Feedback and Suggestions
Our team will be happy to read these!
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I do not want to play trapper, stop telling me to, it's annoying and ruining the game for me that my progress is constantly locked behind playing a level one killer i don't like, and that's not even getting into challenges which require money to reasonably complete by requiring killers who aren't base game,0 comments 11 views last activity
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Upon hitting a survivor with a Basic Attack that would put them into the Dying State, you instead grab them and put them on your shoulder. Grabbing, picking up and putting down survivors is performed 10/15/20% faster. Deathgrip does not trigger on lunge attacks.5 comments 41 views last activity
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I feel like non-pallet stuns, should be shorter, and grant equivalent distance through a speed burstNot touching pallet stuns (or flashlight saves which count as stuns) I feel like a lot of the issue that comes from decisive strike, head on, and perks that create stuns the killer has to deal with, comes from the fustration of being stunned - no one likes to stand still for 5s, watching their charecter be injured. (Decisive strike also requires some additional work, or tweaking but still) So8 comments 131 views last activity
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Pharmacy is not a good perk unless combined with other chest perks, even then its not good like ds/unbreakable ect ect. I would make this perk guarantee a green medkit from all chests (only the user of course can get these medkits of course) BUT remove the chest speed increase and the chest hearing distance decrease. Basicly make pharmacy always guarantees a green medkit from all chests but remov3 comments 31 views last activity
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My fiancé just got the game on Switch to play with friends and we can't find any way to invert the X-axis specifically. Y-axis inverts fine, but not the X. Is there any way to accomplish this on Switch or is that a feature that might be included in a future patch? She needs that to be able to play. Thank you.0 comments 41 views last activity
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DS has gone through many iterations and yet remains an extremely controversial perk, and the most infamous among killer mains. None of my individual ideas to rework this perk are particularly original, but I'd like to hear feedback to see if there's any issues I've missed. The intent of this rework is to make DS more effective as a genuine anti-tunneling perk, while making overly bold plays withi0 comments 33 views last activity
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Jesus christ it's been like a year and half or even longer since their last update and they feel like completely ass to play as and against. Lower finally that goddamn 4 second stun to at least 3. Why it is longer than a pallet stun? Why am I getting punished for using the power? Give Legion an ability to help them down people. Change finally the mend simulator to make it more fun and challen20 comments 221 views last activity
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I'm relatively new to this game ~120 hours and Ive been loving it, it's different, it's super engaging, it's full of potential, but all of this is nullified by a bad optimization. I've been playing this game regularly and had the goal to have all the dlc's, characters and perks and I'm pretty sure I'll have to stop playing dbd until I get a new rig even though I have a GTX 1050 4GB and 8GB RAM0 comments 11 views last activity
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I love the extra points from BBQ so much that the game might as well only have 3 perk slots. I find myself wishing BBQ wasn't mandatory for me. What if there was a way to have the benefit of BBQ points but you don't get the aura? This allows you to use another perk. Well wouldnt everyone just use this? No because you don't get to use the actual PERK of BBQ showing auras anymore while it s acti4 comments 41 views last activity
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I've always been of the opinion that the best way to discourage a behavior is to ENCOURAGE the opposite. I strongly suggest providing BP bonus and Emblem advancement of a significant amount. In short, make it worth the while for the Survivor (even dying on their very first hook) to stick it out through both stages and struggle to the end. Let them cut some good out of that bad situation. I4 comments 31 views last activity
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The way Coup de grâce work is not giving any worth benifit to the killer, having 5 times per match an extended lunge which more often not that helpful and also stops you from using a lunge you would normally need to get a hit but would consume a token makes this perk hurt the killer in more ways then it benifits them. So my idea of the change is to make this perk in a similar way fire up work0 comments 41 views last activity
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no red stain no terror radius (so you don't get any chase bonus for avoiding him) a MASSIVE hit box to hit you in as long as he gets right upto you before he lunges you CANNOT dodge it and he's double the speed so you have no chance remind me where the entertainment factor is in playing against this killer ? he can easily avoid pallet drops etc and he can jump through gaps and again with19 comments 181 views last activity
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When she's idle you should be able to kick her. It doesn't have to do anything, I just really want to see the animation.5 comments 91 views last activity
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I was surprised to see Victor's POV. "He's so short. But his eyes are higher than the grass! Why?!" Crouching Pig's POV is always covered by grass. I dislike it. She should be able to get a QOL update. According to the developers, Pig is "high performing(kill rate)" and "it's not as simple as just raising the camera". I understand. However, I believe that they do not mean that players will0 comments 21 views last activity
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So awhile back they had a community survey where they had asked a bunch of questions. One of the options was folks being able to customize their basements. This struck me as a neat idea. I wish that you could hang your charms in the basement. Possibly changing the style of hooks. Possibly put up some art and whatnot. Being able to decorate your basement based on the killer you're using would be a1 comments 41 views last activity
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It makes no sense that they made the insta-kill add-ons where you have to hang the person twice instead of once now. The animation of the instakill probably takes longer than throwing someone on the hook the third time which kills them just the same. Why must they ruin a good thing. SMH24 comments 571 views last activity
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I really feel I am seeing the same kinda nonsense and notice no benefits to it currently. Still missing hits as killer I should get, and still getting this as survivor: https://www.youtube.com/watch?v=I6snUX8JlZc&feature=emb_title4 comments 21 views last activity
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I've recently start using Any Means Necessary. It is quite good, but as a solo player I don't know if somewhere on the map a teammate dropped and walked away from perfectly fine pallet. So I can't get much benefit out of the perk and remember why I never use it. I think the perk could use some aura reading ability. Like auras of dropped pallets on map. It would be a good chase tracking method a3 comments 41 views last activity
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I play on ps4 and seemingly have to report at least one player every match. Is there a way to let me know my reports are doing something?10 comments 281 views last activity
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We all know that the balance team isn't doing a great jog so far, so here are my ideas on how to buff/change some perks and hopefully make some of this more balanced. I play this game for a long time and I know what people complain about this perks, I'll also explain why did I change the perk that way and I'll give more details below each perk. This are my ideas to change this perks. If you don'8 comments 171 views last activity
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When Spirit misses a swing coming out of her power, there's no extra fatigue or anything. She can just swing again. If Spirit was balanced like Legion, she'd lose all her remaining power meter and have a four second fatigue for missing.24 comments 261 views last activity
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This can have different rarities and have different hammer heads/handles for addons but for the sake of this post I'm going to be giving an example of an uncommon version Hammer - Uncommon A simple hammer with a wooden handle and metal head, can be used to break various objects. Unlocks the destroy action on breakable doors Unlocks the sabotage action Moderately increases sabotage speed I0 comments 32 views last activity
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I keep thinking it would be cool if a killer power had to use a completed gen to recharge, and Dr seems a LITTLE OP at the moment, so what if instead of static blast automatically recharging over time, Dr had to interact with a completed gen to recharge it? The gen would still stay completed, and he could use a gen any number of times, and it would recharge faster at the gen than it currently doe25 comments 341 views last activity
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I have a couple of ideas to improve dead by daylight I was thinking why don't the devs allow players to create cosmetics,clothes,weapons, and skins for survivors and killers and have it where they can sell it in a store and set the price of how much the item will cost in the store and when player buy the items from that item they'll get auric cells for that item6 comments 111 views last activity
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In my opinion, Spirit has 3 main problems that make her so incredibly unfun to go against. No indication of when she is phasing creates unfair "mindgame" with little to no risk for the Spirit and forces survivor to make a guess on what to do. Feels hopeless to versus when injured, as you cannot hide from her nor see her. No information given to the survivor limits how much of the survivor's19 comments 161 views last activity
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trapper and wraith's moris did not age well and are the worst by a mile are there plans to change them in the pipeline? any general date would be nice2 comments 41 views last activity
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Oh boy, here we go. In what seems to be becoming a tradition for me, I'm now asking how you all would change the Spirit. Unlike the other two, she's actually a very strong killer—but a very infuriating one to verse. So I am asking you, how would you change The Spirit? Personally? I'd reintroduce the breathing bug as a feature. Her gimmick is that she's supposed to be mindgame central yet, the4 comments 31 views last activity
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Seriously?I got a very bad beating 💀 ######### it, ######### this game1 comments 31 views last activity
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Most of Twins' red and purple add-ons are junk. Here are my gripes, and some suggestions, starting with reds: Iridescent Pendant : If a Survivor crushes Victor while he's idle, they suffer from the Exposed Status Effect for 12 seconds. This is way too short and situational; to make it work, you need to have Victor idle, with Charlotte less than 12 seconds away, and also manage to find the s2 comments 111 views last activity
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Several times I’ve done a hex straight away without knowing what it was and I feel like it would be cool to have a pop up saying what you destroyed for clarification. I can’t think of any reason why this would be bad for the killer, as their hex is already gone by that point but if there’s some reason why that would be damaging, let me know.2 comments 31 views last activity
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Everytime I play against a Twins, they are ALWAYS slugging, there has been no exception where a twins has not slugged. I get that's the potential of their power but Victor's hitbox is insanely broken, just like Huntress hatchets. It just feels way too strong because not everyone is playing sweaty and bringing Unbreakable/Decisive.1 comments 31 views last activity
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Bringing a skin back from the first Rift is not cool! These skins and items from the first Rift should be rare and people can tell, that u played since Rift 1! Why on earth would u put a skin from the Rift back in the shop. Not cool.4 comments 51 views last activity
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Just because of addons that change the durations of his charges, thus making it hard to memorize all the timings and forcing you to look at the to not miss the end of the charge. Or an Easier way: Holding ability button will automatically consume chainsaw tokens when they are about to end.8 comments 61 views last activity
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why is there still the "difficulty level" of the different survivors characters shown? It makes absolutely zero sense and is only confusing new players. It should be removed honestly. All survivors have the same gameplay LOL. And defining difficulty level by just 3 perks makes also no sense.11 comments 161 views last activity
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not only is the whole mechanic just irritating making you have to crouch around the map making games last twice as long ..it's just beyond boring and there is hardly any skill to it. If you play in anything other than lowest graphics you can't see the marks on the ground which is an instant hit to a half decent player.... it's not hard to use her it's just beyond irritating and just a chore to48 comments 521 views last activity
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While I personally don't mind Hex perks since I run Detective's Hunch, A lot of people struggle with dealing with this perk. So here are a few nerfs that I propose: Auras are revealed only when the survivor is actively cleansing a hex t otem. Survivors are notified when they destroy a totem that Hex:Undying is in play, and that it has respawned a hex totem. Honestly, the aura reading is9 comments 231 views last activity
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I think it would be cool to be able to create outfit presets for each different survivor so you can quickly switch between your favourite outfit combos :)0 comments 11 views last activity
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Just imagine how much it could be fun 🤣 i let you create the perks1 comments 21 views last activity
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Welcome to my new series where I try to buff weaker Killer perks! Starting with The Trapper's perks. Unnerving Presence Your presence alone instils great fear. Survivors within your Terror Radius have a 20% greater chance of triggering Skill Checks when repairing or healing. Triggered Skill Checks' success zones are reduced by 40/50/60% and Great Skill Checks don't give any bonus pro8 comments 61 views last activity
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Please lower her voice - Every time she is injured or she gets hooked she is deafeningly loud to the point where I take my headphones off each time I hook her. The actual voice actor is fine it's just the volume mixing on the game is obnoxiously loud and to an extent compels me to ensure I am not in the same as these survivors one way or another even if they're on my team. Her screams give me h0 comments 31 views last activity
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Why do I as a killer have to be punished if I wipe out all the survivors before a gen is done, due to one or two of them killing themselves on hook? Why do I as a survivor have to be punished if the killer chooses to tunnel one person that isn't me for the entire match? I should be punished for my mistakes, not the opposition's, i thought that's common sense?1 comments 31 views last activity
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Everytime another survivor is in a chase with a killer it will show you the aura of the survivor but in red similiar to bond or kindred with a 32 meter range. im sure not even that will make all the babys feel safer but worth a try. hope you can implement a perk like that for the next chapter.4 comments 31 views last activity
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I feel like the devs have gotten to the point they want people to quit the game. If you remember a few months ago, they announced that object wasn’t being nerfed, and how there was no problem with it because of the escape rate. That’s probably because people who bring it get camped to death. Object is downright op on maps such as midwich. Midwich was already a pretty bad map, but the fact you can4 comments 61 views last activity
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It's something I think about every time I verse her and she gets a hit on me only because she was literally invisible and I couldn't react to what she was doing. This passive ability makes versing her so much worse beyond her already strong active power. Her husk phasing is actually skill based and not pure rng and I don't see a problem with it. What do ppl think about passive phasing? I think i4 comments 141 views last activity
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Now that we have Appraisal it makes no sense that you can't see open chests auras anymore. Please fix. Thank you.7 comments 81 views last activity
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To preface this, I know. It probably won't get noticed by the devs or ever mean much, but its nice to share my ideas when I get annoyed and I am curious to the ideas that everyone else has. Here is my simple solution. When a survivor is unhooked by another survivor (not unhook themselves or deliverance), they gain a status effect from the hooks for 20 seconds. During this time, if the killer cha61 comments 1,261 views last activity
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Well done, seriously. Now hey can stay out of the annoying state, for a future rework maybe (?) Btw well done, you've listened to the community 💞1 comments 21 views last activity
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40 Meters safe distance could mean hitting a new survivor in 5 seconds flat. Not only is BBQ the most meta perk its too good for short range finds.. Suggested Change: If it gave survivors at least a 50-60 range safe distance thats fine. Or a Debuff indication showing that their aura is being revealed. But at the moment I've been close enough to a hooked survivor where I think I'm in the saf6 comments 91 views last activity
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Been playing since first day beta release. Game has slowly been crippled by money grab decisions by the developers and higher ups. Constantly rushing new chapters for fanboys and girls who want nothing more than cosmetics to make the game look pretty, but could care less about the balance and stability of the game. Real slap in the face for the true supporters of the game. Slowly losing playe2 comments 41 views last activity