Feedback and Suggestions
Our team will be happy to read these!
-
when you unlock a character killer or survivor you get all the teachables you have unlocked straight away at teir 1 this would significantly reduce the grind (sorry this was short )9 comments 101 views last activity
-
######### is this new angle? Once again bhvr ruined something that didnt need to be changed. There was ZERO reason to change flashlights and the way they work. Why did yous have to make them 20x harder to use?33 comments 831 views last activity
-
Kicking a generator is useless, since a survivor can simply "tap" the gen mid-chase or going for an unhook. It takes 2 seconds to damage a generator, while it takes ~0.36 seconds to "tap" it. Two possible solutions would be: The regression from a kick stops if a survivor works on the generator for 2-4 consecutive seconds. Damaging a generator instantly loses 1-3% of its progress. This would1 comments 21 views last activity
-
What if we had two killers able to talk with each other like swf but add 2 survivors. So 2 vs 6? This would be an add on and optional add on. I think it would be fun. Getting kind of boring Lately.7 comments 71 views last activity
-
I just read through the Dbd-subreddit and empathised with people complaining because they get looped infinitely as killer or go down instantly as survivor. I thought that a lot of problems could be fought if there would be a good place within the game to practice chases. If the killers get better, there would be no need for camping and tunneling. Also survivors showing their superiority wou5 comments 81 views last activity
-
I just had a match where I basement camped a Cheryl as Hag. She had a med-kit and I brought Franklins. The Cheryl went struggle on first hook and decided to DC when I came back for her later on in the match. I felt a little bit bad about it... until I looked at her build at the end of the match. Decisive Strike, Unbreakable, Soul Guard and Dead Hard with a two heal med-kit. She deserved it. N11 comments 101 views last activity
-
So I recently played a survivor match as Meg Thomas at Azarov's Resting Place against a Pyramid Head. I lead him on a chase that lasted about 2 gens, another chase at end game that lasted about 20-30 seconds, repaired a gen and a half, and I ESCAPED the trial. Depsite all that, I ended up DEPIPPING. What is this emblem system y'all made BHVR? Obviously that sh*t needs work.24 comments 161 views last activity
-
So I know this got changed back in the day and I think it needs changing again because of what it causes the player to waste if they actually want to prestige multiple characters. My idea is simple. Create a bloodpoint "vault" so to say. You can bank your BP in it and a certain amount allows you to unlock prestige. You don't lose anything for doing it or hell say you DO lose everything. The n4 comments 41 views last activity
-
As we all know, the only part of Furtive Chase that people use is the obsession switching mechanic. Now that Nemesis exists, there's no point to Furtive Chase. Its effect is literally a hindrance. Since the devs probably intended this to be a chase stealth perk, let's try and keep up to the theme : You become obsessed with one Survivor When your Obsession is hooked, Furtive Chase receives a Tok5 comments 52 views last activity
-
I feel like giving us cables to follow around the closed maps (occasionally sparking if the generator is incomplete, much like how the lights flicker) would be a huge time saver in Hawkins and Gideon. They could potentially range a long way from the generator to the fuse box, so a survivor can pick up a sparking cable and follow it. In fact Gideon has a few gens attached to cabling, albeit to7 comments 51 views last activity
-
The DC penalty is ridiculous. People are going to DC or kill on hook (survivor) or stand in a corner (killer) with or without it. All it accomplishes is penalizing people that lost internet connection. It really has to go.5 comments 61 views last activity
-
It can even be a cute/funny taunt, as long as it's just as free and easy to use as teabagging. I think people would feel better if they could respond, like they can with Ghostface.3 comments 31 views last activity
-
Can we all agree that all we want is just an operation health instead of new killers for the next x-amount of months? it would be nice if the entire game just got balanced and we can actually have fun no matter what side, no matter the map, no matter the killer, no matter the perks and no matter the survivors, no matter the rng ect. Why hasn’t spirit got counterplay yet? why hasn’t freddy been1 comments 61 views last activity
-
Not many people run unrelenting as it is a very underwhelming perk. I think it should be buffed or reworked in some way to make it viable. I was thinking something along the lines of: for every completed generator gain a 10/12/14% reduced cool-down of missed Basic attacks. When the hatch or exit gates are open your movement speed is increased by 5% and the cooldown for missed basic attacks is r3 comments 62 views last activity
-
Something that should be fixed is the names, afaik you can basically only use normal letters and numbers, and maybe a few symbols. What about different fonts? I see a lot of players having their names show like ****** which is really annoying. Should be fixable no?0 comments 151 views last activity
-
I think it would look cool if both of them had the frosty eye effect. They both have eyes, and victor is a very aggressive part of the partnership;2 comments 21 views last activity
-
At the moment Freddy regarded as a boring killer due to the way he slows down the game. I think that we can change Freddy Action Speed penalty addons (Outdoor Rope/Jump Rope/Swing Chains) to: Reduces survivor's Healing and Repairing Triggered Skill Checks' success zones are reduced by 20/35/50% while in the dream world. The benefits of this change include: Dynamically slows down the game by6 comments 91 views last activity
-
When it bugs out and doesn't actually record your progress toward it. They changed the "earn x Bloodpoints in x catagory" challenges to "Earn 1 Bloodpoint in x Catagory" because of how bugged they were, instead of fixing the actual problem. Because, as everyone knows, many of them are still bugged. Currently I am working on one of the "Get 20 Emblems or Silver Quality or Higher" challenges and1 comments 21 views last activity
-
I get why the body can't be; and some characters it wouldn't work- but if your outfit is like Krampus Trapper or something I see no reason why you can't change the weapon to something you prefer. It doesn't affect any aspect of the unified body model or anything. Thanks.0 comments 11 views last activity
-
So I get a lot of people saying that you don't run into swf's that often and everyone knows that swf's are unfair, but the past 7 games in a row, over the span of 3 days, I went up against 4 man swf's. I don't know what to do, but ik there isn't much that I can do. Swf are a problem in this game, but by no means do I think this option should be taken away. I think what should be done is limit wha1 comments 31 views last activity
-
I can't see anything. Why did you go so overboard with the green tint effect?1 comments 21 views last activity
-
i shouldn’t have to break 8 different doors just so I don’t get my face caved in by 5 infinite loops... how is that fair? All that map is, is literal god loops unless I break a basically pre dropped pallet...13 comments 171 views last activity
-
I only say that because I feel that we need a training mode where players can play with bots and not other people. I only ask for it because I'm really tired of the toxic player base that this game has. But which I mean the most of the time clocky survivors who abuse everything like teabagging at the gates because they think they're good at everything and they are not and sometimes tunneling and4 comments 41 views last activity
-
The twins are known well to be a slugging character. Aside from the bugs they are strong at just keeping survivors on the floor and going about their game at a really fast pace. To keep them to this concept without making them overpowered would simply require removing the ability to control victor after downing a survivor. My solution is to add an animation and recover speed debuff to having vict11 comments 171 views last activity
-
Hey! I wanted to propose a concept for a no mither change since I feel like it's kind of lack-luster right now. It's really only picked to purposely handicap yourself and I think it'd be cooler to have better situational usage No Mither: You can not recover beyond half-way while in the dying state. Once per trial, if you are half-way recovered you may press the extra action button to instantl3 comments 31 views last activity
-
If there are at least three survivors left alive, one hook self kills should count as DCs. The three out of the last five of my survivor games, and two out of three of my killer games, someone either DCed, or more often, now that there is a DC penalty, they tried to unhook until they went into second state, and then killed themselves. When 3+ survivors are up, this only exists to ragequit a match3 comments 41 views last activity
-
I think you guys should do jeepers creepers as a new killer it fits the game so well just a friendly suggestion though1 comments 21 views last activity
-
I feel like the locker change and the ability to recall Victor were good buffs but they still feel weak to me. Mainly, their addons really aren't that good and I think that there power still needs more buffs. Here are some ideas that I came up with. (Note that I don't want ALL these changes to be added at once, these are just ideas.) Make Victor more dangerous. Maybe make it so that if Victor i15 comments 81 views last activity
-
Hello, I'm EXLOblivion and I've had a few ideas for killers in Dead by Daylight that I think would fit in the game really well, besides the slender man discussion (which I'd love to see in game) I've thought of these killers being apart of the family of fog. Let me know your ideas and thoughts as we help each other get our ideas out into the world. -The Wendigo/The Rake/Skin Walker -Sleep Demo22 comments 121 views last activity
-
Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape. After being unhooked or unhooking yourself decisive Strike will become active and usable for 20/25/30 seconds. Decisive Strikes timer is paused when chased by the killer. When Decisive Strike is active, when grabbed by the killer you will automatically escape the killers grasp and stun them for 5 seconds. Du13 comments 61 views last activity
-
Victor now causes the exhausted status when he's attached to Survivors. Victor also has a Knockout effect when he downs Survivors so their Auras aren't automatically revealed to everyone. Victor can vault and his pounce breaks breakable walls. There are some maps where Victor gets completely shut down and you have to switch back to Charlotte because the loop requires a vault or a wall broken3 comments 41 views last activity
-
Just make it stop. It's awful. It's lag-prone. It leads people to accidentally dying because it didn't register a keystroke, and this creates a really negative game experience where you feel that the game has cheated you. It serves no purpose, other than to be annoying. This would be a mori-caliber change, in the sense of just being a small conditional tweak. Why can't you guys just end this awf18 comments 251 views last activity
-
Queue times due to player numbers aren't the issue. Lobbies only consist of about 5 people and DBD is one of the most played games on steam and is also crossplay. It has absolutely nothing to do with player numbers, the issue is how flawed the lobby system is and that there's way too many steps to go through in order to get into a game. For DBD to get into a game once last game is over, you hav1 comments 61 views last activity
-
There is an entire chunk of the map spanning from the lodge to the killer shack that has absolutely nothing, no debris nor tree to hide behind.2 comments 21 views last activity
-
I've been seeing a lot of post complaining about DS needing a nerf.. As someone who never leaves home without it and while I semi agree that people abuse it; I feel like this is a better solution rather than nerfing it into the ground. BHVR would half to change how hooks work. Upon being hooked; you become the new obsession. Decisive Strike can only be used if you are the current obsession and1 comments 31 views last activity
-
So the Twins right now have a very unhealthy play style of camping and slugging I have 3 solutions Make it so while playing as Victor you press Y on PC, A on Xbox and X on PS4 to instantly teleport Charlotte to Victors exact location. This would help solve the slugging problem so she can instantly hook the person. Victor dies instantly if he’s within 8 meters of the hooked survivor while id7 comments 151 views last activity
-
It bothers me that you don't earn Stake Out tokens when you are being slugged. You should earn tokens while laying on the ground for more than 5-10 seconds (when you're in the Killer's terror radius). This would also in a sense punish the Killer for having slugged (if you've made a comeback from being slugged).6 comments 61 views last activity
-
Isn't it about time borrowed time got nerfed. How ovrr powered does a perk have to be? Especially swf groups are running. Why ahould a survior be able to get ubhooked and run freely to the exit gate every match? Why are players daily asling for a nerd on bt yet the deva ignore put plea? Ou call out screaming day in day out begging for it to grt nerfrd. It's about time it can only b5 comments 51 views last activity
-
DISCLAIMER: This is not a hate thread in any way. This is constructive criticism. I think perks are great, but they aren't great if they are used only to fix core game issues, that's problematic (I know that many of those perks tend to be very powerful as well). I've heard lots of ppl saying they are incompetent. I sometimes agree to disagree when I hear their arguments to why they're incompeten1 comments 51 views last activity
-
There seems to be some redundancy now with the addition of more characters. Would make perks too powerful?3 comments 31 views last activity
-
Good morning I have been debating posting this for awhile. This is in no way a dig or anything like that. Just a game issue that needs looking into. I have seen playing as survivor that pc survivors can move while I am still in my loading animations even work on gens while I'm still waiting on my character to be able to move. This puts console killers at a huge disadvantage straight aw20 comments 301 views last activity
-
playing survivor flat out sucks. They need to do something to make it a more enjoyable experience. Generators are not fun to repair. Dying is not fun or different in each game (different ways of dying would be more interesting). Staring at yourself on a hook sucks. Especially when you go down way too easily in this game. I play as a red rank survivor and a purple rank killer. This game is too kil7 comments 151 views last activity
-
All I ever hear about Freddy are complaints, but no suggestions of how to change him. So, what are your own ideas for him? ** This is not a post to whine, it's a post for legitimate ideas **30 comments 201 views last activity
-
Borrowed Time itself is a great perk, the problem here is not what It does, it's how It works. 2 main problems here: 1. The perk itself triggers when inside of the TR of the killer, that means undetectable killers or killers with small TR+M&A can completely negate the perks use. And killers with bigger TR can be punished by It even tho they could be 40m away from the hook. 2. The "insta-sa2 comments 101 views last activity
-
i’m tired of them hitting me through everything on Ps4 this is the only game that I know that gives you an advance for having high ping like... wasn’t the hit validation supposed to fix these issues?0 comments 61 views last activity
-
I'm really tired of People just giving up and waiting for their team to die for hatch without contributing enough. If you did 2 gens and realized that your team isn't doing anything then it's fine. Escape through hatch. But if you haven't done anything and noticed that only 2 gens have been done after five minutes and decide that you should wait for hatch, u can't escape. Basically you can't esca2 comments 41 views last activity
-
Took me a whole match trying to figure out why Viktor's sensivity was so high. FFS don't know why viktor's sensitivity is under survivor sensitivity. Just another one of those things. Good to know if i have sensivity problems on killers i just gotta try survivor sensivity. Don't know why this game loves to reset settings to default every week.1 comments 11 views last activity
-
How about we move survivor charms to the other side of the belt? This way they could be seen dangling on survivor butt when the killer carries the survivor?0 comments 11 views last activity
-
Why this perk shows aura of breakable doors? Survivor can't do anything with doors. What opportunity does it shows? Door's aura is huge and it often attract to run in its direction because you can think it's a closer pallet from peripheral vision. It makes you change direction for a second. And when survivor changing direction in chase it makes him lose valuable distance. Door auras make this0 comments 31 views last activity
-
I Think the Rift is Great and love the clothes, but Honestly the charms are not ... exciting. So, I thought of a couple of ideas that could give more personalization and fun to the game! I have tons of ideas, but wanted to make this thread not to long... 1.- SURVIVOR CELEBRATION ANIMATIONS: so, instead of having t-bagging survivors trying to communicate, you could add up to 2 animation movemen3 comments 51 views last activity