Feedback and Suggestions

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  • I just want to know the community's opinion on that because, as nice as it is, I feel it doesn't fix his biggest problem, his almost mandatory need for windstorm. Do you feel like that should also be addressed at some point in the future, do you think the invis range should be smaller (fully visible at 12 meters or something like that)?
    20 comments 261 views last activity
  • Look how quick they destroyed Undying and Ruin. I wish they had this sense of urgency when a Survivor has a strong build. Oh wait that's majority of the community and that's not fun for the survivors. Knock out? M1 requirement haha Might as well put a cool down on Pop goes the weasel while you're at it so killers can just run Monstrous shrine.
    6 comments 81 views last activity
  • It’s as simple as that. We can’t switch between killer while searching for lobbies, but this could at least let us go through bloodwebs for other killers while we wait for a lobby, or wait for the survivors to ready up.
    1 comments 21 views last activity
  • It's looks good and they have gone on and said it can let them do more with the ui in gameplay BUT the widgets are placed horrible and some design choices just don't make sense As you can see it's not the best You have instructions on how to use the power both on the icon and bottom middle when you really only need the one in the middle The hook count
    13 comments 2,386 views last activity
  • A pass on the items and add-ons could be useful with the add-ons that hurt some of the items Game play can be changed to make gens a task with more interactivity than m1 and the sparse skill checks because currently it's more fun to do side objectives like the chase than the gens. Readd the ability to play stealthy and not depip Currently the only fun way to play survivor is to do the objectiv
    1 comments 71 views last activity
  • Let's be honest they have the worst survivor perks that no one uses, why aren't they being buffed/reworked yet? ace in the hole is probably the only ''decent'' one and it's still not that good... Is the luck mechanic outdated in your opinion? should it be removed and replaced with something else? how would you buff/rework their perks?
    4 comments 91 views last activity
  • Make 'em Count : Upon a successful basic attack 1 token is given, 2 are given on a ranged/special attack. Each token increases the range of your ranged/special attack for a maximum of five. (Ranged attacks only count if they cause normal damage) However a missed ranged/special attack will take 1 token at four or less, and at 5 will remove all tokens. Upon losing all tokens there is a 60/50/40
    1 comments 31 views last activity
  • Glad to see the changes to Diversion, Fixated, Iron Maiden, Open Handed, and Second Wind. Babysitter, Distortion, Lucky Break, Deathbound, and Furtive Chase could use some love. Thanks. Keep up the great work.
    1 comments 11 views last activity
  • So, open handed is finally getting buffed after a long wait since the ace in the hole buff. This leaves us with quite possibly the worst perk in the whole game (up the ante, in case you forgot about it) How long do you think it will take for this sad and generally useless luck perk to be buffed, or reworked completely because luck sucks as a game mechanic?
    10 comments 121 views last activity
  • Make it activate on saves (flashlight, pallet, head on) and protection hits too as these are altruistic actions and count for a stack of WGLF
    4 comments 21 views last activity
  • I do hope that whatever the devs do to d-strike, that it would still be an anti tunnel perk. I say this as if they were to simply, say, remove decisive strike from the game, there would be no penalty to tunneling, and killers would tunnel directly off hook, which is not very fun. Regardless of the changes made, I hope they don't remove it from circulation or nerf it to oblivion, as if they did
    2 comments 41 views last activity
  • I’m a newer player with 170 hours and I’ve been really enjoying the game however one thing that really bothers me is the fact that The Pig can see auras of the jigsaw boxes and somehow that just doesn’t feel right to me. Hundreds of trials going against her and the same thing usually happens- you get a hat, you get get hooked, you get unhooked and then she comes back to the hook and follows you a
    5 comments 41 views last activity
  • I think the Killer deserves to see their skin in game, so instead of hooking the last Survivor, which already does nothing and is boring, let the Killer mori the last Survivor! At least they die with style! What do you think?
    3 comments 31 views last activity
  • So lets finally get these broken survivor perks fixed Ds should be disabled if you hook another survivor or the survivor works on gens (you shouldn't have time for gens if you are getting tunneled) Iron will should actually only remove injured sounds and not ALL SURVIVOR SOUNDS like footsteps and breathing Unbreakable should have lower recovery speed and or not pair well with ds because having
    36 comments 331 views last activity
  • Make 'em Count : "Pride is a fuel for the beast's strength, and their strength fuels their pride, it is an endless cycle." ------------------------------------------------------- For killers w/ ranged attacks; Successful basic attacks grant 1 token, 2 are granted on a ranged/special attack. You can hold a maximum 5 tokens at once. Missing a ranged/special attack will deduct 1 token at 4
    2 comments 51 views last activity
  • Fire up: (reworked) whenever a generator is repaired gain a token. When starting a chase you move 1%/2%/3% faster for each token for 3 seconds. Fire up has a cooldown of 60 seconds. Hex the third seal :(added effect) As long as this hex is active up to 2/3/4 survivors hit with your basic attack suffer from the blindness effect. When you hit a survivor with a basic attack while this totem is a
    6 comments 51 views last activity
  • Wanted to discuss some ideas for quick fixes that could potentially help to reduce the toxicity of the game. For Killers : 1.) Try removing hook smacking again. No more frustrating aim dressing hits at the hook for the killer, and the hooked survivor doesn't have to deal with the frustration of being a human pinata either. I'd recommend something for removing nodding but seeing as you need to
    22 comments 281 views last activity
  • New add-on idea for Trapper: something that gives survivors who escape bear traps the Hindered status effect. Because even if you get out of a bear trap, you're gonna have some trouble walking afterwards. I thought about making it last for a short time after the escape, but Trapper is a very feast-or-famine kind of killer and its entirely possible to have a game where you never trap someone or
    3 comments 41 views last activity
  • I'm sure someone may have suggested this already, but, what about slenderman? He could be a killer who's slower than survivors just like nurse, but he could have an ability where he applies static to a survivor, teleports infront of someone. It engages a bit of a cut-scene where the survivor has to complete a bunch of skill checks to look away, if they fail they get put in the dying state. And he
    6 comments 81 views last activity
  • These trap changes are absolutely impeccable, making it fairer for both the Trapper and the survivors! Very well thought out imo BUT Trapper can still step in his traps Trapper bag/sack, STILL isn't base kit Map size isn't considered in the amount of traps provided! Most of his addons are more lackluster than challenge in Freddy gameplay (just a funny simile don't hate on me). This I'm parti
    4 comments 118 views last activity
  • Now, I know I am a little late to this, but I don't have all the time in the world, so.... yeah. -------------------------------------------------------------------------------------------------------------------- CLOWN REWORK: Kicking things off with The Clown's power change: it could be way better. He got a new throwable that has the ability to aid survivors. The devs tried to justify thi
    2 comments 51 views last activity
  • General Idea : Create a fast way for survivors (and the killer) to notice the hook state a player is on in the bottom left menu quickly and easily. How to Accomplish : Create an indicator in the form of two dots under the survivor portrait. All survivors start with two dots under their username, followed by 1 (after the summoning stage has begun) followed by 0 (after the struggle phase has beg
    1 comments 31 views last activity
  • The hardcore game mode is for a 4 man Swf. This game mode would have a leader board, gives you a lot more bloodpoints and makes it super difficult. Survivors can use one perk and are injured throughout the trial, they will get X3 bloodpoints for any action they do. The killers will be half as slow, so not al killers will be strong. Killers can use all there perks...By the way, survivors will now
    3 comments 61 views last activity
  • Im just gonna say it the fact that they removed so much grass on loops and even had the nerve to take the planet away by the god pallet literally blows my mind why are they shadow nerfing trapper please behavior it's already rough enough on indoor maps don't make it a pain on outdoor as well...
    6 comments 81 views last activity
  • this post was hooked and sacrificed !
    31 comments 431 views last activity
  • Once you get more than 3 pages of perks looking for the ones you want can be a pain. I spent 10 minutes looking for Open Handed one time lol Can we please get the option to favorite them and have the favorites moved to the front/given their own separate page
    0 comments 11 views last activity
  • Idea: Offer a late join/sub-in option as an adjunct to queuing up for a regular lobby. Default requirement for a substitute Survivor to join the match D/C within 30-60 seconds or so of spawning or 4-5 generators remaining Killers and Survivors would both have the option to turn Late Join on or off The Killer has control over the generator completion requirements prior to searching for a
    4 comments 71 views last activity
  • If we want to aviod insane amount of sweat squads ranking up for monthly rewards every month, survivors should not be able to rank up by playing SWF. This also will promote solo play which is healthy for this game. So you're still able to play with your friends for fun but you can't abuse the system for own advantage
    10 comments 111 views last activity
  • When the hex doesn't move to dull totems but replaces the existing undying totem? The perk doesn't synergize with itself. If I'm using the perk, I want to be protecting the 2 lit totems. The other totems will never come into play. By The Way this is not a thread to vent about the change to Undying, if you've come here for that go to another thread where that's the point of that thread.
    11 comments 251 views last activity
  • After I activate Deliverance and I`m off the hook I get 1 second of stagger and I cant sprint during that second. It`s happening right after I touch the ground again.
    2 comments 41 views last activity
  • Okay, first of all, I'm not a random player who talks random crap. I'm a legacy player with almost 5100 hours in this game, I play both sides but consider self as a killer main. I might talk rude, but this game just forces me to. I have a lot of crap to talk about, I just don't even know from what to start. I just see that the devs have no idea of what they are doing. Game is completely unbalan
    5 comments 141 views last activity
  • We all know how bad is soloq. No informations, wasting time... Here is my concept how i would make soloq better: Just simply add quick chat for survivours! Quick chat would contain sentences like: I'm making a generator! 68% (progress of gen) I'm being chased I will go for unhook I need healing! Killer is nearby (available when hooked to say if killer camp) Another thing that i would add
    17 comments 171 views last activity
  • When survivors aren't chased by the killer during a match and escape, they still lose bloodpoints and may even cause them to derank. For example, if the killer spends the whole match chasing another survivor and never start a chase with you, you're punished. If you decide to be stealthy and avoid the killer to focus on objectives, you're punished. You should not have to come in contact with t
    9 comments 251 views last activity
  • So this is simple but imagine if legion had his frenzy stun somewhere 4.2-5 seconds Long but every time you hit a survivor the stun decreases by 1 second up to 4 second reduction making it more rewarding to chain multiple survivors also when a survivor is sacrificed thirst for bloodpoints rises and a second is taken off the stun
    2 comments 21 views last activity
  • Dear people of the fog, I'm sure the new UI, as almost every other stylistic things, will have people who find it good and some who think that it looks crap. I, for myself, am still unsure until I actually played with it on the PTB. I really like the idea of using survivor portraits instead of the anonymous white figure we have now as well as the hook counter for both killer and survivor. What
    0 comments 11 views last activity
  • Killer perks Rusted Metal All survivors unhooking and self-unhooks speeds are reduced by 15/20/25% Survivors unhooked has a 30% to suffer from the deep wound. Hex: Unleashed A hex that grants you powerful abilities to aid you in your hunt. When this particular Hex is cleansed you gain a 10% increase in movement, breaking and attacking speeds for 20/25/30 seconds Enraged Losing a survivor
    0 comments 21 views last activity
  • Dear people of the fog, first of all it is really nice that we finally get rank rewards in DbD. I thought a bit about these rewards and came to a conclusion. These rewards aim to benefit dedicated players, right? At least the Devs said it themselves. I dare say I'm a dedicated player since September '18 with over 3.4k hrs played. I have all perks unlocked, 2 Killers (my mains) and 7 Survivors o
    0 comments 2,371 views last activity
  • This add-on literally does nothing, the duration is so short that after you pick up the Survivor it already ended. Make it last 10 seconds or completely rework it into something else, maybe a Status Effect add-on.
    5 comments 101 views last activity
  • The Huntress's ultra rare add-on, iridescent head. Is one of the most broken add-ons in the game for killers, if not the most. This needs to be fixed. You may have heard this concept for Huntress that for every hatchet she throws, she gain 1% movement speed, max being 115%, the standard. When she reloads, it goes back to 110%. It makes sense since you can argue that every hatchet she carries wei
    2 comments 21 views last activity
  • It would be really nice if Waterlogged Shoe's description showed the exact movement speed value, like Hillbilly's Tuned Carburetor add-on does.
    0 comments 21 views last activity
  • So I know Undying paired with Ruin had a chance of being very powerful (still a 50% chance of being useless but I digress). One issue undying has always had on the killer end is that if found first it was a useless perk slot. So I have an idea: If Undying is destroyed before the perk it is protecting (or just broken first period) it could spawn a random hex perk (that you own for that kille
    2 comments 51 views last activity
  • This is especially true for survivors, approximately 6-10 perks (out of 86 available to them) are far ahead in the frequency of use. It is not necessary to make the rest of the perks stronger, but make some at least equal in attractiveness, the game should be more varied, should grow and change to some extent. It is not the players' fault that they choose the best perks, it is your fault that you
    0 comments 21 views last activity
  • Almost on every map, with frequency of playing and hours. Totem Location are very predictable. I hope BHVR willing to rectify this since Hex Undying will be nerfed soon on the next patch.
    0 comments 11 views last activity
  • I think that a good outfit for the 4 original survivors would be survivor versions of the killer outfits from the 4 different legions.
    0 comments 41 views last activity
  • I love dailies because they make me play killers/survivors I would not normally do. I get bored once I complete it because my daily goal is gone! It would be cool to have "micro-challenges" which is like a daily but for just a very small reward ( say 1-5k BP). The big difference is that these challenges would refresh immediately refresh after they are completed, so you always have a challenge
    1 comments 21 views last activity
  • Is there a plan in place for HG & Undying or was this an oversight and that just gets scrapped?
    9 comments 701 views last activity
  • I think the developers should revisit the system of spawning RBT keys in jigsaw boxes for consistency in the near future. I wait it. And other reconsiderations of the Pig's basekit.
    14 comments 231 views last activity
  • The key was never the problem, it was always the hatch spawning rules. Hatch should only spawn when all generators are completed or when only one survivor remains. This would ensure that the killer doesn't get cheated out of kills due to one person having key and 4 gens get done with 1 sacrifice, enabling the killer to lose at least one more kill due to the hatch appearing.
    13 comments 121 views last activity
  • Okay so lets not talk about the upcoming update it just makes me depressed... Instead, a new kind of unnecessary feature but something that would be really nice. Customizing and saving your own outfit and perkbuild. For instance, I'm using the outfit below a lot but I have to manually equip it every time. If the devs would add a little button so you can switch between your favorite outfits easie
    5 comments 251 views last activity
  • Think about it. Was seeing Wraith from a distance ever an issue? No. What was the real shortcoming of Wraith's power? Being spotted up close and thus rendering his one and only power absolutely useless. If you ever had a window or a pallet near you, the time it takes wraith to break out from his invisibility was all you needed to run to safety. Now they boosted him so that you won't see him from
    3 comments 171 views last activity
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