What would be some good buffs for Demodog ?
I really enjoy playing Demodog but his portals are pretty weak due to being able to be cleansed super easily and they’re pretty situational unless you’re doing a basement build, his shred ability is alright but it can easily be dodged and is only really useful on long alley ways or mindgaming the survivors.
What do you think would be some good buffs for him that would give him a bit more pressure ?
Comments
Deer Lungs should be basekit
Makes it so that his Shred can let him leap out of the map away from the survivors.
Give him a woof
Change his killer instinct to be passive, rather than while charging shred.
It's a tiny AOE that only detects people basically on top of them without add ons. If instinct alerted you to survivors closing portals you'd actually be able to capitalise on the information and the oblivious status.
As it is, if you happen to detect someone, it's probably 2-3 seconds before the portal's closed and they get away scott free.
One good buff would be if it made a poop/wet fart sound when exiting their tunnels.
He really doesn't need anything, he's pretty great as is. The only suggestion I can make is more of a bug fix: If you shred off of higher ground into a survivor, you can't actually hit them for some reason.
A buff let the demo curve his shred attacks or as hes using a portal he can 360 and go back the same hole if anything else survivors who cleanse his portals gets injured like the trapper traps.
Well, by me:
Any of those in any combination would be cool, but because I believe in going all in, just give him all of those buffs, fk it. See where it goes.
Allow him to jump over obstacles.
break walls OMEGALUL
Make portals harder to destroy and give him the ability to destroy portals he hasn't used.
The ability to actually hear over his ambient noises
Have his shred have far less collision on obstacles it's really easy to hit a wall or whatever by the smallest Margin just because the demogorgan is so big. You get the massive cooldown and the general disorientation from using the shred.
I think shred should squeeze the demogorgan shred hitbox tightly at the beginning of shred. Maybe at the shred attack hitbox multiple survivors could be clawed up.
I think it would be good if when you use killer instinct and you know someone is destroying a portal. It would be fun to instead of forcing the survivor off the portal, it lets you pull them through the portal from another portal in a grab animation.