New perk ideas pt 2
Killer perks
Vengeance
Your hate for those who wrong you makes you want to take revenge.
Every time you are stunned or blinded you gain a token up to a max of 12/11/10 tokens. Once you gain all tokens you are granted the ability to kill the next survivor you put into the dying state.
Once the survivor is killed the perk is permanently deactivated for the remainder of the trial.
Death Bells
Once the exit gates are powered all remaining survivors suffers from the oblivious status effect and is deafend for 13/14/15 seconds.
Hex: Impediment
A hex that stops the survivors from progressing further through the trial.
Once 1 generator is left to be repaired this hex is activated and is transferred to a random dull totem.
Any generator that reaches 50% progress or more will automatically be blocked by the entitiy for 40/50/60 seconds or until the hex is destroyed.
The blocked generator will be shown to you in a white aura.
Survivor perks
Dancer
Your quick and agile even when your being persuade.
When uninjured in a chase you vault and throw down pallets 6/8/10% faster
Rule Breaker
You waste no time or thought to breaking rules
Once per trial while standing close near a totem press the activate ability button in order to kick and break the totem instantly.
Kicking the totem will show your aura for 10/9/8 seconds.
Follow me
You do your best to avert attention to yourself and away from others.
You start the trial off with 2/3/4 tokens. If your the obsession follow me is active and anytime other survivors auras would be shown to the killer a token is consumed and instead only shows your aura to the killer for the duration of the aura read.
A token is not consumed when your on the hook or in a locker.
If you are not the obsession the perk is deactivated untill you are. Increases your odds of becoming the obsession.
Are these suggestions good?
Comments
As-written, Dancer and Hex: Impediment would both be very OP meta perks.
I guess i could add a cooldown to Dancer and Hex: Impediment could be have a shorter timer.
but suvivers will always do totems if that happend
Yeah, because they would be forced to drop everything and do them. That's why Ruin got changed.
But devour hope forced the survivor to drop everything
Devour Hope has never been a consistent meta perk like Ruin, because you have to work to get any value out of it. Old Ruin was something you had to immediately deal with to make any progress in a lot of matches.
Impediment works as an idea but it is definitely too strong with these numbers. Possibly make it only last 20/30/40 seconds? An alternative idea might be to make it a non-hex perk that has the same effect as Ruin, but only when there's only 1 gen remaining to do. Essentially, instead of the power of Ruin being available the whole match but being vulnerable, you get it 100% of the time at the end only.
Vengeance sounds fun, conditional mori perks are always fun, makes mori challenges less dumb too. Think this one might be a bit too strong though, getting stunned and blinded happens a lot, especially if survivors are using stuff like Head On.
Death Bells is a scary perk, I love it.
Dancer is just not a design that's going to work. It's way too strong like this and would massively lengthen chases, and if you nerf the numbers down too much it's going to be inferior to Spine Chill (and maybe Resilience) because those work on more things and SC gives additional benefits.
Rule Breaker and Follow Me are cool ideas, but Follow me might be super-niche. Could see SWFs using it, but probably not solo queue.
Ok then Hex Impediment could be down to a max of 50 or 60 seconds. The reason I gave it a long time was because the hex could be deactivated if found. But I understand why the time is too long now.
For Vengeance I could increase the amount of tokens needed to 10.
You said death Bells is fine so I won't change it.
Dancer could be shortend to 10% and add a cooldown.
Follow me could be changed but I don't know how I could change it
I'm sorry but you need to understand, that you should be paying attention in the perks that we have now. Because just adding more perks difficults the balance of the other 60 bad and garbage perks we currently have. :(
Perks like Small hunt and Montrous shrine are been in the game 4 years, wihout any changes.