Change how match results are presented

Survivors:

I think that too much emphasis i put on actually escaping. Escaping is just for yourself, but it doesnt tell you how you did as a team player. You could have just been urban evasioning around the whole game and gotten carried by your team.

Instead, i think what should happen is that at the end of the game:

some meters are given to us, Gen work, chase time, and safe unhooks (protection hits, healing, altruistic actions basically).


The left section of the bar will be green, and will fill up to say... 33% if you did 33% of the generator repairs, and the other side will be orange, showing your teammate's gen progress. Maybe the bar could be divided up to show the gen progress of each teammate too.

Each bar could have the user average, so if i play 100 games, and have an average of 26% total gen repair, a grey marker will mark where the average is.

If they score higher than their average, give the player a little flash to make them feel good.

If they score higher than the rest of the team in gen repair or a different cataqgory, give them a little flash too.


Dont show: DEAD, Sacrificed, or Escaped.


Reduce the escaping bloodpoint bonus from 5k to 2.5k so it is more in line with "No one escaped"

Then give survivors more scoring events in the survival category.


So now maybe survivors are less focused on the escape, but rather on scoring better relative to the rest of the team.


General: Make the blood point scoring page have flashy bars and meters too. Having a progress bar, gives players a clear goal to work toward. If you dont believe me, just look at literally every educational service. so many of them have progress bars and leveling systems, because if makes people want to do more. Why does overwatch constantly show you a level up meter? because they want you to see that a reward (a lootbox in their case) is very close.

Comments

  • Either I'm missing something or have you not read your emblems? They tell you this stuff.

  • @Liruliniel said:

    Either I'm missing something or have you not read your emblems? They tell you this stuff.

    Yeah buts its not front and center.

    They need these to be shoved into people's faces, so survivors stop obsessing over escaping, and obsess over points.


    Kinda like how Killing Floor 2 does it:

    in killing floor they put some emphasis on your teammates, which can help remind people that it is a team game not a solo game.

    Gen King: xXxSurvivorMainxXx 73% gen progress

    Time Waster: 420LoopMaster69 325s In chase

    Benevolence God: MercyMain420 7 protection hits, 14 health states healed

    Ninja Guy: BlendetteWithFlash 425s Spent within 8m of the killer without being chased

  • @Auron471 said:

    https://forum.deadbydaylight.com/en/discussion/comment/913580#Comment_913580

    Yeah buts its not front and center.

    They need these to be shoved into people's faces, so survivors stop obsessing over escaping, and obsess over points.

    Its usually just new players and people just getting to high ranks who think escaping matters man. Least in my experience.