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Adaez

Adaez

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Adaez
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  • Spirit great?ok,Spirit gameplay revolves to guessing a 50/50 lol.

  • @VaJaybles said:

    I'd like something that also includes easy reports for cross play. Hacker on steam, better spend a hot minute trying to track them down, if at all

    Engine limitations,dbd days are numbered because of the engine limitations that makes basically impossible to implement certain things

  • @Kurri said:

    I see "Customer Support ticket OPTIONAL" for all of these. Are players being punished now without video/screenshot proof? I thought that was required for griefing, exploiting, and cheating?

    If you just report them in-game,most likely nothing will happen,I hope at least when you send a ticket,something will.

  • @SleepyWillo said:

    This. Just had a match where this Zarina kept sprint bursting away. And when I caught her while she should be exhausted - I STILL couldnt catch up to her! End game screen she doesnt even have a single exhaustion perk equipped. These players arent even trying to be "subtle" anymore...

    Because they dont get banned,and even if they do,they have a good supply of epic game store accounts to burn,this game has become an even bigger mess because of cheating.

    It takes a few weeks from what I heard for a cheater to be banned after reporting them by making a ticket with proof

  • @drsoontm said:

    I'm kind of fed up. I get at least a couple a day. Today I got 3.

    First game, that survivor who dead-harded, then kind of ran-teleported one meter during chases and that I could never catch up.

    Second game, that survivor who was running as fast as me in a straight line for a good ten seconds.

    Third game, my two totems get destroyed simultaneously, along with two generators 40 seconds from the start, while I was chasing one survivor. The three following gens popped in a few seconds each. End game : one player with 30k+ BPs, one below 10k, two at 6K (the ones I've started to chase during the match).

    Since I wasn't recording a video this time, I know reporting was pointless. I couldn't know for sure who was cheating anyway as I've never seen him.

    Is it so hard to measure, server side, the time spent by each survivor on each gen? To check when a survivor moves faster than he is meant to (or a killer for that matter). To check when a player uses a perk he didn't have starting the match?

    Me too,i'm fed up with cheating and toxicity,if I dont go againts a cheater,I go againts someone that's toxic,this game desperatly needs a game health chapter,sure you get a small playerbase boost every 3 months but it all goes down within a month.

  • @Mandy said:

    Yes they do get banned for it.

    And how would you see a temporary ban? It doesn't show on profiles etc.

    I thought you can see it on steam on their ban record but good to hear toxicity is getting punished considering how rampant it is in this game.

    If you report someone that's not on steam via ticket,do they still get banned even if you cant submit the offender id where it asks ID64 / Gamertag of the player you are reporting?

  • Yeah,I still think Sadako needs a little bit of tweaks specifically the tvs staying turned off for too long after you or a survivor interact with them

  • Nemesis is fun to play,and to go againts.

  • @razberrypizza said:

    The section that discusses the terror radius reduction was a little confusing. Does this refer to her lullaby, or her actual terror radius while manifested

    They both got reduced to 24m

  • SBMMR does absolutely nothing,you can still get matched with potato survivors at high MMR,because you can still escape by playing poorly,you can still get kills by playing poorly.

  • Visibility

    While The Onryō is demanifested, she is intermittently visible within a 32m range and Survivors hear a “lullaby” rather than the terror radius. On more open maps, however, it can be easy to spot her sporadically appearing as she approaches. With that in mind, we’ve made the following changes:

    • Decreased max visible range while demanifested to 24m (was 32m)
    • Decreased Terror Radius to 24m (was 32m)

    Its not a typo,it obviously says that her TR radius is decreased as well.

    I will buy her because of those changes.

  • Because its not a fun killer to play or go againts.

  • @HermsTheHermitcrab said:

    Let me start this off with saying that I am not trying to negate anyone's bad or good experience with the game. Be it on the killer or the survivor side. This is just about my own experience and just because I don't relate to a lot of the killer posts I see on here, doesn't mean others can't.

    Now, back to what I came to say in the first place. I started playing the game a few years ago - and while I had some breaks in between for the first two years, I've been playing quite regularly since late spring 2021. Until a few months ago, about November 2021, I never dared to even consider playing killer.

    Mainly because I read a lot of posts on here, telling me that I would be subject to relentless toxic behavior on the survivor part, and it would not be any fun, because there was no way I would ever be able to play against survivors that use Dead Hard and Borrowed Time and Decisive Strike [that last two don't really faze me, because I try to make a point in not tunneling, it's just not fun for me, thought I sometimes do it during endgame, if I have to]. So I never picked up a killer.

    Someday I just decided to say ######### it and just go for it and lo and behold, I realized that I had a lot more fun playing killer compared to playing survivor - not saying I didn't have fun then as well, just not as much - and I noticed that it was a lot easier for me to rise in the ranks as killer. I don't really care about Bloodpoints, so I don't really care how high I get each month [around low glod ranks], and I'm not a very competitive person, so that could be why I am perfectly okay with getting an average of 2 - 3 kills a match. I mean, I main Legion... on purpose, I just run around and have fun.

    I also haven't really come across any extremely toxic survivors since I picked up playing killer, sure there's been one or two people who, for a lack of better words, sucked, but in total, so far I had a great time playing killer. And I just want to let people, who are scared of playing killer as I was, know that it's really not all that bad. You can have a great time! [Also, ever since playing killer I became a better survivor as well - even though I hardly play as one anymore, so maybe you can pick up some tricks as well]

    Killer is always fun at first when you try it out,but in time,it becomes a nightmare,and the fun is void.

    Even if you win or lose,too stressful,too much effort,that takes away all the fun aspect in it.

  • @jesterkind said:

    This is almost everything I wanted, I'm very pleased with this.

    TV cooldowns are the only thing that I think need looking at now, so she's going to be in a much better spot when she hits live.

    I agree,by the time you get out of the TV survivors are long gone,since its so loud and survivors can easily spot you.

    She is nicely tune now,a good player with absolutely wreck survivors with her,I also wish they would had reduced the time it takes for a tv to get back on after she teleports to it or its turned off.

  • @Mooks said:

    if you go againts steam cheaters,you can at least report them.

    you can report crossplay players.

    In hindsight,if you play on console and disable crossplay,you are 100% cheaters free

    not true as cheaters can circumvent this and play against crossplay lobby’s even if they have it disabled…

    On steam,you can report their steam profile,when you make a ticket,it asks you for their profile,you cant give it to them if they're not on steam on other platform.

  • @EntitySpawn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2829072#Comment_2829072

    Would be a nice option for sure.

    Since I'm console I'd just avoid all PC platforms, I'm tired of my games having hackers ruin it tbh and I'm not just on about DBD either.

    Hackers even ruin non PVP games, it's a shame people ruin games for others tbh and I don't even understand the point in cheating... in anything in life

    The thing is you cant make the difference betwen epic store and console since both have same icon in a lobby.

  • @EntitySpawn said:

    Long lobby times though...

    Otherwise I never would have it on, gonna be selfish here but the game would be better for me if I could choose which platforms to crossplay with... like sorry PC but you're gone, people ruin it for you

    I agree,I would just disable epic game store since that's where most hackers are and you cant even report them.

  • @SilentShepherd said:

    You have seen me around, rightfully pointing out how Bubba needs nerfs.

    Yes I am a Survivor main, but that does not mean I am biased.

    So today, I decided to try Bubba, to prove how easy and ridiculous his kit is. And as expected, the results were exactly what I guessed they would be.

    https://us.v-cdn.net/6030815/uploads/BNI8Y940TVQV/bubba1.jpg

    This is someone who is completely new to Bubba. I have played about 4 matches with Bubba today, and only -1- person escaped. That's 15 kills, 1 escape across 4 matches. For a COMPLETELY NEW BUBBA player.

    • I have never played Bubba before
    • I AM A Survivor Main!!!
    • I DONT PLAY KILLER AT ALL. Look at my ranking, Ash 3. I ranked up in 4 easy matches.
    • LOOK AT MY PERKS. I only have 3. All level 1 yellow perks! I'm up against full purple, 4 perks. AND I STILL WRECKED THEM.

    And the only person who escaped, was entirely my fault. I have no idea how long Decisive Strike lasts for, as I don't play Killer, this is not something I have memorized. So I waited a long time, and picked up a Survivor, but DS was still active and they got away from me. That's it. It would have been 16 kills otherwise.

    During my playthrough with Bubba, I found myself talking out loud saying "what is this, this is bs" as I easily downed two FULL HEALTH survivors in the killer shack with a couple swings of my chainsaw. If there was too many windows nearby for a chainsaw, I just turned into an M1 killer and hit them twice and downed them anyway. But ooh boy, if I caught them ANYWHERE else, I didn't even bother with M1. Full health --> insta down with chainsaw. I caught myself being in complete disgust at how easy this was.

    If you look at my post history, I bought DBD +Halloween DLC on the same day, to main Michael Myers, last year. I got so annoyed at how weak Myers was (new players dont have great addons for every game), plus the SWF nonsense, that I stopped playing Killer altogether. But now having played Bubba, this is hilarious. He is the easiest killer i ever tried. Getting 4k is a breeze. And should you ever want to camp, it's easy money. Nobody, and I mean, NOBODY is getting away from an unhook if you camp. Even if they have BT, then it becomes a trade, but someone is going up on that hook again. And slugging became VERY easy. Because of instadown chainsaw. And turning didn't help them. I am a completely new Bubba and even I could make him turn corners and knock them down.

    In conclusion. Bubba needs a revamp. His kit is ridiculous. Nerf would not even be enough. Bubba needs wholesale changes because he is far and away too easy to use and oppress survivors for 4k. I WANT TO REPEAT - LOOK AT MY PERKS. I don't even have 4 perk slots. All my perks are level one. Survivors are full purple perks. And they never stood a chance. Against a SURVIVOR MAIN who -never- plays Killer. Not even for daily rituals.

    So you go againts potatoes,Bubba can still lose if survivors last more than 5 seconds in a chase,if they do gens if Bubba camps.

  • @BowlofTofu said:

    I know I'm going to get flamed for this, but right now it feels like playing the Killer is like saying, "I WANT TO LOSE THE NEXT 40 GAMES IN A ROW!" On loud speaker.

    Honestly, that's how it feels at times. Made only worse by SWF players. The teamwork, coordination, everything makes it far too easy for Survivors to dominate.

    I know I know, y'all are gonna say: "You suck, get good lolz noob."

    But I've been playing since Ghostface was launched, and it's just getting worse and worse to play as a killer. I have to deal with Boons, fast as hell healing, fast as hell gen popping, and keep track of four different survivors who are likely using coms to keep track of me so I don't know theres three on a gen and next thing I know is Pop, Pop, Pop, escape.

    Honestly, I can run perks like Corrupt Intervention, Discordance, Ruin, and so on to only slow them down so much. But when you got a team that can bully you so easily, what is the point in trying?

    Hell, I popped into a Twitch streamer after a game to tell em they did good, and all I heard was him and his three friends trash talking me left and right saying I need to uninstall. Bro, y'all got decisive strike, borrowed time, two of you had tool boxes with brand new parts, one had a medit and a flash light. Every time I got someone down, all three were body blocking so the third could get a flashlight save.

    How are killers supposed to feel strong in this game with this kind of stuff? I'm doing the best I can and it seems like no combination of perks, killer, or map makes it any bit easier.

    Im honestly thinking of just dropping the game for good. Every time I start I game all I can think of is, oh great. Here's another SWF trash talking me on Twitch again.

    Not all killers are weak but I agree half of them are,or require an insane amount of skill and effort to do good with.

  • @BadZilla said:

    https://us.v-cdn.net/6030815/uploads/LRFOPMG8R3Q0/image-2022-02-28-043613.png

    This guy SentinelEsport since the match started he was teleporting everywhere and randomly hooking himself with hack on air I managed to sacrifice 2 players but this guy and his friend are trolling me Addict mowgli so he basically did hide inside the locker while his hacker friend blocking it and I can't finish the game I have to disconnect been 30 mins this way now , how can I report both of them?

    And people wonder why the playerbase is dropping when hackers are able to do this to you,lol.

    Not to mention the dddos attacks and ip leaks.

    There's a high chance to encounter a hacker everyday day,this game really needs to do something about it,this is the only big IP BHVR has and I dont think they can afford treating problems like this without concern.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2739888#Comment_2739888

    To answer the first point you made here. The Designer in question was playing on his own stream, in his own time, not his work time and the person questioning him had been answered many times and was told to supply feedback on the forums. Badgering a designer on their own time, when they are not working is not acceptable and a pretty rude thing to do.

    And the 2nd point there, that was also addressed in a post on Steam where Mathieu explained clearly about what he meant. He was not dismissing players concerns but making a valid point about when you get frustrated on something, it might also be time to take a break. (I got frustrated with Bloodborn and took a 4 month break before I was calm enough to play it again - Bloodborn is the game that makes me frustrated). It was not an attempt at being flippant.

    We do listen to player feedback, however, listening and implementing things are two very different things. And game designers know more than we do with regards to what will work, what won't etc and which direction the game is going to take.

    The LF masks have been something that's discussed for years, and the decision was taking to remove them to prevent them being used in a hateful manner. This is not about banning players who racially abuse others - as that is done also, it's about trying to remove the tools to make it easy for players to abuse others in this manner...I'm still surprised that people are opposed to this.

    https://forum.deadbydaylight.com/en/discussion/comment/2739876#Comment_2739876

    Yepp exactly, it had been in development for some time - it's not a quick thing to implement. It was tested heavily also before we were ready to announce it to the Community, we plan things months in advance and things can be worked on for quite some time before they appear in the game. So many departments are involved in each stage.

    @brokedownpalace said:

    Your first and last examples are two things that have nothing to do with each other. (And they did say they are working on improving MMR in their dev update)

    I believe the devs do listen, but listening doesn't mean they just do whatever they are told. The devs also need to filter out a lot of garbage feedback and trolling.

    The last Q%A proves otherwise.

    So you're saying the game is limited because of the game code,and a lot of the things players would like to see in this game are not possible ever?

    @HectorBrando said:

    Because most things the community post are:

    • Deranged rants.
    • Bad ideas (removing SWF/X Killer).
    • Demands for absurd buffs or nerfs.
    • Demands for nerfs/buffs but either paired with strawmen arguments or lack any empyrical reasoning or proofs (nerf this because is OP, and it may be true but why is OP?), try recording what you think is OP and develop a brief explanation about it, maybe theyll listen or maybe the comunity may help you with your problem (sometimes is not a balance issue but a skill one).
    • Calls for firing everyone, even the people cleaning the offices at night.
    • People powertripping (IM KILLER, KILLER STRONG, KILLER SMASH, SURVIVOR SHOULD FEAR ME, SURVIVOR SHOULD BE SO TRAUMATIZING PEOPLE PLAYING IT SHOULD DEVELOP PTS AND VIETNAM STYLE FLASHBACKS!!).
    • Demands that are "unreasonable" while demanding a fix to the cheaters is not unreasonable demanding it RIGHT NOW! is, cheaters are a problem in every game and it takes a lot of time to close the gaps and cracks they use to cheat (only to be open anew in a few months), huge corporations with massive resources like Blizzard, Activision, EA etc have problems with cheaters that take months or years to fix, BHVR is not gonna be faster than those with smaller studio and less budget.
    • And a long etc of low quality posts

    If you want your post to be listened to avoid being abrasive and posting ideas without any reasoning backing them, on the other hand try to post ideas with solid reasoning, proofs and recomendatios on what to do.

    For example when CoH was on the PTB people went literally insane on how strong it was, everyone acted like some kind of doomsday cult about it, it would kill Killer etc, nobody posted proof of CoH being strong other than "NERFNERFNERFNERF!" then suddenly someone came with a thread which had a video embeded that showed 2 people could heal someone on CoH faster than the Killer could hit them and body blocking the totem, effectively taking the game hostage, CoH got tweaked on the PTB (not enough I admit but it got tweaked), who do you think they listened to? to the myriad of screaming lunatics or to the guy posting a video, showing a problem and explaining where the problem was?, you want quality in regards of what ideas get listened to? you have to post quality too.

    There are a lot of bad ones but there's also a lot of good ones,even streamers like Otz came up with great ideas but it all seems to be water under the bridge.

  • @brokedownpalace said:

    Your first and last examples are two things that have nothing to do with each other. (And they did say they are working on improving MMR in their dev update)

    I believe the devs do listen, but listening doesn't mean they just do whatever they are told. The devs also need to filter out a lot of garbage feedback and trolling.

    The last Q%A proves otherwise.

  • Its sad this is the fate of most successfull games,the sacrifice their own game health and balance for an extra buck.I get it from a marketing point of view but I dont think its worth it in the long run.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/312204/bhvr-sacrificed-their-game-health-for-a-small-player-boost

    How are you coming to the conclusion that it has "tripled" in this time period?

    Its just an assumption but you can tell there are a lot more hackers now.

  • he mentioned something about hacking if you reading till the end

  • @BenZ0 said:

    Meanwhile I am waiting for my games I decided to make a list of each rather unknown mechanic that I know of, maybe you also know some that you may wanna share? I would appreciate that!

    Trapper: Iri stone addon doesnt reset a trap always after 30 sec if it has been disarmed or if someone stepped in. Each 30 sec a RANDOM bear trap activates. Which means 1 bear trap could stay disarmed for the entire game if you are unlucky.

    Wraith: Shadow dance addon also increases your locker opening speed even though the addon doesnt has this in the description.

    Billy: The scream that billy now does when you start sprinting (wasnt before the overheat mechanic) is a nerf for curv billys and it has way bigger impact on mindgaming than ppl realize. Very good survivors can therefore prepare for a curve if you try one even if you are behind a wall, you can also use this somehow as a bait if you are smart with it.

    Nurse: Her blink attack is the ONLY one ability in dbd that doesnt count as a special attack (which it should). "Its not really unknown but still interesting".

    Huntress: The lullaby stops every time the Huntress is in a chase which means she only has a TR, perks that give her Undetactable make then completely silent, you chase a survivor and lets say Tinkerer procs and you leave immediately the chase to get to the gen if it is close enough.

    Myers: He can reach T3 7 times in a match if you stalked every survivor till their are fully red. There is no addon that can increase that, you can just increase the stalking speed itsself but it doesnt increase or decrease your amount of stalk you can gain per target.

    Hag: The camera snap when you trigger a trap as a survivor was actually back then a bug but it was kept since it was a nice extra effect and kinda helpful in chases. (According to Mclean in one of his streams). This can also be used for mindgames but also to throw off a survivor in a chase.

    Doctor: You can counter the shock blast of the doctor by going into a locker, you will not scream nor get any madness, this should be abit more known but for some barely any survivor uses that. Bonus: You dont have to shock every time on each pallet or window, most survivors predict that anyway, you can also just let go of the shock to not get slowed down as a "fake shock", most survivors will go for the vault very early trying to get over the window or pallet before the shock lands, use this as advantage and fake shock to get closer by not shocking, the shock slows you down way more than you realize.

    Bubba: When you chainsaw around a corner you can instead of running with the camera forward as usual turn with your back (like a moonwalk) and therefore avoid the inconsistent corner hitboxes of object and reduce the chance of bumping at a loop dramaticly.

    Freddy: The lullaby in Freddy's dreamworld will always be there, regardless if you are undetactable or not. (Tbh I have no idea what else, there is not much to Freddy xD)

    Pig: You can hear the breath of the Pig pretty loud in her crouch mode but whenever she is normal her breath becomes very quiete, Pig is actually next to Legion the most silent Killer in terms of any sounds coming from her which makes her one of the best Mindgame killers since she is also small and silent just like Legion.

    Clown: The gas spread is actually pretty well programmed and you can cover a larger area with 1 bottle by throwing a bottle on a higher position and letting it spread out in the air, for example most Clowns just throw down a bottle at the ground of a loop, however you should throw them on walls or trees next to them, same goes to jungle gyms.

    Spirit: The Phasewalk sound used to be silent inside your TR of the husk, this whole thing got changed with her recent nerf. Once the Spirit is Phase walking the Husk immediately loses the TR and you hear now constantly the Phasing sound which is also now directional.

    Legion: You can pick up survivors in FF just like Oni can with his Blood fury, you skip the Fatigue stun like that, imagine you have a slugged survivor somewhere, just run with FF to that guy if you want to pick him up, you are obviously faster in FF which saves you some time.

    Plague: The hitbox of the vomit of Plague got changed. The amount of "hit box orbs" you shoot is reduced, which means if you make a stream from the left to the right you have bigger open spaces between the full vomit animation which is a nerf to Plague in a sense of you cannot now swing the camera that fast and hit easier everything, you have to be more accurate and move the camera more slowly, the chance that you miss a survivor even though your vomit physicly touches the model of the sruvivor is way bigger because of that.

    Ghostface: Ghostface cannot be revealed inside not solid objects like corn or yamaoka bushes.

    Demo: The killer instinct detection of activated Demo portals also goes through walls and slight elevations. Which means if you have a demo portal lets say on top of the hang man execution podeom in dead dawg saloon you still are getting survivors below it revealed.

    Oni: Survivors dont drop blood orbs while you are in blood fury, many ppl still think they just become invisable, which is only true for already existing blood orbs, but injured survivors dont drop more orbs while you are in the blood fury.

    Deathslinger: You can reel in survivors faster by holding S but also slow down the reel with W, you can kinda control the reeling better like that and drag survivors around objects like this, most deathslinger just hold s and sometimes survivors get stuck like that on objects which can give them a free chain break.

    Pyramid: A tormented survivor will lose their tormented effect if he rescues a caged survivor. Bonus: You can rdy up your power while you fall down, you can like that do an insta hit right when the survivors gets his stagger.

    Blight: You can increase the bump chance on inconsistent objects by doing a so called "shoulder bump" which means you flick the camera as far as you can to the left or right the moment you reach the object you want to bump on.

    Twins: Victor can also block windows if you run too close just like a wraith. You can cuck many survivors like that, its abit inconsistent though but it is definitely a try worth in a few chases.

    Trickster: Revival of edge album (Shatter knives) and cut through you single (Penetrating knives) are a really dumb combination, with 1 addon you want to hit on the ground or walls next to the target and with the other one you want to hit your target, they both counter each other out and should never be used together.

    Nemesis: Zombies also get attracted to gens that explode because of perks like Surge, Erruption or Pain resonance.

    Pinhead: You can also use the chain as a "scout" by just shooting randomly to a gen you want to check, you dont have to walk up like any other killer, make use of the camera while you control the chain and you have like that a bigger chance of detecting survivors.

    Artist: A swarmed survivor will reset his "flapping" meter by vaulting or dropping a pallet, if you know he is about to finish the flapping and you see him running near a pallet, keep in mind he will only vault once he is done with it, not before. You can extend also therefore the swarm effect by forcing them to vault. Extra: If you used up 3 crows the cooldown of the power is exactly as long as it takes for a survivor to get rid of the swarm, you idealy want to hit them with 1 crow to swarm them and then hit them with a 3 crow shot to injure them afterwards.

    I know this was a long post puh, sry about that but I feel like these are things that I see way too rarely, many ppl know about most of the Killers just half of it and waste a lot of potential with them which is imo just sad to see, I wanted to share some of my knowledge but also maybe collect some new if anyone also knows some nice stuff.

    *edit: a few hours later I found another hacker, man I am just very lucky!

    Honestly if they dont fix the hacking issue I will just quit,games where hacking is so often its a really bad sign.

  • @Mooks said:

    but you need to stun the killer to even activate the effect…

    there are other perks that would accomplish this in a more reliable way..

    Ds,blinding also counts I think,head one,pallet stun,flashbang,blast mine.

    There is more value in killer not knowing which direction you want than people give credit for.

  • @hailxsatanxeveryxday said:

    A lot of survivors here on the forum seem extremely eager to chime in whenever the subject of Lightborn comes up about how "bad" it is, but I get more free downs out of it than Exposed perks like Haunted Grounds or Make Your Choice.

    I realize that a lot of killers are of the opinion that flashlights are the "weakest item in the game", and while I don't necessarily agree with that (I'd rather come up against four medkits than four flashlights, especially since they're probably redundant due to CoH), the utility of Lightborn isn't just that I get to ignore the flashlight stun instead of spending half the match staring at the walls and the floor, it's that you can easily get a couple of free downs out of survivors who don't realize that you have it.

    Franklin's is more useful in situations where people are running four different items all with decent addons, and Lightborn doesn't seem worth it for just one flashlight, but if I see two survivors in the lobby with flashlights, it's worth considering if one of my other perks is expendable.

    If everyone has flashlights, you can easily bait survivors into a free hit or three at pallets or near hooks, and you're practically guaranteed one free down per flashlight-wielding solo survivor if you mindgame correctly. SWFs will figure it out quickly and warn each other, but if they all had flashlights, chances are their entire playstyle and build were based around them, and they're going to have to change tactics, putting them on the defensive.

    Considering some of the less than polite messages I've gotten from survivors about my use of Lightborn recently, I'm coming to the conclusion that it's not really a bad perk, and they're just mad (and the killers who say it's bad are just being contrarian).

    Yes, there are better meta perks in most cases, but it's far from being the worst, and I'd argue that it's still more effective than Haunted Grounds or Starstruck in the right hands.

    Short Answer,yes.

  • @Akumakaji said:

    Hello everyone.

    I am not really complaining (in reality I am, though :P), but in my 680h of DBD it never felt THIS hard to pip with killers as of the moment. Tonight I had a lot of really cool games, yet I hardly pipped 5 times and depipped twice.

    The good games were nearly all "Brutal Killer" ratings and in the gold ranks you need to have such a good game, in order to get your pips. I don't remember it being this hard last month or ever before. I always hit Iri 1, save my first month, but now I am doubtful if I will hit even Iri 4.

    The survivors potential is so much higher than killer if they work together or are in swf on comms and actually play good than killer no matter how good you are.

    The 4v1 potential comes in clutch,4good survivors are much stronger than 1 good killer.

  • Dead Hard is a perk that's just too good not to use, can turn a bad chase into an amazing one

  • @Irisora said:

    Yep too much people rely on it that i think if the day of a DH nerf comes, they will go down so fast without it.. Its such a crutch.

    And besides that it really makes the game boring. Its like "a ######### here we go again" every time someone DH to reach a pallet, and there is literally nothing a killer can do about that.

    But personally i don't bother myself anymore, dbd became really boring for me, i don't like the way the game is going so i just go play something else. And its not like the game will change anytime soon, the devs always had a clear view of want they want and they always promoted survivor more than killer, specially swf, they prioritize what gives the most money like a company without a heart, and that won't change unless their pockets are threatened. And yet everybody buys without hesitation all their dlc and skins..

    No,I think for a lot of survivors,it will motivate them to improve at the game instead of relying on overpowered perks.

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/comment/2825490#Comment_2825490

    I'd love that be a separate perk than redoing corrupt. Just make it a new Killer Perk that let's say is a Worshiper of the Entity and channels it's power through himself. He be like a semi human/spider monster and instead of Entity claws it would be thick webs that block all totems for 120s and shows them all as lit totems until it goes away.

    This would keep Boons I'm check and protect Hexes for 2 mins.

    I definetly see it becoming a perk in the future considering hexes are so vulnerable even with undying.

  • @Kurri said:

    Then by minute 3 I have already killed 1-2 survivors with Devour Hope

    That means you're really good to get 3 hooks in under 3 minutes.

  • @Clem_from_Shonan said:

    After 5 years of intense playing, I eventually decided to delete the game. Issues and toxic behaviors and bugs have been reported for years and nothing is done.

    Just played 2 games, face camped for the 1st and slugged for the second. As I do not want to waste my time on a hook or on the ground, I quit the game and I am punished with temporary ban for leaving while the killers are rewarded with BP for the bad behaviors.

    I'm done with it. Deal with the decreasing number of players now ! !

    Honestly I dont feel like playing either,tried of toxicity,camping,boons bs,hackers,and so many quality of life changes a game should have had since now,and the sad part some cant ever be added because of the way the game its coded and they dont wanna put the effort to recode the game.

  • @egg_ said:

    Don't bring hexes to the game if you can't stand the risk of them getting broken

    Yeah because you can control the rng of the totem spawns that 90% spawn right in front of the survivors.

  • @EntitySpawn said:

    So I dont feel bubba is all that strong tbh, however I worry he will get nerfed due to complaining or how much of good camper he is.

    Today I played a few dozen games, unusual I know lol. But I ended up being face camped by a bubba on first down, but I did the good thing and "hung" in there for my team ;)

    However while I was just buying my team time I thought that he may get nerfed because of people like this, after all he got a 2k due to his perks and just being him at camping.

    Is there a healthy and good way to stop face camping (not proxy or chasing someone to a hook) but not gut the killer? Feel all they can do is punish the behaviour yet sadly camping is kinda a necessary evil atm

    I mean how is he not strong?He has the easiest insta down in the game.

    I definetly think he should be tuned down a little and I DEFINETLY THINK something should be done about camping.

    People been asking for years about camping and tunneling solutions.

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2825159#Comment_2825159

    This is correct. It was brought up during their last Q&A and they said they would have had to coded the game with those options in mind from the beginning.

    They just dont wanna put the effort,i'm sure its not impossible.

  • @Kira4Evr said:

    I believe someone in BHVR said that they won't add a replay mode because it will require them to re-code the game from the ground. I can be wrong tho

    Sounds like too much effort to fix something important.

  • @Kira4Evr said:

    I thought people already knew about this. Compound 33 is an insanely strong Add-On, one of the strongest out there IMO

    Pair it with enduring and you pretty much ignore every pallet in the game.

  • Yep,especially in soloq,your teammates make the killer job so much easier.

  • Always has been,killer is rarely fun to play.

  • @sizzlingmario4 said:

    There are plenty of good survivors who are good without DH and just use it anyways because they know it's a strong perk but I definitely understand what you're saying and I don't disagree that there are probably some that rely on it too much. But DH allows you to play greedy at every loop pretty much since you can correct your mistake.

    I'm the opposite of you though - I'm so used to playing WITHOUT DH that whenever I do actually bring it half the time I go down without using it because I'm not thinking about it/not used to it. I play without DH like 98% of the time or more.

    I respect you for that,you're part of the minority that dont use dh.

  • Make boon totems not be infinite,fix tunneling,camping,genrushing,toxicity,cheating epidemic,practice with bots on all killers,co-op againts bots with 50% bps gain when you wanna chill and not play with real players,customizable menu background from previous chapter releases,dynamic loading screen.

  • Yes,shuts down all weak m1 killer while not doing much againts the killers survivors struggle with.

    The perk is basically godlike againts weak killers and in swf,but its not that great againts good killers and soloq.

    BHVR basically makes the problems with this game even worse with boons,especially coh,its like self care on steroids.

    Its hard not to call BHVR survivor biased when they keep pulling this **** .

  • Blight is one of the very few killers holding W doesn't work againts.

    Also the high pick rate means he will get nerfed since BHVR is all about statistics.

  • @Reshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2822131#Comment_2822131

    Yep, all everyone complains about is how at high MMR there's too many clowns and how boring it is.

    Yeah,its definetly not stretch res Blights which game looks like rainbow puke lmfao.

  • @Starrseed said:

    https://forum.deadbydaylight.com/en/discussion/comment/2822119#Comment_2822119

    Yeah survs would never blame anything else right. In one game I had a David blaming the actual weather to be to loud so he coulnd play right

    Lmfao,this is proof some survivors would blame literally anything but themselves.

  • @Dionysus42 said:

    It's a feature of the game and most killers, especially C/D tier, use it to attempt to win matches. For certain killers it is even a 'cool strategy' as directly stated by a developer regarding Bubba.

    Yes it's annoying especially several soloq games in a row but is an anti-camp/tunnel provision really a priority? Yes it is annoying - and after? Be angry for a short time - click continue - and play your next match.

    Nothing happened.

    I even found a super niche technique to prevent it from ever bothering you; just don't get bothered by it.

    Just as it is the killer's fault if they let teabagging or flashlight macros get to them, as the developers clearly say, it is your fault if you let camping get to you. By the way, unfortunately with regard to Bubba's mask the developers did not have the courage of their convictions (if they were fully consistent, they would've told the people who were sent racist messages that slurs are just words, and to get over it).

    And this is why BHVR doesn't take the community suggestions seriously.

  • @AnchorTea said:

    I am a diehard Pig main, but lately I've been broadening my horizons and trying other killers. I thought I was a good killer player until I stopped playing Pig. There was a new challenge not being stealthy and I've been working with it, but still my matches seem to crumble apart.

    Most of the time I don't get my first hook until the second gen is done. I try to keep the momentum of pressure but I cant usually find survivors after hooking one even when I try to patrol gens after. I get disoriented so easily when they loop around me also. The final gen gets complete with around 5-6 hooks in.

    Unless if Im facing against newer survivors or get lucky all of my matches are like this and I dont know why. Sometimes I feel like I have to proxy camp or tunnel just to even stand a chance.

    So what do I do? I know I need to git gud but how?

    In the current meta even top tier killers struggle againts good coordinated teams,especially swf on comp.

    Being a Pig main doesn't mean you cant do good,but it will take so much effort that its up to you if its worth it or not.

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