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CoolerSphinx

CoolerSphinx

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CoolerSphinx
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  • I play both survivor and killer and I can tell you that it is definitely not killer sided. I always have to sweat extra hard as a killer unless I'm facing brain dead survivors. As a survivor, I normally breeze through.

  • I found the issue with the perk. It had to do with my active button, which is assigned to m4 on the side of my mouse. I didn't think about it because it works for all other perks. However, for this perk it does not because I need to be healing a survivor which uses my mouse at the same time that I would need to press my active button, and it does not appreciate them both being on the mouse. I changed the input and it works now.

  • I updated the post to include requested information, minus the video evidence because I do not have that.

  • In a recent game, I was unhooked and off the record activated. It did what it was supposed to, the perk ticked down showing how long it was active for and I was completely quiet, no groans of pain. However, I noticed that even after 60 seconds, level one, I was still completely silent and remained silent permanently. It was as if I was running iron will instead of off the record. I have no way of knowing if the aura portion of the perk was also active since that isn't something that I can really notice.

  • Apparently, it all has to be done in the same frenzy which is ridiculous.

  • Rank 9 at the moment, a green rank, takes just as long as you are saying.

  • Anyway, in respect to Survivor traits, these could be some possibilities (using perks as similarities):
    Claudette- botany knowledge.
    Jake- sabotage or iron will.
    Dwight- prove thy self or leader.
    Meg- Sprint boost.
    Bill- stronger as # of survivors drops maybe like Laurie's lone survivor but more related to him. ( Could not remember the name of his perk).
    Feng- better with gens.
    Nea- steady landing or urban evasion.
    End list here, don't feel like listing everyone.


  • @TheLegendDyl4n1 said:

    @projecteulogy said:
    fix infinite looping first. then we shall see.

    how is a loop infinite if it stops working after jumping threw the window 3 times? they also stated on the new update they will be adding select debre closer to these loops and you wont be able to fast vault threw one side of it

    The only notable changes is the Storehouse house having its windows closed and the Cow Tree walls being smaller and the Huntress being able to throw over the walls now. You can time the window vaults so the Entity doesn't show up. This isn't about rank 1 games because balancing around rank 1 would hurt the bulk of the survivor base. Like how they won't dirt nap SWF because it would hurt the game. This is about the Pallet gyms and "safe havens" on each map. I'm a survivor main and see the problem with looping, if you don't then you don't play killer enough against very coordinated teams.

    Thank you for saying that. Yes, if you mainly play survivor you probably will not see a big issue with looping; however, if you play a decent amount of time as a killer, looping is one of your nightmares. A survivor that is really good at looping can generally: A) get the killer frustrated enough to give-up on them or b run out the clock giving his or her team the time needed.
  • @TheLegendDyl4n1 said:

    @projecteulogy said:
    fix infinite looping first. then we shall see.

    how is a loop infinite if it stops working after jumping threw the window 3 times? they also stated on the new update they will be adding select debre closer to these loops and you wont be able to fast vault threw one side of it

    The only notable changes is the Storehouse house having its windows closed and the Cow Tree walls being smaller and the Huntress being able to throw over the walls now. You can time the window vaults so the Entity doesn't show up. This isn't about rank 1 games because balancing around rank 1 would hurt the bulk of the survivor base. Like how they won't dirt nap SWF because it would hurt the game. This is about the Pallet gyms and "safe havens" on each map. I'm a survivor main and see the problem with looping, if you don't then you don't play killer enough against very coordinated teams.

    Thank you for saying that. Yes, if you mainly play survivor you probably will not see a big issue with looping; however, if you play a decent amount of time as a killer, looping is one of your nightmares. A survivor that is really good at looping can generally: a) get the killer frustrated enough to give-up on them or b) run out the clock giving his or her team the time needed
  • @projecteulogy said:
    fix infinite looping first. then we shall see.

    Ah, yes. Definitely.

  • @Lagoni said:
    I think the amount of iridescent shards you get is fine. I'm currently devotion 1, so the reset has happened, and I'm still happy.
    If they increased the amount of shards you get, they would make less money on auric cells/DLC packs.
    Extra stuff like better bloodwebs would be fun i guess, but it could create big problems down the line. "Veterans" of the game already have so many good items. Creating even more wouldn't be a good idea imo.

    For one, this was never about the shards. So I don't know why people latched onto that; however, I am more focused on improving the items found in bloodwebs and I mean that on a small scale. For example, hypothetically, if the bloodweb luck is increased by 10% for a prestige, then maybe for player level devotion would increase bloodweb by 3%.

  • Do we need to talk about how the objects also seem to have a larger hit box than they should? I mean trying to throw an ax around a tree or over some tires and they apparently grow to eat the ax. Could be I am just bad at aiming, but I do not think that is the case.