OpenYoureyes
OpenYoureyes
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@GrootDude said:
Because leatherface is life
Hard to play without instadown uh?
Always for the ez way ;)
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I guess we should just wait 3 more years maybe... I will enjoy my amazing map addons in the meanwhile while i hit a survivor from 5km through a window :)
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If the server thing can work for more fast-paced games where you frag or rocket league (with better hitboxes thatn these) it can work also on this slower game.
They just have to make it work paying people that can do it.
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Ashley please keep it civil.
Not sure also why you are negating the reality: wouldn't you be happy to have a better dbd that gets ride of some of the long exiating problems?
Ofc to find the compromise between fixes and new content is on bhvr.
Pls lets not personalize the discussion, is always unpleasant.
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Yes they are not that big and if you look at their game portfolio DbD is their golden egg chick.
@AshleyWB I am not here to brag or tell what i do for a living but if you had the experience I have a couple of my points would make you understand i am not only a player.
I feel like pressuring/blaming/pinning or whatever you want to call them because they did a great job with DbD but they struggle with focusing on the important things.
Their 3 years event was all bells, whistles and shoulders pats, like everything was ok.i guess the reqson they are "afraid" or "slow" is:
- financial reasons (dlc sells, bugfix dont - in the mind of the moneyguy boss)
- technical debt of legacy core code
The two above usually are big elephants when a dev team has to take decisions.
The reason why playerbase doesnt die (thank god) is because onboarding of new players is good and makes up for the lost players.
If you read stats 2018 was a year of growth (until sept) and 2019 has been a year of almost zero-growth in playerbase numbers even if they had more free-weekend events compared to 2018.
Back to the main topic GAMEPLAY EXPERIENCE: PLEASE START ADDRESSING DAT STUFF BRUH!
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You write here in this forum a balance proposals that eliminates a killer privilege, you must be crazy :)
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Slug only works vs dumb swf that monkey around and they save their teammates at any cost.
Another case os the one mentioned by P.
Otherwise if you slug all the time you have good chance to end up not hooking anybody.
Depends also from the map.
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Since when a community manager is important in a company?
¯\_(⊙_ʖ⊙)_/¯
Ofc they know nothing and try to tame the lion with a pencil and a tissue, trying to keep us happy enough to buy stuff.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/611370#Comment_611370
There's a reason we don't rely on mob mentality and mob "justice" any more.
Probably linked to increase of crimes and corruption, imho.
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Bean and switch: no, that is not what i mean.
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(for some reason some stuff got in bold. forum glitch, didnt mean to highlight those more than the rest)
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DbD is a game for killers.
Surv gameplay is ignored.
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/support
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Nice joke:)
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I must disagree on this
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Current EGC is no-brain free kill for killers.
Must be reworked.
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You are wrong.
I started monitoring it a bit before the serum event (in the game much longer than that)
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Sorry i dont like steamdb.
It looks too fragmented and with peak players instead of avg is hard to read a trend.
I prefer steamcharts.
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A year on year overlay:
2016 and 2017 the blurred ones
2018 raised until september
2019 to date is the one with different color
If august will not be good this will be the first summer from 2016 to have a drop instead of a raise.
We should hope for the 2nd usual raise in september, but with half the number of players of last year?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/606592#Comment_606592
EGC is only triggered in a 1v1 scenario when the survivors have failed every single step of the way. Remind me again why it's unfair that they're adequately punished for it?
Dc
Solo players
Hook farming survs
Camping
Lagswitchers
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if 3 ppl suck, it doesnt mean the 4th, and probably best of them, must be punished.
Enjoy your free kills but dont try to call them legit or skilled.
They are not.
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They will punish ragequitting without addressing any of the reasons why people might legitimately decide to quit.
Addressing only half of the problems is so much BHVR.
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A survivor is always able to 1 vs 1 the killer all the time in this game: happens each time you escape a chase.
Difference is killer is faster and can kill, survivors are 4 and wider fov: that's the asymmetry.
1 vs 1 during EGC is just a no-escape situation (unless the killer sucks), where part of the balance is already gone (being alone surv with no distractions for the killer) AND devs added:
- closed hatch that triggers a timer
- end of timer kills the surv
- only 2 points of escape where surv can be
- 2 points of escape are not far enough
- slow to open gates that allow killer to easily recover the situation
This is not asymmetrical: this is free kill.
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No. You confuse "asymmetrical" with "unbalanced".
Pretty common mistake around here..
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Camp less and post-game chat will improve significantly.
Become a good killer without baby perks and you will receive praises.
It happens all the times high ranks...
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/606483#Comment_606483
Yes, a free kill that only required the killer stomped the survivors. Truly, it's 100% free and required absolutely no effort on the killer's behalf.
Pay 3 get 4 is not how a game should work.
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Solo player -> Self Care
Too many trash teammates out there to rely on them.
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tl;dr
1 vs 1 EGC is a free kill to killers masked as a "let's avoid game hostage" situation.
As usual good idea, fancy visual effects, bad implementation.
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Lol, hatchets have a hitbox that is 50x times their size (but allows them to pass through objects thanks to a collision box that is 1/10 of their size).
Screwd yes, "ruin experience" not really
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It is never gonna happen.
Is part of the fun pf playing a beta-release game.
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It would be the only way to get players back (at least for a while) but is never gonna happen, like many other common-sense stuff.
Entity rules in this realm mate, leave hope outside.
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It was useless before, after EGC is just a forgotten piece of code like alot of other stuff.
It's DbD, not a real mainstream game, enjoy what you have.
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Useless perk.
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Santa Claus home if you are a killer.
Place to be trolled or in the best case ignored if you are a surv.
2/10 would not suggest to a friend.
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110 of them are trash
Outstanding :)
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Wut?
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Sorry but no.
And you are not well informed.
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Map-sized surv hitbox with autoaim.
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A bit of history: back in time then the game was "very survivor sided" (as killer mains love to say these days) you had VERY GOOD killers that were actually terrifying and could do a 4k even with faster sc, real ds, easier blind, mpre pallets, less wallhack and instadown perks.
Nowdays average killer is MUCH LESS SKILLED than before, and they understood that everything they ask is being realized, to mention something:
- nerf ANY perk they ask
- make maps smaller and easier for killers (less pallets, better spread hooks, less fast vaults, etc.)
- huge gamplay or killer redesign (EGC, freddy, etc.)
So they will simply keep asking nerfs, making the game less fun and actually becoming less and less skilled as a consequence, in an endless downward spiral.
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This game has always taken care of killers only (killers DLCs is what brings money and players) and nobody cares about survivors that are basically empty skins treated like NPCs from BHVR.
The sooner you get used to it, the happier you will be.
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Measure karma also for camping tunneling and fake unhooking and you have my vote, sir.
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Teachable ruined everything.
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@ArecBalrin said:
https://forum.deadbydaylight.com/en/discussion/comment/588343#Comment_588343
This is an utter inversion of reality in regards to the history of the game. Survivors once tried making a point by documenting all the nerfs they had, using very spurious rules that allowed them to include things which were indirect, bug-fixes or other changes. Killers did the same, using the same survivor-created rules and their list dwarfed the survivor one by so much that the creator of the survivor list quickly ceased updating it.
Killers have never had a single request granted that was notably and expressly posted anywhere with common support among killers. The closest we came was hatch-closing, which the devs would not implement without making other changes that made hatch-closing irrelevant. Get that? They would only grant our request, if the end-result was no better for us.
Survivors meanwhile have lobbied consistently for changes that were noted, had wide-support among survivors, only to then complain when those exact changes happened but changed the game in ways they didn't expect or like. The introduction of SWF was the first, biggest and most game-breaking. The devs claim it was always planned(as of October last year), but they should give us access to livestream #6 again so we can compare their words then with their words now.
You are OT, so I will not tell you you got it totally wrong :)
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@Theluckyboi said:
https://forum.deadbydaylight.com/en/discussion/comment/588343#Comment_588343
Most of the threads you made with a clear survivor bias have all been answered by either the devs or the community manager, yet, you have the balls to say they dont care about survivor feedback because you dont like the answer they gave you.
Fyi: Community managers answering on the forum IS NOT EQUAL to BHVR developing something to improve surv "quality of life".
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@Peanits @not_Queen @MandyTalk can you just close the forum?
Is honestly a bad and useless part of the internet that, also, doesnt make you look great as community managers :)
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@Seanzu said:
imagine calling people low iq while not understanding when summer ends.
Imagine feeling the urgence of specifying that NO, summer is NOT over yet and, ACTUALLY writing a post to tell everybody.
Wow.
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Probably.
And in the ptb they were lagging worse than normal p2p connection...
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Why people even bother giving feedbacks...
BHVR doesn't care about surv mains.
Killer mains will just flood the thread with "everything is fine except nerf surv more".
Really, why bother?
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Ok.
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Camping is older than the Entity itself.
It will never be removed from the game.
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Sure.
Make the game more boring, it will certainly help.
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BHVR has few ideas, but confused.
