Auron471
Auron471
About
- Username
- Auron471
- Joined
- Visits
- 2,273
- Last Active
Comments
-
@hinoutoumei said:
useful information. THanks.
glad you found it useful! i wish people would actually think of the possibilities instead of hacking a knee jerk reaction.
-
New Ruin is not as bad than you may think.
-
NoED is a crutch perk, UNLESS the killer is using an end game build.
-
@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/950932#Comment_950932
Might as well remove it.
Keys will be used to unlock your aura potential in one's aura reading abilities :D
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/949990#Comment_949990
Then give him advice, saying “git gud” doesn’t accomplish anything.
Amen brother. People who just say “git gud” and that’s it should just go away. They aren’t helping.
-
Doctor isn’t even that annoying
-
That is an oof. By might have been a one time thing.
-
Honing Stone = DC
no mither, tenacity, unbreakable, slippery meat
Also change steam username to Hone Stone = DC to trick trappers into using it. Then find the nearest set trap, step in it, and then slug yourself. GGEZ
-
Shhh stop. Do you want decisive light to come back? But this next time t will be 3 blinds instead.
-
Uhm... so legion has an insta down now I guess? I like the reduced deep wound time but it should be capped at 90%
-
@Atrushan88 said:
I personally think that Iridescent Stone should just be base kit and that's all Trapper really needs. It doesn't feel like it's too strong of an addon, it just feels better overall and less aggravating playing Trapper. If this would be too strong they could always tweak the timer on it to 45 seconds, with Iridescent Stone just lowering the time for them to reset. If Iridescent Stone was base kit I would play Trapper a whole lot more. That's literally the only time I play Trapper is if I have this addon.
The only other change I potentially see that could be good instead is that Trapper starts with all his traps, but has less overall on the map, with the trapper bag addons adding one/two more to the map/his bag.
If trapper spawns with all his traps... trapper is gonna have a fun time of badham preschool. The whole school is his house now >:D
Iridescent stone I don't think is needed on trapper basekit. I mean, look at otz play. the man is crazy with trappa.
-
I think all of the changes you got are good and would make legion feel a lot better to play.
-
I sleep in so I missed this too. I found like 5 codes in 5 minutes.
ya shoulda hidden the codes in the F12 menu
or in the background of the webpage if we increased the brightness
-
@SpookyJeff said:
I'm pretty sure OP said he was joking about his examples to prove a point, but playing solo survivor and getting stuck with brown ranks against a red rank killer and being expected to carry is zero fun and the devs know it. They removed the ranks because people were lobby dodging over trash matchmaking, and no one can blame them. No game should expect you to randomly be matched with someone several ranks below you and expect you to just deal with it. Games are supposed to be fun, not punishment, and that seems to be the way the devs are taking it. "Oh, you don't like being matched with rank 18s? Now you have no choice!" "Oh, you don't want to sit in a match stuck in a generator for 30+ minutes while survivors teabag and refuse to open the gate? Disconnection penalty!" Even with premades in Overwatch, you can't queue up with someone more than two tiers above/below you iirc and that is a HARD rule, not some crap that's broken 80% of the time.
Thank you. Someone gets what I’m trying to say.
-
@C3Tooth said:
9 traps is quite too much, as Rare Bag gives him 8 traps. Beside with Brown bag being built in, which mean its possible for him that not always HAVE TO use Brown bag on an add-on slot. Especially in late game, the area getting smaller since less gen to do, Trapper becomes powerful at that time.
I like skill check to make escape rather than RNG, perhaps is hard as Overcharge, 2 success in a row will escape, Green stone addon make it 4 success (doesnt have to be in a row) or something. So the escape time is still on survivors' hand.
oh i thought the pruple bag addon gave him 3 extra traps, my mistake. Also making the skill checks as hard as overcharge seems a bit much. maybe, the first skill check is an unerving presence size, then the second one is DS sized. Then skill checks get easier if you continuously fail them. But failing a skill check will stun the survivor (they cant make another escape attempt) for 1.5s or 2s.
I made an edit to the post to make it say 8 traps instead of 9.
-
or maybe saboteur also reveals the aura of recently repaired hooks.
-
i like the bottom one. though i think the range should be limited to 16m. Also the aura should be based on the intensity, kinda like how buckle up works. The whiter the aura = more progress.
-
they should give us firecrackers permanently in the bloodweb :D
-
First survivor: Dweet. Now hes my main
First Killer: Trapper.
Yeah yeah i know... im hella original.
-
@[Deleted User] said:
I'm pretty sure the leaves actually have collision to them, so they stop Huntress hatchets and clown bottles.
They... shouldn't, because they're leaves, but y'know.
i thought maps just had an invisible ceiling. just add that and ggez fix
-
im only upset about immersed players is if they are immersed for no reason. If the killer isnt hag, and the killer is miles away? WHY TF ARE YOU URBAN EVASIONING AROUND THE MAP.
-
@GodDamn_Angela said:
Can we go one day without someone crawling out of the woodwork and suggesting this?
Its never going to happen. Killers need to be able to see what Survivors are coming in and with what items. Survivors can see it, and so should Killers.
https://forum.deadbydaylight.com/en/discussion/comment/933355#Comment_933355
Lmao. Look at this person being arrogant and having an ego about something that means nothing.
all i want is the rank info back... i dont actually want killers to be blind during lobbies. Also if i see 3 rank 12s or 3 rank 16s i still wont dodge, i just know that "yeah this is gonna be a ######### show, but ill put on a fun build just to see what happens" But without the rank info i just sit there and wonder "WHY TF IS EVERYONE SO IMMERSED"
-
Ok i made an edit to the post.
-
@ProfessorDunwich said:
If I don't want to play against a clearly toxic bully squad, I shouldn't have to waste my time.
If I, a solo survivor, in red ranks don’t want to play with green and yellow or brown ranks I shouldn’t have to waste my time. Let us see ranks again BHVR plz
-
@MarsAttacks said:
https://forum.deadbydaylight.com/en/discussion/comment/933241#Comment_933241
It's not you wanting the game to be better that is toxic but you literally said bring 4 keys and 4 tool boxes I legit surprised you didn't say with brand new parts. And 4 claudettes lol if you're telling me your intentions for those games was NOT to be as toxic as possible I'm gonna call you a liar. Why should killers be forced to deal with your toxic playstyles when it's obvious a mile away?
Solution add your items/ switch characters right before the end problem solved your INTENTIONS have been hidden
I’m just exaggerating to show how bad it would be if they prevented killers from lobby dodging by hiding info.
I’m just trying to say that it would suck if they hid useful information from the killer, so why are they hiding useful info from survivors? I don’t actually play like that.
-
@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/933207#Comment_933207
Why does everyone thinks wanting the game to be a bit better = toxicity
I know right??? It’s prob because I used “4 tool boxes” or “same group of toxic survivors” as an example of why a killer would lobby dodge.
-
@S_Panda said:
https://forum.deadbydaylight.com/en/discussion/comment/933218#Comment_933218
Because that's the way it was for the past 2.5? years and over the how many months? the bug was in the game they obviously realized people were using it for wrong rather than right, even when people are going "I'll be the good samaritan and totally take off my meta build to put on stuff like kindred to help out my newbie teammates"
Adding on: they should also let killers see their opponent's rank then. I personally used the bug to asses what rank killer I'd likely be facing. IE I'm rank 2 and have 3 purple rank allies, I'm likely facing a purple rank killer rather than red.
Just give people a time out if they lobby dodge. Unless the ping is really high or something.
as a solo survivor if I see a rank 18 I don’t dodge, the ranks just let me know what kind of game I’m getting myself into.
3 rank 12s? At least one of them is going to be urban evasioning around the map.
-
@S_Panda said:
Survivors have a bug that lets them dodge lobbies they don't like. BHVR realizes they used it for that exact reason and removes it
Reply: Well remove the leave lobby button for killers then!
I don’t really want them to do that. I just want them to let solo survivors see ranks again. Preventing killers from lobby dodging would be horrid, so why are we making solo survivors be more miserable too?
-
@YaiPa said:
Seeing the items it's essential for a killer, why perk like franklin's or lightborn even exist otherwise? Also there's/there was a lobby bug where killer would see the survivor base skin, and not their outfit, so this kinda good I guess?
I’m mostly upset that they screwed over solo survivors by not letting us see other survivors’ ranks.
-
Give us more emotes like: killer is camping me, go gen rush them to oblivion
-
that killer would be super weak? just play feng, and when she screams the monsters' head explodes.
-
@Auron471 said:
BHVR Legit buffed BT and nerfed legion when they made the deep wound changes. If they ever change BT again is gonna be another buff, because thats how BHVR rolls.
why is the image so frikkin huge all of the sudden. ive used this img b4, and it was never this huge
-
BHVR Legit buffed BT and nerfed legion when they made the deep wound changes. If they ever change BT again is gonna be another buff, because thats how BHVR rolls.
-
Give her an add on that makes her roar global. Then she can play like tru3’s wraith or Ghostface. Then also give piggy the ability to t-bag like Ghostface
-
LOL ya got me there. I do in fact, need to rise up. haha.
Well played... well played...
-
@Perelie said:
https://forum.deadbydaylight.com/en/discussion/comment/913716#Comment_913716
They always do this, they release before nerfing to make sure it sells as much as they can get.
I tried to tell my friends to wait a week or two to see what mega nerfs come in. But they didnt listen.
-
@Fibijean said:
They weren't waiting for people to buy The Oni before they removed the flick. They have said from the start of his PTB, publicly and on multiple occasions, that the flick was unintended and would be removed at some point. Everyone who bought him had access to that information in advance.
why would they release an unfinished product then?
-
@Sonzaishinai said:
The speed increase was definitifly a step in the right direction
While still pretty weak, they feel a lot nicer to play with now
The power feels smooth and chaining multiple hits happens a lot more now
The only thing i would change right now is that missed attacks only deplete a quarter of your power
Losing your power, taking a 4 sec stun and having to wait for your power to recharge is a lot of penalty for missing a single attack
And something that helps them for actually downing people
I would like to see that FF also adds oblivious until you have mended
That way mending no longer is 12 seconds of standing still in safety, but 12 seconds of franticly looking around if Legion isn't coming
hm. maybe... it makes sense since well... survivors have lost a lot of blood presumably and thus may be light headed. Plus they would probably be quite preoccupied with trying to not bleedout.
-
@Liruliniel said:
Either I'm missing something or have you not read your emblems? They tell you this stuff.
Yeah buts its not front and center.
They need these to be shoved into people's faces, so survivors stop obsessing over escaping, and obsess over points.
Kinda like how Killing Floor 2 does it:
in killing floor they put some emphasis on your teammates, which can help remind people that it is a team game not a solo game.
Gen King: xXxSurvivorMainxXx 73% gen progress
Time Waster: 420LoopMaster69 325s In chase
Benevolence God: MercyMain420 7 protection hits, 14 health states healed
Ninja Guy: BlendetteWithFlash 425s Spent within 8m of the killer without being chased
-
I think legion needs a nerf
-
https://deadbydaylight.gamepedia.com/Family_Residence#Lore https://deadbydaylight.gamepedia.com/Rin_Yamaoka#Lore@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/909959#Comment_909959
That's interesting, where does it say that in the game?
-
The Oni is like... The spirit's great great great great great great great great great great grandfather i think. Oni got mad that spirit's dad destroyed the yamaoka legacy that he created. Hence Cursed Legacy.
-
i dont think they've fixed with medkit charge addon bug yet. Could be wrong
-
@Deadeye said:
@Auron471 So you played a normal game except the chases. So that annoys you so hard to open a thread on it? Actually I would guess like 30% of all players play like that because not everyone is a perfect looper. It is another aspect of the game, so if there is one challenge I would not, out of personal disinterest, demand to remove it.
Btw if a single sprint burst makes you win the chase, then you had also a bad killer. Normally you just get one or two loops further before using the vaults / pallets. And breaking the chase just gives you back your sprint burst. EZ I would say. Wouldn't blame the unfun on the challenge then
I was annoyed because I wasn’t willing to take any risky moves. Normally I play somewhat ballsy and mess around. But this game I felt like I was forced to play way safer than what I was used to, and take little to no risk at all.
-
@Deadeye said:
@Andreyu44 so you can let the killer close the hatch and patrol the gates, while you can reopen the hatch like a mole.
@Auron471 if you are just urban evasioning around, I'm wondering how did you manage to get the iridiscent lightbringer? And the Benevolent? And 100% chaser by standing in the TR? Strange setup
I urban evasioned to generators and I sprint bursted away the moment chase started to I won a lot of chases. And I also urban evasioned to hooks to saves.
-
@youarewronglol said:
these are the kind of perk changes i like to call "i can't think of anything not already in the game"
haha thats fair
-
Rather have him than spirit
-
Slippery Meat: Whenever the killer picks you up, succeed a difficult skill check to force the killer to drop you. You remain in the downed state, This perk is just ment to annoy the killer.
Succeeding the skill check automatically fills yours recovery meter by 25% of the max and the wiggle meter 25% of the max.
Has a cooldown of 30s.
-
Which challenge?
