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hahmraro

hahmraro

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hahmraro
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  • I have 50 hours in this game but 0 dlcs purchased whatsoever, and felt like it would be cool to buy some, specially for the perks. However, after looking at how the new graphics will look, I may hold off on that idea until it is live. That is because this game is surprisingly horribly optimized, and even though my computer is not THAT bad, I have to set everything on low to get 40fps. The new gra
    1 comments 51 views last activity
  • I can't see absolutely no reason why the setting speed add-ons shouldn't work when resetting traps. Did they forget to add it? Do they think it would be OP? It really boggles my mind that this isn't a thing.
    0 comments 11 views last activity
  • Idea: The Hatch would ONLY spawn when there is one survivor left. In this situation, the hatch would spawn closed, and the last survivor would have 2 minutes to complete 1 generator. When completed, the hatch would open. At the end of the 2 minutes the EGC timer starts, however the exit gates are not powered and the gens can still be completed. What do you think?
    5 comments 51 views last activity
  • Hemorrhage is an absolutely useless status effect. Why not make it so when suffering from it, the survivor ocasionally suffers from the Mangled effect for a second or two? Or that they receive a 15% debuff to repair speed?
    1 comments 32 views last activity
  • I would like to see a new perk that mixes Corrupt Intervention with totems. It could work like this: 1 of your other Hex Totems will appear as a Dull Totem for 120/150/180 seconds at the start of the trial. This perk not only would be good to guarantee a early Ruin survival, but also would work well with Haunted Grounds. What do you think?
    9 comments 171 views last activity
  • I thought about 3 possible changes to make OoO more fair and less abusable by SWF: 1- The perk only activates if the killer is also looking at you. or 2- When the OoO player is looking at the killer when he is not looking at him, the killer receives a directional cue, like Ghostface when someone is looking at him stealthed. or (this one is crazier but sounds fun) 3- The killer can't see your
    5 comments 71 views last activity
  • Very simple change that will make it more viable: Your lust for a kill is so intense that your connection with the Entity is momentarily lost, making you totally unpredictable. The Red Stain disappears after gaining Bloodlust Tier I and stays hidden until the chase ends. Gain 30 / 40 / 50 % more bloodpoints for actions in the Hunter Category. Beast of Prey has a cool-down of 45 se
    Mod
    9 comments 91 views last activity
  • Survivors need to escape the killer. The killer needs to kill the survivors. If the killer goes after you, despite you just have being unhooked recently, he is basically just forcing you to literally play the game. Running away from the killer IS the game. Why is that considered bad? Being forced to play? I hear people say that it's bad because it shortens the survivor time in the match. Now, wh
    66 comments 1,511 views last activity
  • BHVR said in their twitter that they plan on adding that cute skin for Clown . If you add that skin, it most certainly won't be the last one of the kind. There are a lot of complaints already about how the game is getting less and less scary and adding such skin will start the process of total withdraw of DBD from the horror genre, and that is a shame. Maybe focus on really scary skins
    17 comments 1,091 views last activity
  • I know everyone likes Trapper but there is no doubt he needs some love. Would making ''Honing Stone'' addon base kit be really that OP? Or making him start with 2 extra traps too much? I don't think so. @Peanits Is there any talk about buffing trapper any time soon?
    6 comments 232 views last activity
  • The game right now unfortunately is all about bloodpoints. The fact that survivors have separate scores doesn't help with that, since you can just farm enough bloodpoints that make you confortable and then just middle finger your team by killing yourself on hook, farming a hooked survivor, etc. A possible solution to that would be making survivor scores partially shared, rather than individual.
    0 comments 42 views last activity