Feedback and Suggestions
Our team will be happy to read these!
-
That little drop into the basement killers use to cut out some of the distance, in my opinion should add a small amount to the wiggle bar. (3-5% or maybe 10% at most) it makes sense, from a realistic standpoint. (I understand this game isn't exactly meant to be super extra realistic, but dropping down any distance while carrying something heavy makes you lose your grip a little bit at least.)5 comments 31 views last activity
-
As a killer main iI love the undying change because combine New Undying and Devour Hope and Exposed and Mori cannot be stopped. Combine New Undying and Huntress Lullaby and you get Impossible skill checks for days. Im gonna love Mori survivors without a care cuz my Devour Hope cannot be stopped. Litterally you don't even need to guess which totem is which because no matter what if you're near a35 comments 941 views last activity
-
These are just some ideas I've thought of to make the worse killers stronger, and the (sometimes) overly oppressive killers more manageable. Personally I don't think any killers are completely overpowered, but seeing as so many people want certain killers changed, I've thought of potential changes for them. Not saying that every change for each killer should happen, maybe only one or 2 of them co4 comments 71 views last activity
-
It's in the title, just like games such as Final Fantasy 14, I would love an option to be able to move parts of the UI around the screen individually as with the new UI each part of the HUD (Player status, items, gens left etc.) have been separated around the screen instead of in one corner which was all connected. This could allow those who dislike aspects of the new UI to be able to tune it to1 comments 31 views last activity
-
Common Coarse Stone Hit target suffers from the Haemorrhage Status Effect Bandaged Haft -10% cool-down time between Hatchet throws. Amanita Toxin Hit target suffers from the Blindness Status Effect for 45 seconds. Pungent Phial Hatchet Auras in Lockers are revealed to The Huntress when within 36 metres. Uncommon Oak Haft -20% cool-down time between Hatchet throws. Mann0 comments 21 views last activity
-
Please add an option to skip the intro when you open this game, it ignores the volume you have set and it's louder than anything. thanks =)0 comments 11 views last activity
-
This is really a big problem. Seriously the frame rate drops every time you do anything. I dead hard, frame rate drop. Use Lithe frame rate drop, thanataphobia, frame rate drop. Its especially terrible during chases. I'm literally losing distance because of it. It's one of the most frustrating thing ever. And I feel like going insane every time it happens. For the love of God devs FIX THE FRAM24 comments 212 views last activity
-
Okay so actually think about the implications of the perk change and tell me what you think :0 This is what the perk currently is : "Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape. After being unhooked or unhooking yourself, Decisive Strike will become active and usable for several seconds . While Decisive Strike is active, when grabbed by the Kill6 comments 91 views last activity
-
No I do not have fun as a rank 20 killer going against rank 4 survivors. Fix MM please.20 comments 171 views last activity
-
The Revival Event - The Revival Event is an event where killers and survivors are united. Every killer has a story to tell, but they never get the chance. They are feared, everyone is running from them. Their stories are hard to understand because nobody has been in the same situation as them. It’s easy to understand that their sanity is ruined due to how they live. It’s an endless circle of h4 comments 76 views last activity
-
Hey I'm happy the trapper has finally got some balance after a long time. Now that the team is looking at my boy, may I suggest also a little thing? This is the current situation: When a healthy survivor steps on a trap and manages to escape, they get the injured status, right? Perfectly balaced in my opinion. But what happens when an injured survivor steps on a trap and escapes? Nothing1 comments 31 views last activity
-
Not for the survivor in the locker, you just played yourself, but any other survivors that happen to be nearby should be able to pull Victor off and crush him like usual It just doesn't make sense that you can't imo12 comments 181 views last activity
-
These are just some ideas I've thought of to make the worse killers stronger, and the (sometimes) overly oppressive killers more manageable. Personally I don't think any killers are completely overpowered, but seeing as so many people want certain killers changed, I've thought of potential changes for them. Not saying that every change for each killer should happen, maybe only one or 2 of them co0 comments 11 views last activity
-
I've played for maybe 4 years now somewhere in there. And I think killer is at peak levels of being unfun. I don't really feel like giving a long list of reasons why as it should be apparent. Mainly extremely quick gens, more lack luster perks, stronger surviors perks, good killer perks getting the shaft. I want to play more than a few killers at high ranks to have an enjoyable time but rarely do56 comments 781 views last activity
-
I made a reworking perks for distortion before and I was not happy with it so I though I would do it again. Distortion All killers aura reading ranges are reduced by 12 meters and last 1/2/3 seconds shorter. How is this change? I wanted a reverse open handed.5 comments 31 views last activity
-
Hey BHVR with all Generator defense perk now on nerfed. Why you dont give killer their rights to set their own location of totem (Custom). Since your random location very very predictable. My 2 hex totem destroy only 30 seconds almost on the first of the match when im facing a red rank survivor/purple. not okay7 comments 161 views last activity
-
I saw something on insta that made me think how would that work in dbd (New option on breakable walls destructive grab) You brace your self as you slam your self into the breakable wall upon impact you break the wall reaching out grabbing a survivor infront of you and slamming them into the ground if there is no survivor you suffer an additional second of stun than if you were to break it nor5 comments 41 views last activity
-
looks kinda like a mobile game... but im glad they add atleast a UI scale option since it would take a lot from the screen34 comments 471 views last activity
-
This is the stupidest add on the Devs put in this game. Literally, within the first 2 minutes of my game, my teammate doesn't even get hooked let alone hit. Just instant dead. A little bit later same ######### happens to me. How is this fair at all? And people are going to say this game is survivor sided? Yes, most killers don't use this pussy item but why is it even in the game? You can't even c26 comments 258 views last activity
-
I know im speak only for myself and you have more data, but i just wanted to say it. I have 2300 hours since Aug. 2018 in DbD, so i play a good amount. I dont know what changed, but i was level 63 after finishing the challenges, normally im atleast 69. This makes a huge difference for me bc i dont like to grind the last levels. I know from experience that when i play a game only to grind for so6 comments 61 views last activity
-
Can y'all please get rid of spamming of our space bar when we hit the 2nd hook stage? It's incredibly uncomfortable to do for up to a whole minute and I don't wanna break my keyboard. My hands tend get stiff a lot and it causes me to literally die right there because I can't "properly" spam space bar. Like seriously please make it where we need to do something else other than that. Maybe have us9 comments 91 views last activity
-
Survivors who are hooked while the hex is active will suffer from Blindness until 20/25/30 seconds after the related Hex Totem is destroyed. When this totem is cleansed by a survivor, all survivors will be deafened and suffer from Oblivious for 20/25/30 seconds. Remember that Third Seal was supposed to be a stealth perk? Anyway, I decided to buff it this way to weaken SWF since Blindness means0 comments 11 views last activity
-
Shadowborn - in addition to its current effect, either increases range auras can be seen, or the time they stay active for. 8-16m extra, or 6s extra aura reading time. Hoarder - upon a survivor completeing a chest search, the survivor is exposed for 60s. Bloodhound - see blood aura's through walls within 16m. (delay causes you to be not entirely aware of their position, but able to track playe2 comments 21 views last activity
-
I don't know if it'll make him the top 5 but I for one love this. I'm really excited, It's sad how I'm more excited for this than when the twins was released. Idk why but this will make him so fun to test your intelligence, from switching to your slow then switching to your speed bottles. This is great design from the developers, this is a killer change so it'll get nerfed soon but it'll be fun w23 comments 151 views last activity
-
Survivors should be able to see each other's perks. This would help so much in solo queue. This would have survivors strategize their perks around what other's have. Survivors could use the chat, but many times the survivor is probably watching a video on their phone while they wait for the game to start Also, perk loadouts for both sides would be nice.48 comments 611 views last activity
-
Does anyone else think a base chance of 4% is a little low? Only 3 tries seems a little low to me, as well. I understand that once you're hooked, it should mainly be up to the skills of your team to get you down and to safety. But really? 4%? And as soon as you start attempting, your health is DRAAIINNNED. Basically, this feature shouldn't even be in DBD if it's that useless. I've personall14 comments 5,541 views last activity
-
Furtive Chase You become obsessed with one Survivor. Hooking the Obsession grants you a token (max 4 tokens). Each token reduces your terror radius while in a chase by 15/20/25 % , up to a maximum of 45/60/75 % reduced terror radius. At 4 tokens the Undetectable Status Effect is applied on you while in a chase. The Undetectable Status Effect is not applied while chasing the last Surviv3 comments 81 views last activity
-
Since Deep Wounds is being worked for the next patch, could you change its visual effect? The bloodstains are fine, but currently DW also darkens the screen and make it very difficult to navigate naturally dark areas, the worst offender being Gideon's first floor. Thank you for joining this TED Talk, k bye.14 comments 141 views last activity
-
This is a dated killer, suffering from old mechanics and ideas. He has more weaknesses probably than any other killer in the game. Traps being affected by luck. Now, there is an offering in the game that does nothing but slightly increase your chances of unhooking- and directly counterplaying trapper. That's it. The fact such an offering exists; and the idea that luck has anything to do with th6 comments 21 views last activity
-
Just like unhooking, picking up survivors is a risky action because the killer is usually coming back soon. You get healing points out of it, which aren't that much. The downed survivors have often recovered themselves (as they should), and you just have to pick them up and do the normal healing. Survivors get often less points than the killer anyway, so this would both help the grind and give0 comments 11 views last activity
-
Tbh, I don't really like the new HUD The generetor remaining at the top of the screen it's the place where it should be The survivors portrait to "know" who is playing who. We can already see that by pressing the "esc" button The killer power feels lonely now... In my opinion our current HUD is already great with all the information in a single place (left bottom) They could have just pla11 comments 111 views last activity
-
What would you guys think of a chapter based around Twisted Metal? With Sweet Tooth (Needles Cane) as the killer and...I don't even know a survivor. Maybe any of the drivers since they're all pretty much normal people. (with the exception of a few) You could even make Calypso one since in the 4th, his powers were tied to that ring, otherwise he was an average reanimated dude. And I love his voice2 comments 71 views last activity
-
A lot of people, including me, don't like the new HUD. Please give us the option to switch between them.3 comments 91 views last activity
-
Hi, I'm new to the game. I've been playing it for about a month. mainly as a survivor but I'm so sick about all the camper. Mostly the Huntress player are camping the ######### out of the hooks. i mean do what you want but you killing all the fun. the Most Killer are very mighty and win like 9 out of 10 games even without camping... So what about like if the killer is like 10 Meter or less arou2 comments 21 views last activity
-
I know I'm not the only one to express concern over the HUD in terms of usability (too many places to look, not concise and easy to understand, doesn't match art style of game, etc), but I wanted to share some thoughts on why this is particularly difficult for streamers now too. The biggest issue is that there are now HUD elements on every single edge and corner of the screen. While in your dev0 comments 99 views last activity
-
Why did they change the escape rates over letting trapper start with 2 traps? People have been asking for this for years it just seems like they don't want to cave in now.11 comments 111 views last activity
-
0 comments 1 views last activity
-
In its current state, we have basically two weeks where the poor behavior and toxic play goes through the roof - the week before rank reset as people try and get themselves up into the next rank before reset, and the week right after rank reset, when everyone's trying to get their old rank back. After that, while there are always players who are toxic no matter what, in general, things tend to ca2 comments 81 views last activity
-
Plague deserves her kit to be looked at and reworked/changed so that she has more control over her power. She loses a lot of pressure walking to a pool to get her power. As well as people being able to not cleanse without a detriment like reduced action speed. Then there's being able to heal against her in like 5 seconds. I was thinking about granting her a gauge that fills up based on how much14 comments 151 views last activity
-
You become Obsessed with one Survivor. When your Obsession is sacrificed or killed gain a token and a new Obsession is chosen. For each token your Terror Radius is decreased by 6 meters . When a Survivor rescues the Obsession from a hook, the rescuer becomes the Obsession. What do you think?17 comments 71 views last activity
-
So we all know what blood lust dose but whta if the killer got a speed boost for being out of a chase for x amount of time so if you get a big map or indoor maps like lyeres where your wanderless walking until you find a survivor it could make the journey less hurtful If no ones there It would deactivate if you use your power (except ghost face unless he's stalking) Thoughts?10 comments 121 views last activity
-
Devs why are you satisfied with the state of the Nurse? She is plagued with so many bugs that have been there for months...maybe even years? It's extremely frustrating to come out of blinks inches away from survivors only for the game to decide I wanted to hit a wall or a pallet instead. Not to mention the inconsistency of blink distances due mysterious reasons, issues with latency, etc. I don't26 comments 451 views last activity
-
2 comments 41 views last activity
-
I think the majority of players can agree that breakable walls, while a neat concept, have been implemented poorly, and given that keys are a hot topic for reworks (especially after the mori change), how about we kill two birds with one stone? Breakable walls Doors: In place of all (or at least most) current breakable walls are now closed doors. Survivors can open/close them either slowl0 comments 11 views last activity
-
I have been finding that whenever I am chasing a survivor and I get bloodlust the game will temporarily freeze. It is only for a second or so but as we all know every fraction of a seconds counts in a chase. I can't count the amount of chases that this has lost me. Is anyone else experiencing this. It is kinda annoying that something meant to help in chases is actually causing me to lose them.4 comments 41 views last activity
-
Garbage map. Hold left stick forward = win. Can't pressure a gen three metres above or below me without going across the map to a flight of stairs, and by the time I'm there, everyone's rotated to another gen. Stupid design. Dear god please change it.0 comments 21 views last activity
-
It’s no controversial opinion that dbd has been extremely survivor sided in the past and it’s more apparent now than ever, especially with the clowns newest rework. So here are some of my ideas to even the laying field . First I think totems should not be lit up straight away. Hex perks are powerful yes but when it gets cleansed in the first minute of a match, then what’s the point. Let it be a7 comments 101 views last activity
-
So I've heard some other killer mains talking about this but no real online posts about it. Are flashlights broken right now? I just had an indescribable match where every survivor ran ds unbreakable and bt with flashlights, and I couldnt do anything. They all hovered around each other and I couldn't pick anyone up because the blinds were so easy to get. You can be outside of the killer's fov and11 comments 211 views last activity
-
Memento Mori has been nerf because is was unfair but when the keys going to nerf? I haven't seen any mention in the mid patch. Decisive strike is a meta perk used from survivors and generates many problems for killers because survivors abuse it, for example: if a killer has a chase the survivor run to the locker, a survivor must try to escape not forcing this absurd situation. Hex Immortal will12 comments 281 views last activity
-
These are my three best perk ideas. I always want the new DLCs to have perks strong enough to compete with the existing competition. I feel like all of these do. False Confidence Suffer from the exposed status effect. You will not die on your third hook and will instead enter struggle stage twice. "Fake it till you make it... or die trying" Run Like Hell When downed, all Su12 comments 81 views last activity
