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Neigeflocon

Neigeflocon

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Neigeflocon
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  • Moris are a classic addition to the game. They are uncommon enough and are fine as is. It's essentially fighting overpowered with overpowered.


    Tweaking (possibly nerfing) moris shouldn't be a priority at all right now. They are iconic. Not to mention the original idea has a big potential to turn into a slugfest AND give the final survivor the ace move just like a decisive strike endgame collapse. Moris are meant to be the be-all-end-all of you for the match, one needs to take the end of that punishment sadly.

  • This could be an interesting mechanic. In fact it could also be used with thrill of the hunt, alerting the killer when their hex totem has been uncovered, instead of every single time someone dares lay a finger on them.

  • @Shraar said:

    https://forum.deadbydaylight.com/en/discussion/comment/810836#Comment_810836

    I would infinitely prefer consistent skillchecks on the hook over the current struggle phase: Skillchecks are actually sort of fun. For every failed skillcheck, you sacrifice faster. For every great, you restore some of the timer. I would like that.

    I was thinking more in the means of making one long and full-white skill check that fails your struggle if missed. Sort of like button mashing failure.


    And add monstrous shrine tweak that makes these skill checks harder to hit. Great-Normal skill checks could complicate or over-saturate it since we are used to seeing them on gens.

  • Of all people I've introduced to the game, I think all of them struggled with this issue. Pun intended.


    It causes many premature deaths at the first second when someone starts literally mashing the button, not only that but since you have to essentially sweet spot the struggle phase, one missed beat is also your demise.


    It should probably be changed somehow. Perhaps something like very easy skill checks to replace the mashing. Think the entire generator skill check bar but white and a little bit more larger. It could even have its own animations indicating the entity about to strike you as it approaches, the struggling done on its own with you having to only focus the skill checks occasionally.


    In fact if this was ever implemented it could literally be possible to buff monstrous shrine with presenting harder skill checks in the struggle phase, making basements deadlier.

  • Ghostface for efficiency and better matches.


    Legion for Bhvr's somewhat neglected kid. They need the love.