Making Legion feel better to play as, devs please read

Changes to feral frenzy

  • Legion can now see Blood Pools and Scratch Marks until they hit a Survivor while in Feral Frenzy.

The idea behind this change is to allow Legion to use their power to travel across the map without them losing some Survivors due to the lack of Scratch Marks.

  • If the Legion doesn't hit any Survivor while in Feral Frenzy (missing an attack or using Feral Frenzy for traveling across the map) their Fatigue will be shortened to 2 seconds. (This Fatigue cannot be reduced with addons)

Current Legion can lose a lot of distance due to the 4 second Fatigue, this change will allow Legion to use their power outside of a chase without wasting too much time when canceling Feral Frenzy.

  • Legion's Fatigue is reduced to 3 seconds when hitting a Survivor in Feral Frenzy.
  • The tunnel vision while in Fatigue is reduced to the pre 2.7.0 version.

Why does the Legion have a 4 second Fatigue in the first place? It feels awful and gives Survivors too much distance.

  • Decreased the cooldown of Feral Frenzy from 20 seconds to 15 seconds and now the power recovers while in Fatigue (Like the Nurse).

Non-lethal power shouldn't have such a long cooldown.

  • Removed the penalty when hitting a Survivor when not using Feral Frenzy.

You can't down people with Feral Frenzy, why should there be a penalty for it?

  • Deep Wound status effect now has Skillchecks, reduced the bleed-out timer from 30 seconds to 15 seconds and Killer Instinct now shows you the distance of the Survivors.

Killer Instinct can sometimes screw you because the Survivor is too far away and you can't catch them without duration addons.

  • Missing an attack while in Feral Frenzy will no longer deplete the entire power gauge.

Just some nice QoL change.

I would like to hear your opinions, and maybe a respond from @Peanits, Thank you for reading!

Comments

  • I think all of the changes you got are good and would make legion feel a lot better to play.

  • You ideas all look pretty nice. I kinda had an idea where their frenzy gets more feral as it goes, and I was wondering what you think, and if it fits into your idea of how they works;

    Make Feral Frenzy feel more like what its name implies; a FERAL FRENZY.

    0 Hits: Legion doesn't lose sight of blood or tracks, and only has their minimal speed increase they has now. Very short fatigue (1s?).

    1 Hit: The real frenzy starts; Legion gains their killer's instincts, duration refreshes, and their speed increases. Fatigue increases (2s) Vaulting becomes faster.

    2 Hits: Blood and trails disappear. Duration refreshes and increases, speed increases. Terror radius increases by 50%. Fatigue increases to 3s.

    3 Hits: Killer's Instinct becomes aura on non-Wounded survivors. Duration refreshes and increases. Speed increases. Terror radius increases by 100%. Attacks no longer refresh the duration or increase the stacking effect, but they also can down survivors. Hitting already Deep Wounded survivors does not break them out of Frenzy. Fatigue after frenzy is 4s, but similar to Oni, they can end the power instantly (and without fatigue) by picking a survivor up.


    This way, they are heavily encouraged, and rewarded, for splitting up their attacks. Survivors will likely counter it by hiding in closets, but still, it makes it so Frenzy actually feels like it becomes stronger, more feral, and more terrifying as they start tearing into people. Its fatigue becomes justified only if it becomes deadly.