Discussions

339,151 discussions.
  • This evening I was playing Blight against four Haddies equipped with four flashlights and the infamous dead hard, I was able to complete every chase in about 30 or 40 seconds (I had no anti-loop perks, just a full slowdown build). They smashed me just with the classic swf's coordination broken strats. 1chase = almost 1 gen done. I don't even had the time to use Pop or P.Resonnance, they got tha
    24 comments 471 views last activity
  • Due to how the pre game lobby works, killer players can dodge lobbies if they see a squad they feel will be too difficult. Survivors also have the option to leave and join a new lobby if they want to. But, this creates the issue of "backfilled" players that are far outside of the lobbies actual average MMR. Not only this, but since lobbies allow killers to see who they're facing, they can equip
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  • All is going around meta and overused perks and the devs says „they know why the meta is meta and they will consider this“ but it seems they clearly don’t know. On killer side they buffed a lot to reduce genspeed and endup chases faster (breaking all faster, basekit 2 staks of stbfl, reduce distance after a hit) and still slowdown perks on top, tunnling and camping are viable and even more annoy
    4 comments 51 views last activity
  • I get positively giddy when I see four flashlights in the lobby. Almost without fail 4 overconfident idiots who will desperately fight eachother over who gets to be The Guy Who Juiced The Killer™. Take a game from today. 4 flashlight gamers. One of them actually lands a save on me early, which was absolutely definitely part of a long mindgame and NOT me being a careless idiot, and they suddenly
    4 comments 61 views last activity
  • https://clips.twitch.tv/RealFlirtyRavenTinyFace-OuEhqna8Cvbv_8wG refer to clip above
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  • Now that generators get 2.5% progress reduction when kicked, Trail of Torment now lasts 2.5% less. Suggested changes: Decrease its cooldown, or add haste to the killer.
    6 comments 111 views last activity
  • I already knew the reveal was very bad on Ghostface but, my camera is looking right at the wall and I wasn't aiming to reveal him cause he just hooked someone. I then randomly got the sound when you're looking at him from this angel when he was going down the hall and I'm like how am I gonna reveal him I'm not even looking at him directly?
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  • Okay, they allow you to cleanse, bless and open chests silently now so you can do it right next to the killer. But you also do it slower than usual, so the killer has more time to find you??? Isn't that just Dying Light but for survivors? It pretty much benefits the killer more than it benefits you.
    5 comments 71 views last activity
  • I just want to hear what people's ideas are for buffing certain killers, but preferably weaker ones. For example, I would like Deathslinger's weapon to have more range, 18 meters is not enough.
    41 comments 401 views last activity
  • I would like someone to check my math on this. A LOT of people have been mentioning that people will still be able to activate dead hard for distance to make it to a window or a pallet so its not fixing the issue. But the times that these are able to be used have moved to fewer and farther between by a wide margin. Based on my math a Dead hard dash totals 3.96m which is an additional 1.96 meters
    11 comments 181 views last activity
  • With the release of the newest developer update, we are finally able to get a glimpse of the changes to those 39 perks that were promised during the anniversary update. Among those perks resides NOED, a perk that has been a nuisance to survivors for a long time, mostly because it feels cheap and unfair, where you get punished with insta-downs regardless of the amount of totems you cleansed. Natu
    13 comments 411 views last activity
  • *With the fact that they can literally spawn near someone and be gone 30 seconds into a game. And then there's nothing the killer can even do about it. Like it's almost a throw to use hex perks now because they don't even last 2 minutes man. Once someone notices you have any hex perk? gone in a minute, it's pointless. The only half decent hex perks are the one that take effect late game or in th
    1 comments 31 views last activity
  • Has anyone else been experiencing a potential bug for Nemesis where the survivors have the blue infection effect on them sometimes but they aren't actually infected? I've lost a couple games now because I'm hitting someone who I thought was infected but wasn't when I could've just hit someone who was like right next to them.
    2 comments 31 views last activity
  • Something I think we've all noticed about the game is, every update will come with bugs. However, something else is that updates that have a ptb with a smaller turnout have a ton more bugs than other updates. I feel like a lot of people are going to say "There's no massive changes to a specific killer, they're destroying my meta, I'm not going to play a ptb where I can't use 4 meta perks and 'bul
    17 comments 281 views last activity
  • Get unhooked Hit by Killer, basekit BT takes it Hit by Killer, OTR takes it Hit by Killer, DH takes it Hit by Killer, DS takes it Hit by Killer, downed Yay(?)
    12 comments 271 views last activity
  • So many times I’ve been in a match where I’m getting tunneled (ie the second I get unhooked the killer comes back trying to go for me) and instead of taking aggro or hits or trying to just make it slightly harder for them to immediately down me my teammates will run and hide to try and get beam saves??? You know what is more helpful? Taking the killer off of someone getting tunneled and making y
    12 comments 301 views last activity
  • A long time ago, DbD used to have thicker mist, and distant objects were blurred. Imo, they created a very strong atmosphere, it felt eerie, unreal, like a dream.
    4 comments 51 views last activity
  • I’ve noticed that my matches are noticeably different over the last 5 or so days. As a survivor, I’m getting a lot of trials with clearly very new survivors (like 1-2 perks tops) and either super advanced killers with meta builds OR killers with 0 perks. It felt like there used to be some balance. Is this just me or am I missing something lmao
    5 comments 31 views last activity
  • I'm thinking about this because of the blink window. For those of you that don't know what that is, it's the time after the first blink before a lunge attack or a second blink has to be done or suffer fatigue. I think the blink window, not 100% sure though, has a base 1.1 second duration. As the Endurance effect is 1 second duration that leaves a tenth of a second for the Nurse to time the attac
    2 comments 41 views last activity
  • Now that prestige goes above 3, completionist need to get every character to prestige 100 level 50. Im up to the challenge are you?
    4 comments 101 views last activity
  • It's weird that the killer who is least likely to open lockers gets a perk for opening lockers, and who's one of the three killers who spends the most time undetectable has two terror-radius-dependent perks.
    3 comments 71 views last activity
  • So, WGLF lost the blood point bonus. Fine, can get why they did it. That's cool and all that, but now it gives endurance to people you pick up with the prequesite that do perform an action that would have normally given it a stack. So now, it's even better at countering slugging, which is good, but the thing is, it doesn't feel as fitting that way as one of David's perks. His perks are high risk
    2 comments 151 views last activity
  • First I wanna say that I adore almost all of the new changes. Really, this is just one minor issue I have with the updated perks. New Botany Knowledge will give a 50% healing speed bonus (at tier 3). Meanwhile, Desperate Measures gives a 56% healing speed bonus, assuming that everyone in the trial is injured. If only three people are injured, the bonus goes down to 42%, which is notably less tha
    7 comments 352 views last activity
  • ...nerf Prove Thyself and tool boxes Prove Thyself and tool boxes make the extra time it takes to do gens irrelevant, sorry, I love a lot of the mid-chapter plans but it's not enough to slow down survivors doing generators fast. I know players don't want to be on generators hitting skill checks, it can get boring, even I get bored with it but that is that game. Don't matter how good you're at l
    0 comments 11 views last activity
  • Big congrats to BHVR for taking away the only accessibility perk that deaf/hard of hearing players used to let them know when they have to run away. I know a deaf player who is disgusted about the nerf. Please consider to keep the info as is and nerf other aspects. And I don't know why SC needs a nerf in the first place.
    18 comments 361 views last activity
  • I can't wait to dodge until I get what looks to be a 3+ solo queue lobby and go for a non-stop sluggaroni with new Knock Out
    9 comments 51 views last activity
  • Back in Sept. 2020 DS was bugged where the stun was significantly shorter. Needless to say, it was a tunnel fest. https://www.youtube.com/watch?v=5O1Jh7XLJY4 I welcome the devs trying to reduce camping and tunneling. Unfortunately this ain't the way to do it.
    29 comments 591 views last activity
  • The key issue with DBD that causes the entire balance within the game to be thrown so out of control is the fact that SoloQ and SWF are like night and day in terms of power they possess. SWF , particularly with a group of 4 players on comms, have such a MASSIVE advantage over those who play Solo that it may as well be 2 different games. They have such a broad access to so many different vari
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  • Hello folks, I see the coming changes to the prestige system as a grind tripling. Currently you need 3 levels per char to unlock everything, in the future it will be 9 levels. At the same time wglf and bbq are gone, the most important bloodpoint perks and the reason for this is unacceptable to me and hard to understand. I like to play on completion and that will be unattainable. Even if I find
    37 comments 891 views last activity
  • I hope New Dard Hard makes people stop movement for 1 sec like what happens if you get Victor out of your Back. New Dead Hard should make Survivors pose like they're a member of the Ginyu Force so Dead Hard for Distance would truly be dead. If Dead Hard doesn't stop movement and still make survivors do actions like Vaulting and Pallet Drops then this i
    7 comments 82 views last activity
  • I'm also a survivor main and this change is nice.Because old Iron Will don't have counterplay.If you're playing Spirit you're trying to find someone you can't see or hear. That's disgusting But now it has a counterplay and no free escape. Thanks BHVR
    64 comments 1,102 views last activity
  • I'm killer main, so I already have all the masks, but I've spent the last three of four days playing with a friend trying to get the Mikaela mask, and Hooooooo BOY, has it been a ######### show. Just a never ending parade of tunnels and face camps that makes me feel bad for survivors (I get over it by my next bully squad, but I feel the pity in the first place, but that's a problem for another po
    0 comments 31 views last activity
  • Otzdarva is not only a really big streamer of DBD, but he also cares about the game so much. He playtests everything insanely much, analyzes and dissects things carefully. He's the best playtester and advisor that you could dream of. He posted his feedback video on youtube about this massive change that's coming. His feedback contains his concern over some things that you've done with this updat
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  • In game, there is a glitch with pigs ambush description where it shows in stead of showing what button to ambush it shows a string of text that is the description for calm spirit. How to replicate: 1. Load into any game as The Pig 2. Crouch and the string of text should appear I am on Playstation 4 and I found this in a custom game.
    3 comments 141 views last activity
  • When we change something, we have to ask why we have to change it in the first place. For Nurse, the answer is rather simple. She is very good at making survivors feel like nothing they do matters. So if we want to nerf her, we need to give survivors some sort of counter play while also not just making her useless. My solution is a new item: the Candle. The Candle functions simialrly to the V
    2 comments 41 views last activity
  • That's all. There's too much randomness involved in completing them.
    8 comments 141 views last activity
  • you have an option to toggle skill checks but we can't toggle the club penguin filter off? 99% of the time it filters out normal chat this is an M rated game and chat is limited to PC anyway give us the option to talk to each other again. It should take 2 seconds to implement if the filter is client sided which I assume it is, if not just make it client sided and have the option set to true by
    0 comments 51 views last activity
  • So i noticed that now you sometimes get stuck on the ground / lag behind, the servers (still) work in the killers favor / Dead hard often does not work but at least it wont make you exhausted now. You now get Supsended for leaving games. Another thing i noticed is that a lot of killers are face camping now, more then they used to. I've heard that they still get a lot of Bloodpoints by face campin
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  • {DBD Survivor} Dustin Nightburr Chapter Name: The maidens phantoms Lore: Dustin had lived a life of mild misery His family situation made everything so complicated with him The trust that his people had around him was so limited He had a family He had lovers They loved him so much but he always felt like such a burden No one trusted him He didn't see the point in living anymore He didn't see t
    0 comments 21 views last activity
  • Play the game normally, until you hooked everyone twice AND THEN be friendly or maybe just slug/not down survivors. Everyone will get more points this way and the outcome will be the same. (Also you may have to kill atleast one survivor if your rank goes high enough, just saying from experience) Ps: I don't farm that often. maybe if I have a hard archive on a killer I never play.
    13 comments 221 views last activity
  • Untouched Add-ons Marvin's Blood Depleted Ink Ribbon Shattered S.T.A.R.S Badge _________________________________________________________________________________________ Buffed Add-on Visitors Wristband(Common) -Increases the Survivor Detection range of Zombies by +6 Meters.Increase Zombie FOV by +27.5 ° Damaged Syringe(Common) -Increases Vaccine Injection Time for survivors by +
    2 comments 51 views last activity
  • I've seen this multiple times in the past few days. Is there some kind of streamer challenge or something? What's the point?
    6 comments 131 views last activity
  • Is to do this. Survivors just wanna leave the trial with no killer interaction within 3 minutes anyway even when there are 5 flans so no loss. https://streamable.com/yeewbn
    17 comments 161 views last activity
  • I believe that any perk that is capable of giving a third health state (Especially by pressing just a button and at any time in the game and even multiple times in a single game) is incredibly unwarranted and unfairly punishing the Killer, so not healthy for the game. It does not matter if there is an "animation" that warns that the perk is active or that it needs to have good timing (decent
    4 comments 111 views last activity
  • Yes it’s me again asking people for help on how to improve as killer. Last time I made a thread like this I was playing with demogorgon. Now I want some help on how to improve has pyramid head! https://youtu.be/LnFswypISI0 If anyone can give me some tips on what to do better I would really appreciate it!
    13 comments 91 views last activity
  • What about 3 different matchmaking queues? The default queue, a quitter's queue, and a sweater's queue? ---- The default queue works exactly as the live game does now. The disconnect penalty timer stays, but queueing in that time frame will only match them with other players who have disconnected. Bloodpoints earned are reduced by 50% post-trial (maybe more). Players who 4-kill or 4-out wil
    1 comments 31 views last activity
  • Basically the title. I just got P3 on Jill, but if I don't have to level her further to get the unique reward, I'd like to spend those extra bloodpoints on someone else as I'm trying to get as many of my characters to P3 as possible before the prestige rework drops.
    2 comments 81 views last activity
  • Make Your Choice I says it exposes a survivor who unhooks further than 32m away for 40 seconds and has a 40 second cooldown timer. I heard Elodie scream (a very unique scream), and there is only one Elodie in the trial. I return to the hook, find Elodie, chase her, and hit her. She went from healthy to injured, not healthy to dying. The cooldown timer finished 1 second later. ht
    2 comments 21 views last activity