AbsoluteArcadia
AbsoluteArcadia
About
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- AbsoluteArcadia
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Comments
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I looked through the ability change, and the very rare and up add-ons, and I have very few gripes with this. The only ones are Frank's Mixtape being way too punishing even with 2 or 3 stacks, and the basic attack ruling, which would make perks like sloppy butcher and STBFL super oppressive on legion. I do 100% agree with most changes though, legion got gutted way too hard.
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I like where this idea is going, but there are only a couple, so even with another box I think it'd be a bit too easy. How about you see every box unless you are within 12 -16 meters (depending on base or add-on), so they have to actually look for them, they're fairly loud, and it would still be pretty easy to find them, but you'd have to look regardless.
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/1879194#Comment_1879194
Still their creation is still not evil though.
Ghostface literally only kills because he likes to frighten people, and he also enjoys the death itself. Please look at his backstory, and his add-on lore, namely Philly and his perfume. Also Clown kills small animals, and collects fingers... Ngl I have a hard time empathizing with either of these guys.
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Interesting idea, but what about add-ons? This is a serious a question, because there is an add-on for keys, that lets you keep a key after opening hatch. Reworking that add-on is mainly what I'm getting at.
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If I could use any add-ons, it'd be: Legion, Trapper, and Oni
In case you were curious why:
Legion: Coulrophobia, Huntress Lullaby and Iri button
Trapper: Corrupt Intervention, Tar bottle, and Iri Stone
Oni: Literally anything. Oni is very good with pretty much anything. Especially healing based perks and tracking perks.
Thoughts?
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For Killers, it is based on nothing more than performance and opinion, although my definition of balance is different from theirs, I still think a "win" for killer is nothing more than a game I ended feeling satisfied as well as the survivors, dead or alive. So according my opinion blight would be pretty balanced, while spirit and nurse, less so. For perks, their opinion of balance is " ¯\_(ツ)_/¯ ", for instance they actually nerfed weak perks like gearhead, while leaving OOT, although of course they do make right balance choices usually, they just occasionally get a little crazy with a perk.
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Tbh only 3 killers, Oni, Nurse, and Nea. Each one is extremely dangerous when they are skilled.
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Certain things stop the timer, they are: getting chased, being in the dying state, and being on the hook. It may not sound like a lot, but think of how often each happens in a match. It's like this to prevent any cheese from the killer, and there are a few work-arounds, but overall, it works well enough for balance.
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Firstly, don't run sloppy butcher, it'll sound good, but it won't work with feral frenzy. Make sure you have a good way to snowball, beyond injuring fast, Legion is pretty reliant on 115 killer chase skills. Good perks for Legion would be Nurse's Calling, BBQ & Chili, PGTW, STBFL, Ruin, Devour Hope, and pretty much any meta killer perk that works on any killer (NOED & Bloodwarden are big no no's since they only help after you lost, and to lose a bit less). Fun things to try would be Iri button, and coulrophobia, although this is a bit op actually, Dying Light since faster healing won't really matter against legion, and another fun one is Deathbound since it punishes healing survivors that separate. Also one last tip, keep an eye for survivors that are hard to hit, since missing in frenzy is very punishing. Enjoy Legion!
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@AppeaseTheEntity said:
https://forum.deadbydaylight.com/en/discussion/comment/1879647#Comment_1879647
I'm problably going to take a break for awhile then, I tried playing though it but you would understand if you had some of the matches that I've went through.
If you feel frustrated, then please, by all means, take a break, you should never force yourself to play a game that is made for your enjoyment. I play on the original xbox, and I know exactly how you feel, the lag, the toxicity, it can get a bit frustrating after a while. In my opinion co-op games are perfect when it's toxicity that is the worst, those really can restore your faith in other players.
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Firstly, ask yourself how fair you played in your opinion, if you feel it was fair in a scenario, then ignore those survivors, you deserve to have your fun. A great example is when I get bashed for early game slugging, I don't always do it, but if I do it's because I need pressure in the beginning. Players that judge you based on the killer solely also shouldn't be given much attention, the asymmetrical nature of this game, as well as their past experiences can easily make either side a bit cruel to the other's choices.