Feedback and Suggestions

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  • Hello friends, I am sure this topic has been discussed endlessly, and perhaps my idea has already been suggested, but I will forge ahead nonetheless and present my potential “fix” for keys In my short experience with this game, I found that the biggest issue with keys is the noninteractability. If the condition are right, keys mean that the survivor escapes. The only counterplays to keys are
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  • i would love to see the menu campfire survivors animations more closely there can be a "view animations" menu or view X survivor doing X Animation,i would a mode where you can see these campfire animations more closer. it can be a mode located in "extras" maybe,where you can see x survivor doing x animation or even better,see the four survivors doing campfire animations and so,for a more detail
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  • obnoxious survivors playing right up in my face, abusing second chance perks meant to protect against tunnelling to make what should be an obscenely risky play with absolutely no drawbacks because no matter what I do, they'll get away with it using UB/DS/BT I hate the feeling I get that I'm losing a game to players I don't even get to interact with because two players tag-team chases while two
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  • I’m a little confused why the monthly new rank rewards only gives 250,000 a month for what seems like a ridiculously long grind. It’s easily achievable to earn 90k a game as the killer with BBQ and a survivor pudding. Extra bloodpoints are always appreciated, the math just seems to be way off with this one!
    59 comments 612 views last activity
  • To make Mending not a 12 seconds of doing nothing, why not add some Skill Checks? Let's say that you will have 15 % chance to get a Skill Check every second, like with Demo's Portals you will be unable to hit Great Skill Checks, but to make it more interesting if your Deep Wounds timer is low the Skill Check success zones will be smaller than normal, for example when you haven't dropped a singl
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  • Last year you (finally) fixed a lot of the issues players had with maps and for the first time some of these maps could actually be fun. Now when you put out graphical updates you revert those changes. Groaning storehouse has a god window, coal tower has a god window, and now campbell's chapel has more badly designed windows. It feels like a bait and switch. Like you changed the loops to garner
    7 comments 51 views last activity
  • I think some of the map banners are pretty neat but are never shown in the game as far as I'm aware. That being said I think the loading screen UI (The icon, bar, info, and "Loading") would be superimposed over the map banner. For example it would look like this: (I made this myself, \o/) Obviously this is for the suffocation pit. I think it looks bet
    2 comments 31 views last activity
  • Please, the "unfair advantage" a normal player would get from being able to highlight trails and such is not even that valuable or game-changing . With the upcoming UI, colorblind players will have a very hard time trying to figure out who is injured (or impossible from what I have heard).
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  • Self care could use a healing speed buff while you use med kit. So 20% healing efficiency and healing speed (maybe 33%). Would stack nicely with botany knowledge. EDIT: If it does increase healing speed with medkit, wouldnt it be nice to have it in perk description?
    12 comments 71 views last activity
  • For a while, a lot of people have requested the devs to nerf keys, especially since moris got nerfed a few weeks ago. I think I have a fairly good idea on how to make keys less frustrating to play against as killer, and even less frustrating to deal with as survivor when one of your teammates has one. My idea is that, instead of nerfing keys themselves, tweeking the hatch mechanic could be an ea
    3 comments 61 views last activity
  • One of the things about perks that let you pick yourself up are the risks it possesses. No Mither you can tell and Soul Guard depends on how long the hex stays active. These 2 perks in the right condition will usually force the killer to almost never slug. There are 2 problems with Unbreakable You get to pick yourself up for free with the only cost being unable to do it again If a killer is de
    7 comments 31 views last activity
  • Right now, the intended rework to Hex: Undying will make it a one-and-done, extra life to one single totem. For an entire perk slot. This is not exactly worth it, even with Devour Hope. It will not be used. The old Undying wasn't healthy either, so here's my idea to rework the perk while still maintaining its versatility as a Hex backup, and hopefully allowing some creative builds/ideas. -------
    2 comments 81 views last activity
  • To Whom it May Concern, I am writing to you in hopes that you can help free me from the enternal timeloop that binds me to Coldwind Farm. I have seen many a hatch spawn and key bringer. I have seen many an Object and friends. I have seen the spark of light ignite as quickly as I douse the fire of life. No one escapes death. And yet I am the prisoner of this world. The entity may be pleased
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  • Some adjustable music would be nice, even if there wouldn't be the option to actually turn it of, because it gets really exhausting after a while.... Please do something and GIVE US THE OPTION TO ADJUST MUSIC AND SOUND EFFECT LEVELS!!!!
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  • Please add in a feature to find your selected challenge in the tome after completion. Or better yet have it like daily rituals where it automatically gives you the rewards instead of having t search for it. I’m getting tired of forgetting which tome I’m in and searching endlessly for a challenge I’ve selected to redeem my points!
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  • First off, I don't understand why the developers are opposed to changing Spine Chill's interaction with undetectable. Maybe you're not, but because it's never addressed, I assume that's the case. Which is weird, because this is a horror game. Part of the fear stealth killer's generate comes from knowing they could be stalking you, but with Spine Chill there's absolutely no concern. Even if the
    4 comments 51 views last activity
  • This is just an idea, so it would be great if you left a comment saying what you think! How about they change Victors power to down just as any other killer, to make a survivor enter mend state just as the Deathslinger and Legions, I believe personally that the twins are not that good but maybe could be a fix to the slugging problem that many people encounter while playing ( i have not played mu
    5 comments 41 views last activity
  • Given your track record, I was under the impression that my expectations of you were so low that you couldn't manage to reach a new low... ...but I was wrong! The HUD changes in this patch are (somehow) even worse than the sum total of balance decisions. The combination of your infrequent patch cadence, low volume of balance changes per patch, and generally low quality of balance choices have m
    49 comments 1,911 views last activity
  • https://m.youtube.com/watch?v=t6mIkxTqTac I thought my ears were going to bleed!
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  • Hook Camping is ridiculous at the moment where a Killer is face camping a survivor and then instant grab a survivor unhooking. The only way hook grabs should actually work is when a Killer is running up to the Hook and make a grab. Hook Grabs shouldn't be rewarded for camping Killer, but at the same time Hook Grabs should still be a thing. Suggestion just make it so you have to be running to mak
    15 comments 141 views last activity
  • Grave-robbed or Body Snatched Have at least one survivor escape using a key you lost after dying during the trial. Grave-robber or Body Snatcher Escape using a key a survivor lost after dying during the trial.
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  • The addon seems to only be useful for the Evil Incarnate achievement, aaand that's about it. I have that achievement completed, and it was hell. I thought what made it hellish was killing everyone by hand, but no, after trying Fragrant Tuft of Hair many times on it's own I've realized it's the stalking speed that's hellish. It's definitely not worth it. Even when going against fairly bad players
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  • There are just 2 gestures for survivors, but often they (and I) don't realise the killer is approaching and they keep running around me spoiling my hide spot. I want to tell them to be quiet or stay still and I believe that a gesture of silence, like 🤫 , will really fit well!
    3 comments 91 views last activity
  • I still see people being confused over its meaning ie new players who think their being looked at, rather then who have become one hit The increased hud effects that show danger have helped mitigate this somewhat, but I feel that renaming it might go lengths towards helping newer players. (Expecially since it isn't directly explained in the game outside of the page on status effects) This would
    17 comments 291 views last activity
  • RNG change was good but his other main problem still exists. Setup. Why not make it so trapper spawns with all his traps so he doesn’t have to waste 2 full gens walking around collecting traps. Make it so he spawns with all but can carry a max of 1 or 2 after he puts them down. Don’t see how this could be abused at all, just helps him not get destroyed by Gen rushing as much just to be able to se
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  • I know that at base it's a 1-6 but what dose the add-ons do to these numbers?
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  • So I think I speak for lots of players that now with this Clown buff that Pig is probably the weakest killer in the game. Zero map pressure, A power that once you use all of your RBTs you have no way to slow the game down and a RNG based mechanic that can let survivors get the traps off on often their first/second attempt. Not to mention having AWFUL addons. Her only saving grace is her dash
    3 comments 31 views last activity
  • Am I the only one that has noticed that all the male survivors are pretty tall while the females are short? I know it kind of makes sense because when it comes to humans, guys are usually taller. I started to think about this because I'm a very short guy. I would actually love to see a short male and a tall female as survivors 😅
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  • So one of the main problems why we having less and less killers and longer que times for survivors is that the gens literally fly and you don't need any toolbox for this to happen. A huge frustration for them are survivors carrying multiple brand new parts to insantly delete a gen before the killer is able to start a chase. So my suggestion is turning brand new part into something else wich is
    4 comments 31 views last activity
  • Seriously, what? The struggle-on-hook is on the level of "Moris screw the game flow up dramatically" in terms pernicious game mechanics that serve no purpose, other than to purely frustrate and aggravate players. It has the following downsides: It's flatly just annoying. You slam a key over and over. It's "Press X to not die." This is literally the name of a page on TV Tropes , that is how s
    25 comments 411 views last activity
  • I have a problem with an advantage at Dying Light it gives you a guaranteed hit if it already has dedicated hits but with this advantage it is not correct at all because I also use spinchill and resiliens and I still like to give a hit please do something
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  • There have been concerns that with the HUD rework, custom icons for perks do not work anymore in-game. For a significant part of the community, this has been one of the most creative ways to engage with the game. While it is understandable why a multiplayer game needs to be tightly monitored, custom icons (for perks, status effects, portraits etc.) have been proven to be harmless at worst and a
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  • Hello, I would like to submit some modest/conservative adjustments to the upcoming HUD revamp for the game. The main thing I factored into this design is to not deviate too far from the current PTB HUD design, with my thoughts being that small adjustments/placements would more likely be seriously considered. What this new mockup does is: It aims to
    0 comments 43 views last activity
  • The newer, smoother animations are gorgeous -- the new picking-yourself-up, the new falling animation -- the transitions feel cleaner and much less jarring. Props to the animators for putting together pretty animations that flow and add a touch of realism! I can't imagine that it's easy to smooth out the actions of player-controlled models that are constantly jerking around. However, the injured
    2 comments 31 views last activity
  • TL:DR the new changes are awful, just because developers were assigned with updating the animations does not mean they're better than the old, new does not equal good! - The new movement included in the PTB is clunky; turns feel odd, convoluted and the new animations look downright out of place. Consider what gives the game its originality; look and feel. The new changes squander all these gre
    0 comments 41 views last activity
  • Ruin Undying is the best gen defense for pyramid. Pop corrupt doesn't work well for him because sometimes you really need to cage someone but need pop at the same time. All the other gen defense perks aren't that good on him either. I just can't find anything better then Ruin Undying
    50 comments 562 views last activity
  • As a frequent player of Dead By Daylight and a longtime fan of The Chainsaw Massacre franchise — we need to discuss the problematic nature of his " Smartface " Skin. This issue isn't new, but as the fight for racial inequality continues and we work towards making a brighter future, in and out of the fog, there will always be those that try to hurt others and ruin the fun. As of late, tro
    49 comments 701 views last activity
  • Please, before making assumptions based on the title, I'm aware that SWF can be overpowered, specially a 4 stack on voice communication. As someone who plays mostly solo, then killer and then SWF, from my personal experience SWF has too many advantages. I do not wish to make this a post to remove SWF, but to make the Solo experience on pair with SWF. I'd like to see SWF and Solo comparable so a
    9 comments 81 views last activity
  • Press the secondary ability to interact with a generator to trap it. When a survivor interacts with a rigged generator they must succeed 3 skill checks, if the survivor fails one of the skill checks or stops this interaction they become injured and the generator is no longer rigged. Rigging a generator applies a base 10% regression but stops natural regression. Some extra things has a cooldow
    8 comments 101 views last activity
  • We can all agree on the fact anyone who play ghostface 85% of the time use recovery add-ons, because it's his power and also because it takes way too long be able to use it again, but if they made it to 20 seconds and obviously reduced the add-ons recovery speed for it (2-3-4 seconds), would ghostface be a little too strong? like going to the A tier?? because a ghostface in the right hands is dev
    14 comments 191 views last activity
  • I have a question. Why wasn't it possible to rework the LIVE HUD in a way you can all the new features you did in the PTB. Like..make it wider and add the hook stage marks. change the icons to the portraits. add new symbols and whatever . If you need more space go ahead but spreading everything around the screen is so goddamn annoying and I wouldve never thought so when I saw the pictures in the
    1 comments 21 views last activity
  • Don't remember where I found it.
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  • They're just pre dropped pallets as it is.
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  • I thought about the "Stars" in the supposed announcement of the next chapter. The hype was all about DbD bringing Resident Evil, but I think it is very possible that a chapter of "Chilling Adventures of Sabrina" will come with Sabrina MorningStar and Lucifer MorningStar as characters. - It would not be the first partnership with a Netflix production.
    5 comments 291 views last activity
  • I've spent years playing games where my awareness was based on "free look", the ability to pan the camera around me. A lot of console games do this, too. Everything from World of Warcraft to Star Wars: Fallen Order. Why can't we do this in Dead By Daylight? That annoying swap between W and S is irritating, and I don't understand why my mouse look has to be fixed "forward". If I am running for
    0 comments 21 views last activity
  • so you cant use that perk when you're the last one in the trial and didnt get hooked once. so you die instantly.. whats the point of that perk then? pretty good perk so far i guess.
    17 comments 241 views last activity
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