hahmraro
hahmraro
About
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- hahmraro
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Comments
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@Peanits said:
Definitely not. The alternative to not having the hatch is the last survivor playing hide or seek for half an hour until I lose interest so they actually have a chance to do a generator without me catching them in the process, repeat for however many generators are remaining. The same thing happened back when the hatch wouldn't spawn unless at least two generators were done and it made matches last forever. They knew if they touched one, they were dead, so it turned into a waiting game.
I'd rather just take my win and move on to the next match, personally.
The alternative to not having hatch is the developers having to actually think on how to improve the game. Hatch is just another bandaid fix for bad design.
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@shyguyy said:
-interested in post because of title
-click on post to read
-see truetalent used as example
-leave post
If you are older than 16 and still has such immaturity I pity you.
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Wraith is also very consistent with maxing out Deviousness
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I don't understand why people defend this game's business model. Is highly anti-consumer. The game should be either free-to-play, remaining the same way as it is, OR continue being a paid game but the only paid DLC's are those of licensed characters. However the game not only is paid (and not cheap by the way, specially on consoles, at least here in south-America), but also the majority of content is hidden behind paid DLC's and ridiculous grind.
Again, why people defend this business model is beyond me. Either they are just rich and don't give a damn about anyone else or the fact that they spent so much time and money in this game that they feel the need to justify it by defending it. Or they are just incredibly stupid. If you are not actively MAKING money out of this game you should just agree with posts that criticize said business model. Specially if it is a very polite and reasonable one, like OP's.
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The simplest and most effective way to buff him is to make the Trapper Sack addon base kit. Maybe also make Honing Stone base kit BUT only for injured survivors.
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Survivor is in a 4 man team, while the killer is alone. This means the survivor efforts are split between all the four members, while the killer has to do everything. If the effort is split up, so should the rewards. This is a fair design.
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It is an extreme understatement when people say this community is spoiled lol
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Sometimes I wonder if people that make posts like these either have very unpopular but genuine opinions, or are just baiting.
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How is suicide survivors worse than DC ones? At least they are giving hook points.
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The Hound
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@Feyd said:
https://forum.deadbydaylight.com/en/discussion/comment/1026635#Comment_1026635
And yet there are four times as many survivors as killers. Yet only twice as many rank 1's. Sure sounds like it's slanted in the killer's favor.
If that were true it would mean 80% of the entire playerbase plays mainly survivor, compared to 20% who play mainly killer. That would also mean 16.5% of all killers mains who ever played the game on steam have reached rank 1, compared to 7% of survivors. Almost 1/5 of all killers who ever played the game on PC have been rank 1? Hard to believe. So either the Steam statistics are wrong or you are throwing bullshit statistics around. Which may it be?...
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@Zelfi said:
https://forum.deadbydaylight.com/en/discussion/comment/635380#Comment_635380
The point is that it ISN'T a valid strategy. Pipping up is nearly impossible when slugging because you are surrendering all emblems in the devout category by default.
Being valid means being legal, but not necessarily efficient. So yes, slugging is a valid strategy.
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@HorsePower said:
Or you could just close the hatch.
It's pretty much a 50/50 chance of finding and closing the hatch. It shouldn't be like that.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/635318#Comment_635318
The killer didn't try to hook anyone according to @Paolomitas but instead wanted to rob everyone's time by slugging them till they bleed out. Being annoyed about that isn't "entitled" by any means whatsoever. There's a difference between slugging so you can quickly go for another near-by survivor or to stop a 90+% gen from popping and PURELY slugging with the intention of letting everyone bleed out which isn't the intended gameplay based on the fact you can't rank up that way.
It's totally being entitled. Slugging, no matter how annoying, is a valid strategy, even if the killer forces everyone to bleed out. Asking for a completely legal and fair playstyle (fair regarding the game's rules and mechanics) to be bannable is something you only see in this community. It's pathetic.
If you don't want it to be in the game then ask the devs to remove or change it, not for them to ban who does it.
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Dbd players are the most entitled playerbase in the internet. Have you ever player any competitive online game before?
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I love how the survivors are defending this crap. And then they cry about the killers vs survivors mentality present in this community.
You know why there is only Nurses and Spirits at high ranks? Because these are the ONLY, absolutely ONLY killers even REMOTELY capable of having a chance against a high rank, 4 man SWF with these loadouts. Depending how the Nurse nerf goes prepare your mindgames against Spirit, because that's all you will see.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/602105#Comment_602105
Clearly he isn’t the worst though even if this isn’t 100% accurate.
He isn't the worst, but he is right after Legion, Doc and Wraith. Not the worst but definetly one of the worst because of its inconsistency and frustrating mechanics.
I would put Doc, Legion and Wraith at F, Trapper and LF at E, and Clown at D. The rest is pretty much consensual between the community.
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@brokedownpalace said:
That's not really fair to solo players, though. It's not their fault that someone else DCd so I'm not sure why they should be punished. The killer should just get more BP for DCs.
Also idk who says 2 kills is a win. I'd call that a tie if anything.
It's not about the points lost by the person DCing, but the points lost by the person who is going to get a free hatch. Getting a hatch almost always means the killer will not double pip. The solution to that would be so that a person escaping the hatch won't punish the killer, aswell as a person DCing giving the killer all Sacrifice points plus normal DC bonus.
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@Karl_Childers said:
https://forum.deadbydaylight.com/en/discussion/comment/597557#Comment_597557
Along with a corrupt purge nerf. The root of the problem is that the red puke is just too damn strong. Dial it down, add a sickness penalty, now you have more people cleansing but it’s not OP.
I think the only way to nerf the corrupt purge is by slightly/moderately reducing its duration. But by doing that the repair and action penalty needs to be better than Thanatophobia AT LEAST.
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You understand that the Killer is your opponent and given the competitive nature of the game it's actually expected for it to deny you points? The community invented this weird culture where Killers are not allowed to do better than survivors and vice-versa. It's bizarre.
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@HazeHound said:
Cool concept.
But there is one problem: how will you explain Legion overpowering such guy :p
I mean, Ash killed reality-bending demons, armies, superpowered monsters, and a skyscraper sized titan. Still is defenseless agains teenagers with lung cancer and enhanced strenght who can't attack in group.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/599655#Comment_599655
Still waiting for evidence that Bubba -a killer with a legit instadown- is weak other than "he's obviously weak".
Yeah I get it most people are bad at the game and thus play Bubba like a M1 killer but know that doesn't mean he's weak - it means you're just bad.
Step 3 instensifies
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Leatherface I think is the one with most potential for that. Hit the obsession, sneak up to multiple people doing a gen and down them all.
@Eninya said:
I was thinking this perk would be S-Tier for Nurse, since she can hit the obsession and turn around and gank other people completely by surprise. It would be, like, a better Tinker for her. I miiiiiight start practicing Nurse again for this, but I'm rank 20 rusty trash with her nowadays.
They can hear her blinks, so it would just be good to start chases with her. But starting chases with Nurse is just the easiest thing ever with detection perks.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/599105#Comment_599105
True. I can merely down a whole SWF team in one minute without camping at Lery's using NOTHING BUT MY CHAINSAW. Definitely too weak.
If the devs ever decide to fix/buff/rework my chilli addons I'll be happy enough.
Step 1: Say that a obviously weak killer needs some love
Step 2: Wait at the eventual player that mains that killer to come out and say that he is a living God with it and it doesn't need any buffs
Step 3: Laugh at him
Leatherface mains not only are unlikable INSIDE the game, but OUTSIDE aswell.
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@ZacKdbd said:
https://forum.deadbydaylight.com/en/discussion/comment/597587#Comment_597587
Those aren’t good suggestions. Nobody should be punished for playing with their friends. This game is already kinda boring and hard enough playing solo.
How are those two suggestions punishing? Have you read what I said?
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@Gcarrara said:
Some interesting ideas there.
But am i the only one that is more interested in the bonus points of the perk compared to its effect? 😁
Since there is already another perk that increase points in the Hunter category (Thrill of the Hunt) i'd wish for this perk to increase points into Brutality.
This way we would have:
1 Perk for Deviousness (Distressing)
1 Perk for Hunting (Thrill of the Hunt)
1 Perk for Brutality (Beast of Prey)
Waiting for the Sacrifice one which would be the one i'd leave into my Perks kit forever since sacrifice points can be low if survivors don't save each other, or DC/suicide on hooks.
To be fair, if any of those deserves the Hunting bonus, is Beast of Prey, given its effect. Deviousness should be Thrill of the Hunt and Distressing Brutality . Monstrous Shrine when it gets buffed could have Sacrifice bonus (however I don't think they will ever add Sacrifice bonus).
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Can you all just stop focusing in the obvious absurd suggestions, and discuss the actual good ones?
Only one of each item type allowed per swf group. That would stop full insta heal squads or full toolbox genrush squads and so on
Limit the max rarity of items/addons/offerings swf groups are allowed to bring in based on how many people are in the group
Put your egos aside and discuss the important ######### that benefit the game
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I agree with what you said but from the suggestions only the first 2 are reasonable. The rest just hurts for no reason casual SWF.
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"Windows should block after 3 vaults regardless of chase."
That is very reasonable and an overall quality of life change to the game.
What are you guys whining about?
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Just a action and repair debuff while sick. Fixing Plague is a no brainer.
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So you want a perk that indicates where a totem is with not only a visual notification, but also a sound? Totems are extremely easy to find already, you want to nerf it even more?
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Why not 1,25% instead of 0,75? 20% is round and a better number than 18% and doesn't seem OP.
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Thats is one of the best ideas I have seen in this forum. Congrats.
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@PigNRun said:
Make it not depend on Bloodlust at all and just make it like M&A; when the chase starts and no cooldown.
That will be just too strong. Not a very reasonable idea.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/595064#Comment_595064
https://forum.deadbydaylight.com/en/discussion/77395/new-freddy-is-boring-as-hell
Why did you even quote me? I mentioned that I read that as 3 hours not 3000 simply because he put it as 3.000 not 3,000.
Never said I was from America either.
@Liruliniel You understand the only place in the world where officially commas are used for thousands is in the US right?
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A debuff to action and repair speed is the way to go imo
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/77395/new-freddy-is-boring-as-hell
I read that as 3 hours since it has a period not a comma rofl
Even with numbers America likes to play different? Just why
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It will need at least a 15s cooldown. However I feel that during loops it will just be a spirit power except you can see survivors.
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Thats the old Unrelenting.
@Peanits Why didn't you guys just made it so it couldn't stack with STBFL? It would be a balanced and fun perk. It didn't need such harsh nerf into uselesness.
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@GrootDude said:
Btw saying “not to be rude” doesn’t make it any less rude.
How was he rude? Saying ''not to be rude" sometimes actually mean the person is not going to be rude, believe it or not.
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@I_am_Negan said:
It's just boring. One person gets chased the whole match while the others get to wait there turn and poke there fingers in a gen.
https://us.v-cdn.net/6030815/uploads/586/O7RTAZ3V0Y58.png
There's three others that are waiting there turn!
@Weederick said:
The game is out of your control when you're not the tunneled one. All you can do is gens and hope, the tunneled survivor can loop well. If they cant loop well, you cant help them either, they will be sacrificed very soon, turning the game into a 1vs3. If its early on, its already gg and you had no impact on the game, but you already lost.
Tunneling is basically a 1vs1 and not interactive for the other 3 survivors and the game result depends mostly on the 1vs1, while the rest holds M1.
I see. I thought people complained that isn't fun being repeatedly chased by the killer, which I think it's fun. I didn't know that it was because it isn't fun for the others who are NOT being chased. That makes more sense, and changed my perspective, thank you.
@Theluckyboi said:
Tunneling isnt fun for the one getting tunneled, often times you can be tunneled without even deserving it.
How so it isn't fun being chased? How do you deserve being chased? I don't understand your opinion.
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Failed to complete your objective as a survivor? Don't worry, you will gain a free escape, unless the killer finds it first.
Oh, you failed to find your free escape before the killer? Don't worry, if you brought or found a key you can still have your free escape!
Hmm, if none of that worked, well, don't worry AGAIN, because you still have a free escape, since the objective was automatically completed, despite you failling on doing anything. Unless, of course, you are unlucky and the exit gates spawn close to each other (which just makes it ultra hard but not impossible).
Tell me, why do you deserve any more chances?
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Wraith base kit while cloked should do everything faster, move faster, kick and vault faster, etc. Also he should be able to pick up people in the ground while cloaked, being uncloaked in the process. All of that combined with minor nerfs to some of his addons to compensate the changes and it will balance him.
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All rank 1 survivors I face have DS. That is not a sign that it needs a buff.
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@fluffymareep said:
Sometimes things are scarier when they're also cute.
@Dr_Trauts said:
I mean, some people find that sorta ######### scary. And besides hes a clown so it fits. If you don't find something scary doesn't mean someone else doesn't either.
@ElusivePukka said:
FNaF isn't a horror game, it's an anxiety game. It lacks the ability to create real dread - then again, so does DbD with its reliance on LOUD NOISES and jumpscares.
Personally, a fuzzy elephant coming at me with a spindly knife, intent on eating my fingers.. it's a bit more visceral than, say, Evan 'Trapper' MacMillan, esq. "Big Man have chopchop, much chop with chopchop" just isn't scary.
Are you really gonna pretend that this skin will be added because it can be scary, and not because it will be funny ingame?
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@Rydog said:
Five Nights at Freddy's would like a word with you.
Lowering DBD to Five Nights at Freddy's level is just plain sad.
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There are not really that many cool female licensed killer that could be added. Plague, Huntress, Spirit, etc. show that BHVR don't need to pay for a license to get a cool licensed female killer.
