Discussions
339,151 discussions.
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Let us know who you favourite original killer is!286 comments 13,895 views last activity
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Why is this so grindy? I am at IIRC 94/97 achievements and one of the three i need is this one. I’ve greatly enjoyed getting the other achievements because they come naturally. For example today I got the whiffing one where you make a killer miss and then window vault. I also need the Pig trapping survivors one but that one just flows naturally with playing killer. This one though... it doesn’t17 comments 1,301 views last activity
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This image represents the very few killers that actually care for survivor's sanity24 comments 142 views last activity
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Legit question. I mean gen times/toolboxes maybe, but I really don't think they can nerf much of anything else.31 comments 302 views last activity
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What kind of shoes are the survivors wearing that prevents them from slipping in the mud? If we're being honest here there's no good reason as to why everyone just has amazing traction that prevents them from slipping and sliding everywhere. Then there's the fact that nobody sinks into the mud when they walk slowly or stand still. What's up with this crucial oversight BHVR?!20 comments 102 views last activity
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The coveted reform of Decisive Strike has been announced and an army of users has poured into the forum to applaud, whistle or question the developers about its interactions with Dying Light or Remember Me. Instead, I would have to ask some wider questions: 1) when will the 2.6.0 PTB be released? 2) how long will the 2.6.0 PTB last? 3) will the 2.6.0 contain a new killer, survivor and map? 4) wil4 comments 272 views last activity
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The Avenger Aka Pumpkinhead (As always, perk numbers are presented in tier 1/2/3 order.) Backstory Pumpkinhead is a demon that is summoned to take vengeance in the name of its summoner. It is tied to its summoner through blood and shares the pain of its victims, and the pain inflicted upon its body, with the summoner. When Pumpkinhead has fulfilled its task, or whenever the last person0 comments 62 views last activity
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People of the Fog, Decisive Strike is one of Laurie Strode ’s unique perks, which was released with Chapter II: HALLOWEEN in October of 2016. We introduced Decisive Strike as a perk option to help give Survivors a second wind, and an opportunity to escape their inevitable demise. Over the course of the last few years, Decisive Strike has been a point of contention amongst our communi2 comments 122,182 views last activity
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- Monstrous Shrine - Play With Your Food - Unrelenting - Surveillance PS: SARCASM12 comments 271 views last activity
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Noed Counter - Destroy totums Tears wiped away. Ahh love when entitled Survivors cry on forums about easy counters.121 comments 964 views last activity
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This discussion has been moved .0 comments 1 views last activity
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A lot of people are getting distracted by the massive nerf to Dying Light, but that lesser used perk is going to be quickly overshadowed by the incredibly common event of having a survivor hooked when exit gates are open. Borrowed Time used to let the unhooked escape in exchange for the unhooker, but now they just need to turn around and unhook the previous rescuer and the new Decisive Strike gar30 comments 302 views last activity
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I've been playing a bit of Freddy and really enjoying him. I was hoping some Freddy mains could share some advice. Any tactics you like to use and builds you run.6 comments 152 views last activity
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Pretty please :ohnoes: https://youtu.be/CJLy6lLTLrs4 comments 52 views last activity
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Make it so that his power drains much slower when there are no survivors near him. That will allow him to traverse the map much faster and give him some gen preassure. Right now if you use your power to get to places you waste it since it doesn't give you enough distance and you also have to wait to refill it for chase. TL;DR Give legion's power longer duration while out of chases to help him7 comments 141 views last activity
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like my survivor discussion,i want to know what other people think.i like make your choice,bitter murmur,hex no one escapes death (noed) and brutal strength.19 comments 651 views last activity
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I'm sick of seeing that only survivors get nerf. The killers continue with sick hitboxes, the hag trap I do not even need to say anything, it's just ridiculous. Yes, let's nerf the survivors, in the next update take the shift to run, better, take all the pallets of the game or let all survivors fall in just one hit or let the killer see the auras of everybody for unlimited time I'm tired, mor12 comments 112 views last activity
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The Queen (As always, perk and ability numbers are presented in tier 1/2/3 order.) Backstory Ge’Nea was a voodoo mambo in a small neighborhood just outside the French Quarter of New Orleans. She was idealistic but still very spiritual and devoted to the loa that she served. She regularly performed rituals and rites to beseech the spirits to aid the people of her community whenever they7 comments 303 views last activity
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Iron Grip. Agitation. Enduring. Mad Grit. Fragrant Tuft of Hair. Any perk that gets you to EW3 fast. Micheal Myers with 1 shot power while holding a survivor, 18% faster speed, basically a slug build. If the survivors don't die by your swing, you could very well possibly get a DC from the person you are holding, Decisive Strike? No problem.2 comments 522 views last activity
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I already have the game on my ps4, but I intend to get it on my switch and my PC. I purchased DLC characters on my ps4 and have made a lot of progress. If anyone has any info to help me that'd be greatly appreciated.4 comments 512 views last activity
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Just reminiscing...ahh...the good old days...20 comments 222 views last activity
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(This is NOT my artwork, just the best I found) Backstory: Equality. A great lies, told by society, not held up by its citizens. Antonio "Tony" Ferrant came to this country with his family, seeking out a better life. And maybe it was better, in its own way. They spent less time fearing the mafia, but spent more time. That was the end of that sentence. They were never considered equals,6 comments 92 views last activity
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So...While in a different post I've come to realize something. The developers really only know how to band-aid current things. When was the last time something was truly fixed? Pallets? That was what...6 months ago? How long did it take for them to even CONSIDER removing pallets? Why does it seems like the devs are getting more and more incompetent at fixing their own game? Why do they refuse to6 comments 92 views last activity
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Maybe its just me, but wouldnt more villains be a nice addition? Maybe the Ghost from Scream, or hell why not look to Fairytails and folklore for a new baddy, say like Babba Yagga or Grendel.... Another thing Id like to see is maybe a prestige stage where two killers can work the map against 5 survivors, points valued couldnt be incentivized with the requirement that both killers and survivors be8 comments 152 views last activity
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DEAR PEOPLE OF THE FOG! Help me Calculate this thing! or share your experience6 comments 4,112 views last activity
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I would play regular games and of course DBD is buggy in itself but I was running fine Ping, no lag at all and I was accused by some salty Claudettes about lag switch, I had Micheal Myers with perma EW3, and I one shotted both Decisive Strike, Flashlight Claudettes with Self Care, I went in to a KYF and they bossed me on what I could and couldn't be, what I could and couldn't have. They told me8 comments 112 views last activity
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Keep legion how he is but on 5th stab with feral frenzy his knife is stuck on 4th survivor. Meaning there going down no matter what cause can't mend with bleedout wound. You can grab downed survivor as they bleed out to ground and retrieve your knife in the process.2 comments 42 views last activity
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Survivor: Kyle Crane Bio: https://dyinglight.fandom.com/wiki/Kyle_Crane Perks Dodge : When in the brink of pain, you can push yourself forward, and to different angles. When healthy, you can preform a new action called dodge . When dodging you will push yourself to a different angle, but not forwards . When preforming this you can still be injured. When preforming dodge, it cannot7 comments 82 views last activity
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I play a lot of killer games, more than survivor, and to add on and on, there are poor hitboxes, glitches and all around just kicks for connection that isn't your fault, most killers won't complain but a ton of survivors will report and rage for the issues of Console. I run smooth games and I get blamed a lot for issues that don't pertain me.4 comments 32 views last activity
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2 v 8 is not a good idea in my opinion, but this is a horror game, so I thought how bout a good anxiety inducing game mode called " Mass Murder " How this mode works Survivors get 2-3 lives and NO HOOKS SPAWN INTO THE MAPS Now here is where killers role comes in, killer will no matter what have the ability to kill the survivor the with there hand when they go down Survivors must compl0 comments 12 views last activity
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Actually I don't know how many people work in Behaviour, but I know they are many. I don't know how many hours do they work there, maybe a lot. Here is the thing: With so many members that works a lot, can someone explain me why a random guy took the idea of the new DS? Random people can't make the game change just from his/her idea, it has to be accepted by the rest of the community. Also I want32 comments 572 views last activity
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Here's a list of buffs to killer perks as a part of my long discussion of buffs! Unnerving Presence: Your presence alone instills great fear. Survivors within your Terror Radius have a 6/8/10 % greater chance of triggering Skill Checks. Skill Check Success zones are reduced by 45/60/75% Survivors repair and sabotage speed while in your terror radius is reduced by 8/9/10%. Monstrous8 comments 112 views last activity
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######### amazing. 10/10 BHVR. I see why you cancelled the livestream now. My god.89 comments 953 views last activity
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I'm sick and tired of seeing people say it but never say why. The perk has ALREADY gone through SEVERAL nerfs and nerfing anymore will break it to the point where it's completely useless OR it needs a whole new effect like Tinkerer got. So please, someone tell me why you feel it needs to be nerfed, as of right now I think those people are complete noobs and stupid but if you have a valid reason p93 comments 1,305 views last activity
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I personally love this and it opens a window for others to become obsession and switch per match so it's not a single person per round getting targeted or avoided. Love the variety. What do you think???2 comments 22 views last activity
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As a killer who started playing survivor the number of killers who tunnel constantly without going for available other survs is really a problem. Can yall add a BP penalty for something like that simalear to the chasing by hooked survivor? Perhaps a 1 screen etiquette guide for new players? I feel this would help the experience of the game for survivors while not affecting balance as good and suc4 comments 63 views last activity
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Personally i think this by far the best idea they've come up with yet, as though it nerfs the perk in general, it's also a nerf to tunnelling off of the hook, meaning it rewards killers who play in a more interesting way. It's nice that the counter play is now to go for other people, rather than to just constantly pick them up then drop them which is boring af. If i had to make one complaint thou7 comments 42 views last activity
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Lol, rhetorical we all know the answer, so do the devs!27 comments 252 views last activity
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The Mortician Aka: The Tall man (Phantasm) (As always, perks numbers are presented in tier 1/2/3 order.) Backstory Originally, the Tall Man was a mild-mannered 19th century mortician by the name of Jebediah Morningside. After years of performing funerals and burying the bodies of those who had died, he began to develop a fascination with any possible connection between our world and the0 comments 202 views last activity
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I think it's clear at this point that this game really needs better balance between people who solo queue and SWF teams. Every time a buff or nerf for one side or the other comes out, you could be forgiven, after perusing this sub or the forums, for thinking that everyone who was negatively affected comes out of the woodwork and says the change is unfair because the game was already balanced a0 comments 34 views last activity
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Alright, I'm getting really sick of hitting struggle on my first hook, I should not have to die on my next hook because our stupid teammates ignore you, please make it so that instead of dying immediately on your 2nd hook, you just leave where you left off on your health bar and go from there, however if you got saved on your summoning phase, then yeah, keep it so you move to struggle on your nex20 comments 212 views last activity
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Reworking a @Peanits idea, I suggest the following Brutal Strength buff to help killers slowing down gen rushes and reducing loops of well organized teams. BRUTAL STRENGTH Your great strength allows you to shred through your prey's defences and slow down the Generators progression. Destroy dropped Pallets and damage Generators 20/30/40% faster. Damaged Generators regression speed i11 comments 122 views last activity
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What happened with the DS that give you Broken after use? I think that would be a better balance because people should use the DS later in the game2 comments 62 views last activity
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The new DS change and nerf is cool and I can 100% see where the devs are coming from. I play killer more than survivor but I fear that this perk would be useless against the higher ranks. (red/purple/maybe green). If i get downed as soon as I get unhooked, theres a high chance I would be dribbled back to the hook. If i get downed I could easily just be slugged until the perk deactiviates.13 comments 162 views last activity
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So we just got official confirmation, Dying light will be completely useless once the DS rework comes out (not that it is particular good right now) Please rework dying light, I really hate only having ruin available for gen debuffs, thanks27 comments 182 views last activity
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Gen rush nerf If killers will stop tunneling because of DS, this would be a major nerf to gen rush. Every smart player knows that tunneling is bad for the killer in the long run. When you target the unhooker, the unhooked has to go heal and than find a gen to work on. While if you tunnel, the unhooker will just go back to working on his gen. So the ideal situation to avoid gen rush would be to21 comments 142 views last activity
