Feedback and Suggestions
Our team will be happy to read these!
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I know the title of this thread is going to attract a lot of hate and that’s ok because everyone has their own point of view, but as a new player I feel I’m not faced with enough challenge in terms of testing my ability as a killer. And to the point of “low ranks are easy and high ranks are hard for killers”, I mostly get matched with red and purple ranks, I don’t use hex perks (I personally find22 comments 161 views last activity
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I am new to Dead by Daylight since last month and already reach rank 7. I noticed that shortly after I was rescued from the hook, the killer will usually come back to ME! My friend said he tunneled you, so he said you need DS to help with tunneling. So I purchased the girl with this perk and leveled her to 40, then took forever to get DS on Steve and finally did it. Well this perk wasn't very hel7 comments 141 views last activity
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While this one would be a decent ripoff of "Friday 13th", I'd still love to see a Map featuring a lake. The Moon is mirroring on it's surface, while a fence keeps survivors from jumping inside. It shouldn't feature a camp of course, as this would mean Licence Fees, but what about a Boat rental and a small beach? As an easter egg, the boat rental has a price list that features "Backwater Swamp: 14 comments 51 views last activity
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Now that the killer can't switch character, once he's searching for a match, We could make lobbies Killer related. As soon as a killer enters the lobby, the game marks the lobby as [killer]. For example, I play the trapper. I get into a lobby, and now this lobby is marked as "Trapper". Survivors can blacklist killers they don't want to play against and won't get into these lobbies. If survivors j23 comments 231 views last activity
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Hello! For a while, I have been of the opinion that too many of the recent perks have cooldowns, and judging by my peers and other forum members' posts, I'm not the only one that has this opinion. So, today, I'm going to come up with some suggestions to address the problems that each individual perk that go on cooldown have. First, killer perks. Surge is probably one of the most used perks wi0 comments 12 views last activity
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I play both sides and I think it's only fair.33 comments 521 views last activity
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Doesn't include any balancing improvements, mostly just things about menus, settings and some gameplay improvements. I may update this list if I think of anything else. And feel free to leave any of your suggestions below :) - When you hover over items in the store make it so the info box doesn't cover other items. - Allow users to create outfit pre-sets for each individual survivor/killer.0 comments 41 views last activity
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Ill be doing 1 For Each Killer)The Term Recycle means you don't have to reload. Huntress) She Only has One Ultra Rare so ill be Giving her another. Add-Bloody Doll-Successfully landing a Hatchet recycles that Hatchet.Increases the Amount Of Time to reload. Deathslinger) Hellshires Iron(Old)-For as long as a Survivor is speared, the of all other Survivors within The Deathslinger's ar10 comments 201 views last activity
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I think demos lunge should be a bit farther. The reason why I state this that when I try to shred a survivor that is just running it kinda always seems that it is always out of range which suck. So I just think a little more range is better.3 comments 31 views last activity
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Can the devs add a create a killer/survivor to the game I would love to see what type of killers/surviors players create and I think it would make the game more fun.5 comments 31 views last activity
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Removing these shouldn't fail. At least, not if you pass all skill checks during removal. It's bad enough wasting time removing them to begin with.. but for it to fail to remove it after having passed all skill checks several times in a row is ridiculous. If nothing else, reset the timer on the trap if you pass all skill checks, but it fails to remove it.13 comments 111 views last activity
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im a rank 14 killer so when i do my daily rituals as killers i dont play i get aggrivated when i have to go up again red,purple, and low grey ranks because its just not fair12 comments 521 views last activity
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Some of you Slinger-Haters probably saw the title and jumped in looking to rip me to shreds with comments like "#########?! He's already got superior range AND he can pull me in!" Or "Lmao you play Slinger? What a loser! Get gud xdxdxdxd" But I promise its not what you think. Simply put, I'm talking cosmetics. Seriously, he's only got four with a bunch of re-colors! Its annoying that one of th14 comments 221 views last activity
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Will that ever be implented into the game?Thats would be such an amazing feature, would help alot of killer and survivors learn from their playstyle0 comments 11 views last activity
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Can you please lower it's volume some? That's all, it's just it's piercing and so loud it actually hurts my ears. A friend has an inner ear disease, and this is the only survivor that physically hurts him; he has to mute his game when around an Elodie. I have fine ears myself, but her scream as is literally makes me wince it's so loud and piercing.7 comments 121 views last activity
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For those unaware of how Deathbound works: When 2 survivors heal more than 32m away from the killer, the survivor completing the heal will scream, and then be oblivious for 60 seconds unless the stay close to the person they healed. In its current form it's rather bad at what it does, as obliviousness isn't threatening enough to warrant sticking around to the person you just healed. If Deathbo0 comments 11 views last activity
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All of you achieved tier 3 perks on a character go into a big pot. Before a match you have the option to roll a roulette in exchange for some extra BP. Counters meta perks for both killer and survivor. And would make the game much more intresting6 comments 51 views last activity
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I saw this baby trapper trying so hard to be otz and he did actualy mori me...when there was no gens left. Again this guy wasn't amazing but he was an ultra tryhard, in the upper class of all trappers ive ever played....and if he didnt have that mori i would have DSd him and probably activated my adrenaline. It would be at least more entertaining than dying on the hook. And don't tell me about8 comments 121 views last activity
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Boil over is a perk that is really bad and only comes in handy in niche situations. Sure not showing the aura of hooks is sorta good but by the time that comes into play the killer has already memorize the hook location it also does nothing if the killer already know where the hooks are so I think it needs a rework to make it stronger here is my rework Here is the last feedback change possibly.24 comments 602 views last activity
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Deliverance could use some love. It's pretty bad that the only way to be able to use the perk is to get a safe unhook before being hooked yourself. There are simply going to be times you're the first survivor found, or the unhooked survivor is tunneled off hook (unsafe hook). On top of that, there's already the condition that you are broken for a minute+ after using it. Could we please add anot1 comments 11 views last activity
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We all know that Sole Survivor is obviously one of the worst survivor perks in the game because even while synergizing "well" with Object, you dont want a perk to only really work when everyone's dead, that's dumb. But of course to still be coherent it has to somehow work about other people dying. So I thought about this rework : As more of your friends fall to the Killer, you become shrouded i2 comments 11 views last activity
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Gearhead: After downing a survivor all gens that have a survivor working on them will be revealed with a yellow aura. This effect lasts until they complete a good or perfect skill check. Dead Mans Switch: After hooking a survivor that is the obsession, all gens over 50% are blocked for 30/35/40 seconds. Hex: Retribution: When a dull totem is cleansed the survivor who cleansed the totem suff3 comments 71 views last activity
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Can the devs add a create a map to the game I would love to see what type of maps players create and I think it would make the game more fun.0 comments 11 views last activity
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i'm not entirely sure if this has been suggested yet, and i know before people finish reading this there's going to be comments about bots being way easier than actual players. this is more based on experimenting with killers, and wondering if custom matches with survivor bots would ever be a thing? given how the ranking system can be a mess and overall toxic, some people are just simply trying t3 comments 21 views last activity
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Brown: 4 1 Tiering up to tier 2 gives undetectable for 30 seconds and has no sound cue 2 Tier 2 has moderately increased (20%) pallet break speeds, Tier 3 has considerably increased (30%) pallet break speeds 3 Stalking allows you to pass through breakable walls Slightly decreases stalking speed 4 Slightly increases tier 3 duration + 10 sec Yellow 5 1 Tier 2 has considerably increased (300 comments 11 views last activity
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Recently i was rankend back from 4 to 13. that wasnt because of a bug, it was because i have played very fewtimes over the last 3 months. Of course it is no problem at all to get back to my old rank i thought. But i got confy on the low ranks. Nice survs, nice killers The feeling of a real horror game. It was so unpredictable sometimes. if even got to mplay against a demogorgon, first time in 2 y0 comments 11 views last activity
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It's certainly intentional that scratch marks from the killer's POV are jacked up and confusing. We have only to look at Fixated to know this. I say they are needing updated as they haven't carried over well into the new and amazing-looking maps with the new grass and nigh impossible to see on Ormond (the 12th Man); they are far too dim against the ground graphics on Ormond. They just need to be0 comments 31 views last activity
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I don’t know why but on console dbd everything seems slower the movement attack, and even characters that have lunges like demo seems slow ( I have good thought). While on pc it seems everything is faster why is that, is it just me?1 comments 21 views last activity
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It wasnt enough that a 1 shot killer camps the hooked survivor, now he s buffed with all those charges. Survivors dont stand a chance.4 comments 61 views last activity
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Killer Delayed Capacitor Generators max progress will now be between 100-150% at random and will visually show slowed progress. Once a generator has reached 100%, its powering will be delayed for 10/15/20 seconds. If a survivor is still on the generator when it powers, they suffer a skill check to avoid screaming and suffering from oblivious for 15 seconds. Whether or not they succeed, th4 comments 41 views last activity
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Killer perks Trickster Your evil tricks on the survivor cost them valuable time If a chest is open there is a 30/40/50% chance that it will not have an item. Faulty Defenses You start the trial with 3 token. Any survivor that vaults the same dropped pallet 5/4/3 times a token is consumed and the pallet is broken after the survivors vault it. Malfunction You become obsessed with one survi3 comments 31 views last activity
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Killer perks Vengeance Your hate for those who wrong you makes you want to take revenge. Every time you are stunned or blinded you gain a token up to a max of 12/11/10 tokens. Once you gain all tokens you are granted the ability to kill the next survivor you put into the dying state. Once the survivor is killed the perk is permanently deactivated for the remainder of the trial. Death Bells9 comments 71 views last activity
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I made this post before but I didn't have any feedback so here are some of the first perk ideas Killer perks Alone You become obsessed with one survivor Anytime the obsession performs a cooperative action they suffer from the exposed status effect for 10/20/30 seconds Alone has a cooldown of 50 seconds after downing the obsession. In the dark A successful kill hides your dreadful presence6 comments 51 views last activity
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I personally never use addons, items or offerings of any kind at all, but since the entire system of getting these items is based purely on RNG I feel like there should be some guaranteed option to get certain addons. In this system, you could destroy items in order to gain components (1 per destroyed item) of a certain color quality. Once you have a certain amount of a component (Let's say 10),4 comments 61 views last activity
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please Remove the hit validation or bring the real validation (test version) or remove the D-Serverspls remove the dedicated servers and bring the old p2p thing, before the servers were there you could see the ping from the killer and the high pings go away, now it's just ridiculous, I was so looking forward to the hit validation because it was perfect in the test, but what you did with it is ridiculous PLS GIVE ME THE OPPORTUNITY THE LOBBIES WITH THE KILLERS THAT HAVE A HIGH PING WALK LIKE BEF4 comments 91 views last activity
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Fed up of 50% of matches being ruined because of a killer's high ping - as we've seen, the fully implemented 'hit validation' does literally nothing to help survivors, so atleast give the option to dodge laggy killers, no point even playing a match vs them.3 comments 21 views last activity
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Running DS or Object is mandatory unless you want to risk an unplayable game. There's no reason not to do this, all it would do is help stop these perks being forced. That is all.9 comments 81 views last activity
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https://youtu.be/1t3XwXMzxBQ Aim dressing? Dedicated servers? Or Dead by Daylight itself? I was holding M1. Developers, will you be able to fix these in 2021?4 comments 61 views last activity
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So, the perks that have to do with hooking and downing survivors should not have cooldowns, because that is not something 'chosen' to do at any given moment, so much as the end goal. It makes no sense to not be able to use your perk because you hook or down a survivor too fast. That is why I am suggesting that the cooldowns be removed from Surge and Hex: Blood Favour. I am also pretty sure (But2 comments 41 views last activity
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the reworked autohaven is the worst of this but macmillan has it too. Autohaven has a lot of short loops with lawnchairs and various debris, almost all of them have really inconsistent hitboxes, some extending nearly twice the height of the actual object. Throwing hatchets over these or harpooning always means you hit thin air. Hiding behind any rock or tree as ghostface means i always get re0 comments 21 views last activity
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EDIT: R.I.P. all 3 opportunities. With this December calendar, we just got to Christmas, but it's another sweater with just BP again. The amount is bigger, but due to such a day having appeared before, with MORE BP than this day, Christmas doesn't feel anymore special than the other days. So there's 2 big days left: Jan. 1st, and the last day on this calendar, Jan. 3rd. I suggest that y3 comments 71 views last activity
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I don't mind the Tomes, but I've never wanted a console/pc game to mirror a mobile game more in my life. Right now DBD mobile is doing a 3x bloodpoint/XP event. And here I am trying to pallet stun a killer five times in a single match just so that I can earn a few more blood points.😕3 comments 41 views last activity
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As the title states, hit validation is doing literally the opposite of what it's intended to do for Nurse. For some background, I have about 14k blink attacks over 2500 hrs on my account, which is good for top 150 of all Nurse players on Steam. I'm not in any way new to Nurse. Auto-aims...er...aim dressing is up tenfold since hit validation was re-enabled, and console players tend to be immorta0 comments 21 views last activity
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Hello, dear dev team and community! Just here to give a small bit of feedback about the new change to deception, which creates an about 1 second long window after using the perk in which you can not interact with lockers. I think this is not necessary and should be reduced to about 0.2 seconds, just so spamming space wont screw you over and leave it at that, because otherwise i dont see this per0 comments 1 views last activity
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This challenge is not a good challenge IMO! I cannot get 2 gens done within the killers terror radius. Can it be done, yes and I've done it before, but this should not be a challenge. I literally have to hope no one finishes the gen before the killer comes whether I'm alone or not and there is so much that goes on in a trial I'm js. If the challenge was 1 gen in the killers terror radius... then13 comments 371 views last activity
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Struggle phase on the hook is a hard body mechanic and damaging to hardware. Struggle needs to be changed to automatic because the point is to have a second rescue for each survivor. Ideally all survivors are hooked 3 times. What do you all think? Devs this really needs to be reworked, please take this seriously!8 comments 271 views last activity
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Maps which can find bear traps. Flashlights which can disable hag traps or burn wraith and Nurse. It is from a time where there were only few killer. No new killer is affected by it. Its a relic from the past. It changes the gameplay against those killers too much. It makes killer dodge lobbies.1 comments 51 views last activity
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A thing about Spirit Fury is that it's terrible on its own. Whenever you run it, you also have to run either Enduring or Brutal Strength to get the most of it. I wouldn't make Enduring a part of Spirit Fury but I do have a suggestion for it. After breaking 4/3/2 pallets, Spirit Fury activates. While Spirit Fury is active, you can walk past a dropped pallet or breakable wall (No animation. You1 comments 112 views last activity
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nerf key the survivor can only use the key if the 5 generators have been made if there is only one survivor left with the key and the killer closes the hatch the survivor cannot use the key killer closes hatch the end game collapse starts when the Entity blocks the trap door for about three quarters of the line so the surv ho opens the gate ho risks staying close to the trap until it freezes f0 comments 31 views last activity
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First, I think the killer should be able to open the exit gates any time throughout the game as a form of giving up to save time and spare the tilt. There's been countless times where survivor friends destroy me and I just want to give up, but I don't want to rage quit and go through the dc penalty. This might affect some perks such as blood warden, so it might not be the best solution, but my po2 comments 42 views last activity
