Avatar

GaunterODimm

GaunterODimm

About

Username
GaunterODimm
Joined
Visits
0
Last Active
—

Comments

  • @28_stabs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1010816#Comment_1010816

    To be fair, they have no perks to play with, if they take Kindred and WGLF.

    I mean he's using Adrenaline which also doesn't come to play until for a few seconds in one part of the match lol. And arguably Kindred keeps the team alive and efficient enough to not even need adrenaline.

  • Go use Kindred, ya potatoes.

    Survivors only need one exhaustion perk and DS to avoid tunneling

  • I'm dominating as Clown in red ranks without ruin therefore clown is S tier. Totally not because red ranks is flooded with potatoes and the only survivors you can complain about is SWF because these guys are the only one playing like their actual rank.

  • Well one side is 1 V 4 and the other side is 4 V 1.

    I don't use my brain at all when I'm playing survivor, I don't have to think of everyone's movements as much and if my actions can cost me the match compared to Killer where you can really feel that missing one lunge is like throwing the game altogether.

  • Yep. In fact I consider it a miracle if you somehow got merciless killer with Plague.

  • People can be petty in this game. I had seen someone disconnect and brag about it in post game chat about how he didn't want to give the hook to the killer then proceeds to talk about Smurfing and displaying how pathetic he was.

    Best part about this is that I wasn't even the killer in this scenario and I'm just appalled by this survivor.

  • Honestly its the survivors enabling killers to face camp apparently this strategy is working. I had Kindred so everyone could just see Leatherface face camping and I am fine pressing the struggle button as long as they could finish the generators and get out.

    What did they do?

    They'd hook bomb a Leatherface and a bad killer somehow got a 4k from that? Man what the hell even.

  • I play both sides but majority of my play time is on survivor and even I'm baffled with the ruin change. Heck I was even baffled with the Nurse nerf, All her problem was the broken add ons lol

  • When you're not having fun that includes Ruin, Getting injured, Getting hooked, Getting mind game'd, Getting grabbed in a locker,etc.

  • Memes aside anyone care to explain to me what's the origin of this? It's like an inside joke about Civ 6 I don't know of in the Dead by daylight community.

  • @Talmeer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1003393#Comment_1003393

    Yes, you are right. A lot of killers have this problem.

    But this shows also the unbalance of the game.

    If you put the top X (insert random name for your killer here) killer and player together with the top survivor players and one side can totally outplay the other side, to the point where you can go just afk - then is something very wrong.

    And with that I don't want to say that I am a top killer. Imo, I am somewhere in the middle, but you read those storys a lot from other people and see them sometimes also by streamers (not that that happen very often - I am sometimes jealous on some streames for the survivors they are getting matched with, but sometimes they also meet them, even if it happen not very often).

    Edit: Gaunter did you also already looking forward for Cyberpunk 2077? :). Can't wait for april...

    Yeah balance is pretty wonky in this game which also includes Maps that no mobility killers can't do anything against plus God windows and is gonna get even highlighted more once Ruin nerf drops. I know I'm gonna bring a toolbox every match now lol

    Not really that hyped for Cyberpunk 2077 then again I haven't taken a real good look on the game. All my knowledge from is that trailer from nearly a decade ago and I guess bits and pieces of what I've seen from the Gameplay a year ago.

    Though maybe I'll get it since I want to support Projekt red for Witcher 3 for being such an awesome ride.

  • @Talmeer said:

    -If you meet really good survivors, you will find the borders of the Legion.

    -I miss the old Legion. Not that pathetic construct that is running around now and trys to be a default m1 killer and the old Legion on the same time. But... I assume, this point will understand less and less people with the time, since more and more people have left the game that could remember (for a variety of reasons).

    -I don't think the Legion is the worst killer, but I think that a lot of the Legion was sacrificed on the "holly suvrs wanted it so" altar. And that is for me not a reason I am willing to accept.

    That pretty much applies to every not top tier killer really. As always dumb survivors = Killer ego through the roof. I don't blame them though, My Oni felt like a God for a while until I encountered that optimal survivor team lol

  • Because it happens here and there. Not always but it does happen. You might not notice it because its little details throughout the entire match but there are situations where it stands out like I Just had a match earlier where a survivor on dying state was not making any sounds at all and it costs me my momentum which is frustrating.

    I also had a Myers sneak up on me on Tier 1 and I didn't hear the breathing or the foosteps until the very last second and I just got grabbed out in the open, I was even aware the killer was Myers I was just confident that no way he's going to do in the open but he somehow did. And this coming from a guy who always reacted to Scratched mirror myers in his best maps.

  • Got screwed over bt a Survivor on dying state because this one had built in Iron will while down. It's stupid, I can't even find her because she's blendette and only the Entity knows which damn grass she's in.

    I lost a LOT of momentum because I chose to slug for a bit to pressure the survivor on the gen then it backfired on me because of the sound issue. Pisses me off really, they need to fix this crap.

  • Yeah had that happen to me but worse.

    Was playing Clown without Ruin and got robbed because one gen can spawn the hatch so three guys escaped. Pretty cool.

  • Honestly I think it just depends on the killer. On my Oni this perk is good so far, helped me in keeping the others in check.

  • I remember when Spies got buffed and had no cool down. Good times.

  • Red ranks is flooded with potatoes so the good survivors who is playing alone gets affected by their awful team mates causing the whole match to be a lost which in turn makes the killer thinks he's the best.

    But when they encounter SWF which are the only group of players playing like their actual rank their ego gets kicked back to earth

  • Give the survivor a gun

  • Teammate disconnecting just to deny the killer a hook because he's the only one that got caught in end game.

    Also proceeds to brag about it on post chat for not giving the killer a hook and gloats about how he smurfs on DBD while his boyfriends cheer him on.

    I wasn't even the killer in this scenario and man that was some petty stuff.

  • Nah man. I want to see the discord if anyone knows please share it with me.

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/997243#Comment_997243

    Nurse, Billy, (to an extent) Demagorgon and I never said invalidates.

    You also have Myers and Ghostface in top ranks, who have instant downs.

    The toolbox or generator nerf will soon follow with Ruin falling out.

    And they did mention the consistency thing, across the forums. If you ever actually looked.

    Calm your farm. It's not the end of the world, and it's just a game.

    Oh yeah 'Top rank' as if that matters when it's polluted with potatoes. I'm going by their own words in the dev post which shown zero signs that it was because it was inconsistent. Just because developers are doing damage control in the forums so sheeps can nod their head mindlessly doesn't mean that's what they wanted initially.

    I am calm, I've been playing matches here and there while replying. I don't mince words, not a sign of me losing my cool.

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/997096#Comment_997096

    We'll see the inevitable Toolbox nerf, and one that I have asked for before. And what am I lying about?

    I can't test on the PTB, so I can't lie about it's effectiveness.

    Mobility killers also already rule the game, so that argument is lessened.

    Exactly why the update is bonkers. Nerfing Ruin but still failing to address the issue with gen speed and maps? It's a mistimed update. You don't do an update this stupid and without thinking why this particular perk is used a lot and just go "Oh just wait for the toolbox nerf".

    You said this nonsense "The main things that they were topping off is that it was OP against lower rank players, near useless at higher ranks and they wanted to change it to be more consistent in ALL ranks." When the developers never mentioned this as one of the core reason to nerfing Ruin and in fact the whole post begs to differ. There's a limit to faking argument points, mate.

    "Mobility killers also already rule the game, so that argument is lessened." So that invalids the whole argument? Hey guys just use Billy 24/7 don't use any other killers!

    What a joke.

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/996802#Comment_996802

    Killers can stop complaining, go on the PTB if they're on PC and experiment for themselves. Also, 200% regression speed is a Survivor sided thing?

    The main things that they were topping off is that it was OP against lower rank players, near useless at higher ranks and they wanted to change it to be more consistent in ALL ranks.

    I already played enough as both Survivor then killer and I concluded that it's bonkers so what now? Majority of my playtime with this game is on Survivor and I can tell you that this is survivor sided. Unless you're playing a mobility killer which most killers aren't then Ruin is flat out useless for them.

    They said none of that reasoning in the patch notes, What are you on about? In fact they said that perk provides very little risk on behalf of the killer lmfao. Stop lying.

    Oh yeah it was so inconsistent that now everyone can just bring a tool box and go nuts. Bravo, Bhvr.

  • Someone explain to me why the patch note lists three benefits for Hex ruin but all of it are for Survivors?

    Lol.

  • I heard they tinker with some files to make the red light larger or some crap so it sticks out through walls making it harder to mind game. If it's true I don't know why its still not Bannable

  • @Callmehandsome said:

    I think the main issue is size of the maps and certain loops (like ironworks of misery). They keep making large maps where it takes roughly 25 seconds to move one side of the map to another. And expect killer to control 4 survivors working on different generators.. (It's not happening)

    According to pro killer mains you just have to pressure all 4 survivors duh. God windows are irrelevant against these fabled beings.

  • They can't find the ruin out in the open for the whole world to see therefore ruin op.

  • Makes it so that his Shred can let him leap out of the map away from the survivors.

  • @GoddamnBananas said:

    Are you...are you actually serious? Killers are so much stronger than they were two years ago, it's not even funny. The vast majority of balance changes since this game came out have been in favor of killers. While survivors might be stronger atm, it's not by much(the average survival rate is 40%, after all). And as someone who plays both sides, Hex:Ruin is objectively the most unfun perk in the game, both to use and go up against. Maybe stop with your victim mentality and learn how to play the game?

    P.s. You should be happy the Doctor is finally getting looked at. He's been arguably the weakest killer since the Freddy buff. While his current state on the ptb is questionable (that 3 second cool down after shocking is unacceptable), he'll be adjusted before he goes live.

    Funny that you said that killer should learn how to play the game when the patch notes basically caters to Survivors who are garbage that refuses to learn the game so the developers made it easier for them.

    Statistics are joke even now that red ranks is flooded with dummies it's really apparent which side really needs to learn how to play the game.

  • I love dark devotion as a survivor. When I get hit I then just run towards another survivor and just watch him run for the hills, It's hilarious.

  • @Perelie said:

    Survivors are too lazy to get good. It's not all their fault though, it's the devs for always giving them so many crutches and biased balance changes.

    Apparently we're at that point where Survivor has the higher skill ceiling lol

  • It's so I can go Invisible and stand in front of Ruin making the survivor confused as to why they can't get to the hex totem.

  • My favorite part is running Kindred yet still 2-3 people are still scrambling to get the save.

  • @Xerge said:

    For add ons I prefer: Scalped topknot + Akito's Cruth or Kanai-Anzen Talisman

    For perks I tend to use; Haunted grounds (to get those instadowns early), infectious fright and rancor.

    Thanks is there a low cost meta add on to use? People like to use?

  • @wimpkid said:

    https://forum.deadbydaylight.com/en/discussion/120082/help-me-with-my-oni-perks

    You are rank 1 and it seems like you have all killers lvled up

    and you want us to teach you about onis ?

    Yes I amassed BP and dumped it all on Oni? I'm interested in what other build the others are using as I'm having a difficult time on what to use. If there's people who used Oni since day 1 then I'm also curious how much these add on affects things in match and are they worth using because so far I think more time for Demon is the best?

  • @ppo8820 said:

    https://forum.deadbydaylight.com/en/discussion/comment/990263#Comment_990263

    So then why complain If you think nothing gets fixed and sheep will bury game?

    Because expressing your complains gets more noticed than Sheeps playing damage control? See how Oni flicks is back?

  • @ppo8820 said:

    And this is not directed at people who offer ideas and solutions to their complaints. I like seeing people try and come up with ways to improve game vs. complaining all day.

    People have been suggesting ways to improve game since this game was released. You could think of ideas and solution all you want but that's not gonna get noticed by the developers, In fact developers would be happy that the little sheeps are content conjuring up imaginary fixes that would be never applied to the game while they can drive the game they love to the ground. The damage control is literally being done by the sheeps and they don't have to do anything. That's pretty brilliant.

    Consume, consume never question it.

  • Bro no one knows how to find ruin now a days.

    It's goes like this.

    I play red rank survivor = Ruin last over 1 minute even until late game until I actually go look for it.

    I play red rank killer = Ruin is a coin flip with most of it getting stomped in seconds to a minute.

  • Rank is worthless until there's a reward for it. Any suggestion to rework it is dumb until then.

  • @WRussoW said:

    https://forum.deadbydaylight.com/en/discussion/comment/989791#Comment_989791

    Survivors with minimum equipment only win against good killers when they stick to the gens. If you cleanse totems or search up chests, you waste time. If you don't have perks that can compensate it during a chase, a killer gets more time to kill everyone. Find a chest, go to it, open it for 10 seconds, take an item, find gates, go to them, leave item next to them, repeat the process as many times as many chests are left there. And don't forget to go to those gates where you left you items. You may pull out a toolbox but it won't compensate the whole time you wasted on chests, you may pull out a medkit but it would probably be faster to heal up when you come across your teammate, you may pull out a flashlight but flashlight saves effective only when a killer picks up a survivor when they are nearby, otherwise it takes too much preparation to go and follow a killer and an injured survivor, you may pull out a purple/pink key but at the moment if you escape through the closed hatch, you automatically jump without anything else, you may pull out a map or a green key and it would totally be just sad. You can take Pharmacy to waste less time but that takes the third perk. Items save you time for the most part only when you take them before a match. And noone guarantees you that your whole farming will even be rewarded by the end. It's high risk, high reward thing for survivors.

    Sorry man you're acting as if Plunderer was an unknown perk when people still use it frequently because they could afford to. Game can be finished if they wanted. People would stick to gen regardless if they know the match is in a difficult spot. And baffling why you're pretending as if people use plunderer's to use it as a game changer when people use it to get good items. Because in your mind a Survivor has to deliberately create these situations where the Flashlight he found has to be used lol. When I could just go "Cool a flashlight" then stick to a gen? I don't have to follow the killer to make use of it. All the killer has to do is go for me and I can use it when he initiates a chase.

    Yes, wasting time bringing items to the exit gates as if that actually matters for the killer. Game is over if the gates are opened lmfao. Only thing you did was prevent a third item from going out. Truly a tragedy. the high risk high reward of losing nothing and playing another game because rank is a joke.

    All your suggestion does is give more weapons to survivor in the long run, Farm for a whole day and bully killers for a whole week. Best idea from you now that Ruin will be gone soon.

  • Guess you won't be playing forever.

  • So how are these employees or do people still believe in that Old meme "I/My father actually work at [Company] ?

  • Ah remember the days when Legion has faster speed by constantly spamming M1 while in frenzy.

  • Were you playing in a corn map with noed?

  • It just eats my soul away with each time the perk activates because Survivors threw 3 pallets in 10 seconds

  • Actually wouldn't be surprised if they at least had that idea entertained in their head. The game is noticeably slowly heading into a beginner friendly game with Top tier killers getting stomped and Ruin getting nerfed because new survivors can't have their fun apparently. Heck they even made it so that Rank is worthless if you play the game here and there and still be in red ranks permanently.

  • @WRussoW said:

    https://forum.deadbydaylight.com/en/discussion/comment/989637#Comment_989637

    You know what your survival depends a lot on your teammates, right? If noone does gens or goes down too quickly, boom, you all are dead no matter how good you are.

    As a killer I'd rather play against someone with Adrenaline and Dead Hard only rather than Adrenaline, Dead Hard, DS and Borrowed Time. Why don't you consider perks as so called "weapons"?

    Yes and you do know you actually don't need perks to survive, ya? Survivors are stacked enough as it is. You only really need decisive strike to avoid getting tunneled. Or the fact that it doesn't take skill to hold M1?

    Even if I don't escape with monkey team mates. Oh no the tragedy! My self-esteem! I lost nothing at all since I brought nothing into the game but a coin offering while the killer lost his add ons. I could just jump into another game and go for Plunderer's ace build again? And have a good chance of taking multiple high tier tools with me? All over again.

‹ 1 2