How to easily make Vigil Good
Vigil
Halves the duration of all negative status effects. And cleanses all permanent status effects in 60 seconds (sloppy mangled, third seal blind, status from add ons etc)
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Vigil
Halves the duration of all negative status effects. And cleanses all permanent status effects in 60 seconds (sloppy mangled, third seal blind, status from add ons etc)
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huh. Seems pretty good actually. But would need to affect exhaustion differently. 20s exhausted is pretty good.
Seems like too much of a nerf to Third seal though.
@Auron471 Your acting like third seal is a good perk, it's not and needs a rework. Also, Vigil would counter Freddy because it removes the oblivious status, which seems fitting from Quentin's level 40 perk
thats why i said that a nerf to third seal was bad. The perk is already pretty bad, so no need to make it worse. And also i didnt think about the oblivious vs freddy thing. I actually really like that. Its really fitting.
Great idea, this is basically perfect in my opinion, but we have to change a few things for balance and lore logic.
Also, since I have OCD, I must put your perk in correct format or this will keep bothering me! ๐
Vigil: Your Version
You look over your friends even in dire situations.
Timed status effects expire 100% faster than normal.
Permanent status effects will be removed after 100/80/60 seconds.
Vigil: My Version
Your faith in dire situations allow you to resist darkness.
Any timed status effect applied to you will be shorten by 10 seconds. If the status effect duration is less than the amount of time it will be shorten, it will instead be shorten by 30%/40%/50%.
While healthy, permanent status effects will be removed automatically in 60 seconds.
Does not affect the cursed status effect and its associated status effects.
My version makes Vigil more balanced when it's being used to reduce the effects of killer add-ons and perks. However, since the perk now affects the perk owner, I felt like it would be fair to make it stronger. ๐
I would like to see this buff, but I'm just not sure if it will be enough.
I feel like this is perfect in my opinion!
Let's say you got hit by Exposed status effect for 60 seconds from MYC.
60 > 10 ๐ผ
60 - 10 = 50
Therefore, the survivor will become Exposed for 50 seconds.
Let's say you are exposed by Rancor, but you are healthy.
You will automatically remove the Exposed status effect within 60 seconds.
Yes, you can be killed by the killer, but at least you will not go down in a single basic attack. ๐
Here's another one, let's say you're exposed because Myers reached EW III.
If Myers is using add-ons to extend his EW III, Vigil will remove the Exposed status effect faster.
This happens because the Exposed effect from EW III doesn't have visual timer survivors can see around the status icon. That means the status effect is considered permanent because survivors don't see their exposed timer.
This will also apply to Ghostface, survivors will remain exposed less but remain marked like normal.
Would be a good counter to NOED as well, until another survivor gets hit since it doesn't get applied until a survivor gets hit. Better hope it ain't you
Problem is it already makes u recover faster from those things but perks like sloppy third seal give u no cooldown its slapped on you so there is nobway to recover fron these things
Honestly I really like this idea. You could have the user recover from "marked" half as fast on the UI, but for Myers I don't think it should work. Everything else is cool though.