Feedback and Suggestions
Our team will be happy to read these!
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Since one of the metas is constantly using exhaustion perks we should have more adding to counter them and thus making them less over used as they won’t work as well with more counters21 comments 231 views last activity
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Me and my 3-4 survivor team of 3 red ranks and an occasional purple rank are consistently going against green ranks and it's annoying as hell. I'm so tired of something being broken all the time with this game, especially matchmaking. It's not fun for the killer that's getting run down, and it's not fun for us when one of us gets tunneled because low rank killers do that a lot and can't get a k17 comments 251 views last activity
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It's been too long! I love the graphic updates, but I wish we could've at least had one new map over the past 7 months. While I wait, these are the ideas I've been thinking would be incredible: 1) GRAVEYARD (including mausoleum) 2) ABANDONNED AMUSEMENT PARK (roller coaster, funhouse, merry go round, etc) 3) INDOOR MALL (yes like dawn of the dead) That is all, xo15 comments 111 views last activity
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Im not gonna name any of the perks because I just dont care about the names, if you read this post and you feel like it, you can name them yourself. - Killer perks: 1: After being stunned 6/4/2 times the perk activates. When the perk is active, press the Attack Button to destroy any pallet in the game that hasnt been dropped. Can be used once per trial. 2: After a gen is done, all gens being w0 comments 21 views last activity
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So i am taking a flicker over a lot of the Killers Lore, besides the ones BHVR didn't create and i feel we need perhaps a new killer from bhvr that we aren't meant to feel "sorry" for? where is just the evil, like Myres? most of the lore, yes is good to have a back story but a lot of them it's seems to be sadness that brings them to been a killer, or something that has happened to make them like11 comments 171 views last activity
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So currently as it stands, The Plague has no whispers to notify the survivors that she is in corrupt purge. Why isn't this a thing? The Plague should have survivors hear the whispers that the plague hears when she is in corrupt purge, it would make the game way scarier and really cool at the same time when facing against The Plague. I personally love the whispers that she does when she is in cor2 comments 11 views last activity
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DS- When the killer hang other survivor diferent than the survivor has the ds activate, ds just turn off for this try...(not disable for the next unhook) Injure survirvors- Repair slower than healthy survivors.(only specific perks can get you the ability of better repairs when you are injure) Exahust- No more exaust with the clown bottles or The Hunteress this is not hard to do it and it0 comments 21 views last activity
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This list is so long so bear with me, perks are one of the most important aspects in DBD and to me killers have more useless perks than survivors since most killer perks tend to have more conditions, requirements, bad on their own but good with other perks and really gimmicky and unnecessary cool downs like Coup de Grace with a limit use, Blood Echo with having 2 cool downs, dragons grip, beast o1 comments 41 views last activity
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I’ve been maining The Legion since the darkness among us chapter came out and I think they could be made better than they already are. When in feral frenzy with each consecutive chain hit the legion is given a 4/5% speed boost while in feral frenzy. Only 4 hits are that grant the speed boost will be allowed in a single frenzy. (So a maximum of 16/20% in total) Feral frenzy’s fatigue is 3 seco1 comments 61 views last activity
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A big gripe for many killer mains I've read and listened to is the access survivors get to high tier keys and maps: especially with SwF match-ups. A possible solution, that keeps the items unchanged, but in the game, is to remove them from the bloodweb and make them obtainable only from in game chests. This would make them incredibly rare and valuable finds, while acting as significant reward2 comments 11 views last activity
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Plz correct me if I'm wrong but wouldn't it be easy to port the blood over to those cosmetics since theyre just reskins. I see people asking for blood on all cosmetics and I see how that is too much to ask for but I'd love if they could put it on the reskins of the defaults. Does anyone know if this would be easy for them? I hope the devs can tell me if this could actually be possible! Try and g6 comments 51 views last activity
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Ive never understood this opinion that Undying or any hex perk is strong. A) Totems are in the easiest spots to see B) if you have everyone getting totems you can have all 5 gone in the first minute, stop sending 1 guy to find them. He gets into a chase and you have no idea where he’s looked. If everyone takes a corner you can have 4 gone in less then 40 seconds, and the 5th one has to be ru28 comments 411 views last activity
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My suggestion is to make the offerings available to all the characters, like a universal inventory for offerings. For example, if i buy a Survivor Pudding through Wraith's bloodweb, I can use it with other killers. Why? Well, I don't play with all the characters for whatever reasons, though I had to spend the bloodpoints. The offerings will be stuck forever with them. So, that way, I can use th0 comments 11 views last activity
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No words are gonna be said about how Hemorrhage Status Effect is bad, and it is pity to see green or even purple add-ons inflicting this effect. I am here to suggest an idea that would make Hemorrhage an actual threat. I present the buff idea for a very pathetic perk - Bloodhound! BLOODHOUND You smell traces of Blood like a hunting scent hound. Surv20 comments 291 views last activity
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DBD on survivor side feels like its supposed to be a team game and sometimes its cool to build around your team if even if you're solo. Obviously that opens the massive can of worm that is "how the DBD community will use such a feature". at least allow us to see our teammate's build during loading screen.0 comments 21 views last activity
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I just found out DS isn’t a anti tunnel perk. A dev even said it, we need a anti tunnel perk because of tunneling killers.23 comments 251 views last activity
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Because I keep seeing countless "omg nerf DS" "omg Dead Hard OP" posts, so we might as well make the discussion more interesting and come up with actual ideas. Not like there aren't people throwing cool ideas around, but I thought I would make a post specifically for it. This applies to any perk you feel needs a nerf. I made it because of DS mostly, but feel free to discuss any other perks that17 comments 161 views last activity
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There's a change that can be made that would make the game in general incredibly more enjoyable. While in the killer select screen--spending BPs, waiting in queue, or having the game in the background without readying up (looking at you streamers)-- stop making killers with obnoxiously loud animation loops . The Oni ROARS and burns loudly every 45 seconds. Spirit is constantly waaah!ing. And Dem1 comments 21 views last activity
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Using whatever is at hand, you stab your aggressor in an attempt to escape. After being unhooked Decisive strike will be usable for 40/50/60 seconds. While Decisive Strike is active, when grabbed by the killer while in the dying state, succeed a Skill check to automatically escape the killer's grasp and stun them for 5 seconds. Disables if another survivor is hooked while you are not hooked10 comments 62 views last activity
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So, DS is in essence, an anti tunneling perk Well, what if For it to be activated, you had to be in a chase for 5-10 seconds, within 30 seconds of being unhooked (if the chase is triggered at 29 or 30 seconds, it will still count as long as the chase lasts the required amount of time) I understand that being farmed off hook negates this, but that's not what DS is for or to counter, BT for camp8 comments 81 views last activity
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So with the new Dead Hard you can Curve. I wonder if it's a bug or if its an intentional game change. Hopefully it's not a bug because it works better than Dead Hard currently. So If it's a bug don't remove it please. Thank you! Scorty0 comments 21 views last activity
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I recently changed from PS4 to PC but now I'm constantly getting yellow rank teammates who self care every time they're injured and can only run the killler for like a max of 15-20 seconds. It's bloody torture playing with these people but I don't want to go back to PS4 because the PC version is leaps and bounds above the console version. In both fps and just general performance. If cross progres1 comments 31 views last activity
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like really? is it going to happen? its like having myers exposed status with a long range. its too OP.7 comments 71 views last activity
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Yes, another key thread. I try to tunnel out survivors with the key, but in this case someone else just picked it up after I killed one. Much later in the match I was chasing the one who had it, who hatched out and started end game collapse. With multiple survivors left at end game collapse, it's almost a garanteed loss. The survivor messages at the end telling me how I sucked made me feel13 comments 161 views last activity
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Currently we have 46 characters in the game, which means at least 138 perks (not counting the ones that aren't assigned to any character). Every 3 months we're getting at least a new killer and a new survivor. One survivor match, if you're lucky, gives you around 20k BP, that lets you get around 4 things from the bloodweb. How do the devs expect new players to be able to keep up? I'm far from3 comments 31 views last activity
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Trapper, Hag, Wraith, Pyramid Head, and Deathslinger are the ones that immediately come to mind. You can have a decent length game using your power effectively, get a 4k, and still come out without maxing out the Deviousness scoring category. Distressing should not be a necessary perk to max out Deviousness! Please increase the values for their scoring events.2 comments 21 views last activity
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we all know survs times are bad. I think it’s time for a new game mode Killer with friend, with 2 killers and 7 survs. This way they reduce the number of survs needed in a match per killer, and also many people will come to play killer with their friend. i know they have to make changes, perhaps 12 gens, 8 need to be done (to avoid 3 gen stat with 2 killers), 8 totems. Also when only 3 survs ar1 comments 21 views last activity
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Arguments for and against Ultra-wide support? At this point in time using an ultra-wide monitors puts you at a disadvantage and zooms the screen in? So if the devs logic is that you shouldn't have an advantage based on what monitor you own then why do you punish people for the monitor they own? Since a new hud update is coming out it seems like a good time to address the issue at hand once and fo6 comments 451 views last activity
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Since the game UI is getting changes I hope the lobby UI will be next. For me, navigating through pages of perks, items and offerings can be very inconvenient. Some simple tasks as reorganizing perks or swapping them between slots can take way too much time. Here's some suggestion that would improve the quality of life when sitting in a lobby. General: Drag & Drop function Allow pla1 comments 11 views last activity
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The true balance issue is the difference between playing with friends or playing solo. Lackluster players in a swf team can overcome a good killer, while a bad killer can decimate a team of individual decent players in the solo queue. The balance to this issue would be to limit the number of perks on both sides depending on the queue type. swf survivors would only have access to 2 (4 swf) or 3( 32 comments 41 views last activity
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Change it from “When Healing another Survivor in the dying state, your healing speed is increased by 100%” to “Gain a 25% stackable bonus per token to healing another Survivor up to a maximum of 50%/75%/100%”0 comments 21 views last activity
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Also T-Baggers at the exit gates should activate the exposed status on them. Please we need some realism in this game. If the survivors want to have fun luring the killer, then this could be a nice way to start balancing things if DS/Keys won't be nerfed ❤️ .38 comments 341 views last activity
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What's the point mindgaming when someone has this perk? I'll bait a survivor making them think I'm going one way but go the other way and they use dead hard to save them. How is that fair? I made a play but got played by a perk. Got outplayed at killer shack? Press this button to save you! Survivors always get carried by this perk42 comments 241 views last activity
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So, in this game there is lack of something that in recent years become more and more important in video games industry. Colourblind settings that is1 comments 11 views last activity
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Beast of Prey Grants the Undetectable Status Effect after gaining Bloodlust Tier 1. You see the Aura of any Survivors within 16-Meters of the Chase for 3 Seconds after gaining Bloodlust Tier 1. These effects are removed if you lose Bloodlust. Putting a Survivor into the Dying State after gaining Bloodlust Tier 1 will grant you the Undetectable Status Effect for as long as the Survivor re0 comments 16 views last activity
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This perk's focus is to not get gen rushed throughout the match. The idea is there, but not sure what the best effect would be. When a generator has been completed, a [X] second timer counts down. If another generator has been completed during this count down, (possible different effects) 1) this perk cools down for [X] seconds and the entity blocks 3 random generators until another generator h0 comments 21 views last activity
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As most of you probably know, you can only get grabbed off of pallets or windows when you're injured. However, you must be medium vaulting or slow vaulting a window in order to get grabbed. So with that being said, do you guys think Wraith would be fair in a chase if he was able to grab Survivors off of pallets or windows while still cloaked? I think Windstorm, which I want base kit, could possi22 comments 241 views last activity
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What If a perk lasted for 60 secs after a survivor does a gen which say they can not do a gen in that time or get auto thrown into a dying state?12 comments 161 views last activity
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Would it become meta? Seems like a pretty powerful buff.0 comments 21 views last activity
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I'm 100% certain that I'm not the only player that wants the feature back. My reasoning for wanting it back may be different from others, but that doesn't take away from the point of this idea. It's really annoying having to back out a lobby to switch killers and sit through queue again. I see a group of survivors I want to play, but not with the killer I have equipped, so I either back out the l3 comments 41 views last activity
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It's only happened to me twice now, but for some reason I am dying on hook before it's my last hook. And no I'm not talking about mori's or PH's ez mori. This has only been happening since the 4.0.0 patch and only in games with Pyramid Head. Is there a perk or skill that allows Pyramid head to kill you on the second hook or something?5 comments 141 views last activity
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The Executioner's Power is that he has Barbed Wire that Can be placed down and if the survivor walks or runs over they would get the torment stats effect and can be caged or killed on death hook the problem is that it does not wear off so A lot of the time they just hook and Tunnel until they die and it rewards them for it One game I died after two minutes and The Executioner already had Ten Thou59 comments 821 views last activity
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One less perk slot for Decisive, Borrowed Time or Unbreakable plus Killers who use BBQ & Chili for blood-points shouldn't have a problem with this small buff. Plus if killers rely on aura reading perks to stay in red ranks this could help the devs push wider changes to the game to help break the perk balance bubble we are currently stuck in where the same few perks are seen on both survivor a10 comments 41 views last activity
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For the amount of how much time I invest in Dead by Daylight, I would like nothing more than to continue to support it by buying more cosmetics. However, I have refused to buy much of its content outside licensed chapter DLCs, mainly because the practices I see used in the store do not align with my spending habits. We sometimes see cosmetics go on sale for a cheap price but the price required t13 comments 241 views last activity
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It's basically free pallets for survivors, except you don't even need to put these down. Having every opening blocked off by default and needing to break door after door mid-chase just slows the pace of the game down and makes it less enjoyable. You can't be expected to walk the map clearing all doors right at the start of the game either. When it was 1 or 2 it wasn't so bad but you went overboar5 comments 41 views last activity
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Allow key to be used while on ground so player can't just leave you on the ground just to prevent escaping, or perhaps make it a penalty on killer for bleed outs.2 comments 11 views last activity
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Alter her power to have randomly "weighted" hatchets for each through from 0-5 with the higher numbers affecting her hatchet even more so not every hatchet can be thrown across the entire map because of one perk. She is the only character that can damage survivors nearly anywhere on the map, this nerf would make her throws across the entire map more randomized making her snowball less when using16 comments 161 views last activity
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Even with these things added, the game is still in need of a lot of work. I am also somewhat disappointed in what we got from the PTB. Don't get me wrong , the map changes to "The Game" and "Crotus Peen Asylum" were pretty good. But this PTB just felt underwhelming because Clown's changes were not that great, trapper's little buff still allows survivors to escape off the first attempt of escapin8 comments 91 views last activity
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Pyramid Head's power can sometimes just be used just for an easy kill and, is set-up for easy tunneling (e.x: caging decisive guy, when he gets off, tunnel him down. no decisive) yet everything else is fine. Tunneling is his heavy issue. So, me, and my friend, came up with a re-work for Pyramid Head. Once Tormented, similarly to curing Madness Tier 3, the survivor, once they lose Pyramid Hea8 comments 91 views last activity
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I know it’s not a major change but I was hoping if Fire Up can get an increase to 5% for every generator done. I noticed that it increases every killer interaction except opening lockers. Can this be an added minor change to this perk? It would help it a lot more than where it’s at now. Thanks.1 comments 11 views last activity