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Dabomb932

Dabomb932

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Dabomb932
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  • its incredibly overpowered to be able to put down a trap so quickly that slows you down AND negates pallets. slow down movement speed while placing or placing speed or removing that block would be healthy for the game
    0 comments 1 views last activity
  • if there are going to be rules to how the entity takes items on the bloodweb, at least follow them. im trying to level up characters to get perks and where i could get around spending some bloodpoints, the entity cheats me. i planned my choices out so that the entity would take half of the bloodweb, saving me precious bloodpoints, and instead it splits an
    7 comments 31 views last activity
  • 26 comments 931 views last activity
  • there is a lot of discussion about nerfing roles or perks, and many of them have made it into the game. while this is meta changing, i don't feel like the game has been made better. my favorite map is the new silent hill map, and its not just because of all the cool features (but they are very cool, don't get me wrong) its because of the added breakable wall mechanic. i was left amazed when i fo
    2 comments 41 views last activity
  • rework of widow collision hit boxes we’ve all done it, you’re being chased by a killer, vaulted a window, finished the animation and were smacked through it like a white-trash mom smacks her mullet-haired kids at Walmart. you feel violated after this #########-tap comes crashing down to cut short your looping fun and it should be reworked. after the animation of vaulting a window has finished, y
    0 comments 21 views last activity
  • With bad pallet and window placement, many survivor mains have found that dodging attacks is just as viable and time wasting and i think the developers should embrace this mechanic. The reason perks like dead hard are so frequently picked is because it’s a lot of fun to watch a killer think they have you, just to come up empty handed. That’s where lunges become problems, not only do they close
    59 comments 2,862 views last activity
  • there are still instances were the killer swings, and survivors get hit several feet away from the killers weapon. we can’t blame this on lag anymore because it constantly occurs, and i think it’s because the hotboxs of the weapon swings are bigger then the actual weapons. I don’t know if the developers make a curtain hotbox for every killer, or if there’s one default slash hit box they put on e
    9 comments 161 views last activity
  • the distance between hooks is unreasonably short, i know that a while ago they’re wernt enough but many feel that you over corrected that problem. they’re are so many that saboteur has no real use because once you finally clear the section around a generator of its 10 hooks, they have already respawned. there needs to be a change in somebody mechanic resolving this problem.
    19 comments 711 views last activity