Idea for making hex totem more "killer friendly"
First idea:
When an active Hex totem is removed, another dull totem became active with the same effect, this happen as long as there are dull totems on the map
This can either be a game mechanic or a perk or even an offering!
Second Idea:
Dull and active totem are identical, only the killer know wich totem is active.
Both "versions" will provide the killer a bit of "relax" not forcing him to patrol a totem and at the same time will give survivors stuff to do, since now they need to find all the totems to avoid really bad situations.....
Suggestions?
Comments
First idea: So they have 5 Hex totem and the survivor needs to cleanse all of them in order to not have it? Bad idea, besides it wouldnt be compatible with other Hex like NOED...
Second Idea: Like using the combo of Hex Ruin and Haunted Ground, so no need.
The problem is the position, sometimes the totem will be in a hill or maybe the survivors will spawn next to it.
totems should regenerate after being popped. Hex totems should relight a dull totem after __ number of seconds/minutes imho.