please Remove the hit validation or bring the real validation (test version) or remove the D-Servers
pls remove the dedicated servers and bring the old p2p thing, before the servers were there you could see the ping from the killer and the high pings go away, now it's just ridiculous, I was so looking forward to the hit validation because it was perfect in the test, but what you did with it is ridiculous PLS GIVE ME THE OPPORTUNITY THE LOBBIES WITH THE KILLERS THAT HAVE A HIGH PING WALK LIKE BEFORE
NO TO THAT hit validation, NO to that bad servern !
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remove the dedicated servers so killers, being the game is probably still programmed to favor them in local hosted matches, can run ping throttling and IP filtering software tot urn the game into a nightmare again? or so that pssed off swf that manage to get beaten can ddos the killers again being able to easily get their IP with literally no effort? I'd take even ######### dedicated servers over that bs, I'd even take the way time warner used to throttle me while playing league when I lived in NY over that bs
DbD dedicated servers are simply a relay slapped on a p2p structure. They mostly serve the purposes of matchmaking, dc time-outs and tracking players' progress to catch inventory hacking. As far as hit registration, that always happened and happens on the killer's client. Validation was meant to double-check on those hits, but it just doesn't work. That's why VPN'ers, lag-switchers and laggers in general still do what they could before.
I mean the killer can still use a VPN to gain a massive advantage anyways. 'Hit validation' didn't change this in any aspect from my testing.
but, the killer cannot throttle your own bandwidth when not acting as the host, they also used to be able to boot individual players in suspected swf one by one, to leave just one or two guys left to terrorize or force to willingly dc. With the original p2p setup , that was easy to do in windows. As swf is prettyc ommon, at least with duos and to some degree trios, I'm pretty sure you don't want the game becoming the killer even suspecting 3 or 4 man swf and kicking 2 or 3 guys every time they're having a bad night and forcing the last guy or two to take a dc penalty now that the game has those. I'm pretty sure if the killer could kick them again actually that everybody they kicked would get a stacking dc penalty, even though the killer cut their connection to their IP and they didn't dc by the survivors' own choice or any fault on their connection's end.
This is truly a case of you think you want this, but you don't. Survivors could also get the killers' IP and butthurt survivors could ddos them. It wouldn't be worth keeping this installed that way. Not to mention yet still, if you think you have ping problems NOW... with p2p again not only will it be completely random and unpredictable, you will be having spikes while int he middle of playing out of nowhere and it won't always be due to lag switches or intentional either. Trust me, you think you want this, but, you really don't. Dedicated servers are always better unless you spend a ton of money maintaining private servers. Those are the only occasional exception. The game is bad enough without all that bs too.