Lightborn Contingency

It would be great if a 5th perk slot opened up when the killer equips Lightborn, and the perk equipped to that slot would only be used in place of Lightborn if none of the survivors have flashlights equipped during the final 5-second lobby countdown.

Currently, I'll have my 1st perk slot resverved for Lightborn and if I see a flashlight I'll just quickly replace the 1st perk with Lightborn. The problem is when survivors equip it at the last possible second, or switch to a character that has one. I'm either caught unprepared or I'm stuck with a useless perk for the whole match.

I know this isn't worth implementing, so I'll probably just stick to closing the lobby at 10 seconds if all survivors haven't readied up.

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