Discussions

339,151 discussions.
  • has a necklace that bugs itself into her? Atleast in the shop. Gotta love the physics
    2 comments 61 views last activity
  • Good evening everybody, here´s the concept: Looks: very broad Hat, almost falling apart trenchcoat, high collar. You guys know what creepy Scarecrows look like. Weapons: Hayfork for the ability and a grass sickle for hitting survivors. Speed: 110% Ability: (Somewhat related to trapper and hag). On the Map, there are several Scarecrows standing around and after a channel (of abo
    1 comments 51 views last activity
  • What do you think about a tv show like slasher tv show( Netflix for exemple ) for DBD? It could be a dark and very scary tv show with 6 or 7 episodes by season Every season tell the story of different killer and the escape.. for exemple the first season is with the trapper, the second with the nurse..... Each season would have known survivors and other unknow( create for the tv show) and everyo
    1 comments 471 views last activity
  • Can we tone down the audio the Spirit makes in the main menu? It drowns out any other sound, like music. No other Killer makes such a loud sound and it would be nice if it was at least toned down.
    1 comments 41 views last activity
  • What are you most excited for? I'm mostly excited for the original theme lol
    13 comments 171 views last activity
  • another shadow nerf?? Patch Notes 2.2.2 - 4 October 2018 UNDISCLOSED PATCH NOTES
    5 comments 91 views last activity
  • https://youtu.be/ccWpZdGexvg Who's ready for this game too?
    2 comments 51 views last activity
  • An interesting idea that I thought of after reading another post (why do we have gen completion bar, etc), and I thought, hey, it would be interesting to play like that. The idea is fairly simple. A relatively cheap but fairly common addon, it gives +X (probably 50% to 100%) more bloodpoints for every category...but during the match, you have no HUD. Of course this only effects the playe
    5 comments 91 views last activity
  • Serious question... I just don't get why one would use it. I encounter it a lot and I'm usually in the red ranks as survivor.
    17 comments 391 views last activity
  • Hello DBD friends! I've been running a few DBD tournaments on the weekends (I give away DLC and steam gift cards out of pocket), and I'm trying to find a time where I can get more people to sign up. If you're the tournament type, I've created a poll to see when we have the greatest chance of getting the most people to attend. If you have 60 seconds and don't mind clicking a box or two, I'd lov
    0 comments 11 views last activity
  • how about a play again button in the end game? esp. when playing swf it takes alot to create and invite people to lobby.
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  • 40 comments 972 views last activity
  • Is it a annoying problem or a useful tool. I guess it depends on which side you are looking at it from - Killer or Survivor. For a Killer, almost nothing can be as annoying as wasting time trying to catch a survivor that is just looping. However, as a survivor, this is a very useful tool to help escape. Should this be a normal technique for survivors or should they rely on sneakin, hiding, and ot
    8 comments 71 views last activity
  • I feel like Dead by Daylight would bring a fun and interesting twist to the horror/slasher genre. Perhaps having multiple (if not all) killers in one movie would be very interesting. And perhaps sneaking in some of the guest characters, like Freddy Krueger, Michael Myers, Leatherface, and the Pig.
    12 comments 131 views last activity
  • The emblem system badly needs reworked. You can basically crouch around the map, participate in repairs on a few generators, run in to get 1 or 2 people off the hook, maybe heal them up as well, and that's basically a guaranteed pip. The only emblem out of the 4 that survivors have that requires any sort of skill whatsoever is the chase emblem. I always get no emblem or sometimes bronze in the ch
    7 comments 311 views last activity
  • Survivor "survived" pretty much to any nerf that was made in the last 2 years, even possibly becoming stronger due to the lack of "one stop solution" on how to win a match. Killers, on the other hand, have seen a ton of new perks, reworks and buffs to "improve their gaming experience", that goes from oneshot to wallhacks, invisibility, automatic surv spotting, no terror radius, etc etc. I
    12 comments 151 views last activity
  • "Your impending doom fills you with the power to strike the killer whilst being carried. Wiggle bar fills up 5% / 10% / 15% faster. Perk is deactivated after ONE successful wiggle free." Same effect as DS, however a much fairer implementation of the mechanic IMO, as is not a guaranteed escape.
    10 comments 101 views last activity
  • 2 times out of 3 is the same map... please make so you CANNOT play a map you played in the last 3 matches. This is pretty boring. Thanks.
    22 comments 231 views last activity
  • Killers currently have no way to get more add-ons, survivor have a lot of plunder perks, and when playing survivor this is one of the things that give me the most enjoyment in the game, even if i preform less well for doing it. With there also being a need to give survivors more to do, how about a perk like, "There are 2 extra chests that spawn, after searching a chest a survivor is reveale
    0 comments 181 views last activity
  • I was so excited to see Doctor get a skin that finally appeals to me but so far only the clown skin has been added to ps4. I also might stick with nurse just for that skin. I hope this means more killers will get stylish skins like survivors and huntress do.
    2 comments 291 views last activity
  • I shoulda posted this here! I attended Dragon Con for the first time this year with my best friend and we bumped into a Huntress cosplayer (which obviously means this isn't me). I never asked for a name or anything, but I thought it was cool to see a DbD cosplay there. I think this was the only one, unless I saw another Huntress, but I'm pretty sure it was the same person on a different day. xD
    1 comments 141 views last activity
  • I see some people prsise this perk, but at face value it does not seem that great. How do you make good use of it?
    6 comments 71 views last activity
  • I think that Sole Survivor should also block the reading ability of the doctors hallucinations in 24, 48 and 72 meters, because it is very frustrating if there is no counter to it. I hope the Devs read this thread!
    14 comments 101 views last activity
  • It would be great if a 5th perk slot opened up when the killer equips Lightborn, and the perk equipped to that slot would only be used in place of Lightborn if none of the survivors have flashlights equipped during the final 5-second lobby countdown. Currently, I'll have my 1st perk slot resverved for Lightborn and if I see a flashlight I'll just quickly replace the 1st perk with Lightborn. Th
    2 comments 31 views last activity
  • 8 comments 131 views last activity
  • Before i get to my balance suggestions, i do believe it'd be best long term if these changes are implemented as soon as possible, even if it sounds counterproductive for some. My reasoning is that while there are other Killers and mechanics that are definitely worse, the buffs those two Killers received pushed them in a place where i can say that a few minor changes would make them balanced and
    6 comments 81 views last activity
  • When the exits are powered, can Wake Up! appear either as a shared perk to nearby survivors or as an icon on the survivors' HUD? Bad enough that not all the trials make it to the exits-powered stage, making the perk situational, but if someone beats me to the exit I have no way to tell them that I can open it faster and the perk becomes even more useless...
    5 comments 71 views last activity
  • I have a question about Adam's Perk Deliverance. Does "You now have a 100 % chance to unhook yourself during the escape attempt" mean that the survivor can really free himself from the hook once per round, or as some assume that you have 100% more chance to unhook yourself from the hook - so 100% to 4% = 8%? Because I don't always have a chance to unhook myself. Sometimes it works directly
    11 comments 282 views last activity
  • Bamboozle should reveal a timer to let the Killer know it's activated.
    3 comments 52 views last activity
  • Will the distance between pallets spawning take into account levels with multiple floors, like the Preschool, and The Game?
    8 comments 101 views last activity
  • Just realized with the exhaustion being completely removed when hooked, the add on venomous concoction is completely useless. Might as well use berus toxin that is cheaper and does the same thing. The whole 1 min 30 seconds venomous concoction does is now completely negated by being hooked. So the only use you will see out of it is hatcheting someone and leaving them alone and coming back to them
    14 comments 111 views last activity
  • i wanted to say that in kyf there is a bug when its does not allow a survivor to use DS i am hoping that this bug can be fixed.this bug occurs on the ps4.
    3 comments 41 views last activity
  • Or have I been very unlucky? Mostly in the outskirts of outdoor maps in the wooden fences. I use lithe, and it's feeling like there's less and less chances to use it.
    4 comments 62 views last activity
  • So, i don't know where it came from but, I feel a great skin for the Clown, Willy Wonka. Give him the orange triangle hairs on top and the side, purple fancy suit with the orange vest, the fancy tophat to match, and his knife would be golden where there's brown at the end like a golden ticket wonka bar. Again, no clue where the idea spawned from, just wanted to share.
    1 comments 41 views last activity
  • MECHANISM: both killer/survs start with a Smartphone with an App + NFC survs got feet shackled with 20cms, killers with 30 (so can walk faster) survs got an harness (like the ones for climbing), so killers can hang them survs start with a helmet, when damaged/healed put it off/on, 2nd hit goes to tap crawling with death timer in App killer's App has a constant low sound as terror radi
    5 comments 71 views last activity
  • It seems a little unfair that survivors can get so many hooks to 99%, then when you're slowly carrying someone they dash forward to tap it and have it collapse in front of you. Especially when they do this to every hook in the area. Having to 1) Buy the saw DLC) 2) Unlock the hangmans trick perk in the pig's bloodweb, 3) unlock said perk in your chosen killers bloodweb and 4) bring it into eve
    4 comments 81 views last activity
  • If the survivor is chased by the killer within the first 10 seconds of the match and the survivor quits, it should not count against them. Just had this happen two matches in a row (Wrecker's Yard vs Clown, and Groaning Storehouse vs Trapper). As the killer, I had also spawned in right next to (~12 meters) a survivor on the Badham Preschool map earlier this week. I spawned in at the school
    1 comments 31 views last activity
  • My problem is that for some reason sounds are not (as) directional as when im playing survivor for some f'ing reason. Can people that hear their sounds perfectly directionally as killer give me their sound settings in App data dbd please?. I think i might have messed up in that regard.
    0 comments 41 views last activity
  • If you are a special kind of Survivor and click your lightsaber like a crack head on a drip, and the Killer ignores you...do not follow us and farm other Survivors. We just want you to get over cocky, you'll get hooked, farmed and then you will DC. Yours respectively, Killigma
    3 comments 141 views last activity
  • Does it work on self care? I haven't noticed.
    4 comments 71 views last activity
  • Basically moments that made you laugh or go "Why did I do that?" Stuff like that. Only talking in game stuff here. Nothing that happened on the forums. Mine would be accidentally equipping Scared Hand before the update and someone fell on top of a trap and flew high into the sky lol.
    20 comments 215 views last activity
  • This would be a really cool feature. What if we could just trade-in/sacrifice our unwanted items in our inventory in exchange for some BP? As much as a grind this game can be sometimes, some extra ways to earn BP would really come in handy. Something like 50% of the original value of an item would be nice (common items=1500,rare items=2500.) Thanks!
    0 comments 21 views last activity
  • First idea: When an active Hex totem is removed, another dull totem became active with the same effect, this happen as long as there are dull totems on the map This can either be a game mechanic or a perk or even an offering! Second Idea: Dull and active totem are identical, only the killer know wich totem is active. Both "versions" will provide the killer a bit of "relax" not forcing hi
    2 comments 21 views last activity
  • Similar to BBQ and Chili, this perk gives a boost to points at the end of the match; however, BBQ also has a useful tracking part to it. Where is WGLF has only the point boost. I think the perk should get a useful addition to it so that a survivor does not have to sacrifice to include it in a loadout.
    0 comments 42 views last activity
  • Hello, I know Freddy is often considered one of the weakest killers but for me at the moment he is ranked up at 1. I have a hard time facing him because ive only ever gone against him twice and it quickly went bad fast. Im here asking any experienced Freddy users or survivors that know how to face him for help. Much appreciated.
    22 comments 201 views last activity
  • What if instead of "dying" they were left alive as if the player was afk? Other survivors could heal and rescue the afk survivor for points, dc'ing wouldn't trigger the hatch prematurely/artificially, Evil Incarnate wouldn't be so difficult, and the killer could continue on as normal. I don't know what could work for a killer DC since they're hosting though.. Thoughts?
    20 comments 191 views last activity
  • How many times have you said to your self. "How many hooks does that person have left?" This should not be a mystery or those who have photographic memories. This is important gameplay information that the UI is hiding from us for very little benefit. I propose that we add survivor hitpoints to the main HUD that can help us keep track of which survivor is "dead on the hook" or not.
    1 comments 201 views last activity
  • 0 comments 1 views last activity
  • Short and Simple; Add more emotes for Killers AND Survivors Survivors could wave, dance, act scared, act tough...etc Killers could Wave creepy, Taunt survivors, showoff their weapon or skill associated with that killer. Considering a game like Fortnite is racking in Millions, if not Billions, of dollars because people are buying emotes and skins. This wouldn't be a bad idea to bring to Dea
    0 comments 191 views last activity
  • I am actually kind of sad that I enter the game and something beside of what's been changed also has ben changed. Many of the patches feature changes and tweaks that aren't considered in the patch notes: 2.1.0 patch - may of the trapper's addons were changed or had their rarity increased, we only heard about Bloody Coil, Bags and Iridescent Stone, no information that e.g. Serrated Jaws r
    5 comments 131 views last activity