ZacKdbd
ZacKdbd
About
- Username
- ZacKdbd
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Would love to get your opinions :) http://www.strawpoll.me/18323189
Yes make it darker or more foggy. Especially if you use “thicken the fog” offering at least
-
@FredKrueger said:
https://forum.deadbydaylight.com/en/discussion/comment/580613#Comment_580613
Nurse just flew through the door and said hold my beer
nurse kills everybody before NOED is even active
-
@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/580606#Comment_580606
@ZacKdbd you already are penalized at the hits. Again any instant down killer perk is. You missed out on the second hits points each instant down hit.
That doesn’t change the fact of NOED sacrifices. You said yourself any one hit killer loses out on points, and which killers do people use the most? One hit killers. Besides spirit. So NOED sacrifices giving less bloodpoints would be a good idea
-
I like the less blood points for noed sacrifices
-
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/579795#Comment_579795
You'd only need to get one as long as you can avoid missing Skill Checks, as you would only lose a token if you miss a Skill Check. From there, Good Skill Checks count as Great Skill Checks, which basically means it completely blanks Ruin's penalty for only hitting Good Skill Checks.
Doesn’t it already do that? Lmao
oh but I’m sure they meant that it also consumes a token when you hit a good skill check
-
@ClogWench said:
DS is in a fine position, learn to play without your free escape perk
I hope you play killer and I get into your game with my 4 man SWF with instaheals and DS, to just see you come here and cry about that lmfao
-
Sprint burst, Back in the day was VERY powerful and definatly needed a nerf, But the devs did what they could to keep exhaustion while running but oh no, our…
Killers will literally always be crying. It’s what they do
-
This is getting ridiculous. First Wake Up users, now it's Sprint burst?
The bug is fixed.
-
@Galklife said:
rewarding killer for playing poorly (missing hatchets) xd hard nah
Exactly
-
@Dehitay said:
On the same level of intellect, I also think it's not fair that I'm not given a greater than 50% chance of winning as killer when I got completely outplayed. If all 4 survivors are alive by the time all 5 gens are done, I think it should be mandatory that a survivor lets me kill them before gates can be opened.
Of course you do. All killers cry like that lmfao
-
Personally, I could see pros and cons to either side. I just wanna hear what you guys think.
No. Hackers would just play and keep creating accounts.
-
@Jake_Parks_prince said:
https://forum.deadbydaylight.com/en/discussion/comment/576060#Comment_576060
I get 4k's if I play nurse aka a killer who can actually just teleport wherever the hell she wants. I dont expect this game to be easy but I dont wanna HAVE to run a specific build just to get more than 1 kill. I play all killers and I also play survivor but when it comes to gens this game is heavily survivor sided because there is no mandatory second objective. You can't just run what build you want and expect to get however many kills. For example I played Clown in my last match on crotus penn asylum. It was going good I got everyone hooked once before 2 gens where done and each chase didn't last too long but when I hooked a Claudette on her second hook suddenly 3 gens popped. From there it was fine I got into a chase then hooked Feng on her second hook after once again hooking a Meg, then bam the last 2 popped within 5 seconds of each other. If I had ran PGTW I would've had an easier game but I was constantly having to kick gens. This game doesn't promote making your own perk builds at all when gen rush is so relevant.
so then those perks aren’t for you. Or you aren’t doing the right thing. And playing as a survivor on rank 2 or 3 I don’t wanna have to run self care, adrenaline, DS, and dead hard. But i have to. I wanna play around and go into games with those perks that give me a considerably high chance of finding something rare in a chest with that other perk for the rare addon. But I can’t because I’ll just die and lose the thing in the chest. I wanna joke around and play with a bunch of different build but for the most part I’ll just die. Killers and survivors are bound to have to use perks to win. That’s just what it is. But basing everything off of the 4/10 games where you didn’t get a 4K isn’t the right thing
-
https://youtu.be/p3R-S_-LjiY This now means enduring will be 1/3 of a second faster than it is right now. Hooray!
Great now even more OP with spirit fury
-
@CoffengMin said:
just get good you said it im at rank 2 and killers 4k most of the time, more so with ruin at least on ps4
Exactly I’m rank 2 too and most games they have ruin or PGTW and we don’t even get out. Idk why everybody expects to just be so good at this game. If you’re not getting a 4K change up your style because it’s you.
-
How quick gens get done is literally killing this game its not the survivors fault with how quick gens get done and how little killers can do to stop it.
Gens really shouldn’t be longer. There are perks for that. That’s like survivors saying gens should be shorter. There are also perks for that. MAYBE as you complete each gen the time it takes to complete the other ones go down. Because it’s hard enough trying to escape with bad teammates and especially with 1 gen, 2 gens Or even 3 gens left. Raising the time it takes for those would be incredibly hard. Maybe with 5 gens left it takes 100 seconds and then with 1 it takes 80 seconds. 5 seconds less per gen left. Idk something like that maybe
-
@Aven_Fallen said:
Use Thanatophobia.
Killers asked for a Healing Nerf. They got it. Now nobody heals, because it takes too long.
Exactly lmao it takes too long that’s why nobody heals. Who wouldn’t want to be at full health? Lmfao
-
@StarMoral said:
The risk with a lot of unsafe pallets is that... They're unsafe. Most of the time you just stun the killer and year to the next pallet.
Yeah but like in those pictures I commented, (The 4 lane pallet). The temple pallet. The pallets in the middle of the map on the circus map with the horse Are useless. Everybody is expecting the best thing to happen “oh just run away when he’s stunned”. But most of the time the killer backs up or stops when you’re about to throw the pallet down and he doesn’t get stunned. then they just take 2 steps to the side and you’re dead lmao. Just saying. You can’t expect a rank 1 killer to take the stun when they can just walk 2 steps to the side. But I get the “unsafe pallets” and everything. Just was saying that these are really pointless unless you get a stun and the killer doesn’t hit you through the pallet which rarely happens
-
@OpenYoureyes said:
None a single proper reply until now.
Also very conveniently everybody is not saying that maps were reduced in size back in time.
During the match killer has to guard 7 points, after gen completion only 2 - hatch can be closed so it doesn't count.
And when the points pass from 7 to 2, here they kick in a instadown and a timer, so there is less time to "fake" which of the 2 exits the sirvs are going to use.
And I am not even considering IF the killer has any wallhack active.
How does this improve the fun of the game?
Really feels just like fostering some undeserved free kills.
Trust me bro it’s useless even trying. There are so many killers who cry and don’t really think about how much they have. You will always get shut down on this forum because it’s filled with [Bad Word] killers lmfao. They expect the need to get 4ks every game
-
@Raptorrotas said:
Yes because having mostly safe pallets is so much more balanced. (Not to mention "god" pallets)
Not extremely “safe” pallets but more reasonable pallets. Like the guy above said the pallet at the bottom of the temple is useless. Might as well not be there. Pallets like those should be a little more reasonable. If killers hitting through pallets weren’t a thing, I would be more for it
-
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/575733#Comment_575733
If you already have them on another survivor, you can keep using them. They will not appear in new bloodwebs until you unlock the teachables, though.
Ah ok good thanks
-
@Peanits said:
There was no wrongdoing or unfair treatment on Valve's part, just to clear that up. The Left 4 Dead crossover happened before the game was released on consoles, and as such, it was only cleared to release on PC. It's not because they didn't want him on consoles. We just needed to get it approved first, and with mobile arriving and Switch close behind, it made sense to get it all approved at once.
Yes, it includes the other cosmetics. Bill's perks also become teachable perks (whereas they are generic perks right now).
Wait so his perks become teachables? That means if i have his perks on my other survivors already I have to unlock the teachable and get them on all my other survivors again? @Peanits
-
@Peanits said:
To use a four lane pallet as an example, you do not want to stay there and vault back and forth until they break it. They can lunge around and hit you very easily. You'll ideally want to stun it and continue running around the long way around. By doing this, you'll be able to get quite a few loops before bloodlust kicks in. The longer path will cost them enough time to make it a decent time waster if they decide not to break it.
If you don't manage to stun them, you'll want to mindgame to get the into a position where they're behind the pallet and you're in front of it and they try to trick you into vaulting back. When they break LOS, run. By the time they realize, you'll have a decent amount of distance and should be able to make it to the next pallet.
Not every pallet is meant to be super safe. There is a way to use them well, but it's not as simple as "wait for the killer to break it".
Yeah exactly :) thank you!
-
@Peanits said:
This is by design. There are some pallets that are safer than others, and others that are not as safe to use. When the pallet is unsafe, you'll want to try to get a stun with it (if you absolutely must use it). Worst case scenario, run around the longer side and vault back over it. The killer will have to take a longer path and have a very hard time catching up (Haddonfield truck, for example). If the killer is already next to the pallet, you messed up and you're probably going to get hit.
Thank you! I appreciate your reply, but the trucks are perfect size. If only the smaller sized pallet walls could be that long! Lol
-
It’s kinda hard to tell because this was taken on a randoms stream while moving but I’m talking about pallets like these. Not truck pallets where one side is long and the other side isn’t anything. I’m talking about where both sides are barely anything. Pallets where the killer can literally walk around it in half the time of taking the stun or breaking the pallet. These pallets are on every map but some maps have ones like this in the middle of the map. I just hate hearing killers cry for nerfs when we have bad pallets like these^
-
@Latin_Kidd92 said:
Rank 20's
Rank 2 actually. Just saying that some pallets are absolutely useless at this rank because they don’t fall for it. And then they get to literally walk around it in less than a second
-
@FredKrueger said:
https://forum.deadbydaylight.com/en/discussion/comment/572367#Comment_572367
Sorry, wrong comment. Isn't there a program you can code into the game to disable mic and chat and detect if people are using them and possibly punish them? I mean, you can't tell me that's a fair tactic they use...
What you don’t understand is that there is discord. Skype. Phone. Everything out there can be used. There’s no stopping SWF so just stop trying. Let people play with friends, on a game that’s already limited and boring enough
-
I thought obsession was called thanatophobia and I didn't had a clue what it meant lol. I thought hag was teleporting to me whenever I stepped on her trap.
I didn’t know what the claws around my character were at the bottom of the screen. Thought the doctors clone that appears when you’ve been shocked too many times was the doctor teleporting to me everywhere and then just playing with my by standing there watching me and hitting his weapon on his hands. Thought I was supposed to keep trying to pull myself off the hook and then thought it was bad to try to struggle because it would make it worse. Thought myers was just standing there far away or sometimes on the other side of a fence to joke around and creep me out
-
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/567783#Comment_567783
It is weird that you sat that pallets are not a threat, yet they have the power to dissuade the Killer from continuing a chase. What is your definition of "being a threat," then?
Killer mains crack me up lmfao you guys find everything to cry about. That .09 doesn’t make a huge difference. Learn to play with it just like survivors learn to play with healing debuffs.
-
Y'all just hate it cause it reliably kills you.
Nurse comes out of nowhere but gets stunned. Not prayer beads
-
@Niitosky said:
https://forum.deadbydaylight.com/en/discussion/comment/563747#Comment_563747
how does the reduction in teleportation cooldown and the traps (that are visible and so the survivor have to just avoid), are an improvement over the previous dream world where you had a debuff on all action speeds + see aura of survivor?
Because Freddy is now allowed to hit when awake. EVerybody is forgetting that.

