FishFry247
FishFry247
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- FishFry247
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Well on the account that there is 4 survivors who can bring in offerings compared to the killers single offering of course the entity would favor survivors
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@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/comment/880487#Comment_880487
it is the same sa if killer would camp survivor on hook till death so goping in your logic we should ban killer for camping aswell
No but what you are doing is destroying the rest of the survivors chances to escape and possibly enjoy the match, enless its a spirit. Then I don't blame you
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Well your new so I don't know why they are giving you so much trouble, but most likely they are talking about how you are dropping pallets to fast instead of looping them, which isn't far fetched for someone new, just keep playing and you will learn what to do and how to waste the killers time more effectively
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@dnj510 said:
https://forum.deadbydaylight.com/en/discussion/comment/873283#Comment_873283
That's the plan, assuming the killer doesn't find the survivor first. If the gates spawn on the same wall or practically near each other, the hatch should spawn far away from them. This by no means that the survivor will even escape, it just increases the odds. Why is it fair that the "MVP" of the match has to die due to RNG?
Because the last survivor can also be a dead weight that didn't deserve the escape anyway, the current system is fine
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@Mikey4Hire said:
https://forum.deadbydaylight.com/en/discussion/comment/872953#Comment_872953
Maybe if you read you'll see, if action speeds get an extra 5 minutes to finish, thats when it's an issue. As for survivors getting double action speed then they can nerf that when they nerf this.
And have the same problem we had with original ds where it will stay for what seems like forever? No thanks they have been doing great to keep everyone happy
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If I'm not mistaken doc is getting work next but I'm not sure if it's add on reworkr or a power rework
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@Ghoste said:
I have no shame in saying I only bought the Ash DLC for the perks. It's the only purchase I regret since the perks are extremely niche now. Now they crowd my bloodwebs, keeping me from getting actually useful perks. Please buff, devs.
But ash is epic
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I've got around 6 p3 killers, I've been P3ing every "new" killer since plague since that was around the time I started playing and Hillybilly and Trapper. And I got ash P3 since he is the only survivor I use cause I just love playing him
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@silverwolf4455 said:
Several people were doing the math... even doing all the challenges it only gets you half way
of course it does
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@vossler25 said:
https://forum.deadbydaylight.com/en/discussion/comment/813322#Comment_813322
I looked online with the pictures, I can't wait, they sound like fun (I enjoy difficult gameplay implemented by the game, such as dark souls, Bloodborne, sekiro)
Yea its just that good killers for example won't let you get a single flashlight save in a game let alone 2
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Yes, Quite shallow and pedantic...
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@vossler25 said:
https://forum.deadbydaylight.com/en/discussion/comment/812608#Comment_812608
They are completely doable, I did each one after the other a single game for each, but what should have been done is the daily rituals also have extras to the tier progression, not too quick still for hardcore players help casuals get through more as that's another 60+ bonus of the blue things
You have yet to see the Tier 4 tomb challenges lol
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Yea watching it rn so I'm not gonna read but its really cool they used my question, thanks for a summery though
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@Rattman said:
Still can't sleep. Wasted other 3 hours for looking for this toolbox with @fluffymareep
Thanks for help btw.
Can 100% confirm that it's not on the second floor, not in the hole to the first floor, not around barricades near 2-d floor stairs (possible basement spawn there). It's not in the lift to catacombs near portal also.
Well, I don't know what to think...
Devs, if you read this, gimme some hint please
Maybe somewhere at the exit gates? maybe even behind it
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@ArrowTheGreat11 said:
There’s so many killer mains on this thread that have never played a minute of survivor 😂😂 all of the above for me cause I’ve seen Nurse swing from California and hit me in Texas.
Freddy can start his swing from Africa and reach you in the United States
Unless there’s a car in the way, Huntress can throw her hatchets in any general direction and it’ll hit you
They are all the same except nurse, freddy just looks like he has far reach because he is a small dude, stop with this survivor vs killer mentality, especially when you are wrong and assume only killer mains are on this forum...
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Its due to the dedicated servers hope they fix its soon
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No, he is fine where he is
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Well to be fair, In a recent interview with mcote, king asked about certain things they want to do in the future and mcote said he wanted to have cross play as some point, but also the engine was updated so thats part of the reason
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@WickedKatz said:
Your post is further from the truth. NOED does reward bad players, since the main objective is to do gens and prevent gens. The survivors dont have to check all map for totems, noed activating doesnt mean bad survivor plays, it means the survivors were focused on doing gens. If you compared noed and adrenaline, which is the most common killer main thing to say, Noed activates if you dont do the Gatekeeper objective as killer, and Adrenaline activates if you do all of your objectives of the Lightbringer category. This means that noed is a noob perk, and it rewards players who cannot prevent gen completion
Game isn't over until survivors escape so no, it doesn't, cleanse totems
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Na she doesn't need it to strong
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/756933#Comment_756933
It does actually I'm pretty sure, but because I couldn't confirm anything other then Pig's RBT I decided to ask the customer support directly because the information was prior to the emblems changes. So it could be awhile to verify the information. I do apologize for the wait.
https://forum.deadbydaylight.com/en/discussion/comment/756979#Comment_756979
And Pig dont forget Pig.
https://forum.deadbydaylight.com/en/discussion/comment/756977#Comment_756977
I nvr used collision to figure it out besides on a gen.
https://forum.deadbydaylight.com/en/discussion/comment/756961#Comment_756961
I main her we can stay together xD
Her RBTs give you time which in turn gives you gate keeper points along with pressure so yea certain powers slow the game down massively and help score pips
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@Blackowt_9120 said:
https://forum.deadbydaylight.com/en/discussion/comment/756933#Comment_756933
Phasing in and out does help your deviousness, but when she phases she breaks chase, meaning you get found survivor points and quick chase points, which does help you pip
yes
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/756869#Comment_756869
XD good dark souls
https://forum.deadbydaylight.com/en/discussion/comment/756890#Comment_756890
Your guaranteed a pip with her not because of how strong she is, but because how effective she is at farming. During 2x BP events I can use Spirit and max out before any other killer would simply by tapping phase coming out and hitting them.
She just happens to be a great killer who can farm well.
Or you know complain about her Prayer beads being OP like they actually are. You need to learn the subtle counters she actually does have. Realize shes not a killer you want to loop conventionally and treat her differently. If you treat her the same as every other killer she will get you and that's your fault not the killer.
You treat Huntress differently than a regular killer.
You treat Plague different then other killers
You treat Legion Differently as well.
Learn that Spirits ability is her insane chase potential and play accordingly to this and think of outs for this. Break her ruin before bothering with a gen trust me it will help.
Deviousness does not effect your pip btw
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I realeased how much better botany knowledge is and just run it with a ok medkit instead
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Its really good, thinking about legit maining jake just cause that skin
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I would like that to tbh, think about having the Putrid serum bottle around your neck while playing the new jake skin, but waist is fine to imo. would be cool to have options tho
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time it correctly
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it really does suck that base kit was changed that much
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Yea she looks a little strange with them but still one of the coolest skins to bad its spirit :/
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@HellCatJane said:
https://forum.deadbydaylight.com/en/discussion/comment/753300#Comment_753300
That's not a bad idea. Because if people buy thinking they can get the money back (auric cells), but can't actually put in the time to get up to that level, then they won't actually be able to get it back. And then next rift, have to put more money in etc.
yea honestly and it makes more since to me since paycheck isn't to next week lol
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I'm going to be waiting to see if I can get the 1k back by just playing free until I get to lvl 68 in the rift
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I hope the grind isn't to hard because I got work all that week :/
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@jeyers said:
Title.
Now that the last good item for survivor is gone are Moris getting nerfed or removed ?
Seems like the game and devs are favoring killers more and more these days.
hahaha, classic jeyers. good one
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I'm going to wait and see if I can get the pass done without purchase, then if it is easy enough I'll be buying it
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Are we always expecting the same amount of free and paid cosmetics in the rift every tome or will each one be unique in its item count?
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/748118#Comment_748118
You have bloodpoints, auric cells, iridescent shards, rift fragments as well as the nectar vials coming with the next event. Thats 5
Your right about rift fragments, but I'd call the nectar vials "event currency" since things like like moonlight offerings were a thing on the Chinese new year and don't stay with you until the next event since its always changing, I forgot about blood points funny enough lol
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/748101#Comment_748101
If ya look, I've had my Freddy pfp since I joined the forums last year. It's definitely a different feeling. Old Freddy was more big picture planning, with you seeing and juggling everyone. Getting downs with him felt sly. New Freddy is pretty brute force. I haven't really seen a "bad" map for him yet. You wanna toss up a haddonfield offering? I'll STILL take ya on.
Yea, sucks that not a lot of people will know how he use to play, weirdest play style of any killer intill the rework
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honestly I understand the Add on changes, but base kit wasn't really needed, now we are going to be hit by so many spirits in high ranks :/
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Only bad thing about the nerf imo is base kit change and we are going to be seeing more spirits in games now :/
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@anarchy753 said:
Is anyone else feeling the same as I am right now? We just have way too many completely random currencies, values, and terms thrown around that nothing feels intuitive any more.
For actions in a game you get bloodpoints. For duration of a match you get XP. For gaining XP you have a player level. For player levels you get Iridescent Shards. Iridescent Shards are only usable in the store but Auric Cells are the only things usable in the store for everything (and the only thing you're likely to be able to get enough of to buy something this century.) Except perks which are Iridescent only.
We have daily rituals which award bloodpoints, but now we also have challenges that seem functionally identical, then there's master challenges that are the same but limited to within one match.
Now we have the Archives, the Tome, the Collection and the Rift. While they all sounds fancy-schmancy, none of those really mean anything and are just arbitrary terms for Battle Pass - Current Battle pass - Lore Rewards - Other rewards. (as best I can tell)
BUT OF COURSE, that comes with new currenc; Rift Fragments. Rift Fragments are earned in challenges (but not dailies) but are also earned based on your XP (But is somehow distinct from player level.)
Like come on, this is like trying to explain nuclear fission, and it's meant to be just fundamental currencies in a game. What's the end game screen going to be, just a tonne of different icons dumping into a sack because it's all just meaningless information overload?
Is there no way to just simplify some of this?
ehh only really 3 currency's after this archive/nurse rework update I don't really see the problem they are pretty different and you can tell the difference fast
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@Mc_Harty said:
I main Freddy and ALWAYS did well at Rank 1. 2 viable killers my ass.
@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/746701#Comment_746701
You on PC? If so...what's your steam name?
https://us.v-cdn.net/6030815/uploads/221/F97MLH3U9E2P.jpg
This you?
Honestly, I've liked freddy ever since I bought him around 2018, got to rank 1 with him before rework more than a few times, Sure the new freddy is cool but I miss the old freakster :(
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@Kilmeran said:
@Kerbert @FishFry247 I'm also waiting to see how the Challenges play out in Live over time, especially for Solo survivors.
I was watching some streamers today on PTR, not the huge guys, as I avoid them like an infectious disease, and saw some things that made me step back. One streamer had a challenge for flashlight saves. I watched them stealth follow a killer until someone was downed and picked up so they could go for the save.
I watched another hide around the map waiting for fellow survivors to be hooked, so they could get some of their 5 Safe Hook Saves completed before someone else could run in for the save.
What I saw was a lot of worrying about the Challenges and less about doing Gens and playing the game normally. Especially now since, unlike the old Dailies that were just some extra BP, these Challenges are directly tied into the Archive/Rift core progression model.
I think it's going to be rough for Solo survivors, since a SWF can better layer and coordinate getting Challenges done between them. I already saw enough "farming" of one's fellow survivors today to have concern over the Solo survivor/random teammates, grinding Challenges problems.
For sure, It seems like everyone's rift web should be a little different so they don't over saturate the games with the same stuff losing the games for survivors
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@Kilmeran said:
I'm waiting to see how that pans out. How many real hours it takes to complete. How many folks do it. I know BHVR claimed 70-80 hours to complete, but I'm positive that doesn't account for queue times and other factors.
Can it pay for itself? Absolutely. Will it for most people? I've been around enough battlepasses over the past few years to know enough to maintain a wait and see stance.
That is true, Now that I have a job I can't invest so much time into the game, Hope that a few hours a day is able to get it done
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@Spirez said:
Yes. Pretty good marketing honestly. We invest $10 in return for 1,000 Auric cells, cosmetics, blood points and unlimited battle passes as long as you don’t spend the auric cells. Fornite did the same thing. Keeps players occupied and coming back while they release new dlc and cosmetics outside of the rift pass that people will buy. People that wouldn’t have been there if they didn’t come back to complete the rift pass.
Yea its pretty cool, I've had problems lately playing lately because I've gotten about everything I wanted, but now that this has came up I can get back and actually have a goal other than farming bp to p3 a character. I'm hyped for this honestly
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Pretty sure they are going to do things like hags and wraiths outfits to the store with davids and jakes as well, but keep things like Clauds and trappers outfits exclusive
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In all honesty yea its actually really cool, lets hope they can keep that up
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YES YES YES
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You do if you hit them twice while in frenzy
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Prob
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It always happens