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OpenYoureyes

OpenYoureyes

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OpenYoureyes
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  • @[Deleted User] said:

    A perk should never reward a free health state. It never should have been in the game in the first place. It's fine as it is. It should be extremely difficult to gain a free state. It shouldn't be something you acquire through natural, normal gameplay.


    A perk should never reward to hit 2 health states at once. It should never been in the game in the first place. It should be extremely difficult to hit 2 health states at once. It shouldn't be something you acquire through natural, normal gameplay.

    Oh... wait...

  • Thank you Peanits,

    Yes thats looks much more detailed even if it's a bit more difficult to read a trend.

    20190716_021442.jpg

    Basically apart from a twitch viewers decrease (red line) the playerbase (blue) seems to be constant, with a slight decrease of the baseline but basically we are around 25k - 30k players for the last 12 months (in green free weekends/discounts).

    Can we consider this official stats or you can provide any official one?

    I assume this is something BHVR constantly monitors in a more comprehensive way than some free tool online...

    Really a pity that the game doesn't manage to capitalize more from those spikes.

    It would be interesting to know the share of killers/surv players on those avg. 27k players... (saw some queue posts popping up again on the forum).

  • 1 day has passed and no official answer about this topic that - obviously - is a common concern.

    Today is monday, so I think we will receive some official answer by BHVR and let's hope we receive good news.

  • At this point I would like someone from BHVR to say something and release Official Charts that take into conaideration all the platforms.

    We can just speculate - we all have valuable hypothesis - but after the 3y celebration I believe is time for a bit of clarity from our beloved devs (not sarcastic).

    I dont feel they are going in a totally wrong direction so I would like a lot to hear from them.

    @Peanits @not_Queen can you please turn in the light on the past 12 months playerbase trends?

  • Nobody will be banned.

    @TRB124 Small surv bugs get attention because forum is 75% killers.

  • 20190713_163013.jpg

    Playerbase "I am dropping!"

    Killer mains "It's a Bug!"

  • After i have read the first post i had not the stomach to go on and read all the s* that will be thrown at you by killerini.

    Good luck.

  • They will be forced to do it given how the playerbase numbers went in the last 10 month.

    Common consensus is that 100 usd is too much for a game in this status.

  • Good killers rank up.

    Farmers rank up.

    Bad killers rank up.

    I would not worry if i was in you...

  • They will never do anything.

    Camping face camping area camping tunneling etc are approved and viable strategy used in tournament finals by pro players.

    Devs personally encouraged those by creating insidious perk and killers without aura by default.

    Just use the time the killer is camping to do gens and if you are camped make the killer lose the most possible time.

    In any way the game is over for you, you can thank bad game design :)

  • Camp more.

  • Nobody with a brain hate nurse.

    Nurse is perfect: impossible for baby killers and lethal for experienced one.

    As a surv i punish baby nurses and respect the (very few these days) nurse masters.

    20190713_103844.png


  • They are just skins.

    Different visual size make harder to hide or not and can fake killers that think they can hit ace from a bigger distance and feng min from a closer one.

    Not a big difference given that once killer press the hit button they hit you anyway even from 3km away, while hiding in the closet in the basement of a Fortnite map.

  • Given that the playerbase has seen constant drop in 10 months now i dont see any other solution.

    Nobody is spending 100 usd on this game.

  • Ok.

    Got a couple of history lessons - that i dont need since i am in the game before most of you - and the usual scared vulgar replies from killers who want to get the biggest advantage they can from devs.

    ECG was introduced without touching distance between exits AND distance between exits and hatch AND the timer was reduced from the PTB probably because -> not enough pressure on surv = less mistakes and more scapes.

    NOED is such an old topic it got boring 1 year ago - killers conveniently forget that NOED didnt use to be 1hit at level one and two of the perk, but with all these gifts is hard to keep track.

    Nobody replied in topic, that BOTH activates when survs can only be in 2 places instead of 7, giving the start to freekill farm fest (1 player ECG is so unbalanced that is a joke i think even killers are ashamed of).

    Mission failed, didnt change my mind.

    P.s. am i the only one noticing that injuried survivors are now much more loud? Another little present for the killers? Why not :)

  • If you live long enough you see everything.

    We are at "rework ooo and spine chill"...


    Can you imagine that?

  • None a single proper reply until now.

    Also very conveniently everybody is not saying that maps were reduced in size back in time.

    During the match killer has to guard 7 points, after gen completion only 2 - hatch can be closed so it doesn't count.

    And when the points pass from 7 to 2, here they kick in a instadown and a timer, so there is less time to "fake" which of the 2 exits the sirvs are going to use.

    And I am not even considering IF the killer has any wallhack active.


    How does this improve the fun of the game?

    Really feels just like fostering some undeserved free kills.

  • Only the 1.000.000 times this comes out.

    Imho is a bad solution to reward somehow bad killers and punish trolling survs.

    Feels an old and overstressed game dynamic after 3 years...

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/567616#Comment_567616

    Laurie has always had the same hitbox as the other survivors. All survivors share the same capsule, it was never resized based on which survivor you were playing.

    Yap, and the capsule doesn't even reduce while you make gens right?

    That is how you get hit 30cm above your head by hatchets...

    @Peanits is there any plan to make the hit recog system in line with 2020 videogaming industry?

    And to make the ranking more useful amd engaging?

    Thanks for your eventual answer.

  • Thanks for contribution :)

    I do feel the same about RL ranking system.

    When you dc you get a timeban that is 5 minutes the first time, 10 minutes the second, and then doubles every time you do it, even if you do it after weeks.

    Also if you get banned for misbehaving it sums up to your DC penalties and you can easily get a 1 day / 1 week ban very quickly: is not uncommon to i meet people to be forced to buy the game on a new account because they got banned for weeks/ months.

    And since you get alot of cosmetics very quickly on your account people really care about their main account.

    --

    What really baffles me is the way in which it seems impossible to have a normal hitbox system in dbd while there are games like RL that are practically BASED on the hitbox accuracy and how the hits are managed according to different pings to the extent that you never feel the game is going in the wrong direction for a "hitbox/lag injustice".

    I would really enjoy to say something like this for dbd.

  • 1) Exactly.

    Female are already meta with the downside of bigger chars not having any difference (advantage?) in playing them (e.g. headshots instadown -> hag is short -> cannot instadown taller characters... )

    So many variables could be possible with a 2019-level hitbox / hit detection system...


    2) RL has also unranked, so what? I am focusing on how the ranked system works there and how better it is under any perspective compared to the dbd one.

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/548495#Comment_548495

    The event giving at least 2 103% bonuses per bloodweb for killer and one each 5 bloodweb for survivors? The higher BP gains as killer that make every single event that involves BP bonuses, be it bloodhunt or distribution of BP offerings, only worth playing as killer?

    Anybody can see that. You can't because you want to be wrong for some reason. Events ALWAYS make this happen.

    Would you calm down?

    Can i correct you?

    Events since the serum one make this happen... maybe they are badly thought?

  • They declared that matchmaking was not touched.

    I gave my version of possible reason in another post, will not repeat here to avoid double posting.

  • Sorry but I am looking at 18 months trend: wouldnt define that cherrypicking... :)

    I am not saying game is dying - i hope it will not - but still not sure the reason why some of u are trying to negate the obvious.

    Negating the playerbase trend, negating the dev stats...

    Then, again, my explaination for bad matchmaking is just the easiest connection: if there is any better hypotesis - supported by any minimum evidence - I would be glad to read it.

  • Imho nobody should be banned for exploiting or abusing bugs, killer or surv side.

    If that is so damaging, just fix the bug quickly.

    If they don't do it, mut not be important enough to deserve a ban.

  • 20190625_112429.jpg

    Cherrypicking stats will not change the reality. Sorry.

    Still a mistery to me why is people afraid of this: rather than facing it and ask devs to work in order to have people coming back.

    20190625_112904.jpg

    Something they did starting from Sept '18 on made people leave the game constantly, despite the new killers releases.

    I have a pretty clear opinion of how they made the game less fun to play, so we can discuss on WHAT happened, but it is not disputable THAT IT DID happen.

    Bad matchmaking feels like an easy consequence... they still need 5 people per match with half the people.

  • Agree with you.

    Always looking forward to official stats that are lacking more and more (and that is usually not a good sign).

    I think bhvr underestimates our perception and how we can contribute.

  • Bye.

    See u in ded servers.

  • @Alfred said:

    Stop with this ######### statistic made only as a excuses.

    It shows nothing based on ranks...

    Some at BHVR might be offended by your unpolite yet very deep opinion.

    Outstanding.

  • "My point is that you're wrong, plain and simple. You offer NO PROOF of a declining playerbase and try to blame the ######### matchmaking on that..."

    You are not following: bad matchmaking is a consequence, not the cause.


    " while the MUCH more likely answer (and probably one even the devs are gonna agree on) is that the matchmaking they're testing is quite bad and needs improvements."

    Sorry, @Peanits just declared in another post they didn't touch the matchmaking since March.


    "You can't ask me to prove you're wrong."

    I didn't ask you anything, you are trolling for no reason even if all I bring are facts that perfectly explains 2 situations:

    • 4-men swf is a rarity (not like the killer consensus wants, sorry)
    • bad matchmaking - reported by many - is caused by playerbase drop (arguable, but the simplest explaination. hope devs will publish data to prove me wrong)

    Especially on the second, the playerbase started dropping in Sept '18, causing big issues already during the Serum event (30 mins lobby anyone?) and despite killer mains claiming long lobbies were caused bye "a bug" - fact officially denied by devs - the drop got even worse with the new year, forcing devs to retouch the matchmaking ASAP (around march if I recall).

    Now, after few months, you can read again killers complaining about lobbies AND you get the weird ranking matchmaking - not only by individual personal opinion, but everywhere on social and in this forum too: two hints might start to look like an evidence.

    Not and endemic problem yet again, but I believe is better to face it and ask devs to take action to give us a playerbase like we had in 2018, that hiding the head under the sand for god knows what.

    See you in the fog.

  • You didn't answer.

    2018 has been a bull year (until Sept). 2019 has been a heavily bear year, so far.

    It's true: this game raises more frome June on, this can still happen and I hope so.

    I expect big jump with dedicated servers - unless they screw it up.

    I hope, like you, that 10x more people comes back to the game.

    But as of today, June 24th, I talk about facts not predictions: player base ran away and you get that matchmaking.

    Again: what is your point?

  • Believe me, I follow that chart much more than you.

    But before I tell you that:

    • Player base started dropping exactly in september 2018 and never stopped (check the patchnotes if you want to know why)
    • May peak is a clearly extemporary bug in counts with no confirmation in real-life*
    • June peak is the only real raise in almost a year, due to 3Y Anniversary
    • I am sad that playerbase is dropping, but is not my fault, and I am a victim as you are, having invested money in a game that is disappointing me but I will hope will turn in the right direction again

    Apart from trying to confute, which is exactly your point?

    That you really play every match vs 4-man swf?

    That matchmaking is going ok with NEVER 5 players from the same rank?

    Seriously, which is your point?

    I made mine and is pretty clear and simple, what is yours?


    *I might be wrong on this, but having following the stats for 2 years I am pretty confident something weird is behind that quick and unmotivated raise and drop...

  • Thanks @Rizzo90 this forum is getting darker and darker.

    Now that the Mod vetted my OP, anybody has a contribution that is not deniying facts?

    Otherwise I will just leave you guys thinking you play vs a evil horde of millions of 4-men swf.

    Or you can get the red pill,  and I show you how deep the rabbit hole goes...

  • @BunnyTheHutt said:

    https://forum.deadbydaylight.com/en/discussion/comment/546461#Comment_546461

    I just love how fake this is. We have seen stats from the devs, and they always look the same, this looks nothing like it. Also, "100 Percantage of players" is incredibly poor english.

    I am honestly sorry for you man: here is the link for you to read https://forum.deadbydaylight.com/en/discussion/61114/data-sheets-community-requests

    Again: denial is a typical reaction.

  • They will do nothing.

    Like for DC, TInkerer, Double-Knife LEgion and the 1000s of other bugs we hade in the past 3 years.

    They will fix it when they can, they have a long todolist.

    Have fun in the meanwhile.

  • Math is easy: 50 matches you meet solo player + 30 matches u meet 2-p-swf = 80 matches.

    Player count is dropping: matchmaking - that Peanits just said was not touched - is filling the gaps across all ranks, something unthinkable few months ago.

    Denial is a typical reaction.

  • Average killer is the 1-hit-down type of killer.

    There is no reason to go for a chase or do anything else apart of what devs want us to do: do gen faster and make the game shorter (they added end-game for that, no?).

    Sorry, but the path is clear and there is no signal of any change of direction.

    It's only going to get worse.

    See you in the fog.

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