Feedback and Suggestions

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  • TL;DR ⏭ Skip to Unlocking The Hatch , Aura Reading , and Using Dark Magic . PROLOGUE With recent news of the developers changing keys to be more healthy for the game, I wanna quickly pitch in my ideas to making them fun to use while keeping their legacy ! 😊 Identifying Key Problems Spoiler Spoiler Wa
    7 comments 61 views last activity
  • https://youtu.be/AjjwI7ampEY Hi and welcome to the Heart of the Fog ! In this series, I'll be sharing my ideas of what could be good to implement into the game and to discuss it with the community. Hope you enjoy !
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  • I have a few suggestions that wouldn't affect gameplay, but would be great quality of life items. I'm not saying these should be prioritized, but wanted to throw them out here anyway Would love to see these: (Queue Lobby) Button to switch from Killer lobby to survivor lobby and back when solo (similar to custom lobbies) and not queued (Archives) Being able to accept a killer challenge and a s
    5 comments 41 views last activity
  • When controlling Charlotte, press the ability button while Victor is sitting idle at any location in the trial to swap places with him. This ability has a channel time of 3 seconds and cannot be cancelled. This ability can only be used once every 20 seconds and has a global audio cue. This change would allow The Twins to apply meaningful pressure without being slowed down by just performing ba
    0 comments 21 views last activity
  • Pretty much the title. I think that instead of spamming space or adadad, people should just hold down a key to wiggle or struggle. It doesnt make the game more fun to spam these keys in my opinion. It seems a bit misleading to imply that speed of wiggle or struggle matters by spamming. I have heard of many people breaking controllers or keyboards(probably a really low percentage, but still.) bec
    22 comments 571 views last activity
  • I think the time has come for DBD to launch a subscription based service. This would allow them to generate extra income and help keep the game strong financially. What do you get? Instant access to premium Rift Ability to save 3 loadouts on characters (eg Genrush build. loop build, troll build) Access to "try" 1 cosmetic set, for 1 month - A try before you buy as it were. Access to "Pre
    32 comments 611 views last activity
  • im not sure if anyone agrees with me but i think new autohaven is so ugly it’s actually a joke. the main problem is that disgusting green tint that covers the map. it’s too dark, ruins the lighting, makes the map look gross and just overall is yuck. macmillan for example, they removed the blue tint and gave the map natural lighting and how nice does macmillan look? it looks amazing. Why didn’t
    23 comments 351 views last activity
  • LET ME WEAR ######### JEANS WITH CHERYLS TOPS! Why do you hate money? I don't understand, people say its Konami BUT Cheryl's original outfit, the one from the game CAN be changed. You can put on the sweater and her bonus shirts which were also in the game...with jeans. JEANS not her skirt, so why would Konami decide to lock outfits that they did not create but allow her original outfits to be c
    1 comments 101 views last activity
  • There is a lot of complaints about the Twins right now, and even though they are not considered by some to be strong (I disagree), it mostly boils down to the fact that all their power is front loaded into Victor, while Charlotte has very little going for her. Because Victor can't hook survivors, every time he gets a down, Charlotte has to walk all the way to the survivor before they can hook th
    1 comments 11 views last activity
  • I mostly play killer, and I can't take it anymore. I'll show you all the teams I went against in about ONE HOUR of gameplay. (That's a hyperlink to my imgurl album with the joy of playing this game). It's not fun for anyone. Tying to play a new killer or new survivor is an extremely grueling experience that I'm sure will eventually turn off potential new players. I've yet to face against
    2 comments 31 views last activity
  • What if Self-Care increased the chance of getting Skill Checks? So good player can make some use out of it, since every time you hit a great healing Skill Check you get a 5% progression bonus. So what if it was increased from 10.5 % per second to around 15 % or 20 % ? What do you think?
    5 comments 51 views last activity
  • Short feedback, these challenges encourage behavior that throws matches. I had 40 total totems to cleanse for challenges, so i played matches, cleansed as many as possible, then suicide on hook if caught or allow myself to be caught. I dont care about the bloodpoints, so there is little incentive to actually play the match. Perhaps allowing more than one challenge to be active at once to encou
    0 comments 11 views last activity
  • Waiting 10 minutes for a game that lasts about 6-7 minutes is pretty tough, especially when depending on your teammates to be fair sports otherwise it’s gunna go one way or the other. After every 2 gens complete, a power surge hits. Need to find and fix a panel to continue on generators -panels take 25 seconds to reroute -4 or 5 panels evenly spread across map, only 2 will need to be fixed
    5 comments 51 views last activity
  • To balance the nerf of eboni memento mori. I suggest DS should be one of the exhaustion perk. Almost after BHVR nerf the Red Mori. I seldom find killer using mori anymore. One thing to make this become balance between killer and survivor BHVR should make DS of one of exhaustion perk.
    Mod
    10 comments 151 views last activity
  • I think it would be fun if each map had some triggers that survivors or killers (or both, depending on the trigger) could choose to activate. For balance, most triggers should have both good and bad effects, so you have to weigh your options as to whether it’s worth it. Some will be purely beneficial for one side. I know there are a few environmental, but I’d like to see something more meanin
    1 comments 11 views last activity
  • The amount of dead zones seems ridiculous. I’m not a bad killer or survivor and before the update I was having no problem as killer finding survivors, even when they were hiding. I think the amount of open space in the new maps is tipping the balance in favour of the killer and quite frankly makes the game much more boring. I am writing this after getting served on these maps three times so I ma
    9 comments 211 views last activity
  • For the past few weeks my friends and I have been having issues with pallets. when running from a killer the prompt to drop the pallet either doesn't come up at all or will make me drop it from the wrong side. there have also been instances where dropping a pallet has done nothing to the killer or the pallet is dropped and the killer somehow seems to teleport through the pallet, hits the survivor
    2 comments 41 views last activity
  • https://media.giphy.com/media/tXstc2MsPNSSEHm55S/giphy.gif yummy Wait why is this in feedback how delete this
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  • EDIT: So apparently the game connects us to an Asia East (Singapore) server. The game has 3 servers in Asia and all of them are located in the East. No server in the West. We need an Asia West server and we need to be connected to it to resolve this issue. More details in my last comment. --------------------------- How long are we expected to play like this? All the lobbies I play in have ye
    12 comments 301 views last activity
  • If you allow SWF survivors to voice chat, might as well give us solo survivors something better to communicate with. Because the pointing with finger thing is too slow, and it doesnt give any clear information. So give us something better please. Thank you for you time. Note: Don't forget to give David some nice Sunglasses Cosmetics.
    4 comments 41 views last activity
  • Hello, dear dev team and community! Just here to give a small bit of feedback about the new change to deception, which creates an about 1 second long window after using the perk in which you can not interact with lockers. I think this is not necessary and should be reduced to about 0.2 seconds, just so spamming space wont screw you over and leave it at that, because otherwise i dont see this per
    6 comments 101 views last activity
  • The killer should get to keep their add ons.
    4 comments 42 views last activity
  • DS/Unbreakable and Undying/Ruin fit similar purposes, that being making the game less fun for the other side and given the side using them a stupidly powerful advantage, so here's some changes I would make that would let them still be strong but be infinitely less annoying DS: After being unhooked or unhooking yourself, if the killer picks you up within 60 seconds you are able to stun them by hi
    3 comments 61 views last activity
  • You cant dash effectively with blight. Sometimes he'll drift in a direction you weren't aiming. You cant chain dashes effectively because the game will randomly drop your inputs and if you try to hit a survivor while rushing 90% of the time they will just 360 it nullifying it entirely or your swing will just pass through them. You genuinely do way better just using the power for occasional moveme
    4 comments 61 views last activity
  • Terrible game with good potential. Ruined by latency hitbox and terrible map design. solo survivors is unplayable, played killer after a short break and could 4k every game like nothing meanwhile going back to survivors and getting unfair hits everywhere. honestly as over 4k hours veteran tryhard in dbd i can tell u this, the current game is 100% killer sided and im truly mainly play killer on
    6 comments 31 views last activity
  • Killers can hit us from around the corner, they can hit us when we're halfway down out of a window. Hell, they can just swing their weapon at the start of a trial and they'll record a hit. Devs, you fooled us again thinking it was better, good work.
    10 comments 101 views last activity
  • When a killer REWORK is done it almost always happens the same way: Bad Killer -> Op Killer ( with minor nerfs 4 months after ) ( Freddy ) Op Killer -> Worst Killer ( With 1 minor buff 4 months after ) ( Legion ) Or this type of rework : Spirit rework = meh , just phasing addons nerfs .... ( 1 effective ) Nurse rework = meh , still top tier But , the clown after rework gonna be a
    12 comments 191 views last activity
  • Wouldn't it be nice if, after encountering a particularly toxic person in after-game chat, that we could just "blacklist" them on a personal list? Just right click their name, click "blacklist", and poof you will no longer be matched with them. I think this would go a long way to curbing toxicity in DBD over time. ######### would steadily get longer and longer queues because of so many blacklists
    12 comments 121 views last activity
  • Hi, the PS5 version is great! But i only wish there was a UI scaling feature under options. Top shot is from the PS4 version, below is the PS5. From two meters distance to my TV i can´t read the player names and most description text is too small too. The PS4 version had perfect size for all icons and text. Would it be possible to add an accessibility
    2 comments 271 views last activity
  • A great part of this game relies on the idea of trying to escape and hide from the killer. This is very nice but in order to do that by hiding you have to have Iron will glued on your character 100% of the time.(the perk that stops you from doing grunts of pain). If you don't, as soon as you get smacked one time by the killer it's pretty much game over without pallets/looping, and that takes some
    4 comments 261 views last activity
  • Please BHVR, be smart. You might have the next liscenced deal in your pocket already, but in the end you would get more players coming back and newer players would stay more likely. I still love DbD, but right now we have more bugs then ever, they're just stacking up while older bugs (like no sounds on the ground etc.) exists for months. If there's is any game what deserves a health upda
    8 comments 81 views last activity
  • Went up against one who was constantly slugging at 5 gens and even though we kept picking each other up and kept crushing him they just constantly kept slugging cause it's so easy to do. Like can we take a look at their ability to slug cause that was a real boring match of many against the twins.
    15 comments 241 views last activity
  • Do you think it would be good if survivors who were in a party where indicated as such in the menu somewhere in the game? It could be in the pre-game lobby, however this may result in SWF parties never getting a game, because a lot of Killer's may just dodge the game entirely when its obvious. In which case it could be done in the post-game lobby. I still think it might be nice to see if it was
    22 comments 321 views last activity
  • Michael is one of few Killers that don't basically get any Bloodpoints, he only has two Deviousness Score Events, those being 'Evil Within' (When you tier up) and 'Stalker' (When you stalk Survivors). So I have some suggestions for more Deviousness Score Events for poor Michael. (Names probably need some work, so if you have any suggestions, let me know!) Surprise Attack (250 Bloodpoints)
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  • I don't even know where to start. He is almost unplayable, when using his ability you get frame drops, his turning is awful, sensitivity awful, you basically can use it just for traveling. I don't know how could you realease character that is only good for PC? Did you even think how that would look on console? You can only dream doing basic stuff PC players do with ease. If it's not fixable for
    18 comments 152 views last activity
  • since this: https://www.youtube.com/watch?v=wMVmbAZLrXs&ab_channel=TrU3Ta1ent is the everyday killer situation against toxic premades with keys and keys and keys. Here's the hatch and key balance needed and i'm pretty sure it will fix everything: The hatch ONLY spawns when the last survivor is up AND THERE ARE STILL GENS REMAINING or when the end game collapse begins (with the fact that end
    1 comments 11 views last activity
  • a killer who can constantly spam the ability and use a 200 % speed ability to down people what makes kicking him useless. a ability who can just stay near the hook and get informations without moving their butt a ability who has probably a bigger hitbox then huntress hatchets what makes running in circles pretty much useless a ability who can just hard slug over and over again what makes it un
    6 comments 91 views last activity
  • Why is it that I’m a Rank 4 playing with my friend (Rank 7) paired up with two random Rank 16s against a Rank 1 killer? Like seriously the other two got slaughtered in 5 seconds. Then we ended up dying... Whenever I play killer all the random survivors know what they’re doing. They know how to juke, when to save, how to find each other to heal, etc. The moment I’m survivor I get lemmings and po
    3 comments 21 views last activity
  • Just gonna say that It would be cool to see how the devs would implement The Beast and Dennis into the game + Anya Tylor-Joy as survivor would be just a great addition to the game.
    0 comments 31 views last activity
  • Ie you run disortion, you cannot see the killers aura, the killer cannot see your aura, and you can't see other survivors aura's but they can see your's. Basically would disable aura reading completely for yourself - the iron will or calm spirit essentially of aura reading - only thing it wouldn't disable is teammates being able to see you - not vice versa, but would allow for some synergy with
    5 comments 91 views last activity
  • if you don't know, before plague chapter, adepts used too be to simply kill all survivors to ensure the double pip most of the times, no matter the emblems, due to people always using ebony mori to get this. Now moris are nerfed and perfectly balanced, why do we still need to sweat to get the adepts for killer, while as survivor you can do nothing all game and get hatch when everyone is dead dam
    36 comments 351 views last activity
  • i was thinking about it for awhile and i think it's pretty limiting that a survivor or killer has to bring always a perk to fight the 2 major problems of dead by daylight, camping and gen rushing what about making some small adjustments to make it more fair and less limiting? i have 2 things to propose for killer, i think camping is kinda rewarded and the less points on the rank sistem is kinda
    1 comments 31 views last activity
  • September 19th, 2021 (a Sunday, so yay, I could be in town to play!) Pirate outfits, but I'm guessing licensing for Bill and others won't allow for such customization :( ... Parrot skins in place of crows... Plunderer's Instinct or chest juice-up for the day... Peg-leg No-Mither?
    2 comments 21 views last activity
  • Is there anything in the plan to adjust the perk grind and reward devotion levels? There are way too many characters now for players who recently started. I started almost 2 years ago and I am still struggling to make my characters all p3 with all perks. I can't imagine just starting out. It's very discouraging even with all the bloodpoints from the tomes and events - I finished all tomes/challen
    0 comments 1 views last activity
  • Hi there. I'm DBD lover in Asia server. I usually use something "uncommon" perks such as flip-flop. Today, I tried to use demogorgon's perk "Cruel limits". As you know, this perk activate when a gen turned and blocked all windows within 24m from the generator. I think it can be burf with this update. For this update DBD made blocked pallets motion as making new perk. That's why I thought What'
    6 comments 101 views last activity
  • I just got my PC for Christmas and I got DbD from the windows store thinking it would be my Xbox account, which I've spent a lot of money on. But to my surprise it was a whole new account that I could even earn new Xbox achievements on, keep in mind I never made a new Xbox account. I would like to see, along with many others, cross progression between PC and console.
    2 comments 31 views last activity
  • Like some of you, i had a match where i had around 90 procent of all the bp earned in that match and i walked out with a black pip. 95 procent nets you a possible pip, while 100 procent gets you 2. Tbh, not to make things to easy, but still the margin between black pip and 1 pip is not making any sense. I understand the 2 pip, which comes very rarely and need to be a perfect game. Im fine
    0 comments 31 views last activity
  • I am going to regret this one, amn't I? Welp, like Piggy, Plague, and Spirit—here's a post asking how you would change The Legion, our favorite gang of stabby teenagers. Before that, however, allow me to shut down a few ideas that I've heard too much "All Legion members should be in a game" That would require reworking their entire customization system due to having all the members in a ga
    12 comments 141 views last activity
  • I’m interested to know peoples opinion on this, after posting a discussion around if DS should be basekit to try and punish tunnelling. Someone suggested that within, say 10 or so metres, of a hooked survivor and NOT in a chase, the hook timer either freezes or is halved in its speed, thus eliminating campers. it’s an interesting concept and I’d like to hear some opinions about it.
    56 comments 582 views last activity
  • I cant count how many times killers have closed the distance on me for a hit because I cant see them coming straight at me because theres a giant bubble blocking them on my screen. There are easy solutions to this like giving us an in game setting to adjust it or just making it smaller or more transparent.
    0 comments 11 views last activity
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