Skel_Ator
Skel_Ator
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@AbsoluteArcadia said:
Interesting idea, but what about add-ons? This is a serious a question, because there is an add-on for keys, that lets you keep a key after opening hatch. Reworking that add-on is mainly what I'm getting at.
Add-ons overall wouldn't be affected, since Green Keys and Maps would still be accessible. I'd say get rid of the add-ons, but if that wasn't acceptable, then I would make it so that the original key would be lost and replaced with a lower status key.
Example:
Milky Glass: If you open a hatch with a Skeleton Key while this add-on is attached, it is replaced by a Dull Key. If you opened a hatch using a Dull Key, it is replaced by a Broken Key.
The same would apply to Weaved Ring, instead of losing the key when dying, it's replaced by a key of a lower grade.