Feedback and Suggestions

Our team will be happy to read these!
  • With the PTB change, second will be better, but still underwhelming/niche due to it's trigger. Inner Strength was design spot on, rewarding player that went out of their way to cleanse totems. That also limits the number of heals with a survivor can get as totems are a resource shared with all teammates. This self limitation prevents Inner Strength from ever being overused as survivors compete f
    0 comments 11 views last activity
  • As a survivor main, its kinda boaring to just do gens over and over again. We should have some kind of other thing to do than just this.
    8 comments 81 views last activity
  • Alien or Predator would be a good killer to add and they could add 1 of the main survivor from a movie too its perfect.
    0 comments 11 views last activity
  • I get that DS is meant to function as a deturrent for the killer to focus a single survivor and take him out of the game fast. That being said, the actual design of DS is one that works by itself on paper, but proves to be rather problematic and unhealthy when combo'd with Unbreakable. It is unfair for the survivor to be downed again by the killer right after getting unhooked, that being said it'
    17 comments 451 views last activity
  • I wish they would make this the normal bp gain. I know it's not required to have everything unlocked, but i FEEL like this would be a good cost of living increase based on the number of perks/survivors/killers we currently have. Do you feel like 1.5x bp as normal gain would be too much of an increase to cause a negative effect?
    2 comments 111 views last activity
  • I fill crossplay is mostly good but after the game pc players can already chat after game with other pc players but can't chat with xbox or ps? Players and vise versa so after match there (btw i play on abox) there are two things to press continue and upgrade. One to go the killer/survivor ready up page and the other brings you to the killer/survivor page but opens up the upgrade side (wow slow d
    0 comments 21 views last activity
  • 21 comments 672 views last activity
  • As the title says. The match making is beyond pathetic. I am getting players with over 2000 hours playing with their friends against a rank 9 that is trying to learn. Until I hit rank 9 last season I lost at most 2 games( no 4k with gate escapes ). After that is non-stop abuse from survivors that are way more experienced than me. What in the hell? So I just don't play? Or "pretend" to play to d
    0 comments 11 views last activity
  • common Coarse Stone Hit target suffers from the Hemorrhage Status Effect Bandaged Haft -10% cool-down time between Hatchet throws. Amanita Toxin Hit target suffers from the Blindness Status Effect for 45 seconds. Pungent Phial Hatchet Auras in Lockers are revealed to The Huntress when within 36 meters. Uncommon Oak Haft -20% cool-down time bet
    1 comments 21 views last activity
  • Spoiler Warning For the Silent Hill Games Survivors -The Price of a legendary skin for Survivors should be between 1,100-1,500 AC -They shouldn't be that expensive saying that 500 Ac can buy you a new charter and 3 perks (edit) Survivors Should Have Unique Voices -The ones that are 1,500 should have more coming out of it for example Lisa Should have Heel sound effects
    4 comments 91 views last activity
  • First off only 2 keys open black locks/hatches. Second you have to actually find the hatch. Is it worth wasting a perk slot for such, nope. The hatch is what 1X1 meter. Using a map means no key. The 2 keys are fairly rare and how many have even one. Hatch Randomly spawns. Sometimes it spawns in the middle open area, sometimes it’s in some random corner. Not exactly easy to find. Killers can clos
    28 comments 331 views last activity
  • Survivors can interrupt pick up animation with unbreakable and locker open animation with head on, but killer can't interrupt healing animation to pick up survivor. Seems fair...
    3 comments 51 views last activity
  • To the balance team. Please stop only thinking to data and nothing else. A well make game is fun, balance and give you counters to the other player moves. Even if is the 1000 post to balance object of ossession I dont care. Organised swf + object literally makes the game unfun and almost unplayable for half of the killer cast. We Know you want us to ignore that or tunnel and camp the user for al
    0 comments 31 views last activity
  • Iunno, I don't mean to complain... but I've been playing regularly for more than two years and am only partially 'complete'; I play almost every killer game using BBQ and chili with a BP offering if I have one; I have finished every rift, and still, at this point I have only the killers at P3 with most at 50. All of my survivors are 50, some P1-3. When new killers are released it takes about 7m
    0 comments 11 views last activity
  • A new perk that would be effective would be when picked up by the killer all hooks within a 16m radius get blocked or sabotaged or buffing boil over to do something similar as the obscuring the aura of the hooks does nothing and the wiggle effectiveness isn't very effective at deterring the killer path.
    0 comments 1 views last activity
  • It could be educational to any/all players, but especially newer ones who might not realize that no one was doing totems. Realizing that might encourage people to do totems again, once you change Hex: Undying.
    8 comments 51 views last activity
  • After a hex totem is clensed, all known hexs are cleared from the survivor UI. The idea is that for killers running multi hex builds get a mild buff to there hex perks and the survivors will have no idea what got cleansed until they find out again. The most notable would be some sort of hex Undying combo. If you ran undying and 3+ stack devour, the hex icon would disappear and you wouldn't find o
    0 comments 1 views last activity
  • 1: remove keys from bloodweb 2: guarantee one key in the last opened chest in each game. (Only chance for keys is the last chest. Secondary objective in a sense to open all chests.) 3: key/hatch mechanics remain the same from the gameplay standpoint. (Asking for more change is unlikely to happen due to development priorities) Thoughts?
    2 comments 21 views last activity
  • Us console users should have the option to accept only cross play survivors Or only accept crossplay killers. I'd personally turn off pc killers because they're that far in front of us by quite a few milliseconds. I'd keep survivors on. So the game wouldn't put me up against cross play killers but would allow me to have cross play survivors in my lobby. All I've got for the last 5 games on he
    1 comments 11 views last activity
  • Nerf based off kill/escape ratios i.e. start with max perk slots and then at set kill/escape ratios the player loses a perk slot noted with a skull/crossbones in their end game and campfire loadouts for each lost perk so folks can see that they are clearly badass enough to not need the perks. Edit: or gains a perk slot if the ratio goes back down
    5 comments 61 views last activity
  • In a vacuum, I think DS is fine. Where I think it becomes problematic is when survivors weaponize it. It's a good anti tunnel perk but too often it's used as a "haha you can't touch me" perk & I can see why killer mains get frustrated with it. I'm a survivor main btw. So my suggestion is this: Upon being healed a health state, entering a locker, or working on a generator, Decisive Strike d
    12 comments 91 views last activity
  • How about adding these things . . . ? Instead of a generic status effect for being affected by a Hex totem, how about showing the perk icon of the totem you are affected by? For example, if Huntress' Lullaby and Ruin are both active, show their icons. At a minimum if two Hex perks are known by your character to be active, you should see two icons (even if they need to be generic). Add a black
    4 comments 61 views last activity
  • This is something I've been wondering all day. I guess the best way to address this is with a comparison between DBD and Friday the 13th. In Friday the 13th, you can practically stun lock the counselors after each hit. That's not what I want in this game, but it puts into perspective how much time killers spend catching up to survivors. Chases in this game last a long time, especially for M1 kil
    3 comments 61 views last activity
  • The perk Object of Obsession is way too Over Powered there is not a single game I play where there is one that have it and that really pissed me off when I play certain killers like trapper for examble then the Obsession just go and disarm my traps when survivor have the oportynity , that perk is such a big counter to some killers power too. IT NEED TO BE REWORKED OR NERFED
    0 comments 12 views last activity
  • Basically SW is worse than Built to Last in my opinion. So it would be cool if they made it counter to Franklin's. So it would still give 25% more charges, but if killer has Franklin's you dont drop the item ( you still lose X% of the charges)
    2 comments 31 views last activity
  • Move the exhaustion recovery to Wake Up. Wake Up. You recover from exhaustion 15/20/25% faster. Survivors within 8m of you also recover from exhaustion 10/15/20% faster, and this effect persists for 15 seconds upon leaving the area of effect. Upon the exit gates being powered, you see the aura of the gate switches and open gates 25% faster. You reveal your aura to any other remaining survivors
    7 comments 81 views last activity
  • 4 comments 41 views last activity
  • So its just outfits I found online or just in MVs for my favorite characters! Yui! Theme of 70's Japanese schoolgirl biker gangs! 2: Elodie! Inspired by 90's black female fashion! 3: Feng! Inspired by modern day chinese pop star fashon! To me I think these are
    3 comments 21 views last activity
  • It doesn't seem fair that flashlights work even way outside of the killer's FOV. Flashlights should only work when the flashlight is within the FOV of the killer. https://i.imgur.com/mlEDJrD.gif Here is otz getting hit by one for example: https://youtu.be/IqgmNId2ILM?t=199 Even if you make the timing easier or something I have no problem
    7 comments 51 views last activity
  • I understand why this is the way it is. Minotaur Oni would look weird as balls if he wasn't locked, but come one, Pyramid Head? None of that needs to be locked all together. Cheryl? Some of them maybe but the rest like...why? Police officer shirt can be tucked into anything, why does it have to be those pants specifically? I like mismatching to create the best image. My Dwight has the Cursed e
    1 comments 61 views last activity
  • Not only is hatch a shortcut around the survivor objective with a key, but it's also a participation trophy. It opens if all gens get done, it opens if no gens get done. But according to popular opinion, it is the best endgame mechanic and is flawless in every way. Riddle me this though: Why does it open after a gate has been opened? Hatch is supposed to be there because "Oh no! What will the poo
    15 comments 511 views last activity
  • In the newest PTB changing the ingame UI also changes the size of skill checks making them smaller or bigger. Instead give them a new setting entirely so we can customize the size of skill checks, or give them a set size.
    2 comments 31 views last activity
  • Hey (: I really like ghost face, the only problem is he's only "effective" in lower ranks,in higher ranks most survivors outplay him, he has SO MUCH counter play and is always visible, some previous problems include: Just looking at him for a very short period from a very long range disables his power. This means not only will he not be able to use his no terror radius on most maps against pe
    9 comments 302 views last activity
  • If a survivor unhooks a survivor 20/25/30 seconds after they have been hooked by the killer will teleport across the map and unleash a basic attack on them. I figure since survivors get decisive strike. Killers should get this strong equivalent. Survivors will now be forced to wait out a timer like killer. If decisive strike won't be nerfed I think this'd be a good perk to add for killer. It'd
    6 comments 101 views last activity
  • It would be nice if there was an XP offering that doubled the amount of XP earned, like Escape Cake/Survivor Pudding does with BP. Takes me a long time to unlock characters/cosmetics, and it's like 33 lvls for 9,000 shards
    5 comments 202 views last activity
  • I do believe that the developers are working very hard on their game but all that hard work is put into unnecessary things. the new HUD ---> The majority of the players already showed their unhappines about it. I still don't know where they got the idea that exactly this needed to be changed. Noone complained before. Noone asked for it. map visage changes ---> Reworking and polishing old
    5 comments 91 views last activity
  • What if once you hit a great skill check multiple times in a row (say like 3?) The size of the the great skill check gets larger/ easier to hit somehow?
    0 comments 11 views last activity
  • Rework the iridescent head to allow hatchets to ricochet off of walls one time, and if you hit a survivor with a successful ricochet hatchet then they are put into the dying state.
    2 comments 11 views last activity
  • Ever felt like bloodlust doesn't happen quickly enought? tired to get looped from window to window and pallets to pallet? I have the answer for you! perk: IMPATIENCE The more your prey runs away, the more thirsty you are for their blood When in a chase, each time you vault 2 windows and each pallet you break, gives you a token each token increase your movement speed by 1% for a maximum
    3 comments 21 views last activity
  • As someone who absolutely loves Wraith, anything to buff the bing bong man would make me happy. However, when I heard that the Devs were going to give Wraith true invisibility, I wasn't really excited for it. The reason is because there is a very large issue with him that the Devs didn't seem to catch, and that was his add-on reliance. Wraith is extremely add-on reliant since he's as slow as a
    28 comments 501 views last activity
  • Does anyone else think the blood point cap is just such an inconvenience? For instance when I’m trying to level up and prestige characters. I’m pretty sure 1 mil BP doesn’t even get a character to level 50 but around like level 42 (give or take depending on the amount you spend on ultra rares in the higher BP webs). And with the new rank rewards being nothing but BP I feel like the cap is just a
    17 comments 211 views last activity
  • First of all I'd like for all the people commenting on this post to read it top to bottom, then give their opinions. I know many people have made this post (with a lot of backlash from survivor mains) but I'd like to give my opinion on this problem. From a solo queue survivor standpoint, being murdered by the killer after the first hook without even getting the chance to use something like DS
    12 comments 71 views last activity
  • The plague has a problem in this game where if survivors dont cleanse u cant use her corrupt purge power. Being totally dependent on survivors cleansing to use it is not fun. imagine if you couldnt use hatchets with huntress unless survivors opened the 1 locker for you first. I was thinking off some kind of fix to make her work in the same way ONI works, where you can collect the blood to feed y
    0 comments 11 views last activity
  • This is mostly gonna be my talking about a change or a lot of changes for a killer but you are welcome to put you ideas/thoughts on my changes here 1(Trapper) now has a brown bag at default allowing the holding of 2 traps at a time but spawns with 1 on him Trapper has a way to summon a trap to his location after 180s this takes 5s to do (allowing trapper to get that trap that's across t
    14 comments 201 views last activity
  • Oh wait they do, it's called Coup de Grâce and it only activates once per gen. How about you give DH the same balance and give survivors a token once per gen?
    24 comments 501 views last activity
  • Playing this game on Xbox is great and I love it but it get very frustrating when it comes to the hitboxes more partially when it comes to vaulting. the hitboxes are so poorly designed because the colliders are just so massive. I think this issue could be an easy fix by just adjusting the size of the collision boxes. maybe make the survivor's hitboxes smaller when it comes to vaulting instead of
    1 comments 1 views last activity
  • Listen, Corrupt Intervention right now gives the Killer too much benefit and has no risk. It's also way too long. 120 sec is too much. A Killer can find a survivor in the Beginn of a Match Chase him for 45 sec. (Which is a OK time) down him, Hook him and still has 40 sec. left. In this time 3 Gens could be done. So it Shows how unfair this perk is. It absolut make the game unfun and boring. Pl
    Mod
    33 comments 421 views last activity
  • The game as it is right now is a mess, that's not deniable. We DO need a health patch posthaste. And I think this would mean recoding from the ground up. But please, do it. The community, despite how it may appear, would be more than willing to thoroughly test a freshly non-spaghetti coded game. So, please. We and the game need it. Especially since that would make drastic changes much much eas
    2 comments 21 views last activity
  • #JusticeForCybilBennett Tittle Says all,her face looks very off and nothing like her original face from Silent Hill 1,i really love the silent hill franchise but this is not my Cybil,Her face looks really different and not in a good way. Please fix her Face,No Unique voice + A totally different face is not Ok at least,for me,Legendary Skins s
    21 comments 943 views last activity
  • It's absurdly toxic and auditorily obtrusive. There is literally no reason for a survivor to have a flashlight without click delay. edit pinned to the top so you don't have any excuse to not know what you're talking about in this thread: https://www.youtube.com/watch?v=MhVol0Y3q9c
    Mod
    21 comments 531 views last activity
1 … 964 965 966 967 968 … 1367