Some Perk Changes
Slippery Meat: When the killer picks you up, succeed a difficult skill check to force the killer to drop you. You remain the the dying state. Succeeding the skill check automatically fills your wiggle and recovery meter by 27/30/33% of the maximum. Slippery Meat cannot exceed 95% of wiggle or recovery progress.
Has a Cooldown of 60s
DS: Can be used multiple times. Gets disabled if another survivor is hooked, or if you repair, sabo, heal, or cleanse. DS cannot be activated when the gates are opened.
Flip-Flop: Other Survivors can see your recovery progress by the intensity of your aura. and 100% of the recovery meter is transferred to wiggle meter capped out at 75%
Buckle Up: gain a 25% bonus to healing dying survivors. Healed dying survivors leave no scratch marks or blood for 10s. You can see the recovery progress of other survivors. Healing a dying survivor reveals your aura to the killer for 5s.
WGLF: Gain blood point bonus for each safe unhook or protection hit. After performing a safe unhook or protection hit, the protected/unhooked survivor sees the aura of all other survivors for 20s. All other survivors can see that survivor's aura for 20s.
Up The Ante: Make luck affect chest searches and addon rarity (If using ace in the hole). Luck also reduces bleeding frequency, and grunt frequency.
No mither: You can move and recover while dying. Your grunts are reduced by 50% while dying. You recover 10% faster.
Comments
They all sound decent, except for Flip Flop, which should remain at 50% at most.
haha thats fair