Adaez
Adaez
About
- Username
- Adaez
- Joined
- Visits
- 516
- Last Active
Comments
-
@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2841801#Comment_2841801
"Anyone who doesnt share my opinion is evil." How liberal of you.
I mean prove me wrong,how is camping a fair tactic?
-
@SuzuKR said:
Why not? It's a dev-accepted and endorsed gameplay strategy this game is balanced around. Survivors can punish reckless camping by playing smart.
Imagine balancing a game around camping,Devs said they're looking into for a solution
-
That has to be the bad take of the day here.
-
Oh no,a killer that actually rewards playing well is back,that means I have to get good at the game,sad times.
-
And Hens also has the same opinion,I guess she's still an m1 hit and run killer that has to deal with pallets and loops.
Her teleport is nice but just like Freddy,just because they can teleport around map doesn't mean they're op lol.
https://www.youtube.com/watch?v=bCdvBNrNF-c -
@Cameragosha said:
Lol she still get bullied after buff.
But I agree,she is still pretty weak,I think they should get rid of her manifestation/demanifestation movement speed slow,she falls into the category of hit and run killler,and she's not even one of the best hit and run one.
He stealth helps but honestly,you know she's coming before she's close enough to take you by surprise especially if you run spinechill.
If you know how to loop,she's done for.
-
@ukenicky said:
This thread is basically: people with common sense who see how big of an actual issue face camping Bubba + a dedicated end game/deadlock build is vs. the people who face camp with Bubba and just want you to take the L and are openly bragging about how they get guaranteed kills from their method.
In other words this is an echo chamber for both sides and I don't think we're ever going to get anywhere.
Yeah well,1 side is right and 1 wrong,camping Bubba is a stupid tactic that should be removed from the game.
-
that just shows they're even more entitled
-
@Adaez said:
Honestly I would rather have an MMR System that was based on the emblems and not escapes,kills.
For example for each silver emblem you get 0.5 mmr,gold 1mmr,red,1.5mmr.
For every emblem below in every category you will get -0.5 mmr.
Every escape gives killer -1 mmr,and every kill gives survivor -1 mmr.
This would incentivize survivors/killers to do something else except slamming gens or camp since escaping,killing wont increase their mmr directly.
If you camp you get a kill,but you get no mmr.
If you genrush you escape,but you get no mmr.
The problem of the person that is unfortunate enough to be facecamped and get no mmr,it was adressed by BHVR that they're looking for a solution for facecamping.
Please BHVR,listen to the community,the current SBMMR ruins the reason we play this game,that focuses on kills/escapes,instead of what makes this game fun,chase,focusing all objectives,not just escaping.
I want something similar that actually incentivize to do all your objectives to get mmr.
-
People always complaing about a killer when they lose
-
Couldn't be because the game is in such a s*it health state and BHVR ignores their own playerbase and what they've been asking for years.
-
@Cameragosha said:
Lol she still get bullied after buff.
I mean bad killers always get bullied no matter who they play.
-
If you really want to punish them,make a ticket with all the mesages,their steam id.
They will get a temporary ban according to BHVR rules.
-
@Ooga said:
Imo
CoH should not give everyone on your team self care.
med-kits, and other teammates should be required. (Except maybe the player with the perk)
also, after 45-60 seconds the killer should be able to see the boon. That would give counter play.
lastly, you can only cast boons 1 to 3 times depending on your level of perk.
Yeah,I think killer should see the boon after 30-60 seconds after it was blessed.
-
@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2839072#Comment_2839072
No one cleansed totems before boons in solo que tho. It’s only in swfs. Swfs will boon and cleanse the other four
I can speak from experience that I used to cleanse much often before boons and I dont think i'm the only one.
-
@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/313095/do-you-think-boons-need-a-change
Boons aren't a problem, it is just CoH. I don't know how many of these posts that say the same thing need to exist before it gets across. Nerfing boons doesn't fix the problem, and only makes the other 3 boons worse and CoH still is a problem. They are also not a secondary objective for killers, they are most quite literally a secondary objective for survivors. As killer you could just...ignore them all game and do fine. It will definitely be harder but it is YOUR choice to make.
I do agree with other survivor perks like inner healing being affected but that is more of a problem of the perk itself than boons.
Nerf CoH, and boons are fine. That is the problem.
ok
-
RELEASE THE SHIRTLESS CLOWN
-
@Mattie_MayhemOG said:
The funniest part of Boons and how they now mean dull totems don't get cleansed is that it made NOED that much more viable.
Exactly,its something that should be adressed,cleansing is dead.
-
I agree some people have really bad takes on the game and what it needs,but there's also a lot of constructive criticism from players that just want to have a better experience in the game,and features that would make the game better.
Heck,we still missing basic features like advanced settings,replay mode,practice mode,things like this should have been in the game for a long time now.
-
@Dionysus42 said:
The only solution to boons is deletion.
But we all know that's not gonna happen,so we must find other solutions.
-
@Nathan13 said:
Boons in general are fine it's only COH that people have an issue with. The other perks are useless.
Its not the fact boons are strong that bothers me,its the fact that it conflicts with survivors wanting to cleanse,no one cleanses dull totems anymore.
-
@Cetren said:
The problem is that there's a huge disparity between COH and the other boons which are much more situational. Nerfing the boon mechanic in general might not be the move, because perks like shadow step and exponential and quite balanced where they're at, so nerfing boons in general would make them pretty weak when they don't deserve to be gutted.
I mean I dont think having to cleanse first would make them weak,if anything,it would guy the killers that use perks like hex or noed,so its beneficial for survivor,and also allow for perks like inner healing be usable again.
-
@Johann84 said:
The game is still survivor sided even in 2022. Survivors ignoring these are ignorant
Make Billy great again.
-
@Laurie268 said:
I played 5 games today after not playing for 3 weeks and 2 of them were bubba’s that facecamp. Bubba is a fun killer to play against but all games end up the same with a bubba camping a survivor at 4 gens because they looked at him funny.
His basekit is fine but something has to be done about his ability to facecamp, especially when a survivor is hooked in the basement. Not even BT can save someone if the bubba doesn’t screw up.
What bhvr could do is that if a bubba uses his chainsaw within 5 meters of a hooked survivor, they only lose 1 healthstate so hooked survivors actually have a chance to play the game. Survivors would also not be able to abuse it because of the short 5 meter range. Thoughts?
Actually I think this is a brilliant ideea,they should remove killer instadown ability when you're withing a close radius to the hook.
No more easy camping. I think camping should be adressed in general but this is a good ideea.
-
The only thing that can kill dbd at this point is real competitive,which I dont see yet.
-
@Cybil said:
That sounds awful and I do hope they get rid of those macros. Thing is it was really irresponsible for your cousin to be playing games in the first place if they're that sensitive to these sort of triggers. I refuse to believe that a condition this severe could have gone unnoticed.
The people that use macros are probably cheating too.
-
@jesterkind said:
This was changed a little while ago, with the advent of Boon Totems. My guess is they either couldn't get it to differentiate between cleansing and blessing, or they wanted to change it to have a different utility.
That last one is what they did, to be clear, I just don't know if that's the driving force behind the decision. It's only a nerf in the purest sense, Thrill is much more potent at what it does now and is one of the main counter-perks to boon totems.
Ah yes,buff boons,nerf hexes,because the hex value is soo big.
-
@burt0r said:
Since when do you play?
Ranked based MMR wasnt much baletter than this for the last 2 years. The majority of survivor all ended in red ranks and matchmaking became a coin toss.
Of course the chance to be paired with high skill survivor were higher but from a balance standpoint we are in a similar mess as back then.
Early 2020,at least I didn't get matched with survivor that have under 100 hours and are bronze while i'm at red ranks back then.
At least not as often.
-
@ThiccBudhha said:
I have seen worse, to be honest.
How can it get worse?
2k hours in the game and I get matched with a full squad of survivors that have under 100,it cant get worse than that,survivor is unplayable if you dont swf.
-
As I said,survivors are nothing without dab hard.
-
@MrPeanutbutter said:
Blood rush is supposed to entice more people to play, right? Looking at Steam Charts (yes I know it’s only PC platform, but it’s the only data we have), player count has been dropping over the past week or so since the blood rush started despite the bonus BP. Seems many like players are finally getting fed up with the current state of the game with really no clear path given by the devs for how it gets better.
This game is doomed because BHVR is unable to fix their engine therefore they have so many limitations that sooner or later,a game that meets what community been asking for years will come.
-
@GeneralV said:
This thread is, in all honesty, a hellhole.
When I made this thread I expected to see who people would like to see as a meta killers in their place.
-
@Cameragosha said:
I want to see sadako S tier.
https://us.v-cdn.net/6030815/uploads/ZKLHIPU47JJ2/20220218-105757.gif
Me too,I love her,i'd love Spirit too if her power wasn't so ************ .
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/312585/will-nurse-blight-spirit-be-top-meta-forever
Absolutely not should that ever happen. They need to buff killers in a way so all are viable. And people will WANT to use them. Over the 3 you listed. Maps need a serious overhaul as well
Yeah I agree,some killers are absolutely OP on some maps,while others get absolutely dumpstered.
Good luck playing a killer like Billy on any indoor map.
-
I would use it too if I didn't had to worry about gens flying.
Its better on some killers than others,like pig or nemesis that have a special attack.
-
I think BHVR just working on a way to kill Dead by Daylight
-
But welcome back!
-
The fact camping and tunneling is still a thing and they dont do something about genrush and hackers is still just depressing in a game that's so popular.
-
Worst map in the game even after you learn the layout,that's just how bad it is in a game like dbd.
-
@Aurelle said:
The thing is even if something was done about it, there'd still be hackers. Hackers always find ways to bypass the anti-cheat system.
Where there are too many hackers in a game,it just dies.
-
@Psycho_ said:
honestly game felt alot better before dedicated servers. What I don't understand is how people can fly around at mach speed and the game doesn't detect that, seems like a pretty simple thing. are they moving faster than default survivor speed, are any of the 10 perks that effect speed active. then the game boots them.
Yeah,its absolutely insane they cant detect such heavy hacks,this is really getting out of hand since the only way to ban those chaters is if someone takes the time to make a ticket with proof,and if its not on steam platform,I dont even know ifthat's enough to get a hacker banned.
-
@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2832406#Comment_2832406
I mean yeah you can use nemesis but you don’t need to since furtive chase switches the obsession every time the obsession is unhooked.
Don’t get me wrong, the perk sucks in its current form. But theoretically getting 4 hooks on obsessions and then having either an 8 or 0 meter TR outside of chase for the rest of the match would be kinda crazy.
One idea I had was to just give the perk an additional effect every time the obsession is hooked, such as a temporary speed boost or anything else really. And that’d be on top of what it does now.
It would still be useless,maybe reduce TR ouside chase but stil get something,maybe just half like 8 outside chase.
-
@some_guy1 said:
https://forum.deadbydaylight.com/en/discussion/comment/2829532#Comment_2829532
i only said that for the unban themselves part, i've never seen a single cheater unban themselves and if you've seen cheaters doing that give me some proof
There was something at one point where hackers could bypass the ban and still play,dont know if BHVR patched it or not.
-
@DyingWish92 said:
8-10 minutes feels fun. Less then that and the survivors probably blew through the gens and its lame. Or longer then that and survivors are probably getting dominated and now hiding which is SO BORING.
Gen speed is just too fast,I would rather have them increase the amount of time it takes to finish a gen or add another gen to complete and nerf gen regression perks,that's what's killing the game alons tunneling and camping gameplay wise.
-
@R1ch4rd_N1x0n said:
https://forum.deadbydaylight.com/en/discussion/comment/2831782#Comment_2831782
It's a gen blocking perk.
Yeah,furtive chase just reduces your TR
-
@RaSavage42 said:
Yea but... then it'll be like DMS
dms is a gen regression perk
-
@Sluzzy said:
Out of the matches played this morning, a whopping 80% of those the killer tunneled people out of the match. This is a very serious problem and has put the game's health in serious jeopardy. My last match was against a bad Huntress abusing broken hitboxes for an unfair advantage so as soon as I was unhooked, here comes an undodgeable hatchet and I'm back on the floor again.
I used DS but it didn't matter. She continued to chase me and because I got locked in an animation I had to suffer an uncounterable hatchet again. Why is this a thing?
For a game that is about 6 years old, this is a shame. Survivor is seriously lacking in ways to deal with tunneling. In every single patch ever released, killer gets a very powerful slowdown perk to deal with things they do not like. (Scourge Pain, Deadlock to name a couple of recent ones).
All of these perks that have given killers power creep but survivor can still be tunneled out of the match instantly. This makes playing killer a lack of any challenge because you can pick all of these extremely powerful perks for an advantage but still do things that was still possible all the way back in 2016.
Survivors need better perks for survival. The game shouldn't be so disadvantageous for one side. The player counts are dropping fast due to very unfair matches.
Just do bones.
-
@Phasmamain said:
Making a functioning anti cheat for a 5 year old mound of spaghetti code isn’t exactly easy
Then I guess that's it for dbd,the hackers will just keep increasing and ruin the game.
They either change the engine or make a new game.
-
@Majin151 said:
https://forum.deadbydaylight.com/en/discussion/comment/2831209#Comment_2831209
https://us.v-cdn.net/6030815/uploads/7607130R55WO/good-question-meme.gif
A lot of us been asking the same thing
The devs said a lot of things are not possible because of the engine limitations,idk if that's true or the game code is too much effort to fix.
-
@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2830792#Comment_2830792
It's the Unreal Engine 4, there are no such limitations. The server has knowledge of the position of every actor in the level and their respective status.
Verifying for illegal states isn't rocket science.
Then why dont they fix it?
