Adaez
Adaez
About
- Username
- Adaez
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Discussions
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Goth girl vs Gamer girl, who wins?57 comments 1,462 views last activity
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31 comments 841 views last activity
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This was originally about basement and thinking not all maps have one. So I guess i'll just share my thoughts about the new perks. The new basement perks for survivors are good, the invocation one mostly for swf. Is it just me that feels that this is the beginning of killers having a new objective, which is patrolling the basement, else survivors get 110% free heals if strenght in shadows is p9 comments 1,481 views last activity
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I feel like some big changes are coming in the future so, drop your wildest guessess!27 comments 581 views last activity
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I'm calling it now that survivors wont heal and will just wait the 90 seconds timer, making mangled virtually useless, they will just play sneaky for a minute and a half then heal. I was expecting a nerf but holy, guess killers will stack more gen regression now, yay, well done. I dont know what metrics BHVR was following but the only killers sloppy was really effective on we're not the top one10 comments 432 views last activity
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Why would a chapter you're hyped for makes you depressed? Because all the trailers, the chapter reveals are really good and gets you hyped for the game even if you're a new player, you cant wait to hop in and play dead by daylight and feel the thrill. But when you actually get over the trailers, the teasers, the chapter cool designs and actually play the game, all that hype and excitement turns12 comments 391 views last activity
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It doesn't matter if the killer can't kick a gen anymore if the 3 gen is so clumped together you can't work on them in the first place. As long as 3 generators can spawn too close of each other the 3gen problem will never go away. The easiest and simplest fix would of been to just remove 1 generator from the map so generators will have more space to spawn further from each other. You can still22 comments 1,273 views last activity
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Imagine if tunneling and camping had proper fixes, lights out would be even more fun as this is the main complaint about this mode not being that fun and maybe that generators are too hard to find so maybe a special noise generators make when they are at 0% in this modifier would be great. I love the fact that I can run around the map without the killer seeing me and I can plan my next move with21 comments 412 views last activity
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The center is basically a dead zone if u go down there, just why?3 comments 61 views last activity
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Entity gets irritated when the killers spends too much time chasing the same survivor and not interacting with the others and protecting entity generators. When the killer chases the same survivor for too long the entity punishes the killer. Both the killer and survivor will have a chasing meter, it fills up from chasing the same survivor without switching targets(1% per second) and goes down0 comments 52 views last activity
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It's just not worth it, I have to sacrifice all my perk slots to barely put a dent in survivors progress, how many seconds is 25%? Like 15 seconds, what can the killer achieve in 15 seconds? Almost nothing. I rather go with and endgame build, end the game faster than play chess with gens. I stand by my take that until the 3 big flaws of this game are not solved(genrush,tunnel,camp) with bonus(M93 comments 2,905 views last activity
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No tr too strong considering the power of some killers, what if instead of no terror radius, killers have their normal tr halved instead, that should make it balanced.8 comments 181 views last activity
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I don't know if it's intended but if a killer or survivor don't wanna play a game, they should leave the lobby before the game starts, I have so many matches cancelled because a killer or survivor decided to DC when the game loads, is it just me that feels this shouldn't be a thing?6 comments 151 views last activity
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He's just as strong as before and they buffed adrenaline vial for some reason(baffling) . This is like acting like you actually want to balance a broken killer but just act like it so people will stop talking about it because you nerfed some add-ons that won't make a difference on a good Blight.0 comments 21 views last activity
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Before survivors can escape and power up the exit gates after all generators are gone, at least 4 dull totems need to be cleansed. This is a simple but effective secondary objectives that is already in the game and should be easy to implement. Add this as a secondary objectives and a mechanic to really stop killers from tunneling and camping and the game will be in a really good place in terms2 comments 41 views last activity
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We finally get our first new event that looks really fun to take a break from the usual DBD experience that still suffers from the same old issues, just to learn it's only limited to 4 maps, for only 1 week... Like..why, the vast majority would honestly love this to be a permanent addition on all maps as so many players that still play DBD are tired of the og game mode experience that's just dev4 comments 631 views last activity
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Even without gen speed perks or toolboxes, add that in the mix and you're lucky if the game lasts 5 minutes against a swf. I see people keep complaining about how it sucks to be hard tunneled completely ignoring why killers do that in the first place in the current state of the game. Every time killers get a strong perk like ultimate weapon(I won't include grim embrace because the perk is consi8 comments 441 views last activity
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I feel like the root of all problems in DBD is the map balance, how am I supposed to do anything on a map like Borgo on a killer with no mobility that kills all stealth as well. Soloq biggest problem is lack of communication which can be easily fixed by using emotes communicating with your teammates which DBD mobile has and yet we don't . Sfw will fall in line once the map balance would be bett16 comments 271 views last activity
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Why are there structures like the houses on haddonfield that can spawn up to 3 windows at the same house, basically making it an infinite where you cant even keep chase, and the worst part is that this affects the bottom tier killers specifically m1 that have to chase and loop, how many more years do we have to wait until Haddonfield wont be abusable with infinite windows spawn?22 comments 441 views last activity
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He cant get downs with his rubber knife, his power is easily counterable, even The Nightmare is a better killer than him. Everytime I play him all gens go in 5 minutes or so unless survivors really play bad and dont try to counter his power, you cant stack only regression perks like on other killers because his chase is literally so bad you need chase perks to help him get a down or else a good26 comments 2,145 views last activity
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Legion will keep his original power with a few tweaks but now Legion has a new ability: Darkness Among Us: Call the other Legion Members(the 3 other Legion memebers depending with which one you start the trial as) that can: 1.Interact with unprogressed generators and sabotage them(the first survivor that interacts with a sabotaged generator is faced with a difficult Skill Check . If the sur0 comments 31 views last activity
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Its so hard to tell when playing killer, some games everything feels normal, and others I feel like survivors always know where I am, gens go faster than usual and survivors seem just a bit faster in chase, this is so frustrating to deal with as you literally have no way to tell and the game doesn't even have a replay system in 2024 to spectate other survivors and see if they're actually cheating40 comments 3,182 views last activity
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More often than I expected there are even up to 3 gens on the map, that have no lockers nearby, and it essentially reduces you to a killer that have to spend 30-60 seconds in a chase just to get a single hit and in that amount of time at least 1 gen is done. I think the only change he needs is that the spawn rates of lockers around gens must be at least 1 locker X amount distance of the gen. I4 comments 111 views last activity
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I can still pretty much patrol a hook and prevent a hook or tunnel if I want to. The only thing it prevents is facecamping that was detrimental for killers in the first place. I would say the new anticamping mechanic helps the killer more to teach them how to properly camp from the distance, to make survivors come for the unhook.7 comments 122 views last activity
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Like 3 gen fix, new game modes, fov slider, all really good changes. I like the ideas of new game modes but i'm surprised this one wasn't suggested. How about instead of having to sit on gens and repair them, your new task is to looks for scraps, to craft devices that will automatically repair generators once you place it on them. This will take what many consider is the most boring part of th7 comments 541 views last activity
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Instead of 7 generators on the map, make it so there's only 6 and survivors only need to repair 4. Except take the time it took to repair 4 gens, is as long as it took before to repair 5. Now with 1 less generator on the map, the spread will be much less of an issues. What do you think? I think its an easy fix BHVR should take into consideration.16 comments 331 views last activity
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There's this whole concept of doctor players swinging early and because of this often missing the hit. I found myself doing this too sometimes and I dont know why because I dont have the problem of swinging early on other killers, like Knight or Dredge. Is it the pov tricking you that you are closer to the survivor than you actually are?I'll pay more attention from now on when playing this kill8 comments 241 views last activity
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Thank you BHVR for making Onryo one of the most unfun killers to go againts after her changes 💖 dbd is definetly the game of all times!22 comments 531 views last activity
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For me is nerf made for this. Delete Skull Merchant until its either reworked or just yeet it out of the game permanently. Possibly tweak gen speeds while giving survivors other objectives before escaping but that seems a bit too complicated.8 comments 71 views last activity
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Most of killers in this game are dead and not just literally. Almost all my games everyone runs made for this, I literally cannot catch anyone if I dont have a perfect chase under 1 minute, and even longer if the survivor has a godlike setup, which is most of the maps that have it. If I dont use a map offering survivors usually bring one and brings be to a very survivor sided map. I always had30 comments 521 views last activity
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What stops survivors from giving the already replenished toolbox to someone else that doesn't suffer from the repair penalty? While the survivor with the penalty does something else for the next 30 seconds. lol5 comments 161 views last activity
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A lot of my games, the gens seem to go faster than they should, even when I run full stacked on gen regression, it really suck when there are cheaters that boost their gen repair speeds and there is no way to prove it.7 comments 231 views last activity
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I'm pretty sure the last chapter which was the Skull merchant made more people quit than actually join the game, maybe they will finally realize that releasing content every 3 months doesn't equal more players, stable playerbase if said content makes the game worse. The game could have easily break through 100k players on average if they took those 3 months, even the last 6 to fix the game and t15 comments 451 views last activity
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So it says that it wont work in the endgame, but lets say if there are 4 survivors alive, all gens done and you down one of them. Unless the gates are activated, the anticamping wont be disabled, that means a killer that had a rough game cant even secure 1 kill anymore, because survivors will just 99 the gate and come for the save first. That being said I think it should disable when all gens a5 comments 181 views last activity
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This killer went from B tier at most to A or even S tier, he was already really good considering how easy it is to do good with him. He has great map mobility, he can get hits extremely easy, and in the current meta where every Wraith uses sloppy because healing got nerfed and also the removal of lightburn which made him so much better than he already was he feels overpowered considering he has27 comments 742 views last activity
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Tt makes the process of spending your bloodpoints faster but doing so you end up with a lot of bad addons, items because you cant control what you get. It should also let you choose what addons, items to prioritize based on what killer you spend your bloodpoints on. For example if I wanna prioritize a killer iridescent addon, every time it shows up in the bloodweb, it prioritizes that addon fir3 comments 101 views last activity
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This is what my first experience with the game was after playing for abour 3-4 hours. I tried to play survivors first(soloq). First game was a 3gen skull merchant, we all died at 3 gens. Second game was againts a Dredge, we died because we didn't play good. Third game was againts a Huntress, we all died becaue my teammates hook bombed a hooked survivor and they got downed, I was at the exit g11 comments 231 views last activity
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I quitted mostly because I got burned out and got tired of the constant toxicity and the rise of hackers. Is the game still suffering from the same issues most people complain about? I think i've watched and Otz video a while back saying something about ddos still happening even if you're not a streamer and that you can get ddosed just by being in the lobby with someone that's being targeted, is13 comments 521 views last activity
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The game reached a point where there's so many killers and survivors and a lot of people are quitting because of the poor state of the game. I've quit the game and I dont think I will come back until they change the system of releasing new characters every 3 months instead of fixing the game and focus on the things everyone complains about. At this point I think a lot of the playerbase that pla35 comments 733 views last activity
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I mean playing soloq and as killer really is nightmare fuel ☠️6 comments 151 views last activity
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Just because the game is going poorly that doesn't mean you have to dc or give up. I've had my fair share of bad games as killer and survivor and when I lost,I just kept playing even though I was frustrated or feeling demoralized. Giving up wont make you feel better,but it sure as heck satisfying when you manage to turn a game around by not giving up. As survivor I had games where the killers89 comments 2,701 views last activity
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And stop being scared of triggering them,a good swf will take aggro of the guards and leave the Knight with no power. Not only because they are really weak and slow,but the main issue is that survivor can see the aura where a guard is patrolling. Imagine if Nemesis zombies had a similar aura where they patrol and survivors can see it,they would be even more useless than they already are without8 comments 171 views last activity
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This is one of the most flat map in the game,its not even dark,you can see the killer coming from miles away. Its extremely hard to see survivor scratchmarks and blood pools as killer,and it feels like you see scratchmarks when there is none. Even if they fix the pallet issue,this will still be just another unbalanced map that leans to survivor side There are some big structures that are easy10 comments 241 views last activity
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Genrush meta absolutely destroys The Knight I have to bring the same perks just to do decent,and what sucks the most,you barely get any bps on him because you dont have time to get enough hook stages by the time survivors rush all gens and escape. I have to run perks like corrupt and letha pursuer instead of gen regression perks,because if I dont,by the time you get a single down half the gener16 comments 311 views last activity
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I finally thought i'll be able to play The Knight without worryig about bugs,but I got a few games in a row with hook deadzones that had no more than a single hook nearby. This has happened on more than 1 map realm. The most noticeable is on The Swamp and Azarov realms.1 comments 21 views last activity
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This perk does not see much use because killers dont really feel its worth wasting a perk slot for something that should have been basekit or something similar to deal with boons The perk becomes a hex. Hex: Shattered Hope Everytime you snuff a boon,it becomes a Hex that has the opposite effect in a 24m radius of the snuffed boon. For example: Circle of Healing becomes Hex:Circle of Healing:16 comments 161 views last activity
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The perk pick rate is just as high,what now?40 comments 911 views last activity
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Because I just got the new map Shattered Square as killer even though it shouldn't be possible anymore if its disabled.6 comments 151 views last activity
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I have chases shorter than 30 seconds but by the time I get 1 or 2 downs,at least 3 gens pop. The killer cant be at more places in the same time and for most killers its almost impossible to deal with it. No wonder camping and tunneling is so effective. Survivors dont do anything else besides gens because they dont have to,and that's a problem as gens are being repaired faster than a killer ca77 comments 2,312 views last activity
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They have bots to replace dcing or disconecting survivors. You get a highlight of generators that are nearby,not their exact location but the right direction. This is not a quality of life feature but it has some really cool skins that are only available on mobile. Would dbd ever be able to get a replay feature that will help dealing with hackers a lot easier? Or a match history feature? Thi16 comments 491 views last activity