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deadbyjeff

deadbyjeff

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deadbyjeff
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  • loading into match as plague - no idea who survivors were, not a thing i memorise between lobby and match...

  • first the game crashed mid match - most likely due to something with boon totems (survivors were healing and i assume they did so near a boon as shortly before the game crash - the boon activated (sound cue)).

    since then i am unable to load into any match as killer on steam.

    Literally impossible to play at all - amazing 'patch', such a qol improvement in my life now - no dbd to get angry at.

  • same.

    was killer, people were healing with boon totems (2 mikaelas) crashed straight to desktop.

    sheesh

  • thanks - i knew about it already tho :)

    not sure if this is more annoying or the fact that i still have to scale the window each time i open the game in order to have it fill most of my 3440x1440 desktop.

    this is a workaround thats honestly horrid. i am amazed that not a single dev acknowledge this is an issue - i mean they are pushing harder for console market and a lot of people (especially now) will play their console games on ultrawide tvs. as a survivor you literally cannot see above any 'average height' structure in a loop...


    i'd just love to see a dev post acknowledging this is something they are aware of and are working on (no need for when etc).

    right now issue is in a limbo of people literally being punished for upgrading their monitors/tvs to ultrawide :(

  • i get that they dont want ppl to get advantage (despite 9/10 survivors using reshade+nvididia to make their games bright as lightbulbs) - but making it a disadvantage is horrid - i just upgraded to a better monitor and got punished for that - i have to run the game in window and each time i start it i need to adjust the window size. it's so backwards that its not even funny at this point :(

  • bump. when can we get a fix for ultrawide BHVR?

  • the problem is that you are unable to even set the game to run 1920x1080p windowed #########

  • i honestly think blight is glitching into victor FOV. if u run the game as blight once you load up u see a normal fov for 0.5-1.0 sec and then it flickers into this zoomed ridiculousness

  • i mean, if u watch a vid on yt or smth and then alt tab to game you'll notice the fov is borked - if u stand near gen u can see inside it - this is a bug brought by the last update

  • we really just need to now based on what criteria the game marks as as good/bad so that we can play unto those 'objectives' and two - we need to know our standing on the 'leaderboard' yea - for bragging purposes and to know how much we need to improve etc. otherwise its a pointless exercise

  • wtb audio fix with mid chapter pls

  • @LemeTheMeme said:

    I'm glad ruin is getting its change. It made playing survivor boring and was a nuisance. This change will be healthier for both sides I believe.

    It made killers get so much pressure by doing nothing, but also made them rely on crutch perks like such to perform that well.

    Though gen rush will be still inevitable, maybe with this change it can open scenarios of increased gen times. If ruin remained in the same state it was, AND they increased gen speeds, ruin would be overused since it gives even more.

    As someone who tries to not use ruin since I want to improve my gameplay, I am really happy with these changes :)

    popping 5 gens and ######### off after ~4 minutes and tbagging furiously at the exit gates @ the nerd that dared to play a killer is gonna be SOOO healthy. Cant wait. my dwelf bells are already jingling HEAVILY.

    Untitled Image


  • im gonna talk about balance around red ranks (which bhvr prolly will ignore as they balance around low ranks - i mean just look at steam global achievement stats and see how many players reached rank 10 on either sruv or killer - man even DOUBLE it considering that the achievement stats may take into account entirely 'inactive' players - the number you'll end up with is still ABYSMAL)

    lets get to where the real problem is as its not ruin per se:

    a) its either the gen speed

    or

    b) the requirement to 3-hook 4 people (12 hooks)


    doing a gen solo takes 80 sec

    Lets assume that theres always someone in chase - right of the bat since spawn as we're generous, and 3 people are on gens.

    This means that in 80 seconds 3 gens out of 5 are done. 80 seconds is 1 minute and 20 seconds.

    Lets assume that 3 gens pop around 2 minute mark.

    Killer can chase only one person at a time, but lets assume he juggles a bit and can keep 2 occupied.

    this means that within 44.44 seconds 4th gen pops as 2 people are on it.

    another 50ish seconds later 5th gen will pop.


    now riddle me this - how long does it take for a killer without 1 shot down or without some mechanic that allows them to bypass looping entirely (ie. anybody thats not nurse/billy/gf/spireeeh) how long does it take MOST of the killers in game then to DOWN a healthy survivor? And how many big ass maps we got exactly in the game that take 20 or so seconds to get from a gen to a gen ?

    In short - if you wont slug, or survivors wont go full derp altruistic and swarm around the killer in flock - the killer is at a heavy disadvantage timewise - at red ranks - even a 10 seconds of time that survivor wastes from the killer can result in ENTITY DISPLEASED. unless you slug and tunnel ferociously that is - then its all peachy (except the iri emblems - ya aint getting those fo sho XD)

    theres not enough time to do 12 hooks with current gen speeds (assuming no ruin nobody runs proovethyself or bnp as those make it even more ridiculous).

    if they dont want to change gen speeds so that ppl wont spend hours holding m1 and forheading skillchecks then yea thats great and probably healthy BUT they need to change the 12 hooks into 8 hooks - which would also be healthy just reduce the hook timer by half and leave the no strugge/struggle phases in BUT make it so that the 2nd hook for survivor = death. not to mention that if people were facing death after unhook you would be hard pressed to see a guy yeet straight at a killer with BT just to get smacked silly or other shenanigans of the sort. Currently there is ZERO fear of killers with a very few notable exceptions, they are a hindrance at best and a joke at worst, i wish dbd would someday entail sense of dread/horror when you play survivor - this is currently only the case for me when i go vs nurse or ghostface. spirit was scary once - now since killers are pretty much deaf not so much as shes blind, deaf and moves at 110% XD(yet again sounds are broken or maybe that was an intentional under the table nerf who knows with BHVR these days). Well mikey can be scary but its a rare sight to see a scary mikey.

  • lets be honest our arguments even if they were backed up with math and hard data wont change their mind. BHVR caters to LOW RANKED survivor playerbase (have a look at how many percentage of players have unlocked the Rank 10 achievement on steam for either killer or survivor and you'll understand) forgetting that in order for the survivors to have any resemblance of gameplay that does not revolve around facecamping or whatnot they need to stop nerfing killers to the ground, its already a nightmare as there's only about 5 killers that are able to deal with red ranked experienced survivors running the same meta build for the last year and abusing infinites and dont get me wrong - tis fun to do so for about a couple of games but after that its just boring to rotflstomp killers really. BHVR is keeping tight to their schedule of buffing survivors and nerfing killers for last 6 months or so - so expect Corrupt Intervention to get eviscerated next (my money is they'll cut the CI time in half).

    I mean changing ruin YES PLEASE its boring to see every killer run it (and to run it on 90% of killers yourself) especially with the way hex perks work - but changing it WITHOUT touching gen times? thats just murdering your own game. but hey if their plan for 2020 is to go down in flames of bankruptcy then its a solid plan. high STONKS!

  • wellp bye bye killer players.


    dear bhvr. hows work on killer bots going cuz at this rate with your abysmal matchmaking very easy pips as survivor+dropping 4 ranks max on rank reset, eviscerating ruin entirely, NERFING an already terrible killer (doc) well - please show us the count of killers in game on monthly basis i want to see how fast the numers reach double digit globally and survivor q hit 1h mark (its already abysmal now) and thus the survivor numbers will dwindle too.


    DO you know what you will see now?

    Corrupt Intervention in ALL BUILDS for killers - so you might as well nerf that to the ground too and make it last like 30 seconds and have matches done by 4 minute mark.

    But riddle me this - how bad at math do you have to be to be unable to grasp the fact that there is no way a killer can do 12 hooks within 4-5 minutes? 12 hooks in 5 minutes means that a killer has exactly 25 seconds to hit someone twice, grab them, and hook them. TWENTY FIVE SECONDS. How can people working on coding and programming be THIS BAD at math?

  • this challeng is bs.being present at 4 gens popping is unrealistic #########? you're in a chase for AT LEAST 1 gen AT LEAST! what were the devs thinking?!?! its absolute RNG! please change this foolishness

  • this challeng is bs.being present at 4 gens popping is unrealistic #########? you're in a chase for AT LEAST 1 gen AT LEAST! what were the devs thinking?!?! its absolute RNG!

  • when are those commin live cuz from this https://forum.deadbydaylight.com/en/discussion/108232/ it seems it should already be live but its not for me (event after game restart).

  • exactly its near impossible to get teleport smacks now which is HEAVILY impacting viability of hag. please fix 😥

  • ruin was and is garbage. its there to buy you some time - the issue here is not ruin but gen repair speed. it takes 80 sec to repair a gen - on average after 80 seconds killer should have found, downed and chased one survivor - this means that good survivors will have 3 gens done in that time. then one is off the gen to get unhook and say another is being chased for 80 seconds - another gen pops.

    gens are done way too fast.

    do you know what causes survivors to die/loose?

    altruism - more specific being overly altruistic.

    gens should take longer to complete OR 2nd hook should be death - depending if the matches are supposed to last 5-10 minutes or 10-20.

  • Let me break it down for you:

    1. spawn
    2. move about 30m find bill on the first gen i walk to
    3. do one loop around the house - get tier 2 to about 60%
    4. see meg at the other end of the same house
    5. chase her around the side and she runs into opposing building via window vault
    6. pop t3 - stab meg
    7. gen pops above me in that house
    8. walk upstairs and vault window on the roof
    9. stab jeff instantly as he tries window tek,
    10. pick up jeff and drop down and move maybe 4 meters to hook him
    11. 2 gens pop

    so 3 ppl were pressured, two went down, one got hooked and in that time survivors managed to pop 3 gens while ruin was up.

    as for your arguments; thana works with everyone wounded, dying light needs hooks-tokens, pop works after hook - none of those were to change anything in those TWO MINUTES OF MATCH.

    and RUIN WAS UP ALL THAT TIME.

  • all hex perks need to be redesigned entirely and i think they mentioned they will be looking into that somewhere along the line on the y3 anniversary event

  • today i had a game as mikey on his map.

    i hit tier 3, downed 1 survivor gen pops, 2nd down, pick him up, hook him (hook was 2 meters away) and boom 2 other gens pop before i even got to pick/find the second downed survivor. this was about 2 minute mark.

    they had 1 yellow toolbox with bnp

    oh and ruin was up the whole time.

    tysnwkgwyc631.png


  • lol 2 weeks for a tome when doing all quests for both killer and survivor took me 2 days. man if they want them to last that long they should:

    1) make them harder/longer

    2) make them more rewarding in bloodpoints

    especially the 2nd one XD