over the line of balanced into over-powered i feel, and there are definitly over-powered item add-ons, and thats a whole other discussion, but i dont think you should get desert if you already got a steak, you know?
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@Xzan said:
Wish granted. Addons now spawn less frequently. Increased Mori-Spawnrate as compensation. /s
Addons for killers need to be more, since there is no way to keep them after a game (except blackward). Some killers even need addons to be playable (like the bag-addons for trapper).
if these add-ons make them playable, that needs to be a buff. they make so many already, for every game they use two add-ons, they make six more from the bloodweb. you didnt make a reasonable point
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@SonicOffline said:
https://forum.deadbydaylight.com/en/discussion/comment/1476849#Comment_1476849
If I have to be toxic to scrape off a kill, you need to figure out how to not let me be toxic and close that hole. It also means your defense is great, I just found something you didn't prep for.
youre like, the worst kind of person. "its your job to not be tunneled and camped" stupid, so very stupid. im not going to argue with you, just know your type of thinking is why these forums or so biased
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i thibk the problem was you played a killer you didnt know at semi-high ranks, were kinda rushed because you didnt have the right perks to hold gens, were stressed out, and resorted to toxic strats. while being mean in post-game chat is dumb as frick, ESPECIALLY as a swf, i understand how they could be mad. if you have to be toxic to scrap off a kill, you dont deserve the kill.
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@C0MAxCHRISS said:
This is one of the worst ideas I've ever heard. Playing survivor is the easiest thing ever. Brain dead loops ..infinites..flashlight. it's easy. I main survivor. My highest level killer is a lvl 30 legion and a level 13 hag. Changing the lunge would make the game MUCH easier. Dodging a Billy chainsaw is comical and fun to do. Any decent survivor that knows how to run while looking behind them will dodge every lunge, every time. Plain and simple. Killers use the lunge to turn corners and hit survivors through pallets. With your change a killer will NEVER catch a survivor turning into a pallet. They would have to be running straight into the pallet ..or window. So while I'm quickly turning corners getting to my pallet, the killer will lunge...hit a wall..and i get another loop. If they don't lunge I get to pallet stun them without taking a hit. On a killer like legion...this change would be terrible for him. Since a survivor can just turn to the side and he gets stunned if he's using his power. Such a silly idea
yeah it was more bait to get people to comment better ideas about what it should be. you fell for it and wasted a lot of time, and didn’t even give anything in return instead disproving a bad idea already 😂
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@Raven014 said:
I think you got mindgamed. It's one of the few tricks all killers can use.
You're also not thinking of console players, where it's harder for the killer to aim. So... no. You are not correct here.
i play on console 😂 unless you’re playing huntress they’re really isn’t too much aiming in this game so i don’t know what you’re talking about. the lunges are broken, because it’s not a lunge it’s a boost. after my idea i said if you don’t like it, come up with something else because i know mine wasn’t the best, but to bring up aiming? 😂 tf?
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@AzdrubaelVect said:
https://forum.deadbydaylight.com/en/discussion/comment/611332#Comment_611332
How would I EVER hit somebody at a T-wall? How would I mindgame at all? This would kill killergameplay completely.
youre a bad killer if you have problems with t walls 😂 they can only go through the windows three times and it’s blocked off. at most 15 seconds wasted. don’t blame survivors for your bad play style
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@blue4zion said:
It's so funny how this game gets to people. I don't even know whats unbalanced anymore. I see this post full of people saying that it's killer mains crying that's making surviving hard, yet On the other had I'm constantly seeing posts of the exact same thing just Survivor mains crying and killers being nerfed.
oof xD
the current state of game is killer is overpowered with a lot of the new perks and powers.
a lot of mechanics of killer are weird and need to be changed but the forums are largely killer biased because most survivors play for fun and don’t care too much. if you’re a casual gamer, you more likely to play survivor, and won’t care about buffs and nurfs. killers have really bullied they’re way into developers headspace telling the community what is the spirit of the game, and changing how this game is played into the only way you can get out against an equally skilled killer is by being toxic, or swf, and a lot of solo survivors suffer because of this. i proposed an idea of changing lunging into a more realistic lunge instead of a short boost to killers, and repeated a lot about how this is just an idea and to construct a better idea about what it should be if you don’t like mine and most of them picked out small details about what i said and made fun of it to discredit the whole idea. killer mains on the forums are easily the most toxic, and it’s funny to see them try and blame survivors being “OP” on why they’re not getting 4Ks and not they’re bad play style
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@ZacKdbd said:
Killers should definitely not be able to do a 180 while lunging. It’s ridiculous
that’s what i’m trying to say but these forums are so killer biased.
it would be an excellent change but killers like how easy it is to down people while survivors have to sweat to survive. at a curtain point with most of these nurfs to surviver gameplay you have to wonder if it’s not just bad killers complaining
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@AzdrubaelVect said:
Killers having their lunge direction locked would kill the game.
it really wouldn’t, it would add more to think about as a killer
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@[Deleted User] said:
Sorry but no.
Contrary to how you feel, playing as killer against anyone above yellow ranks, makes lunge difficult to land except at narrow pathways, vaults, and pallet drop points.
Lunges are not as powerful as you perceive them to be. Often closing more distance to perform the regular attack is much less of a gamble for a killer.
i play at rank 2 with all these problems. if this was a problem at lower ranks i wouldn’t care. don’t dismiss this because you think i must be bad if i’m having this trouble
@[Deleted User] said:
Sorry but no.
Contrary to how you feel, playing as killer against anyone above yellow ranks, makes lunge difficult to land except at narrow pathways, vaults, and pallet drop points.
Lunges are not as powerful as you perceive them to be. Often closing more distance to perform the regular attack is much less of a gamble for a killer.
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@PhantomMask20763 said:
Do you want killers to have a 5 second stun after every missed lunge as well?
is that what i said? no. read
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@Awakey said:
Nope.
PC 360s are already difficult (kinda) to deal with. This would make Survivors invincible.
Also, add a TL;DR, this is kinda a wall of text.
it definitely wouldn’t you still have the regular strike, this would actually benefit killers more with the extra length of lunges.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/611047#Comment_611047
This is called latency.
😂 it was still a problem on the test servers with dedicated servers
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@TurboTestosterone said:
I know hag hits me a mile away every time
as well as freddie
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@Pulsar said:
No
always the same story with killers 😂 you don’t want to overcome problems if it benefits you.
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thanks for that i totally forgot 😂 i got used to them and thought they had been added
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while a lot of these ideas are kind of heavy, they are very easily workable. one thing i loved about old DBD before SWF was feeling like you were alone. even though four survivors were facing the same person as killer, each one had they’re own story of what happened that trial, and the only cooperating was if someone had kindred, and that was basically, “haha you’re closest, go unhook him.”. while some suggestions like them not being able to leave at the same time are similar to perks like blood warden, the nerfs like slower gen repairs i do really like. if these survivors get the added bonus of east cooperation, they should have to rely heavily on that to succeed.
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/596163#Comment_596163
Burn the offering that does exactly that.
i’m saying that shouldn’t have to be offered to help both sides of gameplay, it should be part of the game by itself
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/593886#Comment_593886
Which you dont need to break. More Pallets, but most of them unsafe. Quite logical when the Loops get shorter. You are better of with 5 short Loops as Killer, which all have an unsafe Pallet than you are with a really long Loop with 1 safe Pallet.
@topic:
Hooks are USUALLY fine. You are not supposed to wiggle off the Killers shoulder, this mechanic exists so that the Killer cannot place you to a Hook he wants you to place (which would be the Basement, usually). But it should not guarantee you an Escape, this mostly only happens when the Killer messed up and used all Hooks in one area.
Sabotage is weak, dont bother sabotaging Hooks. And I feel it should not be stronger, a reliable way to remove one of the Game Mechanics (putting people on Hook) should not exist.
Nevertheless, sometimes Hooks spawn REALLY close to each other. It is not a cluster, but sometimes two Hooks are very close to each other, which makes it too easy for a Killer to patrol both Hooks or camp the one Hook, to get an easy down and hooked Survivor on the other Hook.
i would agree with you, but hooks respawn quite quickly, given how much time you put into them, and how much doing that slows down the game. the event that sparked me to rant was that there were three hooks within 20 meters of each other. mixed with one stupid teammate to start it all, two other stupid teammates to rush a facecamping leatherface, and all-together three idiotic teammates on hooks (along with three messages postgame about how i’m a selfish ######### for not playing just as stupid) lead to a very quick game with only me leaving through the match. most of that situation could have been avoided by not solo playing, but if the leather face had to actually walk to hooks instead of basically shuffling a bit to his side, maybe it could have turned out better. while i know that what most was wrong with situation was having more than three brain cells, there is fault on the game side
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@se05239 said:
And yet it feels like I really have to thread the needle when it comes to carrying survivors to hooks. If you want less hooks, burn the offerings that increase hook distance.
i misworded my post, not less hooks, but more spaced out. it would get rid of your problem of carrying someone half a map for a hook, but would also make killers think more about where they’re doing their hooking. i’m speaking more about how all four survives can all be hooked within 20 feet of each other, and not be in the basement.