Auron471
Auron471
About
- Username
- Auron471
- Joined
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Comments
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/1074395#Comment_1074395
I think if another person is hooked or unhooked then DS should deactivate for the previous person who had it because it means the killer was clearly not tunneling. This also means that only one person can have it at a time.
oh yeah, that too. I forgot to add that.
@DaGreenBolt said:
https://forum.deadbydaylight.com/en/discussion/comment/1074395#Comment_1074395
Honestly, that's a fair, and balanced idea. It makes DS a truly anti-tunnel perk, and can be used it multiple times if being tunneled off hook. If there is a timer on it, I would say have it at 100 to 120 sec.
pretty much +1 overall
only if the DS goes away if another person gets hooked.
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"Just dont tunnel" intensifies
But honestly i think DS should just be like this:
Can be used multiple times. If the survivor is fully healed, or touches a generator, DS deactivates. DS cannot activate during the EGC.
Problem solved.
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@Almo said:
We know it's weird, we'll fix it. It just needs a slot in the production schedule. :)
cant you just swap the code from level three and level 1? *snip snip*
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Non-stop DCs from the randoms. Solo Queue at its peak.
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i mean... i guess if we slow down survivor turning, it would make it easier to moonwalk i guess.
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ill do ya one better. Use no mither. :P
This post was made by the no mither gang.
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Lmao. KILLER BETTER THAN LEGION DETECTED. LAUNCHING NERF MISSILES.
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I dont like getting tunneled. Thats it. Sure, having potato teammates sucks, but i dont really expect to escape in solo queue. I just want totems man. For the MEMEEEEEE
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A lot of noed killers suddenly... huh
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@ohheyitsbobcat said:
*Runs Totem Roulette on Spirit*
I’ll cleanse anyway
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I was playing survivor, and we all spawned together. I crouched up to a guy, and started nodding. A third guy joins in and body blocks me into a corner. We are all nodding at each other.
The fourth guy, joins then, then starts making lots of noise to attract the killer. By this time we all have 3 crows. The killer is huntress. She states are us for a while, then attacks us. Was pretty funny.
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Next update: sounds have been removed
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The action speed buff would be interesting, but I think the 25% penalty is a bit much. Sure being sick doesn’t do much, but it eliminated stealth and ensures an insta down.
Also if survivors are constantly cleansing the plag will constantly be getting super vomit which is already VERY powerful.
25% would also cause survivors to dc a lot b/c “forever plague”. We all know and hated forever Freddy, so let’s not create forever plague.
the current vile purge effectiveness is fine.
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If they have bt then it’s fine. Also if they have bt ill try to take a hit for them.
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@Waffleyumboy said:
You farmed them so...
what? the whole point of BT is so that survivors can take a free hit after getting unhooked.
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Clearly its Vigo DUHHH
He made his own shrouds and stuff
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@humanbeing1704 said:
*makes a tracer add on for hillbilly*
LMAO that would be so cool. XD
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@Boss said:
I'd like to see gameplay-changing Ultras, like idk: He can control it like an M1 weapon, but requires fuel, and tons of it, which can be picked up from Lockers.
Okay, maybe not specifically that, but y'know: Gameplay-changers.
yeah, like what they did with nurse's iridescent addons.
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AUGHHHH!!!!! ANGRY SHOUTING AUGHHHHHHHHHHH!!!
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No mither fan club where u at?
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@ProfessorDunwich said:
My survivor queues are longer than ever. On the bright side, I am catching up on reading.
Reading is for nerds.
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Let us gasp to say that the killer is watch us. (For Myers and other stealth killers)
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@Satelit said:
https://forum.deadbydaylight.com/en/discussion/comment/1029556#Comment_1029556
But have you seen the rare Blenbill?
of course not. He's too good at blending.
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@Waffleyumboy said:
Flashlights are fine. Dodging them is a literal mechanic.
i ment for this to be an additional feature, not to replace the current blind/save mechanic.
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Make noed basekit then add a totem counter
i REALLY don’t want to hold M1 for longer.
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“Billy is perfectly balanced like all things should be.”
~Local Survivor Main
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@mylesmylo said:
https://forum.deadbydaylight.com/en/discussion/122049/who-else-really-likes-maps
Why are keys busted? They work like they suppose to, they open the hatch lol
free escape. I can’t tell you how many times I’ve been on death hook, about to get downed by the killer, then I turn the corner and oh what’s this? It’s the hatch! Then I yeet myself out the hatch and the killer doesn’t get the kill they deserved. Also 1 dead survivor = 3 people escape with 4 gens done. Doesn’t seem fair.
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Billy is perfectly balanced like all things should be. Just stay near objects and areas that have lots of sharp turns. Or really any turns.
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I think toolboxes should recieve a change. i made a post about an idea i had for a potential change.
https://forum.deadbydaylight.com/en/discussion/118651/toolbox-change-idea#latest
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Imagine being salty about wraith. Also wraith is actually pretty gud. Tru3 opened my eyes to the bing bong boi.
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Give him a woof
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I mean. Everyone is punished.
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Even as a survivor, I think hatch is bad for the game.
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@brokedownpalace said:
So you think a single kick should be able to remove almost half of a gen PLUS it regresses at x2 speed.
Seems totally fair.
“Hex” intensifies
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Honestly, the only thing I find annoying is the camera attraction the phantasms have. Messes up my fast vaults.
then I go REEEEEEE when I get smacked
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I’m an idiot so I will not read this post and just call you a big dummy poo poo head!
Ok ok in all seriousness, I legit thought this was going to be a serious post when I saw the title. Glad it wasn’t. :)
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*Deja Vu intensifies*
#DejaVuMetaPLZ
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Billy is perfectly balanced like all things should be. If they touch him I’m just done.
I love seeing billy as a survivor.
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No Mither, Dead Hard, Tenacity, Unbreakable
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Make brown sack addon base kit and make his traps spawn opened and closer to gens and pallets so they dont just spawn in a random corner in the middle of nowhere
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F in the chat for PS4 players
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Survivors (Including me): ima just de-rank then lol. Yellow ranks = ggez bully.
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Even as a survivor, i hate the hatch mechanic. It was a lazy way to end the game when there was only one survivor. Hatch should only be usable if all gens are done and via a key. If there is only one survivor, just automatically open the gates after 60s , but the killer can gets aura reading on the survivor every once in a while (Even when in lockers). Then some pallets will get reconstructed by the entity (depending on the amount of gens done) during this "End Game Chase".
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Dead hard did get nerfed. Its called dedicated servers.
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@BrendanLeeT said:
I'm predicting that a rise in NOED users if they get fed up with gens getting completed too quickly in the early game. Then people will complain about NOED and devs will nerf it because it's unfun for the other side!
i hope they dont nerf NoED at this point. As a survivor main, i kinda wanna see no mither become meta because of NoED and all the slugging lmao.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/976474#Comment_976474
Actually i just read from @Peanits they are not doing it. So we can still feel proud to bully those rank 20 wraiths.
oh really? good. They arent completely insane.
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@Endstille said:
Literally Hex: Waiting Time
Until you get matched with some newbie and the match is over in 5minutes or sooner depending how much you dick around with that person.
dont worry, the devs will hide the ranks so they can just skip the 5 minutes and instantly match you up with a rank 20 even if you are red ranks.
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@[Deleted User] said:
Quit your crying and adaptWhat about the part where they basically said that Ruin is being nerfed literally because survivors complained about Ruin and apparently couldn't adapt to hitting skill checks?
Your hypocrisy is showing.
Hey, dont blame survivors for that. Blame the rank 20s.
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@ryanrobot said:
Well if you read the patch notes carefully, they did have a lot of survivor bias. They repeatedly said things like "it's not fun for survivors" and "isn't risky enough for killers." But I think your point about low vs. high ranks is also very true. I think behavior has both biases, one in favor of low ranks, and one in favor of survivors. And we need to keep fighting until their bias is in favor of high ranks and neutral for survivors and killers.
I agree with you but I think they are still survivor-sided.
yeah 100%. I was willing to get them the benefit of the doubt, but that post made me lose the tiny bit of faith i still had in them.
They turned snap out of it into a worse deep wound. You dont lose progress when letting go of the animation? failed skill checks only regress 25% instead of 100%? literally NO ONE has an issue with this aside from the rank 21s.
Shame really.